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Metroidvania Mega-Review pt.1 - Hollow Knight, E.S.A., Ori, and Axiom Verge

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Nerrel

Nerrel

Күн бұрын

A comparison of the most popular Metroid games from indie developers doing what Nintendon't
Support: / nerrel
Discord: / discord
0:00 Intro
1:33 Hollow Knight
9:34 Environmental Station Alpha
12:40 Ori and the Blind Forest
16:27 Axiom Verge

Пікірлер: 4 500
@mossbag69
@mossbag69 4 жыл бұрын
I agree with some of your criticisms of Hollow Knight, but I have a few issues. First of all, if you made every area look like Forgotten Crossroads, it would be at a much bigger detriment to the game than you imply. There’s more to the different areas than just color scheme. City of Tears, Royal Waterways, Greenpath, Queen’s Gardens, Fungal Wastes and the Hive are all quite different due to their unique art assets. Crystal Peak is not Forgotten Crossroads but just purple. It has unique gimmicks, enemies, and set pieces. And even an area like the Kingdom’s Edge (which looks somewhat similar to the Crossroads) has unique things like falling ash to set it apart. I can somewhat agree with the secrets. Rancid eggs are pretty worthless. But you wave off the charm system due to its limitations, but that’s what makes the charm system so good. It gives the player choice. There are strength builds, dexterity builds, health builds, spell builds, and spawn builds. The game can’t give you all of these unique and specific upgrades permanently, so it allows you to choose the way you want to play. Just because they aren’t set upgrades like you see in Super Metroid doesn’t mean they are bad. Also it seems like you missed a lot of things. You missed both Lemm and Salubra during your initial playthrough, which is surprising to me, as Salubra is in the very first area of the game and is designed so that you realize you need a power up to reach her, and Lemm is right in the middle of the City of Tears. I do understand where you are coming from with moments like these (which are just as prevalent in Super Metroid and plenty of other metroidvanias btw, just in smaller maps). But part of this is just you not paying attention. You had no idea what Whispering Roots do despite Seer directly telling you that they give you Essence that you can bring to her for extra items. You say that a game that is more demanding should give better rewards. I have no idea what that means. How exactly do we cross-reference the difficulty/rewards of different games? Should the protagonist of Hollow Knight get a move that’s three times better than the screw attack if Hollow Knight is three times more difficult than Super Metroid. Not every boss can give you an upgrade like the double jump, as it would significantly reduce the number of bosses Team Cherry could put in the game. Instead some bosses give you things like Mask Shards, Pale Ore, charms, and essence, which really aren’t as worthless as you make them out to be. Also, bosses aren’t just obstacles to get through on your way to more powerups. They are supposed to be enjoyable, and it sounds like you just didn’t enjoy boss fights in Hollow Knight due to their difficulty. If a boss is too hard, you can usually just go somewhere else to find a power up or an easier challenge due to the game’s open ended design. Speaking of which, you complain that the world is too open because of your experience with Deepnest, which again, I understand your frustration, but the game gives you the Mantis Claw before the Lords. And before that, Hornet tries to guide you by appearing at the entrance to the City of Tears in the Fungal Wastes. The game also shows you a side room where a mantis stops you from reaching the actual reward from the Mantis Lords, the Mark of Pride charm. You should have thought to go back there. The game also throws Quirrel at you if you die to the Mantis Lords, telling you to go to the city. You also need the lantern to even see well in Deepnest, which should have deterred you. Cornifer also is freaking out in Deepnest, implying that the area is difficult. And the area looks fucking scary. I agree that Hollow Knight lets you fall down that hole in Deepnest, but it does a lot to try and keep you from doing so too early. But that’s your only example of how Hollow Knight is too open. I think you’re missing how the open ended nature of the world gives the player so much freedom to explore. Once you get the Mantis Claw, most of the game becomes open to you. You can enter the City of Tears from 4 separate ways. You can tackle the Dreamers in any order you see fit. You can beat the game without even finding the Queen’s Gardens or Kingdom’s Edge or the Abyss. If you can’t beat the Watcher Knights because you can’t “get gud”, you can run off and find a powerup like the Shade Cloak, or strengthen you nail with pale ore. As for benches and the respawn mechanic, I actually agree. I think Hollow Knight could have gone without the shade mechanic, since it does punish exploration by making you go back to the spot you died. The rancid egg mechanic is supposed to help with this, but putting it up in Dirtmouth when you might not be near a stag station makes it less than ideal. I will say that you shouldn’t sell your idols and journals unless you want to spend the money. They are supposed to help with the punishing death mechanic, so I don’t really agree with you saying that dying makes collecting those pointless. You’re using them wrong. Also, you seemed upset that you couldn’t differentiate the optional content from the critical path. As if just beating the game was the reason you were playing, and not enjoying the game for what it offered. Also you ignored the lore, which I find unforgivable. I think this is a pretty good video, and I understand your reasons for not liking Hollow Knight, but I think the game really shows how varied the metroidvania genre can be. Super Metroid is usually considered the gold standard for metroidvanias, but indie games like Ori and Hollow Knight are willing to experiment by making their games more linear or more open. Does that fact by itself make one a better metroidvania than the other? No. I think is shows that metroidvanias can come in all different shapes and sizes, and we shouldn’t be too hung up on how quickly a game gives you power ups vs Super Metroid or how much it allows you to go off the critical path vs Castlevania. It’s how those games utilize this to craft new and enjoyable experiences.
@thomasswofford8865
@thomasswofford8865 4 жыл бұрын
Thanks mossbag, you saved me from leaving a very unfriendly comment.
@Faun471
@Faun471 4 жыл бұрын
Didn't even mention how alluring Flukemarm is, smh.
@mossbag69
@mossbag69 4 жыл бұрын
@@Faun471 Well that should be self-evident
@cksvideocloudstorage2993
@cksvideocloudstorage2993 4 жыл бұрын
Warding
@a.ah.689
@a.ah.689 4 жыл бұрын
@mossbag couldnt have said it better myself. After 2 years of owning this game I just got to 112% like an hour ago. Thanks for making awesome videos and being a big part of what makes the hollow knight community so great
@orlandocruz8749
@orlandocruz8749 4 жыл бұрын
that intermission section at the end was perfect
@Fia_Faustus
@Fia_Faustus 4 жыл бұрын
Especially the way the male commentator does the gasping for breath thing. I didn't even realize that was a thing until now 😆
@DarshanBhambhani
@DarshanBhambhani 4 жыл бұрын
yes
@kennethconnally4356
@kennethconnally4356 4 жыл бұрын
so funny lol
@matijamaksan4344
@matijamaksan4344 10 ай бұрын
I didn't hear it until i saw your comment. Thank you
@KennethConnally-np9it
@KennethConnally-np9it Ай бұрын
Nerrel consistently has the best end-card banter/skits of any KZfaqr
@PinkyJustice
@PinkyJustice 10 ай бұрын
I can't believe you had the balls to start with that hollow Knight review. As always, I'm impressed
@SamFromItalia
@SamFromItalia 6 ай бұрын
He has the most batshit insane takes yet somehow I always agree with him, either he's a master of manipulation, or I'm just a retard
@Flop-Bop
@Flop-Bop 5 ай бұрын
I just returned to this because a reddit post said it’s been 5 years since Silksong was announced. It reminded me of the only review i’d seen that was critical (and described how/why i didn’t feel much for the game). I dunno, i played it before I’d seen this review many years ago. It just never *hit like other metroidvanias. Like, Blasphemous is incredible to me, HK was challenging but made me feel nothing
@IronPineapple
@IronPineapple 4 жыл бұрын
eagerly awaiting you to discuss dark souls and give it a 6/10
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
So dark souls is a metroidvania?
@billyblueberry
@billyblueberry 4 жыл бұрын
@@dalgusmaximus4557 very
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
@@billyblueberry That's what I was thinking too. It's game design is practically in the same category.
@DolphinTillTheEnd
@DolphinTillTheEnd 4 жыл бұрын
Dark souls is grown up tloz with metroidvania elements
@echoineternity8087
@echoineternity8087 4 жыл бұрын
@@dalgusmaximus4557 dark souls is incredibly similar to super metroid. Heavy metroidvania overlap but there arent *suit power ups
@yonatanbeer3475
@yonatanbeer3475 4 жыл бұрын
It's interesting how Joseph Anderson was dropped into a similar situation to your Deepnest romp and praised it as one of the highlights of his playthrough.
@atijohn8135
@atijohn8135 4 жыл бұрын
Two different persons, seeking different things in games. Joseph Anderson seeking for intense moments and challenge for the sake of challenge, Nerrel seeking for various and interesting areas and rewarding for your working.
@megasoniczxx
@megasoniczxx 4 жыл бұрын
I'll be honest and say I really liked that part too. Beating the Mantis Lords was its own reward back when I did it (and the game essentially telling me to come back later when I could kill them quicker didn't help to dissuade me), getting into deep nest was pretty fun as it showed that you could truly just go places if you wanted to. Of course, since I didn't have the lamp on me I just backtracked since I could tell it would only lead to more deaths if I just blindly walked through.
@jackgarcia5926
@jackgarcia5926 4 жыл бұрын
The same thing happened to me and I don't feel strongly one way or the other. Nerrel has a more tangible reason for his opinion tough.
@TheElderStunt
@TheElderStunt 4 жыл бұрын
To be fair, Joseph IS a massive
@Cheffihn
@Cheffihn 4 жыл бұрын
Someone who likes dark souls and beaten celeste should have no problem with that
@annyske007
@annyske007 4 жыл бұрын
Ive heard a review of a guy who also dropped into deepnest early on, he sited it as his favorite moment in gaming in years. Funny to see how people can experiencz things differently
@yonatanbeer3475
@yonatanbeer3475 4 жыл бұрын
That was Joseph Anderson. Very, very interesting.
@graphite7898
@graphite7898 4 жыл бұрын
I also accidently fell into Deepnest when I first played and it was one of the most dreadfully amazing feelings ever. It was just one big "oh shit" moment. Getting stuck in a mysterious, creepy place with tons of danger was so incredible. I sorta feel bad for people who got into Deepnest the usual way of defeating the Mantis Lords.
@_ru_jfje_3692
@_ru_jfje_3692 4 жыл бұрын
I beat the Lords early and dropped into deapnest early as well. Amazing experience allowed me to get the tram pass and get to kingdoms edge and beat hornet.
@griffin1095
@griffin1095 4 жыл бұрын
Exactly. I think Nerrel just has a really hard time differentiating his own personal taste vs good game design. If he dislikes something it's immediately bad design.
@kickitsmooth
@kickitsmooth 4 жыл бұрын
Griffin bruh, its called an opinion lol .If you dislike something, than in your opinion its bad design. I liked the part of getting trapped in deepnest but that doesn’t make it factually good design.
@KhurramShahzad-id7qy
@KhurramShahzad-id7qy 3 жыл бұрын
The Project AM2R Creator has Designed the Levels For The Ori Developer Moon Studios. I am happy for him, he got his dream job.
@truegamer_007
@truegamer_007 3 жыл бұрын
Nah, his dream job would be Nintendo hiring him to work on Metroid 6/Remake Super Metroid.
@vintheguy
@vintheguy 3 жыл бұрын
@@truegamer_007 Do you know that for certain?
@truegamer_007
@truegamer_007 3 жыл бұрын
@@vintheguy He spent a decade working on AM2R, so yes.
@vintheguy
@vintheguy 3 жыл бұрын
@@truegamer_007 He may not wish to directly work with the company however, due to this fiasco or them limiting his creative ability
@theremix54
@theremix54 2 жыл бұрын
They hired the guy who made AM2R? Meaning they hired a guy who specifically did not need to design any new levels to make new levels?
@blooper5li
@blooper5li 3 жыл бұрын
Seeing everyone get angry at Nerrel's take on Hollow Knight is fascinating to me because I actually fall on both sides of the argument. Hollow Knight is an excellent game. The art direction is flawless, the game plays near-perfectly, and the game's highs are incredible. That said, Nerrel is dead on in every complaint he has, because he went in looking for a Metroidvania. Nerrel has his own criteria for how he understands the Metroidvania genre, and I agree that Hollow Knight fails to meet many of them. Specifically, I think his opinion on Deep Nest really cements this point. From the perspective of a difficult action-adventure game, it's an ambitious design choice that is built to astound new players and to give veterans an extra challenge. However, from the perspective of a Metroidvania, it's a design decision that punishes exploration and forces players down a hyper-difficult, linear path where they are no longer in control of the experience. Depending on what mindset you walk in with, the decision can be seen as genius or fun-ruining. If you go into Hollow Knight specifically looking for a Metroidvania, you're probably not going to love it. Is it Nerrel's fault to expect the game to be something it isn't? Maybe, but the point of this review was to categorize these games as Metroidvanias based on pre-established criteria. According to that criteria, Hollow Knight fails. I think that's the main takeaway here.
