Maybe one of the most useful vids I’ve watched and exactly what I was searching for
@OnMars3D2 жыл бұрын
Thank you, happy to help!
@lukasallenbaugh47282 жыл бұрын
By far the best description of this process I've found anywhere. Thanks as always for the time you put into these tutorials!
@gergototh20122 жыл бұрын
haha, that "stitch together" process took more than 2 hours for my 64gb, gtx3080ti, rhyzen9 5950x with a similarly detailed mesh like at 2:33
@OnMars3D2 жыл бұрын
That must've been a complex object!
@sebastianestrada46993 жыл бұрын
One of the best channels. Just Crystal clear. Thanks Mate!
@OnMars3D3 жыл бұрын
Appreciated!
@vindicidesign94232 жыл бұрын
we have a super important project presentation on product modeling and I was having trouble getting the label UV down. You just saved our asses bless you.
@OnMars3D2 жыл бұрын
Happy to help!
@digitalconsciousness2 жыл бұрын
Another easy way to do it, and arguably easier than this, is to make your object straight first with your extrude, UV map it with something simple like cylindrical mapping, which works fine for straight objects, then deform it with a wire deformer into whatever curvature you want (for the mesh). Essentially, do your UV mapping while your mesh is straight and perfect to allow the built in UV functions to work. Another simplification I do is to UV map objects when they are low poly to make it easier, then start adding in the subdivisions and extra edges and whatnot. If you do an extrude, you only have to remap those parts of it later.
@RadiantMantra2 жыл бұрын
All the videos i've seen from you are on my "godlike tutorials" playlist.
@ghklfghjfghjcvbnc9 ай бұрын
Thank you for sharing this hot-tip. Very useful, especially when models start to get more and more complicated and a person can't just get away with the simple trickery of trying to work off of low poly base meshes and skirt around having to do uv work. Until they realize that it only works up until it doesn't, and then they HAVE to do it the right way... like how you are showing us.
@mus_cetiner3 жыл бұрын
A good tutorial, that helps a lot of folks to unwrap pipes. I know when I started years ago, pipes where a nightmare.
@OnMars3D3 жыл бұрын
Agreed, happy to share these workflows!
@animatorspirit81912 жыл бұрын
THANK YOU!!! YOU ARE AWESOM!! I've been searching for this for days and finally this explains everything I needed!!
@OnMars3D2 жыл бұрын
You're welcome!
@SubVengeance3 жыл бұрын
Thank you! This is very helpful!! It's surprising how we're still having to deal with UVs in 2021 :P
@JayTraversJT3 жыл бұрын
1:31 don’t mind me, just time stamping for my own future use :)
@StrongmanLi-pz7sl5 ай бұрын
nice time stamp
@athelstanm7298 Жыл бұрын
You deserve to have more subscribers! I mean it!!
@KameleonKraft2 жыл бұрын
this is awesome ! thank you for your time and effort 🙂
@OnMars3D2 жыл бұрын
No worries!
@nicolaizafra97056 ай бұрын
You did great in this tutorial sir! it was truly helpful thank you! :)
@OnMars3D5 ай бұрын
You're very welcome!
@Max_12534 Жыл бұрын
Thanks dude!!
@asturiastroub6 ай бұрын
Thank you so much, it's pretty good tip🤝
@buttons_2 ай бұрын
I found "Move and Sew" instead of "Stitch Together" was way faster and actually worked for maya 2024. It's found under "Cut/Sew" in the UV Editor
@IvanKhmel3 жыл бұрын
Nice method well-made video. I select the seam edge to invert the edge selection and sew-together saves one step.
@OnMars3D3 жыл бұрын
Thank you!
@WynandLens2 жыл бұрын
I can't upvote this enough. I'm always hesitant of texturing complex items because if the unwrap. I aint scared no more.
@OnMars3D2 жыл бұрын
Happy to hear!
@marcelodeniz39322 жыл бұрын
very nice
@VVeedragon Жыл бұрын
Very awesome, now my asset looks perfect!
@johanparada Жыл бұрын
thanks man very helpful appreciate and great directions and result
@OnMars3D Жыл бұрын
Glad it helped
@hussnainspartans2593 жыл бұрын
Thankyou for sharing great techniques , very helpful .
@OnMars3D3 жыл бұрын
Glad it was helpful!
@DimaZagorski3 жыл бұрын
Thank u! its a really useful method (and pretty quick as well) - gonna use it from now on :D, btw I think u should convert it into a mel script, probably work just fine if u figure out how to automatically fix the sew part.
@OnMars3D3 жыл бұрын
Thanks for the idea!
@minuscolochao15572 жыл бұрын
Thank you for sharing ☺️❤️
@OnMars3D2 жыл бұрын
No problem 😊
@BakaBrosEnt Жыл бұрын
Thanks for the help!
