The fact that this man fact noticed the wily wars port didn't add the rematch fight score bonuses is kind of clinically insane
@poabott4 ай бұрын
This mentality is the backbone of KZfaq
@wheedlerАй бұрын
I wanna be called a man fact one day.
@ShinyGBZАй бұрын
@@wheedler 5 months and I still haven't financially recovered from this mistakrle
@caiolopezcomz6 ай бұрын
What just happened? I watched the whole thing believing it was a 400k subs channel or something. This is gold.
@3slimy5me6 ай бұрын
this seems like one of those videos you'd get recommended and it's absurdly, unnecessarily long, but it's actually a reasonable length. well edited. fun topic. i enjoy. i honestly always thought that the clear score was the amount of points you had to get to beat the level, so it always kinda stressed me out.
@ShadowForce446 ай бұрын
I agree with what you're saying uhh 3slimy5me?
@flayncel6 ай бұрын
frankly I was disappointed, I was 100% ready to watch a 1 hour long video about mm1's score system
@David20736 ай бұрын
Anyone can give me a link to a 2 hour long video essay on how Mega Man 1's Scoring system works?
@patu80106 ай бұрын
@@David2073 36 minutes and 20 seconds is the best I can do. All you need to do is set playback speed to 0.25x
@David20736 ай бұрын
@@patu8010 Give me, please.
@Gregsusername6 ай бұрын
“What have we learned?” We learned videos like this rock
@terriblyterrified87425 ай бұрын
they rock, man
@princessolmeca29336 ай бұрын
Mega Man 1 is such a beautiful anomoly of a game. So many decisions were made only in this game and were never repeated in any future iteration or spin-off of the series ever again. It's such a product of its time, the original Mega Man is, and I love it for that reason. All the hiccups, glitches, exploits, and weird design choices are things I'd never want to change. It makes it unique and special to me.
@sor39996 ай бұрын
I hated Mega Man 1 for how difficult it was as a kid, but it's now my favorite one. It has a pretty good balance in most of its systems once you know the game well. Unlike games like Mega Man 2 where the buzzsaw is OP or later games where all the weapons suck.
@ikagura6 ай бұрын
Same thing for me with this game, Kirby's Dream Land and Sonic The Hedgehog. Early installation weirdness is a TV Trope page for that.
@Pensive_Scarlet6 ай бұрын
Even back in the day, people realized this. If you pay attention (and it sounds like you do!), there are so many intentional parallels between Mega Man 1 and Mega Man X 1. Clever stuff aimed directly at the player, too, like switching it up so that the electric enemy is weak against the ice weapon. On a similar note, I like Time Man and Oil Man, but I wonder what a revised edition of Mega Man 1 would be like with an added Storm Man and... uhh... Sting Man, I guess? XD
@ilovewallacebuthategromit6 ай бұрын
I think MM1 had the best difficulty level of the series too since you can't cheese your way through bosses with e-tanks
@davidthecommenter6 ай бұрын
early-installment weirdness has such a charm to it
@Nobody-ud6ou6 ай бұрын
Mega Man Zero has a really in depth score/ranking system that makes it really rewarding on replays. Getting the S ranks encourages you to play the game in the most fun way possible.
@junkyardcrow17486 ай бұрын
Yeah, though it's more of a "grading" system than a traditional scoring one. 100 Mission Score means completing objectives whilst no-damaging whilst essentially speedrunning, on top of using no power-ups. Inti are sadists.
@Nobody-ud6ou6 ай бұрын
@@junkyardcrow1748the time limitations are pretty lenient, and I'm used to not using power ups since when I was a kid I couldn't figure out how to use the cyber elves lol. You can often get away with taking a few hits as well. So it's not quite as strict as it seems, but there's still very little room for error. I kind of love how demanding the s ranks are because you can keep coming back and seeing a tangible representation of your skill improving.
@princessolmeca29336 ай бұрын
Not on the first game. Especially not in the first game. Getting a high ranking in first MMZ is a pain in the ass compared to the later games.
@kamikeserpentail37786 ай бұрын
@@princessolmeca2933 Come to think of it, I never had that one. S ranked all of the others. I loved how the bosses of the level would get a new attack if you were on the path to S rank, and you could acquire it from them. More games should adjust difficulty based on how the player is doing, in my opinion.
