Mari Tutorial: Photo-Realistic Texturing Full Process

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Artruism Digital

Artruism Digital

Күн бұрын

Wanna see the steps I use to tackle every texturing challenge?
In this video I will show you the full process of how to texture this interesting looking rusted metal object.
I will show you how to:
Analyze your reference
Breaking the reference down to individual elements
Collecting great textures for your project
Building all the materials
Building the masks necessary for the materials
Extra breakups to make your texture pop
I hope this video is helpful and let me know what you think! :D
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Пікірлер: 78
@hightechnician
@hightechnician 3 жыл бұрын
You have a really great teaching philosophy. You don't gloss over the important stuff and don't bother with the technical details you can get from documentation anyways. You are part of a tiny minorty, thank you!
@leandrosn962
@leandrosn962 4 жыл бұрын
Amazing to find such a high level tutorial for free. Thank you!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
You are very welcome!
@anasszaki7264
@anasszaki7264 Жыл бұрын
i love your tutorials so much , even though i'm a beginner and still needs basics software things , but the knowledge you share is valuable across various disciplines and hard to find , i appreciate your insights and thinking process that you're sharing with us. you're helping me get a chance into the industry and start working Faster , i hope i succeed at it, it's been my childhood dream !
@LukeCeccon
@LukeCeccon 4 жыл бұрын
Hey Chun! A big thank you for sharing those really important steps for every texture artist on texturing photorealistic assets!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
You are welcome!
@daniK3102
@daniK3102 3 жыл бұрын
You are amazing, very pro! Keep up the good work!
@jkr9594
@jkr9594 3 жыл бұрын
Interesting video, I might not use any of the software you used, but the concepts are universal. About the mask painting: it might be useful to try some upscaling to get more detail out of the original immage, saving tonnes of time.
@jaimeebanks6698
@jaimeebanks6698 3 жыл бұрын
I'm making my way through your tutorials and learning a lot about how to texture realistic assets! I have some questions about the resolution and color management of images used for masks and texturing though. Could you make a video where you discuss that a bit? Things to know and consider.
@hyunjunyang325
@hyunjunyang325 4 жыл бұрын
I'm looking forward to it!!!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Thank you!
@uselessfarmer
@uselessfarmer 2 жыл бұрын
Amazing tutorial, thank you so much.
@bakamund
@bakamund 3 жыл бұрын
Great demonstration. I was trying to search how do artists build their Stencil library. Seems like any image on google with some levels adjustment will work for wtv purpose, mainly an issue of resolution of the image. Way more accessible than I thought
@klesov
@klesov 4 жыл бұрын
Nice technique of replicating original reference. Thank you for sharing!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
No problem!
@renatoscicchitano
@renatoscicchitano 4 жыл бұрын
Loving this!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Thanks Renato! :)
@patrickkilcher774
@patrickkilcher774 4 жыл бұрын
Great Video Tutorial! ..very interesting to see your workflow.
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Thank you!
@plaintextures
@plaintextures 2 жыл бұрын
Nice work.
@alexc7857
@alexc7857 4 жыл бұрын
I'm going make my first mask tomorrow using your technique. I tried to use the preinstalled substance painter generators and masks to create a similar result of surface rust for a shipping container but it looked soft and not how rust looks in real, I think many of us beginners don't always look outside of the program, we see people making things just inside the program and it can save a lot of time to make a mask in photoshop, or using photos in a base layer instead of creating 10 procedural masks and filters to get this same result, and the final result is if it looks good, there is no cheating with art, thank you for sharing I will use this tomorrow
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Kobe how to hand paint using stencils should be one of the tools in your tool bag.
@xcombxcomb6781
@xcombxcomb6781 4 жыл бұрын
Great work, thank you!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
You are very welcome!
@watchitdogs2280
@watchitdogs2280 4 жыл бұрын
Wow this is so cool and helpful I wanted to get in Mari and texturing and that's same as reference thanks a lot !!!!!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
glad it's helpful!
