I’ve been testing berries - if you harvest every berry between growth ticks, a normal deposit yields 440 berries per season. If foraging huts and granary are placed just right, can be done with 3 families assigned, 2 foragers and 1 granary. Growth starts in mid-March and continues through mid-June, and occurs in 11 ticks of 40 berries each. A rich deposit has twice as many bushes, so 80 berries per tick or 880 berries per season (and twice the # of foraging huts and granaries).
@Flesson193 ай бұрын
yeah so awesome
@tdotfun3 ай бұрын
Great stuff, thank you! Food in new patch/today: * Animals/meat. I just had an amazing run. first and second perks on meat, and my town of 200 had 1000 surplus of meat. (also want the policy to double the respawn). 2 hunter camps, and 2 workers only. *Berry perk and enough people (6+) in the workplace (between Feb -Nov) will net your 800-1000 *Apples: another great perk - big house plots. You can overflow your town with apples *Veg: plot farms. Enough said *Honey: aviaries seem broken in new patch. Only 1 game and no matter how many people were inside I only got 1 honey a "tic". Pre patch: with 4 people in each aviary, I could maintain ~600+ honey *bread: haven't figured out a fast/easy way to start a town... but later game with enough people and the bread perk, you can maintain bread and have super surplus to sell Market patch: * no idea on how stalls are filled and what is used to distributed the foods/goods. But works for me is only 12 stall markets. And trying to get granary/storage workers to be stall owners.
@Flesson193 ай бұрын
I need to try the meat perk, I heard it wasnt good but never dedicated a game to it. Does it really offer a big jump? I guess with rich animals it would be wesome
@Lornext3 ай бұрын
Mostly I hope the dev will fix the mercenary problem late game... The mercs should not be removed permanently from the pool at any point just because the Baron is hiring them once.
@Flesson193 ай бұрын
yeah thats been in there and annoying. I hope they add more to the pool besides 3
@ryanrobertson76973 ай бұрын
If you do the trapping and double meat perk + the Policy for twice the spawn rate, you can turn a rich animal deposit into hundreds of meat. This is great if you're in a zone with crappy fertility. Use 2 hunting camps with 1 hunter each so the pantries don't fill up too fast.
@Flesson193 ай бұрын
hundreds a year, now I need to test it
@ype89213 ай бұрын
Eggs can be alright in some cases. Bread, vegetables and apple production all take a long time to get going. If you want to keep approval high and also upgrade to higher tier burgage plots asap they are a good way to keep the more demanding villagers happy and provide some food variety bonus. You can always change the plot extension later. Probably better than trading for food early game since you theoretically get infinite eggs for 15g with no villager work time needed. It's also not like plot extensions are difficult to get. They are a pretty good bandaid if you upgrade plots too fast before you have a steady supply of different foods.
@Flesson193 ай бұрын
I thought only 2 eggs were produced per plot, so half of the plots would need to be eggs to get everyone theirs. I didnt think plot level added any
@ype89213 ай бұрын
@@Flesson19 Oh production does not increase with higher burgage plots afaik. I meant it like this: If you want to rush up an artisan shop for trade as fast as possible at the start of the game but do not want to deal with the loss of approval. Set up artisan shops closest to the market, add chicken extension to tier 1 plots further from the markets and now you can fullfill the 3 food requirement for the artisan shops. Veggies, bread and apples all take time but with eggs you can mitigate the approval loss from not having enough food variety, as you can have berries, meat and eggs. Makes it easier to get approval up at the start of the game while also having up trade early
@salionshatterstar3 ай бұрын
I had thought the release version reduced it to 1 egg per plot, though I haven't tested it yet myself to confirm. Even so, if you have enough variety of food types, eggs can probably hold their weight as a viable option. i.e. if you stock 6 food types, one egg will suffice for 6 families, so a coop in 1/6 of your burgage plots will keep you more or less stocked. Or if you stock 4 food types, a coop in every fourth house will do. And if it is 2 eggs per plot, it would double that capacity. Eggs don't scale as well as veggies/apples/wheat, but considering they don't require labor, they're not too bad. Theoretically. Tests pending.
