Maya Auto Retopology

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JL Mussi

JL Mussi

Күн бұрын

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MEL scripts:
polyRemesh;
polyRetopo;
Want to get better and faster at Hard Surface Modeling in Maya? In this Maya Modeling Tutorial, I will show you how to model a Complex Hard Surface Model using Auto Maya Retopology.
Maya Auto Retopology can come in handy to quickly clean up meshes created by booleans operations and that otherwise would be too time consuming to create only by hand.
In this Tutorial, I will cover the following Maya Modeling Techniques:
► Working with Booleans
► Working with Auto Retoplogy
► Creating Sub D models
This 3d Modeling tutorial is great for Maya Beginners and Advanced users alike.
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➡️FREE Hard Surface Modeling Guide:
jlmussi.com/hsguide
On Social Media, Lets Connect!
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#mayaautoretopology #mayahardsurface #jlmussi

Пікірлер: 101
@ankaris5129
@ankaris5129 3 жыл бұрын
Awesome man! I'm learning heaps, very clear instructions and great examples. Appreciate it.
@kidehoward93
@kidehoward93 4 жыл бұрын
Nice vid man! I came across this method before but forgot to include it in my notes or rather put it in my command shelf. Nice to see some version of Zremesh in Maya
@kidehoward93
@kidehoward93 4 жыл бұрын
@Solid Snake nice tip man gonna check this out
@nurmeran
@nurmeran 4 жыл бұрын
thank you dude, me as beginner in 3d surely will use your tips and hack in maya
@buffwarriors
@buffwarriors 4 жыл бұрын
Thanks a lot, man. Your videos are very helpful and this video is no exception.
@jlmussi
@jlmussi 4 жыл бұрын
Glad I could help.
@phihoang3685
@phihoang3685 3 жыл бұрын
Awesome tuts, thankyou so much
@DigitalArtcast
@DigitalArtcast 4 жыл бұрын
Awesome mate love it
@andcaru
@andcaru 2 жыл бұрын
Great! man, thanks a lot for sharing your knowledge, blessings.
@yaphui8882
@yaphui8882 4 жыл бұрын
Thanks jl mussi it's a good tutorial
@damocles5047
@damocles5047 3 жыл бұрын
thx so much for the amazing infos.
@discounttiger9904
@discounttiger9904 4 жыл бұрын
wow man thx it's really useful
@malcolm341
@malcolm341 3 жыл бұрын
Thanks JL, this is great.
@jlmussi
@jlmussi 3 жыл бұрын
Thanks man!
@shubhamrai4850
@shubhamrai4850 4 жыл бұрын
great tutorial for learners sir.. keep teaching us..
@vassiliospavlou8571
@vassiliospavlou8571 3 жыл бұрын
Great video thank you!!
@masierzz_pubg9499
@masierzz_pubg9499 4 жыл бұрын
Thanks alot for this Video mate :)
@tonyOvarela
@tonyOvarela 4 жыл бұрын
Every video you made you increase my knowledge thx a lot bruv
@jlmussi
@jlmussi 4 жыл бұрын
That's why I'm here.
@waqaranayat8083
@waqaranayat8083 2 жыл бұрын
Sir you are a great man. Thank you so much thanks alot of . yor teaching method is very good.
@1Robertwaterworth
@1Robertwaterworth 4 жыл бұрын
Another excellent tutorial.
@jlmussi
@jlmussi 4 жыл бұрын
Thanks Robert, always nice to see you pop up in the comments section.
@nicolasquezada950
@nicolasquezada950 4 жыл бұрын
thank you so much JL
@jlmussi
@jlmussi 4 жыл бұрын
Anytime brother.
@skibsthebear
@skibsthebear 4 жыл бұрын
God bless you man.
@ave1996
@ave1996 4 жыл бұрын
Very nice!
@maxcardenas8257
@maxcardenas8257 4 жыл бұрын
you did great
@NicolaHynes
@NicolaHynes 4 жыл бұрын
I LEARNT SO MUCH THANK U
@jlmussi
@jlmussi 4 жыл бұрын
You're welcome Nicola, glad I could help you on your learning journey!
