...It helps that the Shovel Knight development team was also, you know, OPEN AND CLEAR with what they were providing in their Kickstarter...
@Foxcade7 жыл бұрын
Ya, Yacht Club were definitely better at that, plus it seemed like they had everything planned out, and just needed money for development costs. Plus, Comcept/Inafune were the pretty much the first Japanese indie developers to use Kickstarter to fund a game, so I think its safe to assume they were unfamiliar with how to interact with backers/fans in the most optimal way, in my opinion.
@SylentVoidkeeper7 жыл бұрын
Foxcade I agree with the planning thing. Both companies announced that they were going to make a platformer reminiscent of the ones of old (Comcept choosing to shove the "creator" or "developer" of Mega Man in our faces.) It's clear they had no idea how much people wanted a new Mega Man game. Adding onto that, Shovel Knight actually took time for its stretch goals (Plague of Shadows coming out a solid several months after the game launched, and Spectre of Torment releasing in a couple of months). MN9 tried to do all of their stretch goals AT LAUNCH. It's sad, really. It looks like it's down to Yooka-Laylee and Bloodstained:Ritual of the Night to prove themselves.....
@trevorjamieson88925 жыл бұрын
@@SylentVoidkeeper Now that yooka-laylee and bloodstained have both been released, lets look at the results: Yooka-laylee: From the looks of it, this game was reviewed to be pretty mixed, and how good the game was considered depended on the person. Overall, not bad, but not great either. Bloodstained: As the game has only been released for a month now, I can't say how the game will do down the line. So far, however, it looks like this is being recieved extremely well, as most scores for this game say it's great. Say, what did you think about these games?
@aldiascholarofthefirstsin10512 жыл бұрын
@@trevorjamieson8892 Bloodstained is fucking great!
@HolyApplebutter7 жыл бұрын
Mighty #9 made buyers cry like an anime fan on prom night.
@Foxcade7 жыл бұрын
(•_•) ( •_•)>⌐■-■ (⌐■_■) (I'm disappointed I didn't think of that when I made this...)
@zhaoyun2557 жыл бұрын
Would like to make a video about Freedom Planet? A good Sonic/Megaman X/Treasure successor?
@Foxcade7 жыл бұрын
That would be an interesting thing to look at, especially since Freedom Planet started as a Sonic fan game, and seems to be doing Sonic better than Sega is currently doing, though I haven't touch Freedom Planet myself yet, only watched LPs, so that's just based on what I've seen
@zhaoyun2557 жыл бұрын
Foxcade I played it myself and the diversity between the cast was each of its own. The level design suited for all character except some special for character exclusive. While the DLCs weren't finished yet but the 2 DLCs character had their own quirk that made them represent Gunstar Heroes and another represent Megaman X3 upgrade. Pretty neat though.
@gorrilaboy227 жыл бұрын
I'm still waiting for my refund.
@vocalcalibration80337 жыл бұрын
"It is the present year" This is an entirely correct statement.
@ImTakingYouToFlavorTown7 жыл бұрын
but it sounds odd
@blankname38167 жыл бұрын
It can never be false
@idiothead55115 жыл бұрын
Blank Name but what if there is a year where an oddly large and unreplicated amount of presents are given? Wouldn't that also be "the present year"? Wouldn't every other year not be "the present year"?
@brockalbert51113 жыл бұрын
@@idiothead5511 Yes, the "present year" is the year you receive the most presents. That's common knowledge.
@brockalbert51113 жыл бұрын
"Water is wet" This is an entirely correct statement.
@ilikedogz5877 жыл бұрын
Shovel knight he's blue he has different colored armor 8 different weapons Weapons gained within the stage Very hard 8-bit retro style Good intro stage that teaches you without text or in plague of Shadows dlc a small amount of text 8 main bosses After 8 bosses their are stages after it acting like "the willy stages" Mini bosses and can kind of choose the stage you play it's not the most linear it has a lot in common with mega man
@asliceofcheese78887 жыл бұрын
lol shovel knight is nowhere near being very hard but I agree with the rest
@GrayFoxHound97 жыл бұрын
A slice of cheese megaman as well The only hard megaman games i have played (my played list is megaman 1-7, X 1-8, Z 1-4 and battle network 1-3) is zero 3 and final bosses of BN
@librathebeautifulwarmonk12836 жыл бұрын
I'm bad at platformers so SK is very hard XD
@michaelbesser53485 жыл бұрын
@@librathebeautifulwarmonk1283 What did you think about Plague of Shadows and Specter of Torment?