@KaitouKaiju6 ай бұрын
@@Nobody-ud6ouusing cyber elves feels too much like digital murder ;_;
@VideoGameAnimationStudy6 ай бұрын
I was always so confused when I picked up a score ball and nothing happened... Great video by the way! Rare to find a type of video which covers well-covered ground without it sounding like it's been covered before!
@Red1Fouad6 ай бұрын
The editing is immaculate, I need more
@pyromanic86 ай бұрын
Couldn't agree more
@ncapone876 ай бұрын
I think it's annoying
@pyromanic86 ай бұрын
@@ncapone87 Well, it's not for everybody.
@TheCooterpuppet6 ай бұрын
Puncuality, informative, entertaining and good editing... subbed
@kittenmagician74166 ай бұрын
@@ncapone87thanks for sharing
@reserven57956 ай бұрын
Wow. I didnt know the yashiki was worthless or the robot masters point tally was random. Awesome work. Thanks for satisfying my curiousity
@jacketofdiamonds5 ай бұрын
It might be more accurate to say the Yashiki is...pointless? lol
@Mordecrox5 ай бұрын
@@jacketofdiamondsba dum (pharaoh man punch)
@anueutsuho74254 күн бұрын
Yeah it fully restored all your stuff it ain't worthless@@jacketofdiamonds
@jacketofdiamonds3 күн бұрын
@@anueutsuho7425 hey I never said it was worthless. just pointless B)
@metroidnerd90016 ай бұрын
The score system definitely felt like a holdover from Capcom's days of making arcade games. It's a neat novelty, but I'm glad that they realized that it didn't really translate to console games well by the time they made the second one.
@thomasffrench36395 ай бұрын
It translated pretty well, but it had to be implemented differently. Ranking systems in games exist, and mobile games use high scores all of the time
@azurethecobalt6 ай бұрын
I used to believe that the score system was a requirement to beat each robot master or else if you beat them with a low enough score you restart the level so I'd occasionally grind in those tunnels for more points.
@MissAshley426 ай бұрын
You know how unthinkable it would be these days for a game to not have auto-save? That's kinda how developers thought about points in the past. In Capcom's case specifically, though, this was its first console game, so moreso than others, they were very much in the arcade mindset when making it.
@thomasffrench36394 ай бұрын
Perfect example. I personally do not care about autosaving if the game is design with it in mind, but it does diminish the challenge
@spicybearpuns6 ай бұрын
The Whose Line? bit with "You guys wanna fight?" got me good - fantastic editing, great humor, fun video. Definitely subscribing to see what you put out next! Keep it up, man! :)
@Dirpman424 ай бұрын
Came to say this exact thing. Thank you.
@tamed41716 ай бұрын
The editing is amazing and the topic itself was greatly explained and well researched, this overall was fantastic! I just know if you keep making such high quality videos like this, you'll achieve great success
@roracle6 ай бұрын
I love this format! Great work! I would love to see more "useless crap in video games" stuff with this "intrusive meme" thing. Your delivery is hilarious, too. Deadpan with a flare. Like you're excited by how done you are with this goofy thing lol Again, absolutely loved it!
@2011supergamer6 ай бұрын
I don't think points are obsolete, just weird for a linear platformer game that expects you to die and contine a lot like this. There's still a place for score attack games, like Analynn for instance. Or hell even games with a rank system like Megaman Zero
@Srry4RollingRocking6 ай бұрын
Yeah it just depends on the game
@NIMPAK16 ай бұрын
Just beating Mega Man 1 is already an achievement in and of itself without trying to get the perfect 1cc run. Though point systems can add an extra layer of challenge, especially for games built around optimization and not simply just trying to survive. Also, spicy hot take, I prefer how arcade games tied lives to score as opposed to most console games which tied them to coins, rings or severed heads. It gave a tangible benefit to playing well and made lives a more important resource.
@bestaround33236 ай бұрын
Sonic actually is built around score. Makes it so you need to beat the game fast and without getting hit
@GrizonII6 ай бұрын
@@NIMPAK1 [re: your profile picture] I really like the way Gimmick! ties item drops to the digits of the score, which makes paying attention to points worth doing even though it's a linear platformer (particularly, items drop when enemies are killed while the tens and hundreds digit match, with their value determining the item type, on top of points also giving extra lives when one has enough). There's still not a huge incentive to go for the max points possible (there's better ways to grind for lives than just getting a big score if one really wants to, since items can be combined into extra lives) but there is reason for the score system to be there and for the player to care about their score.