@abiyyupanggalih854
@abiyyupanggalih854 3 жыл бұрын
nice to make beautiful poly :D
@DHPshow
@DHPshow 4 жыл бұрын
Good stuff
@raghavkhanna6893
@raghavkhanna6893 4 жыл бұрын
when you select edge loop to work on only 1 section , my edges are not straight they curve around
@elgardenpostproduccion9172
@elgardenpostproduccion9172 3 жыл бұрын
hello!, i see that the amount of triangles when you do the polyRemesh is more even in your examples than mines, mine it just triangulated existing poligons but in your example the polyRemesh made it more even what im doing wrong ?
@HugoBossMtl
@HugoBossMtl 4 жыл бұрын
Great tut like always!! 🔥🔥🔥 I see that you tutorialize Painter. Could you make videos on Mari ? If you know it of course! Thanks bro!
@jlmussi
@jlmussi 4 жыл бұрын
Thanks Hugo, yea haven't used Mari that much. But I definitely want to learn it and eventually create some videos.
@HugoBossMtl
@HugoBossMtl 4 жыл бұрын
@@jlmussi Cool !! Can't wait... There's a bunch of them but all are for organic and very little are coming from Maya. I'm trying to find some for hard surface!
@gabeperro7590
@gabeperro7590 4 жыл бұрын
@@HugoBossMtl Painter is super powerful. In a class this month that covers a ton of the basics and part of the more advanced topics, and someone really should do a Painter tut, including anchors and grunges (not just those, Painter is insanely good) Sidenote: never try responding when you haven't even had a sip of coffee yet
@vermilionssj9081
@vermilionssj9081 3 жыл бұрын
Thank you so much for this Tutorial and that you don't accept Triangles. Because some Persons Make N-Gons or Triangles and don't correct them, its every Time a Pain to see, because I've learned that we have to model Quad's and not Triangle's so they don't help me with their Tutorial's because sometimes my Problem is how to Correct Triangle's but you Sir helped me a lot!
@prosecco5054
@prosecco5054 4 жыл бұрын
Yo ! That’s a great tips . I basically need something like that. I am going to try it how! Hi5
@CWSOF
@CWSOF 4 жыл бұрын
NEED SOME HELP I'd like to know if this command, in Maya 2020, will work perfectly in a car I modeled in Inventor I've installed Maya 2018 student version, it didn't work, It just showed up a new little tab saying ''complex vertex'' and other stuffs like that , so I installed a plugin called ''Quad Remesher'', but it deforms the car and even makes some parts of it disappear
@art3djuanca919
@art3djuanca919 4 жыл бұрын
Very useful thanks! Do you think this workflow will replace the classic way to modeling?
@jlmussi
@jlmussi 4 жыл бұрын
I think it's a good tool to have in you pocket. There are complex shapes that are pretty time consuming like the one I showed that are exponentially faster to create with booleans and then run an auto retopo. BUT you still have to know the basics, as in this video I did a small amount of manual cleanup to the get the topology exactly how I wanted.
@luciaguarnerb.1001
@luciaguarnerb.1001 2 жыл бұрын
what if you want to use the autoretopo to an object that has uv's and it's own textures already?
@lostwithdan4331
@lostwithdan4331 4 жыл бұрын
@JL Mussi if you are uving a big project what do you do if you have multiple separate objects and want to uv them? Do you just select each object and uv them separately or would you combine them all and have one big uv project? I only ask as I am modelling a building and it has a load of small objects included and it's so much uving, but I am unsure if I am doing it right. I really would appreciate any advice you have when it comes to uving multiple objects in the same project, thanks keep up the great videos.
@kidehoward93
@kidehoward93 4 жыл бұрын
I'd utilize the UDIMS workflow for sure with this problem man. Especially if you aren't gonna be looking close at some of the objects. I'm not sure if you're going in a game engine or not but it sounds like UDIMS is the way to go.
@lostwithdan4331
@lostwithdan4331 4 жыл бұрын
@@kidehoward93I will look into that as I have never heard of udims properly just passing so I will dive into that and see how that helps my project, thanks. :)
@francescobrunocia3110
@francescobrunocia3110 4 жыл бұрын
that was soooooooo cool
@jlmussi
@jlmussi 4 жыл бұрын
That's my specialty 😁
@juanseverino5651
@juanseverino5651 3 жыл бұрын
Ok man! that was insane, but what about if you get a project from Zbrush, let said a character and you need to retopo, Can you use this method to do it?