@JosepiThe13th5 жыл бұрын
*I Like Dogs* It’s not 8-bit though. And neither it Mega Man. Just more pixelated than, say Mario 64 or Call of Duty Black Ops 4.
@kylianos39078 жыл бұрын
I am trying to study game design, so i watched a lot of videos explaining what went wrong with Mighty No. 9. This was by far the best and most useful one. Thank you so much for making this video. :D
@Foxcade8 жыл бұрын
Thanks, I'm glad it was useful! I was really frustrated by Mighty No 9 and how it came out so I used this to basically vent my frustrations haha
@kevinvu54328 жыл бұрын
+Foxcade I also felt the same way about it being in America. I felt the story was so bad I hated everything else.
@jettlucashayes85082 жыл бұрын
also make sure to look at the classic sonic games, they seem to have a lot o the things that are "wrong" mighty number 9 in them
@johnlong7657 жыл бұрын
maybe I didn't play enough megaman growing up, but shovel knight feels a LOT more like a classic castlevania game that doesn't take itself seriously to me.
@MegaManNeo7 жыл бұрын
To me, it feels more like Ducktales due to the mechanics how you attack enemies. If it takes anything over from MegaMan, it's the option to switch special weapons and use them in cost for special energy as certain weapons also have variable impact on different enemies.
@somebloke54247 жыл бұрын
MegaManNeo It also takes the idea of themed stages, based on there boss. But I suppose that was sort of a general trope in NES games.
@ZetHololo7 жыл бұрын
I think Shovel knight is more like THE ULTIMATE NOSTALGIC PLATFORMER *broadcaster voice*
@vanjaarsic16167 жыл бұрын
@jhonlong765 Have you seen shovel knight upcoming dlc for specter knight? Now that feels like Castlevania!
@Lone4323457 жыл бұрын
Shovel Knight is more of a hodgepodge of different classic platforms. Mega Man, Duck Tales, Mario, etc.
@berylredburrow__88107 жыл бұрын
Everyone is talking about mighty number 9 and shovel knight, and I'm just over here playing gunvolt
@OGEdger7 жыл бұрын
_Mighty Gunvolt_ is Beck's best game.
@aznable10007 жыл бұрын
You and me brother.
@MiloKuroshiro7 жыл бұрын
XSoulbound __ eh. Gunvolt has a lot of the same basic problems on level design that MN9 has and some new, like the main mechanic making you Stop all the flow.
@berylredburrow__88107 жыл бұрын
It executed a lot of things alot better. The flashfield is very effective, and let's you move quickly through each level. I admit the game is far from perfect, the characters and story are pretty weak, and it's not all that difficult, but it's still fun to play, and I'll take the speedy gameplay over unfair deaths any day.
@irl_lizard78807 жыл бұрын
I dunno, after I got to grips with the central ideas I never found myself breaking flow
@lepapanouwel46634 жыл бұрын
"Makes you wonder if Capcom was right not to continue doing games using the Megaman formula" Well, Megaman 11 proved you wrong ahah :D
@jettlucashayes85082 жыл бұрын
fuck megaman 11 I want x9 or zx 3
@Stratelier7 жыл бұрын
Completely agree on all points. In Mighty No. 9's case, dying is compounded not only by the mere frustration of it (as discussed) but the horribly long reload time (over 10 seconds) before you actually respawn. WHY? Shovel Knight in contrast: you die, 3 seconds later you're standing at the last checkpoint ready to make another go FOR SHOVELRY.
@jettlucashayes85082 жыл бұрын
If I made mighty number 9 two I would make it so you respawn instantly and remove lives, I would also make so the buster is useless but give you most of the boss weapons from the first game at the start
@mohdadeeb1829 Жыл бұрын
@@jettlucashayes8508 Removing lives would make the game worse.
@kcegan5 жыл бұрын
There is another game that some say is a "spiritual" successor to MegaMan that wasn't mentioned: The Azure Striker Gunvolt games.
@mythosinfinite67365 жыл бұрын
According to MM8, the classic series is set in America too; look at the location of Light's Lab on the world map.
@VlRGlL7 жыл бұрын
Shovel Knight is goddamn perfect
@NeatherBen2215 жыл бұрын
Shovel Knight is pretty much Mega Man's alter ego.