@pikminman136 ай бұрын
Especially if the score can be compared to other people’s scores. Not the same at all but look at most of the main Zachtronics games or Poly Bridge, where the point is to optimize the build, and you can feel good about where you got on the leaderboard. In regards to action games I don’t mind ranks like most sonic games or azure striker gunvolt or something because it’s a measure of proficiency at the game. So long as it’s fair. Super meat boy having time leaderboards also comes to mind. Or the mega man legacy collections and their challenge modes.
@gr8nachos4696 ай бұрын
I always love learning about useless megaman facts that i can't impress my friends with
@midnightisnice6 ай бұрын
I’ve watched a lot of gaming KZfaq essays. This is a fantastic fresh take on something I once wondered and never thought I’d even think Of again. Preeeeshiate it
@Multienderguy376 ай бұрын
The score system is utilised to great effect in Castlevania Rondo of Blood, where each 20k points give an extra lives. When planning a 1cc run, this is really useful and it incentives exploration and beating bosses with minimal damage and subweapon usage. The score also correlates with currency, which can be used to buy boss videos if a player is struggling with patterns. Sonic 3k also effectively utilises points to serve as a motivator for higher levels of gameplay; as if you want a high score you have to both be quick and take minimal damage while collecting maximum rings, which completely flips the game structure on its head and requires a different level of strategy and recontextualises seemingly insignificant aspects of previous level design.
@wolvertox3116 ай бұрын
I wouldn’t dismiss score play in games completely, contemporary arcade inspired games bestow a great deal of thoughtful design into score play. Look no further than traditional bullet hells and score based games (hyper demon, killer queen black, etc). I think it’s a shame that an interesting and rewarding scoring system was among the casualties of megaman 1’s rocky development and I’d love to see a rom hack that maybe rebalances and fixes its issues.
@Oneiroclast6 ай бұрын
Yeah, it's not that score itself is inherently broken, it's that a good scoring system is really hard to design. All it takes is one exploit to go infinite and the entire system is a waste.
@benspurlock25546 ай бұрын
This guy gets it. Nobody understand the appeal of scoring anymore because we have gotten use to games that have unbalanced and therefore meaningless scoring systems. I think speedrunners would enjoy scoreplay a lot, but the vast majority will never hear about masterpieces like Battle Garegga, Dodonpachi, etc.
@FamilyTeamGaming6 ай бұрын
Yeah, the comment about scoring implying the entire concept is worthless is a little strange. Console games, especially from the time, generally had really laughable scoring systems out of a sense of obligation, but that's more a them problem than an inherent problem of scoring as a whole.
@abraham36736 ай бұрын
yeah, agreed. games like nights into dreams and sonic adventure 2 are way funner when you actively try to get higher scores, which is the intended way to play.
@BagOfMagicFood6 ай бұрын
The score-ball drop rate was similar to the P-chip/bolt drop rate. Maybe score could be used in a shop system!
@UltimaKeyMaster6 ай бұрын
What we have learned today was "oh right, Mega Man was supposed to be an Astro Boy arcade game or something, so they just left the points there."
@roondar61412 ай бұрын
"Maybe next time you'll think twice before being born stupid" has immediately lodged itself into my vocabulary, thank you
@Shambles326 ай бұрын
This was a great video on a mechanic I never bothered to know more about! When you were showing scans of the first game's US manual, I noticed all enemies seem to refer to their appearances "on the robot masters" rather than their stages. Also not only was the crouch button misleading, but apparently pressing up on the d-pad makes Mega Man jump. AAAAAND the diagram of the controller is actually a Famicom controller, not an NES one! So many things wrong with the US packaging materials. I wonder if it was a new guy at the office doing it.
@panayiotianavas33806 ай бұрын
Maybe it was time constraints? They may have reused the Famicom controller graphic purely because the didn't have time to draw up an NES controller version.
@elio76106 ай бұрын
Why does it state that you can crouch? I really doubt that that was ever even a thing in pre-release builds. Did they just guess what buttons do without even knowing how to play the game?
@Shambles326 ай бұрын
@@elio7610 I would think so. They were probably under the assumption that games "like Mario" let the player crouch. The whole localized packaging is a mixed bag of weird content. I wish we could have an interview with someone from that era to get a better understanding of the process at the time.