@openworldgamedevjontyin2242
@openworldgamedevjontyin2242 2 жыл бұрын
THANK YOU SOO MUCH ........................................ THIS VIDEO CHANGED MY WAY OF TEXTURING ,, IT HELPED ME A LOT..
@Nova_Era93
@Nova_Era93 4 жыл бұрын
Hello Chun! I’m loving the videos. I would love to see a video where you talk about UDIMs and deciding how many to have for different distances from camera and efficiency. There seems to be a gap of knowledge between what I do in school versus what I see professionals do. Thanks again and keep the videos coming!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Are you currently working on your own demo reel? if that is the case you are deciding how close the object is to the camera. For a reel that is aimed for a film job, it should get pretty close.The best way is just to test it, put a basic tile-able texture and render it to test. Should use 4k maps, how many UDIM you should have depends on the size of your object. I might do a video on this later.
@WillPreston3D
@WillPreston3D 3 жыл бұрын
Artruism Digital maybe someone could make a plug in, you position a camera as close the mesh as you think it will get in the final shot, then it calculates texel density required and packs your uvs accordingly, with materials separated into their own lines?
@WolverineMKD
@WolverineMKD 3 жыл бұрын
chun chun just saw you on the foundry thank you for the tutorial :)
@samunderkhan1078
@samunderkhan1078 3 ай бұрын
God damn, what a tutorial. Thank you.
@ankhashanafezzium7704
@ankhashanafezzium7704 3 жыл бұрын
خیلی عالی ، از اینکه دانسته ها رو به این شکل به اشتراک میذارین ممنونم. Wonderful! Thanks a lot for sharing your experiences with us
@christopher8116
@christopher8116 3 жыл бұрын
Her voice is very soothing.
@hamidsalami7022
@hamidsalami7022 Жыл бұрын
Great tutorial! thanks! the link for the 4 SECRETS TO PHOTO-REALISTIC TEXTURING is broken!
@ashima2656
@ashima2656 4 жыл бұрын
hii, your videos are amazing. Are you able to share tips on photorealistic textures in a substance painter?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Will do that in the next one! ;)
@cielwzx8213
@cielwzx8213 3 жыл бұрын
Owned...
@alexfilvet1204
@alexfilvet1204 4 жыл бұрын
Just wooow
@LuisFernando-vp9xi
@LuisFernando-vp9xi 4 жыл бұрын
Hey! Nice to see new videos, they are great. I have a suggestion for a next video, could you please explain what exactly do each role in a vfx studio, like what do a lookdev TD, a texturing TD, surface artist, FX TD, etc with some examples. Please, some newbies like me find it difficult to differentiate them. Thanks!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
So far I don't have plans to make a full video of this subject. Since my channel is new, I want to fully focus on texturing for now. I would suggest search the topic in KZfaq or Google, there are so much info about this. Cheers!
@LuisFernando-vp9xi
@LuisFernando-vp9xi 4 жыл бұрын
@@ArtruismDigital Oh thank you anyways, your videos are awesome!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Thank you! :)
@drdunford
@drdunford 4 жыл бұрын
Do you extract height/displacement maps from that albedo texture, and do you use the material masks to add roughness?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Yes, every elements are separated by it's own mask and it's already been created after making the diffuse. That means you can adjust anything for any map. For height map just need to adjust value accordingly.
@bartez8018
@bartez8018 2 жыл бұрын
Mari vs Substance Painter for hand painting organic and hard surfaces?
@JohnnyFehr
@JohnnyFehr 4 жыл бұрын
wuup wuup cool :-D thanks for your videos. Can you do one how to go from this step to create the rough, bump map ?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Can do that for sure!
@JohnnyFehr
@JohnnyFehr 4 жыл бұрын
@@ArtruismDigital yuhuu thanks :-)
@christiannilsen2835
@christiannilsen2835 4 жыл бұрын
I would love to see someone creating fur for animals, dogs etc.