@gamerdomain66185 жыл бұрын
*◄* Insert "Fighting With All Our Might *►*
@DeltaBlazin4 жыл бұрын
Damn straight
@HauntyHollow4 жыл бұрын
Ah, what can be said about Shovel Knight. The beautiful pixel art style, the interesting characters and lore, the amount of content in the game and an amazing/memorable soundtrack. All this for 30 bucks, my friends
@kidkangaroo52134 жыл бұрын
@Adam Senzai Yeah, the items are wildly varying in terms of usefulness, and that's why everybody probably just had the phase locket equipped 24/7, but on the plus side, it made some otherwise frustrating sections really manageable.
@FafGuy7 жыл бұрын
Stayed for all 23 minutes. Zero regrets. Great video man!!!
@speggta6457 жыл бұрын
FafGuy Played mighty number nine, over nine regrets
@gamerdomain66185 жыл бұрын
@@speggta645 Played Mighty Number Nine... Oddly liked what was considered a con more than what was considered as a pro. *◄* Insert "Duality" *►*
@antjones401724 күн бұрын
Zero regrets what
@castjet98986 жыл бұрын
6:19 you can definitely see where Devil May Cry 1 got inspiration for its dialogue.
@JoeCoolMaveric8 жыл бұрын
15:11 I almost feel like there were clashes between Comcept and Inti Creates in regards to the level designs, and they could never agree on anything. So, instead, we get this nightmare of a blender mix.
@cameronmoore76757 жыл бұрын
Great video! Your insight on the subject is definitely some food for thought. I can't help but wonder what your thoughts are on the other Mega Man successor: Azure Striker Gunvolt.
@Foxcade7 жыл бұрын
Thanks! I might do a video on Azure when I finally play the sequel, though I found the first games major failing is that it could have used more diversity in weapons, mainly a beam saber (a la Megaman Zero). The flash field mechanic had potential that I found the rest of the game failed to live up to, though its been a while since I played the game, so its not too fresh in my mind considering how short it was.
@cameronmoore76757 жыл бұрын
Foxcade I totally agree with you on Azure Striker's shortcoming of a lack of weapon variety, although I'd add that its story tries to go far too deep; especially with such a shallow presentation. The sequel is definitely worth checking out! Inti Creates didn't really improve on Gunvolt's weapon variety, but the second playable character, Copen (yet another Protoman/Zero figure), has a MUCH greater variety in his arsenal. In my opinion, he's more fun in general to play as, and really delivers where the first game fell short.
@Foxcade7 жыл бұрын
Ya, the story definitely wasn't one of its strong suits. And the hidden true ending that no one knew how to get during the initial frustrating as well. Interesting, I will definitely check out the sequel out when I finish whats currently on my plate (FF XV, Last Guardian & Pokemon Moon) :)
@cameronmoore76757 жыл бұрын
+Pixel Blasters The main reason we're comparing the two is because they were both made by Inti Creates, the developer responsible for the Mega Man Zero and Mega Man ZX series - both of which were good series in their own right - as well as Mega Man 9 and 10. From what I understand, Inti was composed of veteran Mega Man developers to begin with. When you think of it that way, it makes a lot of sense to compare Gunvolt to Mega Man, since it's a spiritual successor made by the same team that's made every 2D platformer Mega Man to come out since the turn of the millenium.
@michaelbesser53485 жыл бұрын
@@cameronmoore7675 I would say that it is fair to compare it to MegaMan X, but comparing it to MegaMan, or, indeed, Shovel Knight, is a bit unfair. Whereas classic MegaMan and Shovel Knight typically are slow paced with fairly deliberate, careful platforming, Gunvolt and X are more generous with platforming mistakes, which is a necessity given their fast pace.
@jay93444 жыл бұрын
If the channel owner himself sounds bored and annoyed when talking about No. 9 in comparison to Shovel Knight... I think my point has been made.
@Ike_of_pyke7 жыл бұрын
20XX deserves the spot more
@Xenonfuji7 жыл бұрын
Ike of Pyke 20XX is great.
@tonesdad04087 жыл бұрын
And the music in that first stage.... WOW! that's how you get a person ready to play their game!
@cyanmanta4 жыл бұрын
I’ve felt this way for years. In fact, I’ve sometimes said that Shovel Knight is my favorite MegaMan game. Moreso than MegaMan 3 or MegaMan X.