@mattb65226 ай бұрын
Good video! Yeah, I never understood Mega Man 1's scoring system. The lack of a high score table made it all the more baffling! I always wondered about the Robot Master clear score. I had a feeling it was random, but never knew for sure. I appreciate all of the information! There actually is a Mega Man 1 hack that puts the gratuitous scoring system to use. A hacker by the name of Magus made a hack where you can trade score (100k, 200k, or 300k) to completely refill your health (like an E-Tank).
@TheKillerNacho6 ай бұрын
The most wild thing to me about this is the bosses giving random score. I had noticed it appeared to be different each time but always assumed it probably had something to do with how I did on the level or fight itself and didn't give it any more thought than that. Why not just make it a set amount - any set amount? To what benefit is randomizng it even if you assumed people cared about score??
@raighteous71656 ай бұрын
bro your editing and presentation had me SHOCKED you have so few subscribers, it's so good! all you need is a better mic and your viewership will skyrocket
@colefitzpatrick84316 ай бұрын
I should mention this was one of the funniest Mega Man videos on the Internet. Hats off. Never attempt this again.
@TheGreatGario6 ай бұрын
everything i didn't need to know about megaman 1's weirdest quirk, all in one video how convenient, also nice work
@battty_nattty6 ай бұрын
This really only has under 1000 views? You deserve way more, this is a really cool video!!
@peppinoandweskerfriendsfor34506 ай бұрын
Holy shit Megaman 1 never really ending and just letting you play over and over again is actually really cool since that’s kinda what happens in the Megaman world anyways. Like endless fighting and stuff. Not intentional but very cool. Also idk why but I REALLY like points in games where points don’t matter (they are cool in arcade games but nothing else) Like my score in uhhh Mario Wii? Fuck yeah, that matters. I think it’s funny to care about them so I like, do
@discardedbiscuit54496 ай бұрын
It's a small thing but I want to praise the volume mixing here. A lot of youtubers are less careful about how loud their random clips are.
@keaton51016 ай бұрын
Sweet video! Mega Man is my favorite game series of all time too, and I've kinda been dying for more high quality videos about it. This is not only entertaining, but very in-depth, and I love it. All the Powered Up music really makes me curious about the MMPU scoring system, too, like is it any better? I remember it being... okay.
@smob06 ай бұрын
I'm pretty sure in speedruns you want the lowest score from bosses and the fewest point balls. This reduces how much time you spend on end screens.
@ColeFam6 ай бұрын
This was really entertaining! Loved the ending. And I knew the score system was a mess, but yeeeesh, I had no idea it was this convoluted
@maxjustice15426 ай бұрын
I’m so happy I found this video. Now I understand how score system works in Megaman. You made me laugh with the editing and made my day. Thank you!
@morgandusin24016 ай бұрын
I love the video idea and your editing.
@CZPC6 ай бұрын
1:36 Subscribed. Holy fuck man, you just don't stop with the hits in this video. From the rolling rocks 0.5 A press explanation music to the sonic 1up sound and the memes like the spiderman NOOO.
@apostlenik8096 ай бұрын
A great deep dive into this odd mechanic! I don't think I've really seen it dissected by most youtubers. People really only mention it being bafflingly useless, but I do have several ideas about how it could've been used. The most logical assumption I have is that the team did want to tie your score to some sort of bonus/item shop mechanic, considering those weren't uncommon in Capcom games of that era. Along the way they might have realized such a system would have had a dramatic effect on the game's difficulty and balance and that's why they neutered it into uselessness, or maybe they couldn't polish it properly due to time constraints? Another potential explanation is that the score system would be tied to some sort of real-world contest, like, they would've had players mail their high score to the office and that'd possibly win them a prize. Once again, not exactly something unheard of back in the day. Alternatively, the devs themselves might have used the system for play-testing and marking progress in the stages somehow, or maybe they would compete with each other for fun and ended up not cutting the mechanic because they forgot or couldn't be bothered to do so. Either way, it's all fun to speculate about. Thank you for the quality content!
@rodneylives6 ай бұрын
I appreciate the restraint that you show in the editing. It's still a bit showy, but it's not as obnoxious as many other gaming videos on KZfaq!