@pavinivfx
@pavinivfx 3 жыл бұрын
I realized that high level pipeline uses MARI instead of Substance or both. Going to learn it today
@bartez8018
@bartez8018 2 жыл бұрын
Can Mari be used in games? Is it good?
@shubhamgupta8038
@shubhamgupta8038 2 жыл бұрын
Mam can yu make this type video on by using substance painter
@creativemotiondesigning6614
@creativemotiondesigning6614 3 жыл бұрын
hey when im texturing in mari the texture gets pixel how to fix this anyone knows this please tell me
@joe-ye1dm
@joe-ye1dm 3 жыл бұрын
Hey, if I may ask, with such proficiency of the software, where are you working?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
When I started the channel I was taking a sabbatical. But I have been working at the main VFX studios.
@mauror.6307
@mauror.6307 2 жыл бұрын
are you sell your 2D textures library ?
@orkunsevengil336
@orkunsevengil336 3 жыл бұрын
the content aware function in psd should be in all texturing softwares.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
totally agree!
@rajendrameena1170
@rajendrameena1170 3 жыл бұрын
Why the really good artists get so less subscriber count and don't recommended by the shitty youtube algorithm. How will the desperate learner will be able to get quality stuff, But from now i will stick to this channel. Already liked and subscribed and will enjoy full learning
@hamatoshamatos7048
@hamatoshamatos7048 3 жыл бұрын
is it possible to use your techiques(extract texture from image with photoshop) in zbrush for texture?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
You can project image in zbrush, but for me it's not as intuitive and comfortable as in Mari. Mari is made for painting. Zbrush is made to sculpt.
@hamatoshamatos7048
@hamatoshamatos7048 3 жыл бұрын
@@ArtruismDigital i see
@II-er7gj
@II-er7gj 4 жыл бұрын
Can we get 32K textures resolution output from this Mari???
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
I don't think I ever tried. What would you use a 32k texture for?
@II-er7gj
@II-er7gj 4 жыл бұрын
@@ArtruismDigital For NextGen Games. I am currently desperately looking for 16K textures for Top-End game models - characters. I could very appreciate 32K as well. I am not sure if Unreal Engine can handle 32k yet, but I am starting to collect textures. As soon will update come for UE4 for 32K, I will launch my Ultra-Real game. 16K Unreal can handle easy and I don't need very much 16K as only for main characters - that ones what players are seeing all the time in front of PC display and that one makes the most impressive stunning visuals. Rest of the textures I am using only 8K as in background and foliage on low-poly meshes with Engines texture streaming feature. 2080Ti 16K textues handles easy.
@remon563
@remon563 3 жыл бұрын
@@II-er7gj no that is not how you achieve realism.There is a reason why even the most graphically advanced games do not use textures above 4k. It is just not possible computing wise unless your building a very small level focused purely on graphics. For realism in games they would tile multiple 4k maps and blend them together in-engine to make it look like a massive 32k texture.
@chlb0152
@chlb0152 3 жыл бұрын
@@II-er7gj lol good luck but if you cant make photorealism with even 2k then upping ur texture resolution aint gonna help
@rajendrameena1170
@rajendrameena1170 3 жыл бұрын
Madam in future,can you please put your hands on blender for texture painting, If you do so and even make a course I will be the first guy to purchase the tutorial.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
After I finish all my current projects maybe
@Mrbdb400
@Mrbdb400 4 жыл бұрын
Who disliked this?!?!
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Lol, it's not for everyone.
@orkunsevengil336
@orkunsevengil336 4 жыл бұрын
pbr enemy workflow:p
@DK-cd2tm
@DK-cd2tm 4 жыл бұрын
한국분이신가요???
@xcombxcomb6781
@xcombxcomb6781 4 жыл бұрын
Great work! Thanks a lot!
@creativemotiondesigning6614
@creativemotiondesigning6614 3 жыл бұрын
hey when im texturing in mari the texture gets pixel how to fix this anyone knows this please tell me
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