@dalgusmaximus4557
@dalgusmaximus4557 3 жыл бұрын
That's honestly a great take. In hindsight, I pretty much lived everything aspect of the game aside from it's overly all levele design and how the game conditions you to explore it's world. The combat, bosses, movement, music, and overall sound is phenomenal but actually exploring the world of hollow knight was really boring.
@javiercortes814
@javiercortes814 3 жыл бұрын
Except my boy didn't pay any attention to the warnings of not entering Deepnest. Place is creepy af, Cornifer is scared, Quirrel says you should go to City of Tears, etc...
@blooper5li
@blooper5li 3 жыл бұрын
@@javiercortes814 I think he's talking about the initial drop. Either way you go in, there's a drop that will take some work to get out of. If you go in through the Mantis Lords, it's also a lot harder to get a map, which makes navigation nearly impossible. I've seen people go in a little bit, try to find their way out, and accidentally go the wrong way to the big drop instead.
@kenzovargas241
@kenzovargas241 3 жыл бұрын
Hey bro, you dropped this *gives crown*
@1colonelsanders
@1colonelsanders Жыл бұрын
I wouldn't say he was dead on in every complaint he had. For example, his complaint about how every area looks the same was a dumb thing to harp on. Sure the areas aren't wildly different, but ranging from grassy to dark caves to purple crystals is about the level of area variety you get in most games including metroid ones. You'd have to play a mario game or something to get super different areas like he seems to want.
@thrallfan1056
@thrallfan1056 4 жыл бұрын
This is probably the most negative review of Hollow Knight I've seen.
@salgen1319
@salgen1319 4 жыл бұрын
Watch Vaughjogvlog's. It's utter crap and the comment section is hilarious.
@gusgracey8721
@gusgracey8721 4 жыл бұрын
Rabid Moose it got so bad he turned off ratings and comments
@HeyHeyChey
@HeyHeyChey 4 жыл бұрын
Sounded a bit butthurt to me
@larsonbuchholz6490
@larsonbuchholz6490 4 жыл бұрын
@@HeyHeyChey I think he got salty fighting The Watcher Knights. Or maybe Hornet in Kingdom's Edge. Or maybe literally any of the bosses beyond the Moss Charger...
@joselcontreras4574
@joselcontreras4574 4 жыл бұрын
This is nothing but the truth
@chrisossu2070
@chrisossu2070 4 жыл бұрын
Hollow Knight stands at a weird but strangely compelling crossroads between a traditional Metroidvania and a Soulslike. On one hand, navigating an interconnected map through platforming by making use of a growing pool of navigation abilities is very Metroidvania-like. On the other hand, you don't feel your character becoming tangibly stronger as you progress. You just get more skilled. Any upgrade that exists only exists to give you additional safety nets, which is why many of them aren't found in the world the same way upgrades in a traditional Metroidvania would be. It is a game built for those hungering for the next challenge, which is why there are so many hidden bosses in the game because the realms they inhabit and the lore they provide is the reward in the place of something that would actually strengthen your character. Which is to say, people going to Hollow Knight expecting a traditional Metroidvania might find themselves frustrated at the lack of character progression and traditional rewards for exploration, while those who seek to just lose themselves in a world that was actually built to be hostile will have a lot to chew on.
@shmarfle47
@shmarfle47 4 жыл бұрын
Chris Chen For me, I went into Hollow Knight hoping it would fill what I felt was missing from the Metroidvanias that I’ve played: skilled fights. I didn’t like the health bar system and just shooting things from afar. With HK, each hit you took is and felt significant. You had to get up close and personal with bosses to charge soul. Which adds to the skill part as you need to know when is a good time to attack and when is a good time to heal (NKG still my favorite fight by far right next to Pure Vessel). The entire game gave me the fights that I longed for from Metroidvania games. Part of this is because I love the Kirby games. Learning how to fight a boss by reading their quick visual clues is something I love about Kirby and is why I love HK as well.
@vp757_
@vp757_ 4 жыл бұрын
Chris Chen This. This is exactly what I was thinking
@DigiTism
@DigiTism 4 жыл бұрын
Chris Chen I don’t think it’s a crossroads at all. Dark Souls was basically a Metroidvania in itself when it came to level design and the interconnection of the map. The only thing out of the three standard tropes of a Metroidvania it lacks is power ups to reach new areas.
@DementedDuskull
@DementedDuskull 4 жыл бұрын
Chris Chen I agree, it was easy to attribute my success in my first playthrough to just getting the upgrades, but then during my second playthrough of the game I could legitimately feel how much better I was at it, like I had been building up my skills without even realizing it. That second playthrough was a blast.
@WolfKitOF
@WolfKitOF 4 жыл бұрын
Chris Chen I mean, look at the Godmaster dlc. The whole thing is just a series of boss rushes, with the reward being new, harder boss fights. And a new ending cutscene. And I love it, because the boss fights are so good. Except Grey Prince Zote. He can die in a fire.
@sambarris9843
@sambarris9843 4 жыл бұрын
The whole "no save points before boss fights" thing started with Dark Souls, I believe. I hate it. Difficulty is fine. I grew up in the 8-bit era, after all. But I don't have an unlimited amount of time to cover the same ground over and over and over again, so that's sadly a critical failure in what might otherwise be a magnificent game.
@Tankirb
@Tankirb 4 жыл бұрын
its still a magnificent game. I agree the bench being closer to some of the bosses would be nice
@sambarris9843
@sambarris9843 4 жыл бұрын
@@Tankirb No doubt it is. I still consider that a critical failure. At the very least, a sign that the developers have no respect for your time. I think I know why this sort of thing gets to me more than it does some others. When I was a kid, my father hated video games. I don't mean that in the sense that my screen time was limited or that I had to finish my homework and chores before I could play. I mean that he refused to coexist in the same reality as the NES. I had to hide mine in a shoebox under my bed. I could only take it out and hook it up when he wasn't around, and the second I heard the garage door go up, I had to unhook it and hide it as fast as possible, because if he ever saw it, into the trash it would go. Fortunately, I only had to sneak out and rescue it from the garbage a few times, because I got really good at unhooking it. I was like a Marine field stripping a rifle. This meant that there were otherwise great games I simply could not play because getting to a designated save point before shutting the console down was not a luxury I ever had in my formative gaming years, nor was my gaming time so abundant that I could afford to do the same thing over and over. I freely admit that this is probably mostly a me problem. ;-)
@TheEpicPancake
@TheEpicPancake 4 жыл бұрын
I think it works in dark souls better since the healing was limited. Getting to the boss more efficiently gave you better chances at killing the boss since you could make more mistakes. In hollow knight there doesn't seem to be much reason to it. I definitely feel limited time though. A lot of the games I enjoy these days I can't play because there's so much empty space that I might not get anywhere of note in a day.
@fsnow55
@fsnow55 4 жыл бұрын
@@sambarris9843 nice story man. My kids are not athletic so nes is our sports conduit.
@Ryan-Petre
@Ryan-Petre 3 жыл бұрын
I dunno man, some games just demand commitment.
@perfect_rain9611
@perfect_rain9611 3 жыл бұрын
First time I've heard anything negative about HK, and I'm glad someone actually had a different opinion. Was pretty refreshing to listen to.
@AlphaladZXA
@AlphaladZXA 2 жыл бұрын
Yeah as someone who is playing it now finally this losing all your money system with how hard the game already is just comes off as annoying. Especially when like nerrel said you can pick up items that can just get turned into money anyway comes off as very counter intuitive. And the bench hunting due to lack of linearity has also been very annoying cause it's really not that necessary.
@AlphaladZXA
@AlphaladZXA 2 жыл бұрын
@Ahmed Malaki that's what I feared, I already got through the crystal mine and fungal caverns and so far besides the lamp money just doesn't seem very well utilized and it's annoying.
@algea2921
@algea2921 Жыл бұрын
@@AlphaladZXA I agree, someone having a different opinion is great, especially his point on the collectibles being aside for being extra cash just worthless, which is something I really hope Silksong greatly improves upon. However, all the stuff like being able to lose your money is exactly what I love about Hollow Knight; It's one of the few games that dares to put a middle finger to the player, allowing the stakes to be higher, causing you to think and explore more carefully, and in turn really make you feel like you're on an adventure. I had gotten myself into the same situation as Nerrel where I got trapped in Deepnest too early, but again that made me feel like I was on an actual adventure. The fact I had navigate my way out and actually succeeded was a real satisfying moment and made the world more immersive for me- Deepnest was actually a place I feared for a long time. We need more games like Hollow Knight that dare to forgo the excessive handholding that's the gold standard in most games nowadays.
@kevinc62
@kevinc62 Жыл бұрын
@@algea2921 I disagree. I hate this trend of having to punish the player for dying repeatly and how it is praised. It literally punishes exploration and feels cheap as trying to copy Souls game, when there is no business having that mechanic in a Metroidvania.
@algea2921
@algea2921 Жыл бұрын
@@kevinc62 Then go play the thousand other games, not every game had to be for you.
@slaphappy6705
@slaphappy6705 4 жыл бұрын
never seen anyone rip into Hollow knight so hard. Weird to see him talk negatively about parts of the game i liked alot (besides running back to bosses).
@iainkay1561
@iainkay1561 4 жыл бұрын
Honestly, I kinda discounted his opinion when he said "There were optional bosses I wouldn't have fought if I knew how inconsequential it was." Fighting bosses basically IS the game. If you're not finding them fun, the game isn't for you.
@HAWKEYESOLO
@HAWKEYESOLO 4 жыл бұрын
@@iainkay1561 There's truth to that. I think that going to a dangerous area is part of the journey; you don't know what's going to happen when you enter a new area and letting players go almost anywhere even if not mapped out adds to the sense of adventure, in my opinion.
@Paradox1012
@Paradox1012 4 жыл бұрын
@@iainkay1561 i agree, also there is a reason lol. >godhome
@kylehart8829
@kylehart8829 4 жыл бұрын
I'd argue that hollow knight does literally everything SM does, but better. Backtracking to bosses is rarely actually an issue and Super Metroid does it worse. The only reason you might notice it less is because of how few bosses are in the game compared to HK. Hallownest is a much more interesting world (and it's so much bigger that it isn't even reasonable to compare it to Zebes) with a rich history to unravel, the different areas are distinct and colorful with each carrying a unique atmosphere, the upgrade system is so much more open-ended which means almost none of the game involves searching for one specific power up to progress as you can beat the game with only a handful of upgrades, death actually has consequences aside from making you tediously repeat everything you've done since saving, the oppressive parts of the game are better at giving the player a feeling of dread, the combat is actually interesting and challenging, the map system is the best the genre has ever seen, etc. If you're going to argue that SM is the better game and continue to do so despite the fact that every single aspect of the game that gets praise was improved upon drastically by Hollow Knight, then you're just ignoring the idea that a genre pioneer didn't get everything right.
@baaaldur
@baaaldur 4 жыл бұрын
Iain Kay exactly. i love nerrel but i really didn't get his reasoning there. why do you need a *reason* to go and do the fun stuff? exploring is the fun part. fighting bosses is the fun part. getting yourself in scary, tricky situations is the fun part. and even then, the rewards werent bad at all if you ask me. charms that change how you play the game? the grub sidequest? money which you can use to buy more abilities? extra lore which is interesting and well written?
@BenWengerMan
@BenWengerMan 4 жыл бұрын
"The music [in axiom verge] can be weird to the point of annoying" --- **proceeds to play my favorite song in the game**
@Allen.Christian
@Allen.Christian 3 жыл бұрын
I like that tune a lot when just listening to the OST, but when playing the game I sometimes wish it would calm the fuck down a bit.
@vintheguy
@vintheguy 3 жыл бұрын
What track is that? Thanks for the reply bud
@anguset
@anguset Жыл бұрын
@@vintheguy Inexorable. My favourite track in one of my favourite soundtracks too.
@vintheguy
@vintheguy Жыл бұрын
@@anguset thanks
@officegossip
@officegossip 2 ай бұрын
The most hellfire banginest track in the entire game.
@notyourdad221
@notyourdad221 4 жыл бұрын
Nerrel: hollow knight is stinky Everyone: *so you have chosen death*
@vintheguy
@vintheguy 4 жыл бұрын
Bruh this is nothing compared to the tlj vid
@notyourdad221
@notyourdad221 4 жыл бұрын
Nathaniel Arndt Who’s TLJ
@vintheguy
@vintheguy 4 жыл бұрын
@@notyourdad221 The Last Jedi
@juancampos9468
@juancampos9468 4 жыл бұрын
tbh i kinda agree with him i found the game really boring
@dp7552
@dp7552 3 жыл бұрын
They hated him for he spoke the truth.
@mynameisleeqo4329
@mynameisleeqo4329 3 жыл бұрын
nuclear take: you can love hollow knight and enjoy nerrel's review
@surobyk
@surobyk 3 жыл бұрын
That's just double think
@SomeGuy-so3kk
@SomeGuy-so3kk 3 жыл бұрын
@@surobyk The value of a review doesn't come from how much you agree with it but from the quality of the arguments made and the presentation of said arguments. Therefore it is not doublethink to enjoy a review that you didn't agree with as long as the opinions presented were intellectually interesting.