@shinypb6 ай бұрын
This was delightful; thank you for making it
@NestorTheMindSculptor4 ай бұрын
Insanely good editing. I can't compliment it enough. Keep up the great work!
@GavinDragon6 ай бұрын
Nicely done! I can't wait to see more vids from you!
@Kurzov6 ай бұрын
0:56 Tetris and Shmup players: "You what now?" Great video
@ElTaitronAnim6 ай бұрын
Great work with these first two videos! Good information, good humor, good editing. I hope we get to see more from you in the future :)
@alexpufahl74846 ай бұрын
This was wonderfully put together. I’d love to hear your thoughts on more topics from the series! Instant subscription.
@mariahs66 ай бұрын
I never thought about there being a video about the scoring system in Mega Man, but now that there is one, it sure does a great job explaining in such a fun manner!
@PrimeShiem6 ай бұрын
This was an awesome video! I never usually think about the point system, but this was really fun to watch!
@Steambull16 ай бұрын
I first played this game in the beginning of the 90s, when I was 3 or 4, and to this day never paid any attention to the score. The most (mildly) interesting thing I learned from this video was the randomness of the clear points. I used to think it was perhaps supposed to be the developers' opinion on how hard the level or boss was, but never bothered to check further.
@nernguan9956 ай бұрын
Awesome video! I'd love to see this get more recognition!
@brandongordon40196 ай бұрын
Great video, I'm so glad I never messed with the score any time I played this game. I was tempted to at early points, but realizing how dumb it is that the boss score was random stopped me
@lRealRed6 ай бұрын
Extremely well edited video for someone with 300 subs. +1
@NairbNroh6 ай бұрын
I hope you keep on making content! This video was very well done!
@crubsalt6 ай бұрын
Man its awesome getting recommended randomly amazing videos, this is such a great vid all around!
@WhatTheDesu6 ай бұрын
This is really well edited and well paced. Definitely hope to see more even if it's non megaman!
@dreemurchara6 ай бұрын
This video was great from start to finish! I can not believe sincerely that you don't have any more videos, because I felt like I could watch at least half an hour of your content per day. Please continue making videos like this one!
@foxxarie6 ай бұрын
Awesome video! Love to see more from ya in the future!
@indoor_vaping6 ай бұрын
Congrats on 100 subscribers!
@blackm4niac6 ай бұрын
hats off the the "you guys wanna fight" joke with the boss health charging up. Well done.
@blackm4niac6 ай бұрын
and then you put in the old newgrounds flash animation of spring man slinking down the stairs. ARE YOU TRYING TO MAKE ME LIKE YOU?
@lunarziggurat6726 ай бұрын
Cool editing! Ended up watching both of your videos
@officialwatershieldchannel38586 ай бұрын
This is my new favorite Mega Man content. You are a light in a dark tunnel for me as a Mega Man fan. Keep it up!
@trostfoxy6 ай бұрын
The physics joke at the start caught me off guard, LMAO
@monotone50596 ай бұрын
Top tier editing and comedy skit. Earned my sub
@Mickspad6 ай бұрын
Bro this was a great video I knew I was absolutely on board the second I saw the Whose Line bit, and it just kept getting better from there, keep it up, man
@jercron6 ай бұрын
I hope to see more videos covering gameplay mechanics like this. I wish you good fortune on your channel
@nolongerinuse41496 ай бұрын
This is like such a well made video what??? Like it is perfect??? I can't even explain but like everything about it is perfect every aspect congrats make more. please.
@TomBombadil76 ай бұрын
This was great! Super looking forward to more from you.
@sneepsnoop95476 ай бұрын
I could watch videos about weird, obscure Mega Man trivia all day. Please keep it up!
@bread72596 ай бұрын
This video is my kind of content, really hope youre working on more!
@flaminfetus6 ай бұрын
you've earned another sub, can't wait to see what's next!
@RabbitEarsCh6 ай бұрын
Amazing editing and I knew literally none of this. Fantastic work. You just got a new sub.
@Nick-ym4gh6 ай бұрын
very well structured and edited, great video
@RetroPokemonDepot6 ай бұрын
This was a great video! Loved the premise and the commentary
@ParilPMC6 ай бұрын
Admittedly, I normally just randomly get videos like this, watch them and never engage with the creator ever again. However, I paused the video right after I saw the Whose Line edit with the "Wanna fight?" and the health bar coming up, and I can't not subscribe. That is top notch editing.
