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In this, the debut of my new long-form video essay series on Metal Gear Solid 3: Snake Eater (2004), I look at how the game comments not only on the history of the 20th Century, but on human nature, and the Times themselves.
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"Metal Gear Solid 3: Snake Eater is the third installment of the Metal Gear Solid saga and chronologically the first part of the story: the origin of Big Boss. Set in 1964, the game is different from the first two games in that it is mainly set in a jungle environment. Stealth is very important to the gameplay of Snake Eater due to more advanced AI enemies, open environments, and (due to the arcane cold war technology) a lack of detailed, on-screen radars. Survival - performing minor surgery, bandaging wounds, eating wild animals - is a feature unique to this Metal Gear. Hideo Kojima, creator of the Metal Gear series, directed Snake Eater and the game is generally seen as an answer to the criticism that was given to Metal Gear Solid 2: Sons of Liberty. A new engine was created for Snake Eater in order to create a richer graphical experience, and the gameplay was opened up to allow for more aggressive approaches.
An updated version of Snake Eater, Metal Gear Solid 3: Subsistence, was released on March 14, 2006, featuring a large number of side content in the style of VR Missions, and, most notably, an improved fully controllable camera, a first for the series. Snake Eater was packaged with the Metal Gear Solid HD Collection in 2011 for PS3 and 360; in February 2012 Metal Gear Solid: Snake Eater 3D was released for the 3DS. Unfortunately, the bizarre Guy Savage nightmare is only playable in the original and Subsistence releases."
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