@mohdadeeb182911 ай бұрын
It's demeaning to call Shovek Knight a Mega Man game. I do agree to disagree with that opinion.
@PowerUpJay7 жыл бұрын
That first stage theme of Shovel Knight still gives me goosebumps. Edit: Losing Shield Knight hits my right in the feels ;.;
@Foxcade7 жыл бұрын
I loved editing this video because I got to listen to all of Shovel Knights awesome themes over again!
@alkaupadhyay76503 жыл бұрын
@@Foxcade hey you! Watch me dance!
@yugijak7 жыл бұрын
I keep saying... The issues of the game come from the poor use of the dash mechanic. Also, never touched it or Shovel Knight (or really any Megaman game apart from maybe Blue Moon.) Septimal Energy was too powerful. That said, every time I look at the gameplay of MN9, I'm immediately drawn to how POORLY the dash is BRUTE FORCED into the game. Note the following: 1) At what point are you not being blatantly required to use it to get anywhere in the game? 2) When you use the dash, does enemy placement or ANYTHING in the game actually revolve around how the dash works (the way it's INTENDED to work) most of the time? 3) If the dash was removed from the game, would you ever really notice it was part of it in the first place? Would something feel missing from the way the game works? There's where the real kicker seems to be. The mechanic is placed in a game that is trying to copy the levels and feel of Megaman, without asking even once why certain design decisions were made. Why was an enemy placed HERE and not THERE? What does THIS contribute over THAT? Why were E-tanks USEFUL? The result is that it is often forced onto you instead of the player reaching a conclusion of their own will that it is useful, and it is done repeatedly.
@Foxcade7 жыл бұрын
Ya, the dash mechanic feels forced in, especially when you look at the original kickstarter and there was never any mention of a dash, at least from my memory. I you want some games with great dash mechanics, check out Hyper Light Drifter, or Noitu Love 2: Devolution
@yugijak7 жыл бұрын
Foxcade That said I'm actually doing my own analysis of the game and I kind of want to show how it breaks everything. This game is much like DmC, it has no clue what it wants to actually be. The dash mechanic would let it be a unique title, but the megaman carbon copy level design kind of makes it want to be a megaman clone. You can't exactly do both the way this was done. You could probably get both, but it would be insanely hard.
@MegaBleedman7 жыл бұрын
Mighty 9 getting a sequel? HAHAHAHAHAHAHA!
@MegaBleedman7 жыл бұрын
The bigger question is who's gonna fund it? With all the negative publicity and stuff.
@justinwhite27257 жыл бұрын
I don't know if Mighty #9 actually made any money. I think the only people who own copies are those that kickstarted it and it got such bad PR that no one else bought it.
@Yujinni05 жыл бұрын
Rip and honestly after the patchs I actually enjoyed mighty number 9 I did get it super cheap on steam tho and I also bought the Ray dlc which is Soo worth runing through the levels tearing bots to bits feels so good and it kinda sucks that the game kinda ruined it's first chance I think the characters have heart in them and have neat designs well most of them and the story could easily be polished off in a new game also recently a new company bought up the game along with alot of others who knows maybe in the right hands it'll turn out good? And heck mighty gunvolt or mighty galgun depending on your system is also really good it's a cross over game that plays alot like MegaMan 1 but with the ability to control and upgrade aspects of your gun and it handled mn9 way better in it's own way
@ProfessorLilith5 жыл бұрын
Mighty number 10
@funfan23454 жыл бұрын
There is a sequel now, but I’m hearing that it’s actually quite decent!
@deathdealer0365 жыл бұрын
It’s 3:30 in the morning and zero yelling “what am I fighting forrrrr!” Woke my dog up
@Koop7847 жыл бұрын
I honestly found the dashing in Mighty Number 9 to be an enormous pain in the ass. It didn't really feel like there was any benefit from it except that it's faster than shooting things to death, and it ran counter to my instinct of "Don't run into enemies." Also, the ability to infinitely air dash meant they could be much, MUCH lazier in their level design.
@Foxcade7 жыл бұрын
It could have worked much better if the level design and gameplay meshed so that the player could use the dash more fluidly. If you look at the Ray DLC for MN9, the dash mechanics were implemented much better, as the character was build for close range melee combat.
@jamespopovitch78705 жыл бұрын
Also shovel knight is going on 4 playable characters and all of them have different levels and mechanics
@RainaThrownAway7 жыл бұрын
I finally picked up Shovel Knight yesterday. And man, I can't believe I let it slip by me for so long. It's really an incredibly good game. I find it kind of difficult, mainly because I'm bad at platforming.
