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Maya UV Mapping: How to Unwrap Curved Surfaces

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On Mars 3D

On Mars 3D

Күн бұрын

Пікірлер: 85
@ToysRUsKid_Critter
@ToysRUsKid_Critter 2 жыл бұрын
Maybe one of the most useful vids I’ve watched and exactly what I was searching for
@OnMars3D
@OnMars3D 2 жыл бұрын
Thank you, happy to help!
@lukasallenbaugh4728
@lukasallenbaugh4728 2 жыл бұрын
By far the best description of this process I've found anywhere. Thanks as always for the time you put into these tutorials!
@gergototh2012
@gergototh2012 2 жыл бұрын
haha, that "stitch together" process took more than 2 hours for my 64gb, gtx3080ti, rhyzen9 5950x with a similarly detailed mesh like at 2:33
@OnMars3D
@OnMars3D 2 жыл бұрын
That must've been a complex object!
@sebastianestrada4699
@sebastianestrada4699 3 жыл бұрын
One of the best channels. Just Crystal clear. Thanks Mate!
@OnMars3D
@OnMars3D 3 жыл бұрын
Appreciated!
@vindicidesign9423
@vindicidesign9423 2 жыл бұрын
we have a super important project presentation on product modeling and I was having trouble getting the label UV down. You just saved our asses bless you.
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to help!
@digitalconsciousness
@digitalconsciousness 2 жыл бұрын
Another easy way to do it, and arguably easier than this, is to make your object straight first with your extrude, UV map it with something simple like cylindrical mapping, which works fine for straight objects, then deform it with a wire deformer into whatever curvature you want (for the mesh). Essentially, do your UV mapping while your mesh is straight and perfect to allow the built in UV functions to work. Another simplification I do is to UV map objects when they are low poly to make it easier, then start adding in the subdivisions and extra edges and whatnot. If you do an extrude, you only have to remap those parts of it later.
@RadiantMantra
@RadiantMantra 2 жыл бұрын
All the videos i've seen from you are on my "godlike tutorials" playlist.
@ghklfghjfghjcvbnc
@ghklfghjfghjcvbnc 9 ай бұрын
Thank you for sharing this hot-tip. Very useful, especially when models start to get more and more complicated and a person can't just get away with the simple trickery of trying to work off of low poly base meshes and skirt around having to do uv work. Until they realize that it only works up until it doesn't, and then they HAVE to do it the right way... like how you are showing us.
@mus_cetiner
@mus_cetiner 3 жыл бұрын
A good tutorial, that helps a lot of folks to unwrap pipes. I know when I started years ago, pipes where a nightmare.
@OnMars3D
@OnMars3D 3 жыл бұрын
Agreed, happy to share these workflows!
@animatorspirit8191
@animatorspirit8191 2 жыл бұрын
THANK YOU!!! YOU ARE AWESOM!! I've been searching for this for days and finally this explains everything I needed!!
@OnMars3D
@OnMars3D 2 жыл бұрын
You're welcome!
@SubVengeance
@SubVengeance 3 жыл бұрын
Thank you! This is very helpful!! It's surprising how we're still having to deal with UVs in 2021 :P
@JayTraversJT
@JayTraversJT 3 жыл бұрын
1:31 don’t mind me, just time stamping for my own future use :)
@StrongmanLi-pz7sl
@StrongmanLi-pz7sl 5 ай бұрын
nice time stamp
@athelstanm7298
@athelstanm7298 Жыл бұрын
You deserve to have more subscribers! I mean it!!
@KameleonKraft
@KameleonKraft 2 жыл бұрын
this is awesome ! thank you for your time and effort 🙂
@OnMars3D
@OnMars3D 2 жыл бұрын
No worries!
@nicolaizafra9705
@nicolaizafra9705 6 ай бұрын
You did great in this tutorial sir! it was truly helpful thank you! :)
@OnMars3D
@OnMars3D 5 ай бұрын
You're very welcome!
@Max_12534
@Max_12534 Жыл бұрын
Thanks dude!!
@asturiastroub
@asturiastroub 6 ай бұрын
Thank you so much, it's pretty good tip🤝
@buttons_
@buttons_ 2 ай бұрын
I found "Move and Sew" instead of "Stitch Together" was way faster and actually worked for maya 2024. It's found under "Cut/Sew" in the UV Editor
@IvanKhmel
@IvanKhmel 3 жыл бұрын
Nice method well-made video. I select the seam edge to invert the edge selection and sew-together saves one step.
@OnMars3D
@OnMars3D 3 жыл бұрын
Thank you!
@WynandLens
@WynandLens 2 жыл бұрын
I can't upvote this enough. I'm always hesitant of texturing complex items because if the unwrap. I aint scared no more.
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to hear!
@marcelodeniz3932
@marcelodeniz3932 2 жыл бұрын
very nice
@VVeedragon
@VVeedragon Жыл бұрын
Very awesome, now my asset looks perfect!
@johanparada
@johanparada Жыл бұрын
thanks man very helpful appreciate and great directions and result
@OnMars3D
@OnMars3D Жыл бұрын
Glad it helped
@hussnainspartans259
@hussnainspartans259 3 жыл бұрын
Thankyou for sharing great techniques , very helpful .
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad it was helpful!
@DimaZagorski
@DimaZagorski 3 жыл бұрын
Thank u! its a really useful method (and pretty quick as well) - gonna use it from now on :D, btw I think u should convert it into a mel script, probably work just fine if u figure out how to automatically fix the sew part.
@OnMars3D
@OnMars3D 3 жыл бұрын
Thanks for the idea!
@minuscolochao1557
@minuscolochao1557 2 жыл бұрын