@moongirl-d9h
@moongirl-d9h 3 жыл бұрын
YOU CAN WHAT?? BLASPHEMY!
@surobyk
@surobyk 3 жыл бұрын
@Quantum Passport You can enjoy a game a then listen a influencer blatantly lying about it:
@caiomesquita268
@caiomesquita268 3 жыл бұрын
Can I dislike the game AND his review though?
@oshawott6468
@oshawott6468 4 жыл бұрын
I would like to point out one criticism you have about Hollow Knight, when you're talking about the atmosphere you seem to just note the blue dark tone that remains for a few areas, however, you don't seem to notice any other themes around it. Deepnest is area infested with Araneae typed creatures, by the corner of Deepnest lies the Distant Village where it's covered in webs. Kingdom's edge has this huge pit where failed combatants of the colosseum of fools would then be thrown down landing on platforms, branching off of that pit will lead with a background that consists of white ash falling from above. The Forgotten Crossroads eventually gets infected with an orange color that's shown with the background and new enemies I understand completely of why you didn't like hollow Knight as much with other Metroidvanias and for most of the video Nerrel, I see you being completely valid, I only I made this comment just because of one of your jokes just made fun of Crystal Peak by saying "It's purple now" and I kind of got little bit offended
@sandmaneyes
@sandmaneyes 4 жыл бұрын
Wasn't there also a jungle/garden area? Completely ignored.
@oshawott6468
@oshawott6468 4 жыл бұрын
@@sandmaneyes Yes, Greenpath, Fog canyon, Queen's Garden, Fungal Waste, Crystal Peak, and the Hive are areas that do avoid the grayish-blue tone. However, in my prior comment, I too ignored the other areas (except Crystal Peak) as the sole point of my counter-argument was mainly talking about the environment in the areas then the color tone, Plus most of the bigger areas are the ones that use the dark/gray-blue colors.
@poultriarchy
@poultriarchy 4 жыл бұрын
Oshawott64 I wonder if his grievances have anything to do with the fact there are no slopes in hollow knight. I thought the game felt homogenous for a long time with no good reason until I went and played a few other metroidvanias and realised 95% of surfaces in hollow knight are completely flat. It gives every environment the same boxy feel and I feel it might subconsciously add to a nagging itch of tedium.
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
I don’t really see how a lack of slopes surfaces is a problem. HK makes its exploration and plat forming interesting without them.
@hellboy19991
@hellboy19991 4 жыл бұрын
@@poultriarchy i needed someone else to tell me that there are no slopes in the entire game, even after playing ori and axiom verge. It's a weird design choice and the only thing that might have improved the game for me just the tiniest bit over what I had in the end. I have played the game for something like 100 hours, and the only thing that actually annoyed me was the final pantheon. I did everything the game had to offer with the exception of binding runs and would do it all over again if I had more time on my hands.
@uraalice
@uraalice 4 жыл бұрын
"One female viewer" Finally, recognition.
@contendo64
@contendo64 4 жыл бұрын
Y-You're a female? and you like video games? be still my beating heart
@uraalice
@uraalice 4 жыл бұрын
@@contendo64 I like video games, and video game analysis. The total package.
@LocalAnonOnTheInternet
@LocalAnonOnTheInternet 4 жыл бұрын
One female viewer with best girl profile pic. Take my like.
@della2645
@della2645 4 жыл бұрын
Hey I'm here too.
@lydia1120
@lydia1120 4 жыл бұрын
Hi I'm here too
@seanpiece
@seanpiece 2 жыл бұрын
I love Hollow Knight, but I can't disagree on your criticisms of the game! I love hearing a different opinion well-explained, and this only makes me appreciate your reviews more.
@ferris9964
@ferris9964 3 жыл бұрын
Surprised why everyone is so pissed about his opinion of hollow knight. He respected the people who loved the game, y’all should give him the same respect.
@jonahclements9549
@jonahclements9549 3 жыл бұрын
People are respecting his opinion dude. Except for a couple random people(one of which he pinned which casts everyone else in a worse light) everyone has been respectful.
@echoineternity8087
@echoineternity8087 3 жыл бұрын
No one is mad he is just getting roasted because he doesnt know what he is talking about
@maximusprime1994
@maximusprime1994 4 жыл бұрын
After hearing his opinions on Hollow Knight it would be interesting to see what Nerrel makes of Dark Souls
@thegrimreaper7
@thegrimreaper7 4 жыл бұрын
All his complaints on HK are based on the DS inspired mechanics so he'd probably hate it. I bet he'd call bad design that you can get ass raped by skeletons if you go the "wrong" way in firelink.
@Slidius
@Slidius 4 жыл бұрын
probably similar to hollow knight and a bit more. Also imo i don't think the souls series is as hard as people make it out to be and people just exaggerate it's difficulty when really it's those players being incompetent by having poor stamina management or game awareness and when they beat the game they say they did it like it verifies them as some kind of pro gamer. the best example i can think of a player being incompetent like this is on youtube as an example is gamegrumps where they played bloodborne and arin was in control and he was just bad at the game and then my friend was telling me about how hard looking the game was ( i wasn't watching that series cause i beat the game and was weary of GG humor) and so i told him it's really not, so i booted it up made new character killed the first monster bare handed and beat the first two bosses just show him and prove my point arin was bad just because he wasn't paying attention to his surrounding, enemies attack or timing etc and i do get that he is talking at the same time playing but still i feel that most ppl can talk and play at the same time even then with most games,fuck i tend to find that strategy games are kinda hard to talk and play at the same time just because u gotta think more. but yea any ways the souls games all have flaws from route progressions, cheap traps , throwing 6 dudes at u once to break the combat system and to compensate for the broken AI or boss that just 2 shot you is what i think nerrel would say maybe
@tammielisa
@tammielisa 4 жыл бұрын
You can level up in dark souls
@theTYTAN3
@theTYTAN3 4 жыл бұрын
I have pretty much the same opinion of Hollow knight as Nerrel. Dark souls is phenomenal. Roughly 90% of my time in Hollow Knight was spent going back and forth trying to figure out the best way to go next and not finding one, then dying, going back to get my loot, going down another dead end and repeating the process. Dark Souls always has at least 1 clear path forward. Hollow Knight is a labyrinth of dead ends and endless meandering, I never got around to beating it despite loving the art style and the approach it took to combat. In large part due to that lack of progress,the game got far too repetitive, far too fast, in both ambience and combat. I've never had that problem with any of the From Software games I've played. If I had to guess this has to do with my tendency to avoid the main path first so that I can find more secrets, in dark souls this works fine because if you can go somewhere you can generally either make it back to where you were easily, or continue down that new path and make progress in that direction instead.
@dp7552
@dp7552 4 жыл бұрын
thegrimreaper7 Except in Dark Souls to avoid the skeletons you just turn back to where you came from?
@mckaynoffz3687
@mckaynoffz3687 4 жыл бұрын
I find it interesting how everything Nerrel criticized Hollow Knight for are the same things every other critic is praising it for.
@Star-vy5vm
@Star-vy5vm 4 жыл бұрын
I don't wanna sound butthurt. But it really did feel like he was just salty
@nivdy
@nivdy 3 жыл бұрын
Yeah. Metroidvanias are a very open genera, and people can enjoy things that others don't. I personally love everything about hollow Knight, and it's in my top 5 games of all time
@bluesleeper8677
@bluesleeper8677 3 жыл бұрын
@@nivdy Same, it's an amazing game
@Dawnofdreams64
@Dawnofdreams64 3 жыл бұрын
He secretly likes linearity that doesn't lock doors on him, thats literally it. hes a closet linear.
@vintheguy
@vintheguy 3 жыл бұрын
@@Dawnofdreams64 Watch his pt2 to this series
@daviddelpozofiliu5556
@daviddelpozofiliu5556 4 жыл бұрын
I feel like, in Hollow Knight, the bosses are the reward for exploration.
@ShieldBugger
@ShieldBugger 4 жыл бұрын
same
@neoaquadolphin
@neoaquadolphin 3 жыл бұрын
bruh
@AzizidarkReborn
@AzizidarkReborn 3 жыл бұрын
EXACTLY.
@yoshibeara3446
@yoshibeara3446 3 жыл бұрын
Ya but are they any good like the mawle which can be the first boss you fight if you are dumb like me
@doblo2670
@doblo2670 3 жыл бұрын
The constant boss fights just started to get on my nerves the more I played it
@masterdhise
@masterdhise 4 жыл бұрын
Can I say as a game that as popular as hollow knight, seeing a pretty polarizing opinion about hollow knight hasn't garnered hate. It's cool to see people posting their opinions on why they disagree with you. It's refreshing to see people articulate them selves and be able to respect other opinions instead of just raging out. You all are a great community.
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
Lol a few comments down from this one and a different perspective emerges.
@TheEpicPancake
@TheEpicPancake 4 жыл бұрын
It's garnered a fair amount of hate, though there's a lot more people disagreeing and giving reason as to why than direct "fuck you your opinion is wrong"
@nottucks
@nottucks 3 жыл бұрын
The top 2 comments are people making fucking essays about how wrong he is
@ishfy8319
@ishfy8319 3 жыл бұрын
Not at all lol. I left a comment about my criticisms of the game, and made it a respectful message and encouraged discussion and differing opinions in the last paragraph. But this one guy replied to my comment in a really mean way and brought up things that really dont matter. And he used the term "subjective wrong opinions" which makes completely no sense
@masterdhise
@masterdhise 3 жыл бұрын
i can't believe my comment is 9 months old... anyways I hope youre doing well. Great video
@cumdungeon
@cumdungeon 4 жыл бұрын
“This is a game where you can finally beat a boss and die at the same time” *screeches in Pure Vessel*
@salgen1319
@salgen1319 4 жыл бұрын
No, Pure Vessel doesn't scream. It does a SILENCE EFFECT AND IT'S SO COOL! Like, if you'd have external sound playing over the fight, it'd be quieter.
@Shmoreo
@Shmoreo 2 жыл бұрын
In hall of gods right In hall of gods right ?
@Smudger1865
@Smudger1865 4 жыл бұрын
Hey Nerrel, were you having a good day? You sound much more energetic.
@raff1944
@raff1944 4 жыл бұрын
i hope he was
@Nerrel
@Nerrel 4 жыл бұрын
Worst day of my life
@corbinwilliams4045
@corbinwilliams4045 4 жыл бұрын
@@Nerrel lmao
@lor8262
@lor8262 4 жыл бұрын
@@Nerrel you ok bro?
@maroonkennedy5552
@maroonkennedy5552 4 жыл бұрын
BazziKoran I appreciate your positivity 🥰
@carriehellbound1535
@carriehellbound1535 4 жыл бұрын
"all the areas have the same blue-black color scheme" . . . Me: *points at the Hive and White Palace*
@Drakenwild
@Drakenwild 4 жыл бұрын
Even Kingdom's Edge, which he gave as an example of this, is grey and white, not blue-black.
@carriehellbound1535
@carriehellbound1535 4 жыл бұрын
@@Drakenwild exactly!
@brummwiththedrip5397
@brummwiththedrip5397 4 жыл бұрын
And greenpath and queens gardens and crystal peak and fog canyon
@carriehellbound1535
@carriehellbound1535 4 жыл бұрын
@@brummwiththedrip5397 yup!
@izzyosborn637
@izzyosborn637 4 жыл бұрын
Both those areas are secret tho.
@legitcrack6438
@legitcrack6438 Жыл бұрын
holy crap, another person that didnt enjoy hollow knight? i thought i was the only one
@marvelousball
@marvelousball Жыл бұрын
I also didn't very enjoy it. Marry me legit crack
@Lazypackmule
@Lazypackmule 4 жыл бұрын
Huh, I'm normally a person who vastly prefers rewards, and having a reason to actually do things, but I just can't agree with your opinion on Hollow Knight at all I guess it's just that HK is so well put together and offers such a refreshing challenge that a lot of the things you shat on for not having that much incentive already feel like their own reward
@emperortgp2424
@emperortgp2424 4 жыл бұрын
Most tough challenges have a grub/mask shard/soul vessel/charm as reward. Lore is usually the reward for finding hidden alcoves or rooms. Vendor items are usually rewarded upon finding and beating hidden micro-challanges. To me the rewards seem very proportionate honestly.
@Croissantcreep
@Croissantcreep 4 жыл бұрын
The Lore is very awesome! I dont understand why he dosent like it.
@Shaun32887
@Shaun32887 4 жыл бұрын
This is how I feel. Hollow Knight is so tight and well desifned that the gameplay IS the reward. I enjoy transiting the world and fighting bosses. I didn't need a reward for beating certain bosses, comoleting the challenge was a reward in itself. I honestly never even noticed the lack of rewards until this video pointed it out. I do wish I had more charm slots though. There were some cool synergies I never got to play with because I'd often rather have the compass and gathering swarm.