@JustinRuta7 жыл бұрын
These game reviewing channels that put time into their videos are on the rise. Your channel is going places. I feel like your subscriber count is about to explode.
@DearDeerRyone6 жыл бұрын
Speaking as someone who’s played Mighty No. 9 and beaten it, agreed with everything you said. Makes me want to play Shovel Knight even more! Great video!
@FarelForever7 жыл бұрын
Gosh, this video was surprisingly very informative. And by "surprisingly" I mean that several times when you made a point, I either rolled my eyes or chuckled, cause it sounded silly to me... but each time when you started to explain what you mean, I got what you mean and began to agree. You manage to get your point across really really well, so I do wish to give you some praise! Neat video!
@YourIdeologyIsDelusional7 жыл бұрын
The one thing I REALLY disliked about Shovel Knight, which was enough to nudge me into putting off finishing the game prior to Plague Knight being released (who's faster pace kept me interested), was actually the Dark Souls-esque death penalty. It left a really, really sour taste in my mouth any time those hard earned gems became unrecoverable. On my first play through, I got to Propeller Knight's stage and outright quit in frustration, thanks to all the bottomless pits and stage gimmicks making any given death a huge loss of gold. I would take a moderate lives system over this any day, especially if it was designed to only put the player back to a middle checkpoint, since that actually serves the point of "resetting" a player's moment if they start banging their head against the wall too much. Hell, I might even take a harsh lives system that makes you start over. At least actually beating that makes it feel like you accomplished something. Losing a bunch of gold and regaining it... Doesn't feel like anything at at, while failing to get it back is extremely frustrating. To be honest, Dark Souls isn't a good game. It's never been good. It'd be regarded as a mediocre ARPG at best if it didn't pander to the hardcore image, and any game trying to copy it is going to likely end up lesser for doing so. This is made worse by the fact injecting a modern day death penalty into a platformer is about the worst thing you can copy from another game genre, let alone Dark Souls. Death penalties are horrible design to begin with.
@Gojirilla6 жыл бұрын
Shovel Knight is by far my favorite thing to ever come out of kickstarter. and I'd dare say it's my favorite indie platformer of all time.
@KyazuTheInsane4 жыл бұрын
Gunvolt is closer to a mega-man successor , as it really feels like a successor to the Zero/ZX games
@couchgamingnews93797 жыл бұрын
why do i feel your fox eyes should be moving right and left continuously.
@I_was_a_Bullfrog7 жыл бұрын
Because Foxes are suspecious thieves...
@thehale_7 жыл бұрын
AstrosGamer raccoons are more theif like
@hoodiesticks7 жыл бұрын
Countershade's stage was not easy. Having insta-kill electric wires cover areas of the map you thought you had memorized while also having to deal with Countershade's constant sniper fire that can peek around walls thanks to these unintuitive magic spheres was not fun. Not to mention THERE WERE NO CHECKPOINTS. Worst stage in the game, by far.
@flameshana97 жыл бұрын
Agreed.
@firefist59045 жыл бұрын
@@flameshana9 seems like we have a terraria mech boss situation, where the type of player you are defines how hard each boss is. One playstyle can increase and decrease the difficulties of another playstyle
@coldtyrant25574 жыл бұрын
I sincerely just did brandish, got his power then did countershade so that I could deflect the bullets
@jettlucashayes85082 жыл бұрын
That’s strange I beat his stage first try no deaths, he was really easy just blot it too the end of the screen and hope you get an xel tank so you can heal yourself. Also the instant kills are really easy to avoid if you have panteints for them or get lucky with a good cycle
@linguicaguy7 жыл бұрын
Watching this video gives me so much more appreciation for Yacht Club than I did before. I knew Shovel Knight was great, but I didn't realize just how cleverly and well-thought-out its level design and structure as a whole was. Yacht Club seriously knows what they're doing and it's no wonder Shovel Knight is such a beloved title. Makes me anxious to see what they'll come up with next!
@NeatherBen2215 жыл бұрын
I think that the limited lives system can be pretty good when the game is designed correctly. Mega Man had pretty good level design (except for Mega Man and Bass), so the life system was pretty good in my opinion, especially in challenging games such as Mega Man 9. Mighty Number 9 failed on level design, so the life system was bad.