@soheilsh541
@soheilsh541 4 жыл бұрын
Hello, JL Mussi. I follow your tutorials, they have effected my career and helped me a lot. if it's possible make more trick tutorials for modeling! Good luck
@Tddgcssg
@Tddgcssg 2 жыл бұрын
Holy moly
@nicholaskemp6041
@nicholaskemp6041 4 жыл бұрын
Hey JL! Awesome tutorial as usual man! This may sound like a dumb question, but is when is topology really necessary? Does it depend on the situation you are using that model for because most of the time when I model, if it looks good visually in my smooth preview then I move forward. I'm getting back into doing 3d and wanted to know your perspective on this. I would assume this would matter more in a production environment correct?
@jlmussi
@jlmussi 4 жыл бұрын
Really depends on a couple of factors. Say you model a car with many curves and shiny car paint, bad topology will cause pinching. Flat areas are much more forgiving so are objects with dull or noisy textures which can hide imperfections. Good topology is not needed all the time but it's a skill you need to eventually learn.
@nicholaskemp6041
@nicholaskemp6041 4 жыл бұрын
@@jlmussi thanks for this! Definitely helps me out!
@nicholaskemp6041
@nicholaskemp6041 4 жыл бұрын
@@jlmussi Since you are a freelance artist can you make some videos on how to market yourself as a freelancer or tips on presenting your work? If that that is off topic for your audience I understand lol but I at least thought I should ask
@jlmussi
@jlmussi 4 жыл бұрын
@@nicholaskemp6041 Actually your are not the first to ask. I have those videos in the works, so stay tuned for those.
@nicholaskemp6041
@nicholaskemp6041 4 жыл бұрын
@@jlmussi Dope! I can't wait! Thanks!
@fcschiavon
@fcschiavon 3 жыл бұрын
how i add the MEL panel in my UI? ty
@rg3dart778
@rg3dart778 4 жыл бұрын
Nice I learn new
@jlmussi
@jlmussi 4 жыл бұрын
Thanks, always nice seeing you stop by the comments section.
@kevzik7629
@kevzik7629 3 жыл бұрын
When i write polyRemesh; my model have 60k triangles, how to reduse to lower numbers?
@EJtheArtist
@EJtheArtist 4 жыл бұрын
do the PolyRemesh; PolyRetopo; commands only work in maya 2019?
@AntonioMargharettii
@AntonioMargharettii 4 жыл бұрын
Doesn’t work on Mac
@dawidwyborski3753
@dawidwyborski3753 4 жыл бұрын
maybe it works for maya mesh but it not works very well with import Obj. from Zbrush ( or completly it not working with OBJ).
@raol635
@raol635 3 жыл бұрын
I always learn something when I watch your videos. By the way.. unfortunately it's not working on mac.
@muhammadgalihas3210
@muhammadgalihas3210 3 жыл бұрын
It will work on My Maya 2017 ?
@Gurani
@Gurani 4 жыл бұрын
Retopo is not available on the Mac version unfortunately. Hope they add it soon.
@gabeperro7590
@gabeperro7590 4 жыл бұрын
It was in the works in 2017, but it would be nice to get this up and working
@chamade166
@chamade166 4 жыл бұрын
Don’t use Mac if you’re serious about 3D.
@gabeperro7590
@gabeperro7590 4 жыл бұрын
@@chamade166 my Mac runs Maya 100x better than my Windows machine
@moizali4698
@moizali4698 Жыл бұрын
i always have to press "separate " button after using detach but in your tutorial you just detach the model and it splits into parts m using 2023version
@Himanshu3Dartist
@Himanshu3Dartist 4 жыл бұрын
do we have to load these tools seprately and are this tools available in maya by default.
@jlmussi
@jlmussi 4 жыл бұрын
2020 its a default tool, 2019 you have to type the commands like I did.