@Alan-gu1hp
@Alan-gu1hp 4 жыл бұрын
@@Shaun32887 agreed
@moth5799
@moth5799 4 жыл бұрын
@@Shaun32887 I can understand the compass bit but what's the point of gathering swarm? It's not like geo is difficult to get, why do you use it? I'm just interested, since I never understood the point.
@leticiamg123
@leticiamg123 4 жыл бұрын
I see where you're trying to get at with the critique of Hollow Knight's design, but I personally think the developpers were aiming at a Dark-Souls-esque level design where the majority of achievements serve the purpose of expanding the lore. Since the characters and writting is fantastic, I didn't bother much. Though I have to agree that collecting hundreds of dream-whatevers just to see an ending that doesn't suck is quite frustrating. I finished Ori last week and loved most of the time I've spent with it, but after it ended, all I could think about was "yeah, it was fine". Axiom Verge didn't really appeal to me that much, maybe I will give it another chance, after this review.
@SlytherpuffHouse
@SlytherpuffHouse 4 жыл бұрын
I agree that the Devs were much going for a Dark Souls thing with Hollow Knight. It's why they have the Journals and other sell for cash items, they're bankable currency that stays with you after you die. That's literally their entire purpose, they could have just been cash drops, but instead they're cash that you can't lose until you're ready to convert it into dollarydoos and take it to the shop.
@MAYOFORCE
@MAYOFORCE 4 жыл бұрын
I mean they really nailed the experience of being in a miserable shithole down, it's just that being in a miserable shithole for an entire game generally makes the game feel like a miserable shithole
@jackgarcia5926
@jackgarcia5926 4 жыл бұрын
According to the devs themselves, they weren't trying to replicate Dark souls...so there's that. Take it as you will.
@erikf5574
@erikf5574 4 жыл бұрын
Not replicate, but the way they tell the story is definitely inspired by Dark Souls. It's an interesting way of story telling that let's the player piece things together themselves rather than outright tell you what's going on.
@psycojester
@psycojester 4 жыл бұрын
I mean to each their own and everything, but how exactly do areas like Greenpath and the City of Tears read as 'miserable shithole' to you? There's nowhere in Hollow Knight that has the same atmosphere of rotting decrepitude as something like Blighttown from Dark Souls. Most of the game does a very effective job at conveying decaying grandeur more than anything else.
@gino2868
@gino2868 3 жыл бұрын
I never finished Hollow Knight and never knew quite why. It just happened. I never understood what I didn't like about it until I heard you say it here. Now I realize that yea, the game was hard, but without any good rewards that made me want to keep up with the challenge. Didn't care for the story, didn't care for the characters, and the world didn't captivate me. The gameplay was insanely fun, but that alone didn't keep me going. It became a chore after a while and I lost my willingness to go back. Games like the soul series are hard in their own way but they manage to keep you interested.
@dogu1601
@dogu1601 3 жыл бұрын
Same here! How the game freezes for a second when you get hit also ruined the combat for me, so the gameplay wasnt fun either.
@aeropulse1392
@aeropulse1392 3 жыл бұрын
@@dogu1601 omg same. I can be focused and "in the zone" during a bossfight, then I take damage, the game does that freeze thing, the ambience cuts abruptly. Just kills my focus. After a while you can get used to it but its still very distracting.
@dogu1601
@dogu1601 3 жыл бұрын
@@aeropulse1392 and people think this is a good “feature” as well lmao
@gu3z185
@gu3z185 3 жыл бұрын
@@dogu1601 What do you mean "feature?" Are you implying that it wasn't intentional? Because it certainly was, and is used in other animations in game, like the parry. It's just cool and it doesn't lose me focus anyway since the music keeps going at the same speed and the only thing that changes is volume.
@dogu1601
@dogu1601 3 жыл бұрын
@@gu3z185 Of course I know that it’s intentional. I’m just saying that it takes away from the game instead of improving it imo. If you think it’s cool, more power to you, I just think it’s intrusive and uncomfortable.
@jeromealday614
@jeromealday614 3 жыл бұрын
Nerrel is firing in all cylinders and I love every second of it 😂😂
@Cinnacal
@Cinnacal 4 жыл бұрын
Honestly, Metroidvania is one of the most interesting genres, and it’s something I never expected to enjoy. But after Super Metroid, I’ve been more open to trying other Metroidvanias, and hell maybe this will motivate me to play more of them
@Thirteen13551355
@Thirteen13551355 4 жыл бұрын
Yes, I love the 'platformer adventure' genre! It's not fully linear, but it isn't open world either. The progression curves of these games are my favourites, growing stronger gives an awesome feeling. The Castlevanias with these elements are my personal favourites of the genre. I strongly, very strongly recommend Symphony of the Night, Aria of Sorrow, or Dawn of Sorrow (with some hacks).
@GreetingsMortal
@GreetingsMortal 4 жыл бұрын
The Mega Man Zero series has some metroidvania elements, particularly in later games, and the collection just released. I recommend checking them out
@Thirteen13551355
@Thirteen13551355 4 жыл бұрын
@@GreetingsMortal Agreed, but I feel the target audience for MMZero differs greatly (check them out if you enjoy fast-paced gameplay, though, in which case I also recommend the Gunvolt series, also by Inti Creates).
@therentpursuer9869
@therentpursuer9869 4 жыл бұрын
@@GreetingsMortal Only the first MMZ game has a connected world (which gives it a novelty status). Then you have ZX1 with a shitty, needlessly confusing map. And ZX Advent with a better map. Zero 3 is the best of the series (hell it's one of the best Megaman games period). While the ZX games are mostly so-so with moments of greatness. Holy shit, I just realized that I am replying to the wrong person whoops >/< that's a bruh moment
@Thirteen13551355
@Thirteen13551355 4 жыл бұрын
@@therentpursuer9869 Yeah, exactly. These six games are great, but certainly not BECAUSE of the 'Metroidvania' 'elements.'
@mrbitbot
@mrbitbot 4 жыл бұрын
For me, getting stuck in Deepnest was one of the most memorable and exciting parts of Hollow Knight.
@AgarthanExecutioner
@AgarthanExecutioner 4 жыл бұрын
I have fond memories of falling down loose flooring and getting my ass eaten by stalking devouts before I learned how to get rid of them
@stylesnivy1839
@stylesnivy1839 4 жыл бұрын
Yea...I agree.except I fell down a pit instead of getting there through the mantis lords leading to me feeling a bit stuck for a while.also I could not find cornifer turning this into the scariest part of the game for me.i has the lantern though....so...that was cool
@Topunito
@Topunito 4 жыл бұрын
The frustration and challenge are somehow fond memories. It just felt good to finally get out of Deepnest and then come back later to beat its boss.
@carriehellbound1535
@carriehellbound1535 4 жыл бұрын
same
@jonzinizin5498
@jonzinizin5498 4 жыл бұрын
For me too . And I did it too early in my opnion and got really frusted sometimes
@mikemtz7536
@mikemtz7536 Жыл бұрын
That post game commentary gag at the end was perfect. Thank you for making my day.
@chuganoga1908
@chuganoga1908 4 жыл бұрын
Lololol oh boy I wasn’t expecting that outro lolol I almost got in a car accident laughing so hard
@mayoman3781
@mayoman3781 3 жыл бұрын
LOL
@DeskoDev
@DeskoDev 4 жыл бұрын
Finally, Environmental Station Alpha's getting the attention it deserves. EDIT: Dammit.
@jeffboy4231
@jeffboy4231 3 жыл бұрын
well not really, people just talking about hollow knight lol
@noheffthing
@noheffthing 2 жыл бұрын
@@jeffboy4231 let him have his moment
@SuperZez
@SuperZez 4 жыл бұрын
I love that Hollow Knight's tangible rewards are so scarce and so limited. In games that give such a tangible power difference for everything you find, the game just gets easier and easier and easier the more you play it, and as someone who's looking for a challenge, that feels like a punishment, not a reward. Games with level up systems are even worse, where I feel pressured to not explore anything or else get too strong, because the mere act of playing the game at all makes it easier. Hollow Knight is very careful to make sure the stuff you get can never completely invalidate the challenges it throws at you.
@deepspace6nine
@deepspace6nine 4 жыл бұрын
I think the ideal situation would be that the game gives you a tangible reward that makes your player character more powerful, while also having the challenge keep pace proportionally as the player gets more powerful (i.e. you get more powerful, the game gets harder). Additionally, with Hollow Knight, I feel that specifically some of the more basic movement powerups are so far into the game, and they really don't need to be. At least for me, it made the game feel like more of a slog until finally finding like the double jump and dash.
@Raylightsen
@Raylightsen 4 жыл бұрын
Is called progress man. To get more powerful.
@SuperZez
@SuperZez 4 жыл бұрын
@@Raylightsen Hollow Knight just has a far more grounded sense of what powerful is. There's still tons of things to find that make you stronger. But if everything you find made you significantly stronger, how would they give you freedom to do stuff in any order without killing the challenge when you're doing that second thing you could do with way better shit than you did the first?
@lay-lowandsmash1519
@lay-lowandsmash1519 4 жыл бұрын
That's not mutually exclusive Good games scale difficulty too.
@yonatanbeer3475
@yonatanbeer3475 4 жыл бұрын
@@deepspace6nine You get the dash cloak in the third area of the game after the very first boss. You get the monarch wings late in the game. Why you put them next to each other I don't know. The game's powerups are actually interspersed throughout the game pretty evenly. You get the dash pretty early, then you can either go up and get the crystal dash, or go down and get the wall jump. Either way, you'll need the crystal dash for the monarch wings, and then you can get the shade cloak. Many of the movement upgrades are in the charms, too. Dashmaster, sprintmaster, sharp shadow, etc. Having enemies upgrade in relation to yourself defeats the point of an upgrade. If you get a 5% in damage every 3 minutes or so of play time, but enemies get a 5% boost in health at the same rate, then you're not actually getting stronger.
@kenzovargas241
@kenzovargas241 3 жыл бұрын
"I'm not saying Hollow knight is bad" Few seconds later "Kinda shit experience"
@This-Was-Sparta
@This-Was-Sparta 3 жыл бұрын
Your point? You can recognize something as being solidly put together while still thinking it was a bad experience.
@panuru9175
@panuru9175 3 жыл бұрын
@@This-Was-Sparta no a bad experience, well in gameplay yes but overall WITH THE STORY (i cant believe that nerrel not metion that)is memorable
@gu3z185
@gu3z185 3 жыл бұрын
@@This-Was-Sparta If you're judging a game, you aren't judging it's pieces but the combined experience that it provides you. If someone made the scariest game ever with the most sad backstory ever conceived, but the game itself is kind of shit to actually play, then I would say that it fails as a game.
@remembertotakeshowerspleas355
@remembertotakeshowerspleas355 3 жыл бұрын
@@panuru9175 Not everybody cares about the story. I could barely tell what was going on in that game even on my second playthrough where I was going for a completionist run.
@CountOfMonteCristo_
@CountOfMonteCristo_ 3 жыл бұрын
he can be very sarcastic if you couldn't tell, so put your fanboying aside for one minute and actually listen to unique opinions that aren't just circle jerking how much of a """""masterpiece"""""" the game is.
@gumgrapes
@gumgrapes 4 жыл бұрын
There's a lot to love about this video, and it all deserves appreciation, but I just want to say that the football segment at the end was funny as hell 😭
@PorkpieJohnny
@PorkpieJohnny 4 жыл бұрын
Really I'm most impressed by how many different voices you can pull off in all of your different bits
@mysticartificial4022
@mysticartificial4022 3 жыл бұрын
Woah that Hollow night review/critique made everyone so upset that it overshadowed the other 3 games on the list. Environmental station alpha is such an amazing game, it's been a long time since I played a challenging but rewarding game like this one. My only complaint would be that the power ups don't open as many paths as you'd expect. For example, you see red blocks throughout the game. You then *spoiler* get a power up that allows you to brake them. But only in one direction. Like, there's this section at the beginning of the game I keep coming back to only to find i can only progress for 1 or 2 screens before being hit with another roadblock lol. At least these roadblocks are visually distinct enough to remind me to come back to check them out... Only to find a new roadblock up ahead haha. My metroidvania instinct leads me to check every nook and cranny to use my new power up when the better way to enjoy this game would be to get follow the main story, get every power and then do a power ups/secrets/room completion roundup at the end of it. Solid game, that's for sure. The bosses are definitely some of the more challenging in the genre. The graphics gave me a headache at first, but my 22" monitor definitely helped me with that haha. And yes, the hookshot definitely can get you in places you're not supposed to see yet. Sometimes you get rewarded, sometimes not.