@dragonlordthekingofdragons63737 жыл бұрын
Team shovel knight
@lincolnmiller47574 жыл бұрын
Shovel Knight is one of my favorite games.
@cofagrigusfan245 жыл бұрын
and now we have Mega Man 11 + the one good thing about MN9, is the design of the boss robots
@Spat8567 жыл бұрын
Mighty No 9 tryed to focuse too much on story and the gameplay flooped. Shovel Knight had a simple story but focused primarily on the gameplay.
@justarandommimikyu84747 жыл бұрын
Spat856 if you count the other two campaigns in shovel knight than it focuses on both story and gameplay, thus leaving no reason to buy mighty number nine over shovel knight.
@publiusdraco25578 жыл бұрын
Excellent video. New subscriber, and hope to continue to enjoy high quality criticism like this in the future.
@Soumein3 жыл бұрын
Now I want to make a driving game with ducks as a hazard.
@SophiaXiaoyuAralaCran7 жыл бұрын
I do confess the one most frustrating thing in M-#9 was I took it like a Megaman Style game and suddenly was like: "Wait hold on... I'm blasting this boss maverick but he's just NOT going down! What am I doing wrong?!" Then later realized the Xel dash was needed to defeat bosses lol wow X'D It's not god-awful but this can be a bit frustrating for: -first time players, -veterans who never knew about that (like me), -when in a pinch and hoping to end a boss fight
@themexologist13475 жыл бұрын
I think nostalgic expectations allows for so much criticism. We had no expectations of Shovel Knight. We expected Mighty #9 to recapture yet reimagine our nostalgic experiences. It simply will end up falling short because it's not Mega Man.
@Qythero5 жыл бұрын
The creators of Mighty No. 9 probably did the kickstarters to make some *bank*. When it worked, they made a cheap, uninspired game so they could keep all the dough they earned and never look back. The creators of Shovel Knight actually told you what you where paying for and where a humble, obscure studio at the time.
@thejohnquixote7 жыл бұрын
Enjoyed the analysis man. Using Shovel Knight to contrast Mighty No.9 was a good idea, and works well to display how one adopted and innovated, while the other kinda updated but regressed. Only thing I'd say is you might want to emote just a little more. Nothing crazy, just inflect a little bit and you'd be good.
@Foxcade7 жыл бұрын
Thanks for the critique! Up until recently I was still unfamiliar with the mic, and it took me a while to get used to it, but I will keep that in mind :)
@thejohnquixote7 жыл бұрын
Totally understand that man lol. Been watching some of your more recent videos, and realized I probably should have watched them before leaving the comment. Keep up the good work man, looking forward to your next video.
@thejohnquixote7 жыл бұрын
No problem! I love you guys and what yall do for the indie games market!
@Yes-vx2un5 ай бұрын
Plague knight is one of the best characters conceived in a video game and I will die on this hill
@DrCaesarMD7 жыл бұрын
Good video! You deserve more subs, which is why I'm subbing. High quality content from such a tiny youtuber is hard to find nowadays
@elin1117 жыл бұрын
You pretty much got it perfectly. If I were to describe Mighty No.9 with one word, it'd be "outdated".
@Dragonrealms2457 жыл бұрын
You're really good at analyzing games. I'm glad I watched this video. Keep it up!
@aaronatkinson30504 жыл бұрын
Hollow knight has the Same level of difficulty compared to shovel knight each time you die in hollow knight you feel like you did something wrong the same way each time you die in shovel knight
@RefinedSkye7 жыл бұрын
this is a a really good video, Do you plan on making more in this style in the future? also I was honestly shocked to see you had less then 700 subscribers because this video was great.
@Foxcade7 жыл бұрын
Thanks! I do plan to do something similar when I find games that contrast well together. I original was going to do on with DMC 2 and the DmC reboot, but that turned into my DMC retrospective series. I have one on Zelda cooking, though I worry about being lynched by Zelda fans...
@RefinedSkye7 жыл бұрын
Foxcade I wouldn't worry about the Zelda fanbase being mad as long as you make it like this one.
@MaxOKE7 жыл бұрын
Hey, atleast we got Azure Striker Gunvolt, Azure Striker Gunvolt 2, Mighty Gunvolt, and Mighty Gunvolt Burst
@tristanwilke88087 жыл бұрын
Hey. Just like some others here, I'm totally into game design, or to be more specific, I'm a programmer who wants to code video games in the future. Therefore I'm 'collecting' every video about game design that I can find, and yours are pretty good. So thanks for giving me some more insight on what makes a good game, and don't stop doing what you're doing. Have a nice day.