Thank you for sharing ☺️❤️
@OnMars3D
@OnMars3D 2 жыл бұрын
No problem 😊
@BakaBrosEnt
@BakaBrosEnt Жыл бұрын
Thanks for the help!
@OnMars3D
@OnMars3D Жыл бұрын
No problem, thanks for the donation!
@BakaBrosEnt
@BakaBrosEnt Жыл бұрын
@@OnMars3D Wanted to show some support, this helped us UV our new Kart tracks cleanly. Been streaming development, will for sure use your method!
@OnMars3D
@OnMars3D Жыл бұрын
That's really great to hear, always glad to be of help!
@hollywintering1390
@hollywintering1390 2 жыл бұрын
You're a lifesaver!!! Thanks so much!!!
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to help!
@Lydia204
@Lydia204 2 жыл бұрын
This is extremely helpful!! Thank you!
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad it was helpful!
@Giovanikc
@Giovanikc 3 жыл бұрын
Amazing tutorial! Thank you!
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad it was helpful!
@alberttrivino
@alberttrivino 2 жыл бұрын
Really useful
@Palrakesh363
@Palrakesh363 3 жыл бұрын
ty
@Wanna_race_times_machines
@Wanna_race_times_machines 2 жыл бұрын
Awesome vid, thanks
@onderyetiskin
@onderyetiskin 2 жыл бұрын
you save my life :)
@antonbayda2571
@antonbayda2571 2 жыл бұрын
Extremely useful video, huge thanks!
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad to hear it!
@antonbayda2571
@antonbayda2571 2 жыл бұрын
@@OnMars3D Hi, do you plan to do any character art tutorials some time?
@savagestudent1785
@savagestudent1785 3 жыл бұрын
Great Tutorial as always ... 👍
@OnMars3D
@OnMars3D 3 жыл бұрын
Thank you! Cheers!
@dubscope2246
@dubscope2246 3 жыл бұрын
thank you so much :) you made my day
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad I could help!
@jopan2676
@jopan2676 2 жыл бұрын
Thankyou Very Help full!
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad it helped!
@Kbdoesart
@Kbdoesart 2 жыл бұрын
all I can say is..... THANK YOU!
@samcraftYT
@samcraftYT Жыл бұрын
I was wondering when you smoothpreview why you can see stretch along the UV cut seam?
@GENIUSGT
@GENIUSGT 3 жыл бұрын
Thank you.
@Fazendojogo
@Fazendojogo 3 жыл бұрын
Nice. But I didn´t understand the invert selection part... Could you simply select all and stitch together?
@OnMars3D
@OnMars3D 3 жыл бұрын
The invert selection is so we don't stich/weld the seam of the UVs. If we didn't do that, there would be no seam on the UVs.
@Fazendojogo
@Fazendojogo 3 жыл бұрын
​@@OnMars3D Ok! Forgot that a simply shift drag could invert all selection...
@hosamammar
@hosamammar Жыл бұрын
hello sir , Hope you are doing great i have a Question about the uv process , I want to ask if i unwrap a face and it`s basicly showen the checker as very big size , at the same time the checker boxes in other faces are small , how i can make all checker have the same value ?
@user-nm4gt9zx7k
@user-nm4gt9zx7k Жыл бұрын
What if the mesh has not onky quads, but some triangles as weel? Unitize won't work in that case.
@OnMars3D
@OnMars3D Жыл бұрын
That's a good question, I would use 'Quadrangulate' or worst case, reto the model.
@JayTraversJT
@JayTraversJT 3 жыл бұрын
Completely understand if not but do you think you could demonstrate some usage of fusion 360 for game art? I’ve seen it being used for some big major AAA titles now with weapon props, it’s just interesting me more and more and would love to see some vids with your style of teaching.
@OnMars3D
@OnMars3D 3 жыл бұрын
Ooooo, that's a good idea! I mainly do hard surface modeling using Maya and then create low poly model from there but I have a background in CAD and have used Fusion 360 a bit. I'll look into that this summer, thanks!
@JayTraversJT
@JayTraversJT 3 жыл бұрын
@@OnMars3D Thats awesome! And thank you :D
@yashsharmajii
@yashsharmajii 3 жыл бұрын
Thanks for this lol♥️
@Azzazel_
@Azzazel_ 3 жыл бұрын
I mean.. what`s the point if there are scripts exactly to do this with one single click?
@OnMars3D
@OnMars3D 3 жыл бұрын
Right, but the point of this tutorial was to use the native Maya UV tools to do what I show in the video. If you have some free scripts that you recommend, post them here!
@samcraftYT
@samcraftYT Жыл бұрын
The point is to learn without those scripts. If you face a situation that you dont have access to the script because the IT dont want to install it right away on your workstation then you say I cant work? no in the industry you need to learn alternative.
@leihejun844
@leihejun844 2 жыл бұрын
4:21 it looked better before straightening the UV.
@King-mj2bn
@King-mj2bn 8 ай бұрын
Soooo we're just not gonna talk about the extreme stretching you still have on the elbows of those pipes? You don't even need to use the distortion overlay to know your actual textures on that object are going to look stretched to half resolution on one axis. Funny part is, most likely all it needed was an unfold operation. I've really enjoyed your other content so far but this is a legit bad tutorial.
@tryit2136
@tryit2136 7 ай бұрын
You have to cut those elbows if you don't want streching,but that's doable. If you make it straight,it's bound to get streched or concentrated somewhere.
@pachikokitty9479
@pachikokitty9479 2 жыл бұрын
thank you so much...this help me.
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