@darkikari82
@darkikari82 4 жыл бұрын
I tried to search for a link in different browsers, on PC and cell phone and I can't find how to download the guide, or a box to enter emails
@jlmussi
@jlmussi 4 жыл бұрын
Are you scrolling to the bottom of the page?
@darkikari82
@darkikari82 4 жыл бұрын
@@jlmussi yes i do but nothing
@ak-rz7em
@ak-rz7em 4 жыл бұрын
спасибо мне помогло
@user-mi6qb4pi3p
@user-mi6qb4pi3p 4 жыл бұрын
# Error: NameError: file line 1: name 'poi' is not defined при попытке ввести poi/Remesh; , при попытку ввести polyRemesh; ситуация такая же
@dukenecromancer245
@dukenecromancer245 4 жыл бұрын
Павел Щетько polyRemesh;
@mf_digital
@mf_digital 4 жыл бұрын
hey JL! I cannot acess the guide, is there any other link where i can download it? Thank you!!
@jlmussi
@jlmussi 4 жыл бұрын
Try again, link should work now.
@mf_digital
@mf_digital 4 жыл бұрын
@@jlmussi yeaa! thanks man!
@tannga1
@tannga1 3 жыл бұрын
10:10 Maya auto retopology
@gabeperro7590
@gabeperro7590 4 жыл бұрын
How about an organic retopo video? I know when I first started, faces and bodies were not a clear option
@jlmussi
@jlmussi 4 жыл бұрын
This should help: kzfaq.info/get/bejne/hqydlbaBuMmUlJ8.html
@gabeperro7590
@gabeperro7590 4 жыл бұрын
That is a perfect usage for quad and live objects. More thinking for everyone else. Ngons are a nightmare when doing heads. Was only thinking more for the other people just starting out
@donniejohnson4371
@donniejohnson4371 4 жыл бұрын
Does this only work with Maya 2019? Can it work with 2018 also?
@jlmussi
@jlmussi 4 жыл бұрын
Tested it on 2019, but I believe it might work on 2018.
@donniejohnson4371
@donniejohnson4371 4 жыл бұрын
@@jlmussi Ok cool. Thanks a lot
@EBDeveloper
@EBDeveloper Жыл бұрын
why so many extra faces / edge loops ?
@edwardcapacio9073
@edwardcapacio9073 2 жыл бұрын
Where are you typing the "remesh?"
@ZZyMaCra
@ZZyMaCra 4 жыл бұрын
My Maya 2019 have fatal crash after polyRetopo; why? :(
@erik.kangas
@erik.kangas 4 жыл бұрын
try killing the history of the mesh before you run polyRetopo
@gabeperro7590
@gabeperro7590 4 жыл бұрын
Did you update? 2019 has some serious bugs as non-updated. Blendshapes for one, crashes without any diagnosis dialog
@czar6962
@czar6962 4 жыл бұрын
I think it's because when it's doing the process it defaults on a high settings. Not sure but I saw people made a simple script on changing that setting where it starts on a low resolution.
@arnulfovazquez
@arnulfovazquez 4 жыл бұрын
nice hack, new sub
@jlmussi
@jlmussi 4 жыл бұрын
Welcome to the squad!
@sizlax
@sizlax 4 жыл бұрын
While auto-retop is a great innovation, Even in Maya 2020, I feel that it could use a lot of refinement.. Hell, I've been pissin with it for the last hour cuz it keeps getting six minutes in, then telling me that it can't continue because I need to use mesh/cleanup tool on the mesh, but I've done that five times already , and even with every option selected, and it still won't retop.. And that's just a single issue with getting it to work at all. But imho the far worse issue is what a mess it makes of the topology.. Like, I'm looking at something as basic as that thing you did in this video, and wondering how the in hell it can't even keep an even distance between the polys... they're all over the place... Ironically, this video done by Autodesk on the feature, shows them doing a bit of cleanup on this monstrosity of a 3D scanned object, then running auto-retop on it, and it gave the thing perfect topology..
@eudymaverickmentor
@eudymaverickmentor 2 ай бұрын
Not so much Auto Retoplogy as it is a manual Retopology.
@yiyin9633
@yiyin9633 Жыл бұрын
Quard remerher is better than Maya Retopology
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