@yasq1482
@yasq1482 Жыл бұрын
The Hollow Knight section is over a third of the video, makes sense it overshadowed the other 3
@vadarman9906
@vadarman9906 Жыл бұрын
Bad takes tend to overshadow good ones
@BlondeSancho-qb9hz
@BlondeSancho-qb9hz 4 ай бұрын
Honest review*@@vadarman9906
@TheChazzyC
@TheChazzyC 3 жыл бұрын
Had the same opinion about hollow knight
@SloveLDK
@SloveLDK 3 жыл бұрын
And that opinion was wrong
@infamoussoul2346
@infamoussoul2346 3 жыл бұрын
same
@ukkukuku
@ukkukuku 2 жыл бұрын
@@SloveLDK ok hk fanboy
@vaugna1620
@vaugna1620 4 жыл бұрын
I get why people love Hollow Knight, I desperately wanted to love Hollow Knight, but it just did not gel with me. I mostly enjoyed my time with it but I'm not going to lose sleep over not finishing it.
@Alberich_Prince_of_Dwarves
@Alberich_Prince_of_Dwarves 4 жыл бұрын
Honestly, I think it's fine that there are people (like yourself) who just aren't into Hollow Knight. I applaud any and all players of the game for ever trying it out. It's a tired comparison, but Hollow Knight is the Dark Souls of Metroidvanias. It's brutal and punishing and sometimes you just gotta step away from a game to appreciate other games.
@Forthelemon
@Forthelemon 4 жыл бұрын
I loved the movement controls, combat and visual style. Woulda made a great linear action platformer.
@therentpursuer9869
@therentpursuer9869 4 жыл бұрын
Yeah, I think of Hollow Knight more as a Megaman ZX game with a dark aesthetic and slightly better map. The game has great core mechanics and fun bosses (who are albeit kinda unoriginal when it comes to movesets). The only thing that irks me about it is that it has this artsy-fartsy, too big for it's britches stink to it. In my opinion it would've been better as, like another person said, a more linear metroidvania/action game.
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
Beating the ga.e was doable for me. 100% it on the other hand...
@jackgarcia5926
@jackgarcia5926 4 жыл бұрын
@@Alberich_Prince_of_Dwarves it ain't even particularly hard, there are plenty of reasons to dislike it beyond difficulty.
@why3994
@why3994 4 жыл бұрын
5:20 it's not like collecting enough essence gives you the true dream nail and lets you unlock the radiance bossfight ending or anything...
@why3994
@why3994 4 жыл бұрын
@[REDACTED] if you don't want spoilers why are you watching this video :/
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
The reward is another boss fight?
@why3994
@why3994 4 жыл бұрын
@@dalgusmaximus4557 well, it's the best way to beat the game. plus, it's optional
@dooplon5083
@dooplon5083 4 жыл бұрын
@@dalgusmaximus4557 Yes, and a whole new area to challenge yourself with as well as a pretty well written true ending sequence (though said sequence is mostly visuals and little dialog). However, while that's all that the *full collection* of essence does, the character you speak to to unlock the final boss actually checkpoints your progress on essence collection by giving you new items and occasional powerups depending on how much essence you've collected so far, such as charms or the ability to place down a teleport for you to warp back to should you ever find the need (like if you want to get back to a boss room instantly after deciding to put it off till later or dying to it). While you only get one teleport you can place it on almost any flat ground, barring rooms in dreams, and some of the items she gives you are pretty darn useful anyway, so collecting enough essence for all the rewards you want but not collecting enough for the true dream nail and the final ending is a valid strategy to use.
@AgarthanExecutioner
@AgarthanExecutioner 4 жыл бұрын
Yeah, honestly the hk section of the video was very poorly thought out and grossly misinformed. Like of course you're gonna hate deepnest if you don't have the mantis claw lol The level layout was fine, too. You wouldn't go from a lush forest straight into spider hell, it has to all connect
@escoladainfamia
@escoladainfamia 4 жыл бұрын
I was happy to see the part 2 in my subscription feed, but had to watch this first. If you make a part 3, I for sure will watch both videos again.
@LosN209
@LosN209 4 жыл бұрын
The intermission is gold.
@CompanionPrism
@CompanionPrism 4 жыл бұрын
If one game doesn't actually get a 15 I will be very sad.
@fwobebe5164
@fwobebe5164 4 жыл бұрын
One gets a 15
@tricky1800
@tricky1800 4 жыл бұрын
I found Hollow Knight the perfectly challenging and fun, always pushing me to my limit, while Axiom Verge just frustrated and bored me to no end. Maybe I'm playing it wrong.
@shmarfle47
@shmarfle47 4 жыл бұрын
tricky1800 You’re not alone and no you aren’t playing it wrong. I found Axiom very boring and found HK so much more fun. A large part being I loved the combat in HK while Axiom is literally shoot the thing to win.
@tricky1800
@tricky1800 4 жыл бұрын
@@shmarfle47 okay cool cause I feel the exact same way. Thank you for the reply
@dalgusmaximus4557
@dalgusmaximus4557 4 жыл бұрын
I thought hollow knight was just way to damn monotonous for it's own good and axiom verge way too cryptic.
@Kuu-n-koi2317
@Kuu-n-koi2317 4 жыл бұрын
@@dalgusmaximus4557 being monotonous is kinda intentional, cuz the kingdom you're travelling in is in ruin, it's dying cuz of the infection, most of the leaders have died, the world is almost dead
@patricklewis9787
@patricklewis9787 4 жыл бұрын
Axiom Verge is on par with hollow knight IMO
@Lexiar23
@Lexiar23 4 жыл бұрын
You know, I don’t want to blame it ALL on Nerrel, but absolutely nothing good has happened since he came out against Hollow Knight
@Jamandabop
@Jamandabop 3 жыл бұрын
I think the reason I love Hollow Knight so much is because it was my first metroidvania, so I went in without any preconceived notions about how it needed to work. (Also, I like how Joseph Anderson and Nerrel described falling into Deepest with opposite quality.)
@tobyk5091
@tobyk5091 3 жыл бұрын
Just shows that one of them is crazy and the other.... is crazy too
@feyt8009
@feyt8009 3 жыл бұрын
The reason I hate Hollow Knight so much is because it was my first metroidvania as well, funnily enough.
@tobyk5091
@tobyk5091 3 жыл бұрын
@@feyt8009 as much as I'd like to say bad taste, I would be stupid first of all, but more importantly I can totally see where you are coming from especially in the case of metroidvanias. That genre of game is definitely not meant to appeal to everyone which I guess just makes it more special for the people who do like it. I will say, if you only got to the first one or two areas or you gave up on a boss, then I highly recommend you go back and give Hollow Knight another shot. It took a lot of patience before I began to really love it
@feyt8009
@feyt8009 3 жыл бұрын
@@tobyk5091 I did play it all the way through and unfortunately hated it all throughout. I did cheat my way through some bosses as I couldn't stand the backtracking. I got the bad ending too but I can't be arsed to go back to it and get the good one. There's really nothing that makes me want to go back to it so yeah, probably the genre itself and how the game was built, because difficulty was not the issue, case in point, I'm relaying through Abe's Oddysee which I never finished as a kid, I'm trying to do the perfect run and boi, the secret areas, even the first one, are very hard and unforgiving. The music of Hollow Knight is great though.
@TheAsdfghhh
@TheAsdfghhh 4 жыл бұрын
“Apologies to my female viewer” haha 😂
@thomaster8870
@thomaster8870 4 жыл бұрын
Your name seems very feminine. Might you be that female viewer? Either that or two velociraptors in a trenchcoat communicating in morse code to coordinate their limb movements in an effort to create the appearance of a singular human being. According to Google's statistics there's also one viewer like that. KZfaq stats are weirdly detailed.
@danielheflick1529
@danielheflick1529 4 жыл бұрын
"If the game is extremely linear and directly tells the player where to go, it's doing this wrong." *shows footage of Other M and Fusion* THANK YOU
@aurum3747
@aurum3747 3 жыл бұрын
Luckily, fusion still manages to be a fun game
@UmDevoto
@UmDevoto 3 жыл бұрын
@@aurum3747 at the time fusion was damn good bcuz of that but grew bad on the fanbase. i remember playing fusion for the first time without knowing the popular opnion and i thought it was a good idea and it really is but the more you know new metroidvanias the more you think it was a "not so good decision" and they know now we have a real 2d metroid on the 3ds and they did not put this idea on the game.
@heliodoro2104
@heliodoro2104 3 жыл бұрын
It’s the same with metroid prime tho because prime is so big with so many details it would be pretty hard to know where to exaclty go.
@Jdudec367
@Jdudec367 3 жыл бұрын
@@UmDevoto At least Fusion has arguably the best atmosphere of any metroid game from what i've seen.
@UmDevoto
@UmDevoto 3 жыл бұрын
@@Jdudec367 yes fusion is a good metroid for sure prob my fav but if its to be honest i dont think its the best metroid game not even top 3
@LEXICON-DEVIL
@LEXICON-DEVIL 4 жыл бұрын
19:05 That head is totally inspired by Junji Itos "Slug girl" comic story.
@skelecrine
@skelecrine 3 жыл бұрын
It's honestly insane to me that some people cannot realize that everyone has different tastes for games and different opinions on what they think a game can do better. Even more so, I believe it's commendable to be able to critically look at criticism of your favorite game, and recognize where there can be shortcomings for that game and subjective arguments for certain aspects of that game. Everything is in your own head too, as even if you strongly disagree with someone who doesn't like your favorite game, complaining about it and outlining every reason why they are wrong won't make them like it any better (shocking).
@twincherries6698
@twincherries6698 2 жыл бұрын
A whole lotta people in this section ought to read this lol
@josejaviersantosperez9155
@josejaviersantosperez9155 2 жыл бұрын
Its funny seeing so many salty HK fanboys just being salty and ripping on the guy trying to defend the game while shitting on other games.
@awakenedsoul2638
@awakenedsoul2638 Жыл бұрын
@@josejaviersantosperez9155 True! Hollow Knight is an overrated PIECE OF SHITTY BULL CRAP! I admit I am playing the game now and I agree with Nerrel's review score giving it A SEVEN OUT OF TEN!
@main_rouge
@main_rouge 4 жыл бұрын
That's interesting to see that most of the faults you find in hollow knight are the parts I enjoyed most. Like how you got stuck in Deepnest, I had the same experience and it really made me love the game even more, its a really special experience and games usually shy away at the idea of putting the player in such situations so it was a real breath of fresh air to me. It somehow reminded me of demon's souls when a certain character started to kill all important npc's or dark souls when i decided to keep pushing in the catacombs early on... sure the game show you its a bad idea to keep going that way but at the same time you can't help but keep going thinking it would just be bad game design to punish the player for doing the "good" or "hard" thing so it comes as a real surprise when the game actually punishes you, and it also make the world much more believable and tangible forcing you to be more careful when exploring. Also you are talking about the secrets and upgrades beeing less useful but I almost totally disagre, in metroid a health or missile upgrade sure is a substantial bonus but it's mostly because combat in metroid is complete shit, you will usually stand in one place taking hit while depleting your missile stock so of course having 2x more will be a big help (but they sure do a really good job at encouraging exploration even if they are really weak when it comes to actual mechanics). In hollow knight the combats mechanics are much more tight and evolved so having such bonuses would completely break the game balance but at the same time the upgrades and the differents equipements can totally change your playstyle and the way you approach combat so in my opinion it makes exploration even more interesting, as maybe I will get an useless trinket but I can also get a new badge that will completely change the way I play, when in metroid I will always get some BORING (see what I just did) stat upgrade so I can take more hit or shoot more...(It actually doesn't even make sense to compare them on that aspect as they aim for completely different things) I could go on but I think this is already starting to be a bit long Also its not to criticise you but just that I find interesting to see how the same experiences can lead to such differents feeling about a game. Edit: Reading it again I do find my phrasing sometimes weird so ... sorry ? (I mean english obvioulsy isn't my native language so I can't really do any better than that)
@Benisued
@Benisued 4 жыл бұрын
! hollow knight made me feel despaired, and that's only because team cherry felt comfortable increasing the stakes, beside that, strategically spending your money and analyzing the map the create a mental route also feels great,it doesn't have minimap or something to distract you from the game itself
@emilhaugsbakk7281
@emilhaugsbakk7281 4 жыл бұрын
You enjoyed the repetitive dark blue everywhere?
@energeticyellow1637
@energeticyellow1637 4 жыл бұрын
@@emilhaugsbakk7281 I dont get this. Nearly every area looked and sounded different. Sure the game has an overall tone, leading to the areas in the game feeling similar but similar =/= same. To say greenpath, crystal peak, deepnest, fog canyon, and kingdom's edge are all "the same" feels like lying.
@main_rouge
@main_rouge 4 жыл бұрын
@@emilhaugsbakk7281 Well I simply didn't feel it was the case, in the video he talks about 3 areas with similar color palette (and one of them actually changes to orange at some point which was a nice surprise) but somehow fails to mention that there is just so much more. But it is true that the "atmosphere" can be surprisingly dark and depressing for such a cute game and even though i loved it I can see why if you're already not enjoying the game you wouldn't like it leading to you feeling "blue balled" or something.(I mean you do have to enjoy rainy and dark/blue area but I also think rainworld and naissanceE are some of the most beautiful games ever so its more on the personal taste spectrum i guess...) Also I don't think the game is perfect (like how there is no diagonale which can make level design feel strange or repetitive at some point or how the game can just feel a bit too long with all the backtracking to get the real ending...) And I don't think it's a better "metroid-like" than super metroid (what a weird thing to say...) Just that somehow none of the negatives shown in this video feels as such to me.