@OnMars3D Жыл бұрын
No problem, thanks for the donation!
@BakaBrosEnt Жыл бұрын
@@OnMars3D Wanted to show some support, this helped us UV our new Kart tracks cleanly. Been streaming development, will for sure use your method!
@OnMars3D Жыл бұрын
That's really great to hear, always glad to be of help!
@hollywintering13902 жыл бұрын
You're a lifesaver!!! Thanks so much!!!
@OnMars3D2 жыл бұрын
Happy to help!
@Lydia2042 жыл бұрын
This is extremely helpful!! Thank you!
@OnMars3D2 жыл бұрын
Glad it was helpful!
@Giovanikc3 жыл бұрын
Amazing tutorial! Thank you!
@OnMars3D3 жыл бұрын
Glad it was helpful!
@alberttrivino2 жыл бұрын
Really useful
@Palrakesh3633 жыл бұрын
ty
@Wanna_race_times_machines2 жыл бұрын
Awesome vid, thanks
@onderyetiskin2 жыл бұрын
you save my life :)
@antonbayda25712 жыл бұрын
Extremely useful video, huge thanks!
@OnMars3D2 жыл бұрын
Glad to hear it!
@antonbayda25712 жыл бұрын
@@OnMars3D Hi, do you plan to do any character art tutorials some time?
@savagestudent17853 жыл бұрын
Great Tutorial as always ... 👍
@OnMars3D3 жыл бұрын
Thank you! Cheers!
@dubscope22463 жыл бұрын
thank you so much :) you made my day
@OnMars3D3 жыл бұрын
Glad I could help!
@jopan26762 жыл бұрын
Thankyou Very Help full!
@OnMars3D2 жыл бұрын
Glad it helped!
@Kbdoesart2 жыл бұрын
all I can say is..... THANK YOU!
@samcraftYT Жыл бұрын
I was wondering when you smoothpreview why you can see stretch along the UV cut seam?
@GENIUSGT3 жыл бұрын
Thank you.
@Fazendojogo3 жыл бұрын
Nice. But I didn´t understand the invert selection part... Could you simply select all and stitch together?
@OnMars3D3 жыл бұрын
The invert selection is so we don't stich/weld the seam of the UVs. If we didn't do that, there would be no seam on the UVs.
@Fazendojogo3 жыл бұрын
@@OnMars3D Ok! Forgot that a simply shift drag could invert all selection...
@hosamammar Жыл бұрын
hello sir , Hope you are doing great i have a Question about the uv process , I want to ask if i unwrap a face and it`s basicly showen the checker as very big size , at the same time the checker boxes in other faces are small , how i can make all checker have the same value ?
@user-nm4gt9zx7k Жыл бұрын
What if the mesh has not onky quads, but some triangles as weel? Unitize won't work in that case.
@OnMars3D Жыл бұрын
That's a good question, I would use 'Quadrangulate' or worst case, reto the model.
@JayTraversJT3 жыл бұрын
Completely understand if not but do you think you could demonstrate some usage of fusion 360 for game art? I’ve seen it being used for some big major AAA titles now with weapon props, it’s just interesting me more and more and would love to see some vids with your style of teaching.
@OnMars3D3 жыл бұрын
Ooooo, that's a good idea! I mainly do hard surface modeling using Maya and then create low poly model from there but I have a background in CAD and have used Fusion 360 a bit. I'll look into that this summer, thanks!
@JayTraversJT3 жыл бұрын
@@OnMars3D Thats awesome! And thank you :D
@yashsharmajii3 жыл бұрын
Thanks for this lol♥️
@Azzazel_3 жыл бұрын
I mean.. what`s the point if there are scripts exactly to do this with one single click?
@OnMars3D3 жыл бұрын
Right, but the point of this tutorial was to use the native Maya UV tools to do what I show in the video. If you have some free scripts that you recommend, post them here!
@samcraftYT Жыл бұрын
The point is to learn without those scripts. If you face a situation that you dont have access to the script because the IT dont want to install it right away on your workstation then you say I cant work? no in the industry you need to learn alternative.
@leihejun8442 жыл бұрын
4:21 it looked better before straightening the UV.
@King-mj2bn8 ай бұрын
Soooo we're just not gonna talk about the extreme stretching you still have on the elbows of those pipes? You don't even need to use the distortion overlay to know your actual textures on that object are going to look stretched to half resolution on one axis. Funny part is, most likely all it needed was an unfold operation. I've really enjoyed your other content so far but this is a legit bad tutorial.
@tryit21367 ай бұрын
You have to cut those elbows if you don't want streching,but that's doable. If you make it straight,it's bound to get streched or concentrated somewhere.