@alisonascott6 ай бұрын
The fact that you took the time to get the "maximum" score by itself is worth the thumbs up. Doing the science so we don't have to.
@Erick-ux3qh6 ай бұрын
Good editing, Nice length, great video hope your videos keep doing well ❤
@n64ever6 ай бұрын
Great video. Entertaining subject. Excellent production quality. Instant sub.
@chrisnazar51246 ай бұрын
This was well edited, concise, and entertaining. Hope you make more vids in this style
@LunaPerspective6 ай бұрын
Amazing video! This was such a funny topic as well. Keep up the amazing work!
@Emuser0126 ай бұрын
MM1's scoring really was something that bugged me whenever I thought about it, good stuff esp the roulette values for bosses, I NEVER noticed lol.
@GandharKulkarni20006 ай бұрын
Beautiful video! The production values are seriously awesome
@_HJ_K6 ай бұрын
I like your editing style (and your mic? idk lol, the whole video overall just has that 2010s vibe to it and I love it) Just subscribed, keep going my friend
@MechanicalRabbits6 ай бұрын
This was really fun to watch, I'm surprised to see you have only two videos!
@KeiNova6 ай бұрын
You've made me want to play the original MegaMan games again. Damn you! 😂
@opaljk48356 ай бұрын
Games like this really made scores feel superfluous. Robust scoring systems can really feel rewarding if there is a cool System in place, but this goes to show why people have thought scores are silly and archaic.
@FarelForever6 ай бұрын
Also, the sound of the point counter is forever stuck in my brain, and often times in public, I get really weird, cause my paranoia tells me that I'm hearing someone have the same exact sound as their ringtone, and it messed with me.
@BagOfMagicFood6 ай бұрын
And the point counter always obscures part of the boss intro music and confused The Wily Wars' composer about what that melody was supposed to be!
@SpyroTheEternalNight6 сағат бұрын
i always wondered about this but never once even began to care enough to look into it. thanks!! not only does it answer the question but it's just a REALLY well-done video!
@N3Selina5 ай бұрын
thank you for this~ it never struck as too odd but it's nice to know that the score wraps around after the overflow value~
@mistermike40236 ай бұрын
Ahh yes, the KZfaqr that has around 300 subscribers off of 2 videos and uploads one video per half a calender, but the videos are actually really good and make you care about incredibly obscure topics that only the biggest, most dedicated nerds care about Gotta be one of my favorite genders
@Ratmus16 ай бұрын
About time someone crunched the numbers. Thank you.
@fastlane2506 ай бұрын
0:16 If I remember correctly this happens because the game is still calculating your falling speed while standing on movable/temporary platforms when it really shouldn't, so if you fall from them you just drop like a box of Rocks at terminal velocity.
@BigBoy2576 ай бұрын
Great video! Felt a lot like a Cybershell video, and believe me, that’s a MASSIVE compliment
@LeuJinx6 ай бұрын
This was such a great video! Interesting topic *...and* your _actually_ funny! Subbed.
@arc12796 ай бұрын
Really really good video! Concise and well edited while still being informative
@spazzspazzers5106 ай бұрын
Hey dude, I don't usually go through the trouble of commenting on a video, but I enjoyed this so much that I figured I'd give it the good ol' algorithm boost. Your narration is snappy and witty, and the video itself is extremely well paced. I really hope you continue uploading in 2024, because while of course I enjoyed learning about this niche bizarre topic, I really enjoyed your presentation style and would love to see more from you! This was an easy sub for me, and I'm hoping the momentum continues :)
@cryingcrane81736 ай бұрын
Love the video! Wish i could listen to the exact track used in the outro
@discobunny4eva7596 ай бұрын
Thanks this clears up something I never knew I wanted answered!
@JoLiKMC6 ай бұрын
This was not the video I expected. No, this was way, way, _way_ funnier. And also, surprisingly informative in a way I also wasn't expecting. Well done! Also, this gives me a terrible, horrible idea for a stream… "Max Score" run, anyone? (Yeah, like I'm even remotely that good at this game…)
@citrufruit6 ай бұрын
i love it when creators put memes at the end of their videos
@ThCuriousPath3 ай бұрын
Underrated for sure, great work!
@zanon33625 ай бұрын
This might be one of those diamond in the rough channels. Great editing and you can tell you've done your research and then some!