@zebaguettefromfrance1287
@zebaguettefromfrance1287 4 жыл бұрын
Actually there are a few npc's that warn you about how dangerous deep nest is (elderbug, Quirrel and a few others I believe) plus there's the huge pille of dead bug at the fungal waste entrance The game doesn't really take a metroidvania approach but a souls-like approach on the game revolves heavily around charm load out which granted the notches are annoying to get but still if you did hear her laughing and didn't go back to check well you're not playing correctly
@XATH0RN
@XATH0RN 4 жыл бұрын
I hope La-Mulana gets looked at! It's one of my favorite games! I hope he hates it!
@1nuy45h1
@1nuy45h1 4 жыл бұрын
The La-Mulana fandom in its full sadistic glory
@Edgeperor
@Edgeperor 4 жыл бұрын
1nuy45h1 I mean, it’s pretty reasonable to hope that the game you love gets the same treatment as Hollow Knight, even if it is negative
@Maceyoshiman
@Maceyoshiman 4 жыл бұрын
Such a quality channel. Keep doing what you're doing man. Your analyses are fascinating
@aizunaizu6755
@aizunaizu6755 3 жыл бұрын
I think it's funny how people got mad about the Hollow Knight segment when he still gave it a 7/10, which isn't a bad score, and he still found a lot of things he liked before talking about the things he didn't
@gmanpizza8181
@gmanpizza8181 3 жыл бұрын
Even when there’s a game I like, I appreciate an honest review like this. Great indie games like Hollow Knight and Celeste are often subjected to way too much circlejerking, and any discussion about their flaws is often drowned out. Because while I really like Hollow Knight, it for sure has flaws.
@gu3z185
@gu3z185 3 жыл бұрын
@@gmanpizza8181 It's just that the flaws that he pointed out aren't really flaws that many other people have with the game. He complains about areas being reskins of each other with a different color palate, boss runbacks that can be entirely skipped with the teleport, and he didn't get the true ending or fight the Radiance or NKG considering that he never understood the significance of essence even though the Seer literally says "Come back here once you have 1800 essence," and then unlocks the rest of the game via really fun platforming. I love Nerrel and I love Metroid, but he's judging the game based on a franchise that was only a secondary inspiration.
@gmanpizza8181
@gmanpizza8181 3 жыл бұрын
@@gu3z185 I still think many of his complaints are true. For example, the lack of rewards throughout the game is a very salient criticism. When I first beat NKG after dozens of attempts, I was anticipating something great. A closure to the ritual, some lore about the heart, a cutscene, a charm, and some dialogue; but instead, I was greeted with...nothing. Literally nothing (I don’t count a tiny DPS upgrade to the Grimmchild as a “reward”). As soon as you beat him, you’re booted out and Grimm and his tent just vanish. While I understand crypticness is a big part of Hollow Knight, it’s just not good game design to reward literally nothing for defeating an extremely powerful boss that could take an average player hours to beat. Even when there are rewards for beating bosses or finding new areas, like Nerrel says, most of the time they are pretty bad. Rancid Eggs are memetically useless, most charms you’ll never use b/c of how stringent the system is plus how outclassed most charms are, and the rest is usually just money. Hollow Knight relies too heavily on having players beat bosses just for the sake of beating bosses, which isn’t a common mindset. The boss walking distance is egregious in my opinion. You mention the Dreamgate teleportation, but that’s not a valid excuse. The Dreamgate is unlocked so late that it is not useful for players just wanting to beat the game - most bosses players will fight after it are Dream bosses anyway, which renders it useless in those scenarios. In cases like these, Hollow Knight straddles the line from being difficult to just punishing. I think the Watcher Knight epitomizes the problems I have with Hollow Knight. Lurien is by far the closest of the Dreamers when they are marked on your map, so naturally you’d head to it first. However, it is brutally difficult and borderline unfair without the Shade Cloak, even though an average player would have no indication that something like that even exists yet. It’s an example of Hollow Knight’s common failure in guiding players; in this case, they decided to put that hardest Dreamer closest to the player, and decided not to put any ability gates on it, while the far easier Monomon requires the Shade Cloak. That’s not even it with the Watcher Knights. The walk to the boss from the nearest bench is nearly a minute long, which will soon be burned into your memory from how much you die to it. It’s the most egregious case of boss-bench distance I can think of. My final issue with them relates to Hollow Knight’s “secrets”. Too much important stuff is flat-out way too hidden, and I guarantee most players needed a guide for it. For example, to start the Grimm Troupe DLC at all, you need to find a random-ass breakable wall on the Howling Cliffs. This is ridiculously hidden for something that leads to two boss fights, a charm, a charm notch, and a way to fix the Fragile charms. Back to the Watcher Knights - the way to make the battle far simpler is the chandelier trick, located in a hidden area. There’s hardly any indication, but there it is. Hollow Knight feels like “use a guide, or get fucked” too much of the time.
@dalgusmaximus4557
@dalgusmaximus4557 3 жыл бұрын
@@gu3z185 It definitely wasn't secondary inspiration. The world design takes heavy emphasis on metroids long corridors connecting the different levels of the map.
@gu3z185
@gu3z185 3 жыл бұрын
@@gmanpizza8181 The Watcher Knights chandelier trick is a perfect example of "use a guide for easy mode." This is how you do difficulty settings correctly. It reminds me of Dark Souls 1, where if you know how to shoot off the dragons tail, then you get a ridiculously OP weapon. I loved NKG and the fact that I didn't even remember getting nothing after beating him is a testament to how rewarding the boss fights are. Also, you can get dream gate without fighting any dreamers, if I'm not mistaken. It also rewards you for doing optional side bosses, which is good. You say that not expecting a reward after a difficult boss is an uncommon view, but I disagree. The thing that kept me playing was the boss fights, as soon as I beat one, I was hyped for the next. There are enough people who love the game to where I think this is the most common view of the gameplay loop. Also Watcher Knights is not unfair without a Shade Cloak, it's easy to just Pogo off of them. I don't think I've ever actually fought them trying to dash through them. The slam move does help though.
@huccy7693
@huccy7693 4 жыл бұрын
I found hollow knight fun enough to spend like 120 hours over the course of a month in while Axiom Verge i couldn't play for more than 15 minutes without either getting bored, frustrated or having a headache. It's kinda crazy seeing the same things you complain about being praised in another, like the charms, color pallet, optional bosses, etc in Hollow Knight while some of the things you praise in Axiom I despised such as the abundance of red in the sections i played, the bosses and the weapons.
@Alpha_beef
@Alpha_beef 3 жыл бұрын
Its pretty much entirely because he has a raging hard on for Super Metroid. Watch the reviews of HK and AV back to back and listen to every time he makes reference to Super Metroid. It becomes very clear that he isnt looking for a Metroidvania as much as hes just looking for a Metroid
@enickma910
@enickma910 3 жыл бұрын
I definitely got lots of headaches playing axiom verge but I pushed through them because the game is so good and also I have an unhealthy metroidvania addiction
@benservey9295
@benservey9295 3 жыл бұрын
agreed. Hollow Knight was open enough that I could go anywhere and make meaningful progress. In Axiom Verge (and Super Metroid) I often found myself spending hours looking for the right hidden block to break to make progress. I also liked Hollow Knights power-ups better. I really don't need ANOTHER missile upgrade
@hubblebublumbubwub5215
@hubblebublumbubwub5215 3 жыл бұрын
I was thinking exactly the same thing. The bosses in axiom are particularly bad, it seems like the creators didn't want to program AI and make animations so most bosses just walked back and forth while shooting bullets. Hollow Knight is god tier, I don't get how it's even possible.
@hundvd_7
@hundvd_7 3 жыл бұрын
@@benservey9295 > I really don't need ANOTHER missile upgrade This is _by far_ my biggest problem with that game. And Nerrel mentioned it too, but then proceeds to brush it off... Wtf
@shinbakihanma2749
@shinbakihanma2749 4 жыл бұрын
The end of the vid was hilarious, nerrel😆
@rombuckofgodlick6126
@rombuckofgodlick6126 3 жыл бұрын
"There are often broken benches that force you to travel to the next area to save" there's literally one in the entire game and it's at a stag station so you can literally just save at another stag station
@dalgusmaximus4557
@dalgusmaximus4557 3 жыл бұрын
There are more then that.
@rombuckofgodlick6126
@rombuckofgodlick6126 3 жыл бұрын
@@dalgusmaximus4557 where?
@rombuckofgodlick6126
@rombuckofgodlick6126 3 жыл бұрын
@@dalgusmaximus4557 oh now I remember the Trap bench in the beast's Den, another one that's essentially meaningless for the game saves once you get trapped. and it's like 10 seconds away from the first broken bench so I don't really think that counts. plus once you make it through the beasts den there's literally a bench right above the broken one. so I might have been technically incorrect but my point still stands.
@xmus4023
@xmus4023 2 жыл бұрын
It is actually at a stag station, underneath another stag station with a working bench.
@DementedDuskull
@DementedDuskull 2 жыл бұрын
A lot of the editing in the Hollow Knight section is pretty manipulative and dishonest. Like when Nerrel says "The beginning, middle and end areas," to show their similarities, the first two areas he shows are the Forgotten crossroads, the _same_ area. And when he's making that point he also neglects to show Greenpath or Fog Canyon or the Hive because seeing those areas would've proved his point wrong. And yes, whenever there is a broken bench, there is also a working one like ten seconds away. "Moving to the next area to find a working bench cuz the bench here is broken," is simply not true.
@LeftIsBest
@LeftIsBest 3 жыл бұрын
you went IN on hollow knight, but you know what? i finally feel validated. i wanted to like that game so bad (i still haven't uninstalled it), but just can't.
@metroided34
@metroided34 3 жыл бұрын
This comment section is the living proof that your game doesn't really have to be good to be a gangbuster. Just hype it up on reddit and you'll make fat stacks.
@legrandliseurtri7495
@legrandliseurtri7495 3 жыл бұрын
@@metroided34 No, it's proof that you have very strange tastes, as does the reviewer and op. You guys are vastly outnumbered by us.
@metroided34
@metroided34 3 жыл бұрын
@@legrandliseurtri7495 ok r*edditor
@legrandliseurtri7495
@legrandliseurtri7495 3 жыл бұрын
@@metroided34 I don't even have a reddit account lol.
@zesork5627
@zesork5627 Жыл бұрын
You shouldn't need a youtuber to validade your opinion
@MrCapi95
@MrCapi95 4 жыл бұрын
Wow. All the things you complained about in hollowknight are the things that made the game fun for me. Getting trapped in Deepnest early game, the darksouls-like death system, the fact that the world is not filled with meaningless upgrades that only change the animation or add to a healthpool that’s already too big. Some bosses seem to be too far from a bench, but the developers tackled this in a different way. If you invest enough time exploring you will find the game is riddled with shortcuts. Even when the bench is essentially next to the boss room you go kill some easy npcs to replenish your souls.
@atijohn8135
@atijohn8135 4 жыл бұрын
not to mention, there's a dreamgate ability that lets you skip straight to the boss literally for free
@ponzufeels
@ponzufeels 4 жыл бұрын
The tone in Hollow Knight changes in the architecture and area design for me, rather than just simply the color pallet. There’s such a big difference between the cramped and long passageways of the crossroads compared to the vertical expanse of Kingdom’s Edge. Or the overwhelming darkness and crumbling floors of Deepnest.
@Akalos1
@Akalos1 3 жыл бұрын
Dont forget the sheer sense of loss you feel in the city of tears. knowing what I know about the story, that area just wrecks me with bittersweet melancholy, especially its soundtrack.
@Hussain_Zaki
@Hussain_Zaki 4 жыл бұрын
Hollow Knight is my favourite game of all time and here are the reasons : I'm too lazy to write anything, Watch mossbag
@josiahball7799
@josiahball7799 3 жыл бұрын
This is the best comment in this entire section
@oliverparker425
@oliverparker425 3 жыл бұрын
@@josiahball7799 how? its kind of lazy
@QuestionableObject
@QuestionableObject 3 жыл бұрын
Ori 2 really improves the combat and fixes most of the weird jank of the first game, and has a cool time trial speedrun competition portion where you can race ghosts of other players which I sunk a lot of time into, learning cool platforming tricks and shortcuts from other player's ghosts.
@1rez378
@1rez378 4 жыл бұрын
I had nearly the same impressions for these games. My scores would be completely different though. ESA had some more minor problems like locking you in an area with a somewhat difficult boss, but you couldn't backtrack to prepare for it with more upgrades.
@wrosebrock
@wrosebrock 4 жыл бұрын
THANK YOU for including ESA. Underrated gem.