@Flesson193 ай бұрын
@@salionshatterstar Someone else tested and he said 2 per plot. If it scaled with plot tier then I think they would be good
@qd56833 ай бұрын
Influence and cash generating combat tip on higher difficulty from Strat Gaming - if you build your manor as fast as possible, you’ll get your 5 retinue. When a bandit camp appears march your 5 retinue troops near it but not near enough to trigger the bandits. Wait for the AI Baron’s troops to march towards the bandits. Now, march your 5 retinue troops just in front of the Baron’s men. They won’t attack you - they’re after the bandits. When the bandits have marched close and begin charging you - you charge them before the Baron does. Just after you charge, the Baron’s troops will charge in behind you - helping out. You will easily defeat the bandits- and also gain the influence. Now run over and destroy their camp for the cash too. This method means you can gain influence and cash with absolutely zero town militia. You can then use the cash to hire mercenaries if you like.
@phineasgage82523 ай бұрын
You dont have to attack the bandits first though? Or have you tested and noticed that that keeps the baron from getting the influence too?
@qd56833 ай бұрын
@@phineasgage8252 I've noticed when I attack first I always get the influence. If they attack first I sometimes do not get influence. I assume the Baron always gets influence because he is always claiming territory.
@Barbarossa8953 ай бұрын
Thank you for these tips, Kevin Malone.
@thestatueofliberty983 ай бұрын
LMAO
@De_Wit3 ай бұрын
Tip: militia units are recruited in the province you are looking at. So its no use to recruit all 6 in only your first province, as thats hard to fill ranks/kills work flow. Claim 3 or 4 provinces before you build your manor to get max troops.
@klantic23 ай бұрын
Great work. Thanks for your time, effort, and experience.
@Flesson193 ай бұрын
thank you for the kind words
@user-ds4pi2zv8v3 ай бұрын
I disagree about meat. First, it's not something you need to do 100% of the time, but it provides a source of clothing via leather and skins. It's not something you'll profit from, but it does help keep people happy.
@Flesson193 ай бұрын
hunting animals without perks isnt great for food but for the leather its good
@Konsingamer3 ай бұрын
Great job 👍 just subscribed
@Flesson193 ай бұрын
Thank you so much
@GroovyPlays3 ай бұрын
Your videos on manorlords are epic bro. keep it up
@N8teyrve3 ай бұрын
Oh for the days when my logging camp gets full 😂
@kevcole33333 ай бұрын
you can run and wait near the bandit camp and when the AI fights them, just run to the camp and claim all the stuff.
@Flesson193 ай бұрын
yeah if close I will, but I like to fight them and get the influence to claim territories
@thomaslenzmeier1833 ай бұрын
So by the time I can claim a territory, the king’s tax is excessive! I can never get the 250 I need. Suggestions?
@Flesson193 ай бұрын
the 2nd and 3rd bandit camp goes to my treasury. Also get you approval up so you can build a manor fast and start taxing. I get a lot of money it town trading so I get a bunch of taxes.
@SortOfEggish3 ай бұрын
Sadly with the Kings Tax implemented a lot of the tips I took from the previous video are nullified. The update is a real bitch
@o_O298663 ай бұрын
ty man!
@Flesson193 ай бұрын
Thank you for the support
@ryanuy21363 ай бұрын
Do apples work correctly now?
@jeremymoser25583 ай бұрын
Apples do work, but it takes a LONG time. Not only do they take 3 years to reach full potential, the plot's pantry must be totally full before the apples reach the granary and the market. In the long term, apples are great, but for a faster start I much prefer meat.
@salionshatterstar3 ай бұрын
The experimental patch fixes the issue with the pantry; food is now removed from burgages by granaries as it's generated. Or at least, it is with veggies. Haven't confirmed with apples yet, but I imagine it's the same.
@clarkh41333 ай бұрын
Here’s another tip for everyone: if you like the video, your harvest this spring will be bountiful
@sotisvarkas39563 ай бұрын
Seems like someone just got Manor Lords and thinks these are MASSIVE tips. Jesus....