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Mega Man Zero 3 (GBA), Perfect Run/No Damage speedrun of Childre Inarabitta's stage (Oceanic Highway Ruins) (100 Pts.), played on a NG+ save file. This no damage run's purpose is to show off more of Zero's potential via the EX Skills over charge attack spam. As such, charged attacks (excluding Recoil Rod, since there's universal utility with it and it's damage sucks) will not be used after the intro stage. You can see the entire run by viewing the playlist at the end of the video or at the bottom of this description.
Childre Inarabitta (Oceanic Highway Ruins) Strategy:
Well, this one's probably the first of one of the actual challenging stages of this run. Your movements need to be very quick and precise, even if you aren't speedrunning. You're literally racing the little monster to the switches. In my case, not having his room's water levels all the way down means I don't get full 20 mission points, so it's required to press the buttons. Pushing the buttons in area 1 is easy once you get the memorization of the enemy placement down. Area 2 on the other hand really requires you to memorize the platforming as well. It's really easy for Childre to catch up to you here, so taking leaps of fate are best if you know where you'll land. Everything needed to be said about that stupid mini-boss is in The Breakdown, so I'm not going to mention that thing here...
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