@TectonicImprov
@TectonicImprov 4 жыл бұрын
Matthewmatosis also made a video about ESA if you're interested
@wrosebrock
@wrosebrock 4 жыл бұрын
@@TectonicImprov thanks I'll check it out
@daniellu1321
@daniellu1321 Жыл бұрын
@@TectonicImprov 2 years later but Matthewmatosis still remains my favorite game analyst ever: no one reaches that man in quality as far as I’m concerned.
@corxeth1177
@corxeth1177 10 ай бұрын
I fuckin’ LOVE this channel. That play-by-play ending was hilarious.
@kinggimpy
@kinggimpy 2 жыл бұрын
I bought hollow Knight I really wanted to enjoy it. And there are aspects of it I do enjoy, it has an amazing aesthetic a beautiful art style and a wonderful soundtrack. But I agree with pretty much everything you said and I will probably never finish the game I just don't care to go back to it
@davismorgan99
@davismorgan99 Жыл бұрын
It’s such an interesting game and just doesn’t resonate with everyone. It’s my favorite game of all time but I can very easily understand why a lot of people don’t enjoy it. I wasn’t a big Metroidvania guy before I played so I had no expectations. I thought it was a shovel knight spin-off haha.
@bcij1137
@bcij1137 Жыл бұрын
There is a coop mod for hollow knight. Maybe with a friend you find more fun playing it
@thisisnotacryforhelp5800
@thisisnotacryforhelp5800 4 жыл бұрын
Oh Nerrel... Hollow Knight is my favorite game and you're one of my very favorite KZfaqrs. Obviously I disagree with a lot that you have to say, but most of what you said is a matter of opinion, and I respect that. However, I do think that your take on the map was misleading to an uninformed viewer. The game is littered with memorable areas and landmarks that you didn't show. Greenpath, Fungal Wastes, Fog Canyon, Royal Waterways, etc... there was a lot that you glossed over in that point that made the game seem worse than it is. Honestly, I could probably write a full essay in response to just the first part of the video. But I respect you as a critic too much to do that. I'm sorry that you had such a bad time with the game. Hopefully you'll be able to give it another chance one day. Edit: After looking through most of the comments, it seems like the two main takes of Hollow Knight can be boiled down to: "It's SO brutal 😦" and "It's SO brutal 😃"
@Jamie-tx7pn
@Jamie-tx7pn 4 жыл бұрын
I always forced myself to like difficult games until I realized my satisfaction of overcoming a challenge drops significantly the more bashes against the brick wall it takes. I enjoy working towards becoming super powerful in games, OP even
@3three3three3three
@3three3three3three 4 жыл бұрын
condescending-ass "oh nerrel"
@DoomRater
@DoomRater 4 жыл бұрын
If you think his opinion of Hollow Knight is far off, first of all, you are doing a great disservice if you can "write an essay" but think not providing feedback is "respectful". He didn't make this video so people can just nod their head and silently agree with him, like he's the ultimate source of authority on Metroidvanias. Second, I want you to define Metroidvania. That might sound silly, but Nerrel did it anyway, offering three criteria that he believes makes a game a good Metroidvania. If your definition differs you're already judging the game with a different metric than he is. TL:DR; make your rebuttal already.
@thisisnotacryforhelp5800
@thisisnotacryforhelp5800 4 жыл бұрын
@@DoomRater I didn't say that his opinion was "far off." I just said that I disagreed with it. I did respond to the portion that I believed was far off, and gave concise, clear reasons why I believed so. The rest was just up to opinion, so it's all completely valid. There's not much point to rebutting it when thousands of other people will do it in this comment section without my help. The essay that I could write has more to do with why I enjoyed many of the things he didn't. It doesn't matter though. It's only opinion.
@dp7552
@dp7552 4 жыл бұрын
All the locations you mentioned have about as much variety as maybe 1/4 of Super Metroid's world.
@12370david
@12370david 4 жыл бұрын
Being absolutely lost was one of my favorite parts of Hollow Knight, and at the same time it's what caused me to drop it because after 15 hours it did feel like I was aimlessly running around the map. The drop into the deep nest was one of my favorite parts though. After beating the Mantis fights, I expected some huge reward, but instead I just got screwed over and got the shit scared out of me trying to find my way back out.
@prettyoriginalnameprettyor7506
@prettyoriginalnameprettyor7506 3 жыл бұрын
When you enter deepnest through the mantis village it doesn’t drop you in. You can leave the same way you came in. The drop is in another section near the moss church
@kered13
@kered13 3 жыл бұрын
He's talking about the drop to the bottom of Deepnest. There is a spring and a bench down there, if you use the bench there is no easy way out, especially if you don't have the lantern or tram pass, which it sounds like he didn't. Why you would even attempt to explore Deepnest without the lantern I do not know, you're kind of asking for trouble if you do that.
@kurtusky13
@kurtusky13 3 жыл бұрын
@@kered13 right, as if you haven't been purchasing items from Sly at this point and have glazed over the MOST EXPENSIVE item he has. This dude has good points but plays stupid for things to fit his narrative just because he had a smooth brained moment.
@kalash9467
@kalash9467 2 жыл бұрын
The game BEGS you to leave Deepnest as soon as you enter it. When you enter Deepnest, you can see the Mantis war room they made to avoid the creatures entrance The place is dark like those passages in certain areas, it tells you that you will need the lantern Quirrel is scary to point out he preffered to leave instead and his map makes it up way up back to Fungal Wastes.
@prettyoriginalnameprettyor7506
@prettyoriginalnameprettyor7506 Жыл бұрын
@@kered13 sounds like skill issue to me
@thegameneededme5
@thegameneededme5 3 жыл бұрын
It’s clear we just want very different things from a Metroidvania. With Hollow Knight, I didn’t find it a waste of time if my exploration wasn’t rewarded with a tangible upgrade. My reward was discovering more about that world and feeling like I’d conquered another small part of it. The difficulty and boss fights around every corner made it all the more rewarding when you actually do come across tangible upgrades. I think starting each area without a map is a brilliant way for them to give you time to orient yourself with the new area and start making a mental map before being given one by the game itself. It was far more rewarding for me to remember how to navigate an area without checking the map to see what general direction to head in. I agree with you about the shade mechanic. I’d even be fine with just losing some Geo when you died but capping your Soul led to a nasty feedback loop of struggling in an area making it even harder to succeed. I can understand where you’re coming from with your complaints, I just got so much more out of my time with it. It’s a game that’s stuck with me and one that, like Super Metroid, I’ll be going back to from time to time for years to come.
@Akalos1
@Akalos1 3 жыл бұрын
Yeah exactly. Most of the game is the player marvelling 'what happened here?' And then when you finally piece it together 'how can I right this ancient wrong?!' And then with more lore 'wait, did I do the right thing?!' And with more lore 'ah, the secret ending I earned was bitter sweet, but it had to be done'
@marcheharvey2301
@marcheharvey2301 3 жыл бұрын
You guys love LoRes too much it clouded your decision on what's a good and bad level design is.
@squidgames5218
@squidgames5218 3 жыл бұрын
@@marcheharvey2301 If you mean placement from boss death then yes you would be right but bad level design? The world is designed beautifully and in such a way that make the abilities you gain feel fun to use and scale with
@legrandliseurtri7495
@legrandliseurtri7495 3 жыл бұрын
@@marcheharvey2301 What? Lore is rarely the only reward for doing something in HK. In fact, I can't think of that happening in situation besides the endgame(path of pain, godhome), where it makes a lot of sense to not give a new charm or whatever.
@vintheguy
@vintheguy 3 жыл бұрын
I mean you may not also like the lore or premise but think the game looks cool
@DementedDuskull
@DementedDuskull 4 жыл бұрын
4:43 Salubra's shop is actually an example of 1:20 since you encounter it early on, but can't get up until you get the wall jump.
@Mik-kv8xx
@Mik-kv8xx 2 жыл бұрын
Did you ever play a Metroid game? You don't unlock the wall jump you always have it from the start
@DementedDuskull
@DementedDuskull 2 жыл бұрын
@@Mik-kv8xx The wall jump or the dash, actually*. But the specific powerup is not important to the example.
@DementedDuskull
@DementedDuskull 2 жыл бұрын
@@Mik-kv8xx Also the first two games didn't have wall jumping, smart guy.
@kabi856
@kabi856 4 жыл бұрын
You have become one of my favorite youtubers. Amazing work.
@augustofretes
@augustofretes 3 жыл бұрын
I pretty much defeated the mantis as soon as they become accessible, and I also fell into deepnest unprepared. Here's the difference: for me that was the most engaging gaming experience I had that year. However, I think you're onto something. I've recommended hollow knight to plenty of friends, and many drop it because they can't figure out where to go, or just keep dying and dying. So I'm guessing HK is very close to flawless for people looking for a very specific type of experience.
@gaben9224
@gaben9224 3 жыл бұрын
I think that's the best way to put it. I'm one of those people who got confused and frustrated and dropped it early on, and the people in this comment section are making some aspects of the game sound like they very obviously contradict what Nerrel said in his video. But most of what they mentioned would just very reasonably go over a lot of people's heads, like Nerrel and I. There are just some things you only understand if you tackle the game a certain way and things you only understand if you truly explore everything the game has to offer. If you look at the game a certain way and some things just click in your mind, and you're down with the challenges and mechanics the game gives you, you'll have an amazing time. At least, that's what I felt was going on when I dropped it and had things explained to me.
@felixvids7238
@felixvids7238 2 жыл бұрын
that bit at the end was glorious
@phobosromulus
@phobosromulus 4 жыл бұрын
I'd love to hear your thoughts on Blasphemous!
@byel2844
@byel2844 3 жыл бұрын
dude the guy got salty playing hollow knight do you think he can get past blasphemous tutorial boss?
@GhostOfBilly
@GhostOfBilly 3 жыл бұрын
@@byel2844 I honestly found Blasphemous a step down from HK in terms of combat. Sure the combat had more actual mechanics but HK's was more difficult and rewarding requiring the player to find more creative solutions to boss or mob attacks than parry and kill. Blasphemous was still great, challenging enough with a decent variety and a real breath of fresh air of an aesthetic.
@user-le8ge3nw6x
@user-le8ge3nw6x 3 жыл бұрын
@@byel2844 ha, blasphemous aka the worst metroidvania games. Shitty leveldesign with no intresting ideas, half of items is just lore. All traversal items are boring
@sloplord6004
@sloplord6004 3 жыл бұрын
@@user-le8ge3nw6x wow a dystopian spanish mythology-based linear metriodvania with creative but challenging enemies and bosses yeah that sure sounds boring.
@user-le8ge3nw6x
@user-le8ge3nw6x 3 жыл бұрын
@@sloplord6004 and very boring in traversal items. And that thing with items just for lore is absolute bullshit. There are plenty of other problems, but I herd that DLC fixed them so maybe one day I'll play it again
@tdc455
@tdc455 4 жыл бұрын
Giving Ori a better score then HK is heresy. I respectfully disagree.
@lunasperidot8760
@lunasperidot8760 4 жыл бұрын
Yeah I literally 100%d Ori on switch last week and my only thought on it were that it was aggressively okay
@tdc455
@tdc455 4 жыл бұрын
@@lunasperidot8760 It's a great platformer, medicore metroidvania.
@krissuyx
@krissuyx 4 жыл бұрын
They're so vastly different, it's pointless to compare. It depends on what you're into. The controls, art style, story, music and overall feel of the game was better in Ori for me. People kept comparing the two games, giving me the impression that they're similar, so I tried Hollow Knight out. I couldn't get into it. It seemed like any other platformer/metroidvania, while Ori has its own unique identity.
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
The controls, art, music, story, and overall feel of Ori was better to you. Weird, all those things, to me, were better in HK
@lunasperidot8760
@lunasperidot8760 4 жыл бұрын
@@Ismael-kc3ry I agree with everything besides the art. Ori is pretty beautiful
@ivanaviNiebla
@ivanaviNiebla 3 жыл бұрын
Holy sheeet, the intermission at the end was perfect hahahahaha
@_BBAGG_
@_BBAGG_ 3 жыл бұрын
I love hollow knight but I agree with alot of what was said about it in this video, I can't imagine being so buthurt about Nerrel's opinion to dislike bomb this video
@timkimmel9935
@timkimmel9935 4 жыл бұрын
After all these years of trying to find out exactly why I can't get into Hollow Knight, you explain it in five minutes. Great content, man.
@basil7ksa
@basil7ksa 4 жыл бұрын
Too hard for you
@timkimmel9935
@timkimmel9935 4 жыл бұрын
@@basil7ksa oh no
@ishfy8319
@ishfy8319 4 жыл бұрын
Thanks
@nguyennguyenphuc7462
@nguyennguyenphuc7462 4 жыл бұрын
Git gud
@Edgeperor
@Edgeperor 4 жыл бұрын
Learn the matchu- oh wait wrong game
@thegrimreaper7
@thegrimreaper7 4 жыл бұрын
I hate this game: 7/10. I thought I had already unsubbed from IGN.
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
It has a little something for everyone
@fAKSDFKamsdf
@fAKSDFKamsdf 4 жыл бұрын
"It's boring, and kind of shitty, just a little bit. 7/10"
@luischavesdev
@luischavesdev 4 жыл бұрын
He explicitly said it was't a bad game...
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
Then he called it shitty. Oh well
@togglebott7748
@togglebott7748 4 жыл бұрын
Luis Chaves I mean there are things I know are good but I hate anyways
@WackyThomas
@WackyThomas 2 жыл бұрын
I love your reviews
@DweezyBreezey
@DweezyBreezey 4 жыл бұрын
You know, when I first watched this video, I didn't really agree with your opinion on Hollow Knight, but the more I play it, the more I come to understand your criticisms, and even share a few. The game is great, I like it much more than you do, but I do feel as though it can get really tedious, and I do agree that it doesn't really reward you often enough or substantially enough. I've seen people in this comment section comparing it to the Souls games, but if we where to really compare the two, I think it would only serve to further show the flaws of HK, and how poorly thought out some elements are. It's also weird how people just default to the old "git gud" response, when difficulty isn't the issue, it's the fact that the tedious elements make the difficulty seem worse and the lack of reward makes the challenge feel pointless. I know some people enjoy exploring for the sake of it, or a hard boss for the sake of it, but I only like exploring when there is something to find, and unless I find the combat and/or encounter really engaging (which is not always the case when it comes to HK for me), a hard fight without something to show for it feels like a waste of time. I've put the game down many times despite enjoying it so much, and I could never quite put my finger on why, but after wanting to put the game on hold again today and rewatching this video, I think it's just because the game doesn't motivate me to continue. If it wasn't so well made and have such high highs, I probably would have outright dropped it.
@THEM0J0MAN
@THEM0J0MAN 4 жыл бұрын
Seems like you didn't click with Hollow Knight at all, a shame but I was interested what you'd have to say since I though your motion control videos were spot on and some my favourite stuff on KZfaq even though I only recently found your channel. But as others have said, what you've cited as negatives were all my favorite parts. Its unfortunate it doesn't seem like you understand why others liked the game. Though some who similarly bounced off it will be validated by your thoughts I think you kinda missed the point. This isn't a case of 'git gud' its a matter of taste it seems and your critique doesn't seem to acknowledge that. I think most of your problems with the game arose from seeing it as metroidvania, which is the conceit of the video I guess but it made you miss the unique strengths and experience of Hollow Knight, judging it on rigid criteria the game wasn't trying to meet. I'd say a stronger inspiration than metroid on the game was probably Dark Souls and it felt very natural to approach it as that kind of game. tbh metroidvania has never been a genre that has clicked with me, backtracking after a power up for those nooks and crannies now unlocked has always felt like the worst kind of artificial padding and bores me to no end, especially since no environment in one of these games enticed me like Hollow Knight's did. How different it was from an a typical or exemplar of the genre was probably why I and so many others loved it. What made your motion control videos great for me was that you approached the topic from all angles and created a comprehensive response to the hate of them, this missed the mark for me. I'm gonna waste my time and reply to myself with even more useless additional responses for further detail haha.
@THEM0J0MAN
@THEM0J0MAN 4 жыл бұрын
Addressing some individual points~ The "boring" environments. (this one actually annoyed me a bit) I thought the visuals were varied and many locations enchanted me, look at screens of the game and its hard to disagree. Fog Canyon vs The Coliseum vs The City of Tears It's funny how you dissed them being the same color like that's all you focused on (even though the colors actually are varied) and ignored areas with completely different themes like forests, caves, lakes and a goddamn city. I enjoy good criticism on things I like but this point really felt disingenuous to me and would mislead potential new players away with the false info. However as I kept playing some areas did start to feel a little samey to me as well but for a different reason, there are no sloped surfaces, at all, everything is made of 90' blocks and so the level layouts start to blur together. Probably a trade off to get the game out as a small studio or maybe to keep the mechanics rock solid as they might of behaved strangely on slopes. This is probably the largest failing I have with the game but doesn't detract too much on a first time through. Another point you made is being frustrated that there is no set path, which again, was one of my favorite parts. I enjoy a good linear experience as much as the next person but I crave open ended ones more when I feel they deliver on that promise. Stumbling around hollow knight of my own accord was amazing, like I was exploring and discovering these locations for myself and not being led by the nose, this greatly enhanced my immersion and I wouldn't have had it any other way. Charms felt like a smooth transformation of the rpg systems like equipment and rings in other games to fit to this new mold. Although I felt some charms should of been permanent, the tradeoffs presented in creating my 'loadout' was interesting for me, and a few times I swapped my set out to handle a specific challenge, sometimes just to mess around. The combination of permanent power ups and these charms was a really nice balance for me and I was always curious what a new charm might do and how i'd use it. The last point is there being insufficient rewards. This one is the hardest to address as it simply wasn't an issue at all for me and most that like the game. We went to a new area to see the new area, we fought all the bosses cause we liked to fight bosses. As others have said this is that intrinsically vs extrinsically motivated dichotomy. I was always happy getting new stuff but beating a challenge was satisfying enough for me. I wrote all this because the hollow knight part of the video didn't meet the same standard you set with the rest of your content I've seen. That part just felt like you were mainly bitching rather the being evenhanded in your approach and diverting occasionally for comedy. Intermission at the end was amazing though haha.
@JohannesEckhoff
@JohannesEckhoff 4 жыл бұрын
I'm guessing you're not that familiar with Dark Souls. In that game, when you kill a boss, you get souls (which are always useful) and sometimes important and useful items as well. You get stronger and stronger as the game goes on.The environments are incredibly distinct with their own color palettes, assets and geometry, and you're consistently rewarded for exploring. All of this sounds like a metroidvania to me. It doesn't sound so much like Hollow Knight.
@matheusrodrigues7921
@matheusrodrigues7921 4 жыл бұрын
@@JohannesEckhoff he probably says it's more like dark souls because of the atmosphere and the way the story is told and also whenever you kill a boss in hollow knight you always get rewarded, be it a pale ore, a charm, mask fragment, soul vessel or whatever. And the areas in hollow knight are also very varied areas like he also said.
@THEM0J0MAN
@THEM0J0MAN 4 жыл бұрын
@@JohannesEckhoff I've played a decent amount of Souls and its one of my favorite games. Although there are a lot more interesting items, once you're mostly set up souls, boss souls and others items won't really do too much for you as your character is already built. I'd definitely agree that Dark Souls has even more varied levels and is a big reason I love the game so much, also reason Nioh didn't do it for me. The comparison was more to do with the design philosophy, and little bit the atmosphere. Dark Souls is as challenging as it is so you'll feel accomplished when you overcome it, everything else is built around that. Hollow Knight is most likely aiming for the same thing and you cant argue that basically benches=bonfires and shadows=bloodstains.
@LunamrathP
@LunamrathP 4 жыл бұрын
@@JohannesEckhoff That sounds exactly like Hollow Knight though.
@comprehendsirlgarbagedispo1495
@comprehendsirlgarbagedispo1495 4 жыл бұрын
based nerrel dunking on hollow knight and praising esa
@anneprocter
@anneprocter 4 жыл бұрын
I personally love almost everything about hollow Knight but it was really interesting seeing other perspectives, you made a lot of valid points I hadn't considered about the game!
@brya9681
@brya9681 2 жыл бұрын
how's it valid when he missed crucial things and also straight up lies. There's one broken bench in the damn game and he says "There are often broken benches that force you to travel to the next area to save"
@destroyer4929
@destroyer4929 Жыл бұрын
@@brya9681 like yea and even with the one broken bench ITS IN A STAG STATION so there isn't much of a consequence to it being broken
@jonathanrust5198
@jonathanrust5198 3 жыл бұрын
What a good video, and all valid points! Subbed!
@FinalDragoon
@FinalDragoon 4 жыл бұрын
I cannot stress this enough, Axiom Verge is one of the best metroidvanias in the last decade.
@lhfirex
@lhfirex 4 жыл бұрын
I'm glad Axiom Verge got the praise it did, because damn is that game awesome. And I agree with the criticisms of it too. I have never felt motivated to get 100% in it, though, and that's partially because 100% maps is extremely stupid in a few areas, and I don't feel motivated to go for 100% items after getting a couple of the hidden guns that are way more powerful than the normal ones you find.
@Jamandabop
@Jamandabop 3 жыл бұрын
I find it interesting that you didn't like how a lot of the optional bosses didn't reward you enough. For me, the bosses were the reward for exploration themselves. I was intrinsically motivated, because I love slamming my head into a wall against a fight until I beat it as long as it's fair and interesting.
@EliTheGleason
@EliTheGleason 4 жыл бұрын
It's helpful for me to see just how differently I can experience the same game from someone else while doing the same things, in hollow knight I also went to the mantis Lord's to early and got whipped, finally beat them and then got trapped in deep nest. And I loved it! It felt so intense and even frightening, I was genuinely, totally lost for the first time and finally digging my way out and getting back to the surface was so incredibly satisfying. Just goes to show that there's really no way to play a game wrong, and more importantly that everyone really does have different tastes, and liking something someone else hates doesn't mean it's actually bad or that they were secretly wrong.
@patricklewis9787
@patricklewis9787 4 жыл бұрын
I must say that while you ripped hard on my favorite game, hollow knight, i do encourage that because there is always room for improvement. I actually subbed to you bc my brother told me about this video and knows i love hollow knight. Glad you had the guts
@riceawakes5489
@riceawakes5489 4 жыл бұрын
Good critism is from people who never played that genre of game
@Stagmuffins
@Stagmuffins 4 жыл бұрын
Unfortunately I feel like the things he would change would just make the game soulless. I used to think that Super Metroid was as good as the genre would get but after HK I'd say that SM isn't even good anymore.
@patricklewis9787
@patricklewis9787 4 жыл бұрын
@@Stagmuffins i still love SM
@Convicted_Melon
@Convicted_Melon 4 жыл бұрын
I don't think if that's necessarily accurate though. HK can improve in some areas but most of what he mentioned were things the game was specifically going for. It almost sounds like he wants it to be a different kind of game rather than critiquing its actual flaws.
@destroyer4929
@destroyer4929 Жыл бұрын
@@Stagmuffins SM is still great it's just not the best
@NarokathCrimzonAE
@NarokathCrimzonAE 4 жыл бұрын
Really good video, mate! This is my favorite KZfaq channel. I'd like to hear what you think of Samus Returns on 3DS.
@booski1865
@booski1865 4 жыл бұрын
He actual did a review of it a couple years ago. Check his uploads, I think it's called something like "How Nintendo went wrong with Metroid (and right again)"
@ShiningEternity
@ShiningEternity 3 жыл бұрын
I know I gotta give it a try, but I got a feeling your views on Hollow Knight would resonate with mine when it comes to just looking at the footage. It reminds me of the PS2 Castlevanias where everything is grey. There is even an area called "the garden", but all you get is grass and there are no plants or anything.
@destroyer4929
@destroyer4929 10 ай бұрын
Oh that piece of shit argument from nerrel cherry picking the three areas that look similar is not valid there's queens gardens,greenpath and the fog area (look it's been a while since I've played) all look very different (greenpath and queens gardens do look similar though)
@Jean1999Jean
@Jean1999Jean 3 жыл бұрын
I can't stress enough how much my personal experience with Hollow Knight was different, and how much I disagree when it comes to my perception of it. I really enjoyed the video tho, no matter how much my opinion differs from yours I could understand the points you were making. I don't know if it's your thing, but I would love to see you talking about roguelikes!
@frostedbricks1828
@frostedbricks1828 4 жыл бұрын
From the small amount I've seen, I think Silksong will address most of your problems with Hollow Knight.
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
FrostedBricks I mean it’ll probably have a lot of backtracking and a similar death system. Also I completely disagreed with his opinion on HK’s environments, I think they were much more varied than he implied. SS might have even more variety though
@dooplon5083
@dooplon5083 4 жыл бұрын
@@Ismael-kc3ry Actually, the death system was already revealed by the devs and you no longer leave behind a ghost that attacks you, steals half your magic bar when it's alive, and takes all your money, instead you leave behind a completely harmless cocoon that you can harvest silk from to heal or boost your attacks or something (what silk does isnt entirely clear right now as far as I know, but I recall that it does get used for healing)
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
True, but you can still die on the way back to the cocoon, and you automatically loose all your rosaries when you die, (unless you have rosary strings) so in that aspect it’s actually worse.
@RicochetForce
@RicochetForce 4 жыл бұрын
@@Ismael-kc3ry Don't die on the way back to the cocoon. You've already seen what's on the way there. If you die you haven't learned and deserve to lose your earnings.
@Ismael-kc3ry
@Ismael-kc3ry 4 жыл бұрын
RicochetForce I mean no? Just because you’ve seen an area once doesn’t mean you can go through without dying. I mean, I’m assuming you’ve played HK. After you fought the Absolute Radiance in the Pantheon of Hallownest for the first time, did you never die to her again the the pantheon or the y’all of gods? Or more similarly, after you beat the game for the first time could you do a 112% completion of the game on steel soul?
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