@Foxcade7 жыл бұрын
Thanks for the feedback, and good luck in you future as a programmer!
@tristanwilke88087 жыл бұрын
Foxcade always a pleasure. Expect the next future defining video game in about 5 years or so
@Foxcade7 жыл бұрын
Tristan Wilke Awesome, I look forward to seeing what you make!
@tristanwilke88087 жыл бұрын
Foxcade me too ^^
@tlebron84265 жыл бұрын
Hey Kids! One of these characters doesn’t belong! Is it: Shovel Knight, Beck, Hollow Knight or Mega Man?
@1upkid8 жыл бұрын
This video is done really well. Solid job on the video! Keep up the good work!
@Foxcade8 жыл бұрын
Thank you, its motivating to hear people enjoying it!
@panthertakamaki71413 жыл бұрын
I finally got shovel knight a few days ago and I can agree it's amazing
@defcon99988 жыл бұрын
Wow! Great video review and your points of view! We loved it here!!! Big fans now of your channel
@giornogiovanna20084 жыл бұрын
1:30 That has some _interesting_ connotations
@samuecchi5 жыл бұрын
So glad you mentioned Egoraptor's video. That's a masterpiece when it comes to talk about what megaman does good.
@Superdan42904 жыл бұрын
Mighty No. 9 takes the good and the bad from Mega Man, while Shovel Knight takes the best aspects of many NES games, and puts a modern twist on it.
@stevencase7967 жыл бұрын
"Mole Knight's stage has this in spades." *ba-dump, tss*
@BigK133727 жыл бұрын
As far as true successor to Mega Man goes, it basically boils down to three games: Shovel Knight, Azure Striker Gunvolt and Angry Video Game Nerd Adventures. All three I can get on Steam, all three done in 8 to 16 bits graphics, all three I really need to beat one day (just like the original Mega Man which I am still trying to master at but I only got done the first three).
@maxieprimo27587 жыл бұрын
This game was a great example of good concept, terrible execution.
@Morrigan1014 жыл бұрын
The true successor to Megaman is a little project called Megaman 11
@NyrinTriball5 жыл бұрын
Love me some Rocky Horror, liked the video even more.
@excelseo31658 жыл бұрын
So this video appeared on the home feed, and like what, how did it get there you only have like 30 subscribers! I'm very glad I did stumble across it though this is good stuff.
@Foxcade8 жыл бұрын
I'm pumped you were able to find it and enjoyed it! I'm still working on getting my videos out for people to see but its taking time
@RynLikeTin8 жыл бұрын
Top notch video and content you've got here. Def earned a subscribe from me. I too saw this featured on the top level of youtube. Hope that keeps happening for you so your channel can expand. Looking forward to more of your content.
@Foxcade8 жыл бұрын
Thanks for the support, I'm glad people are finding and enjoying my content!
@flameshana97 жыл бұрын
Ummmm. Please don't include massive game spoilers without a warning. I haven't played Shovel Knight yet and it sounds like now I know the ending. Despite trying to skip ahead when I saw that part.
@Chaos89P7 жыл бұрын
Are you talking about the part with the Order of No Quarter? That's in the very beginning of the game. Please keep in mind that I'm at 6:43 as of making this comment, so I haven't gotten a lot of information. After getting farther in the video: Okay, I know where you're talking about. At least he keeps it vague so you're not entirely sure what happens. Second edit: Never mind. -_-
@Buglin_Burger78787 жыл бұрын
You shouldn't be looking at anything that reviews the game, like as a comparison would. I mean mechanics and everything is going to be spoiled.
@muhturrx7 жыл бұрын
He clearly titled that portion of the video "story", so it's not hard to make the assumption that there are spoilers
@flameshana97 жыл бұрын
"This happens in the story" vs. "This happens AFTER you beat the FINAL BOSS." "So and So is introduced halfway into the game" vs. "By the way, So and So DIES at the very END." Endings are always called major spoilers, same with deaths. Story discussion doesn't need to contain such things. Not without a warning.
@theodoregeorgiou45657 жыл бұрын
he had a small annotation allowing you to skip it, plus stories will include spoilers if you are reviewing the game about all of its meaning, like he did.
@queenmeme79827 жыл бұрын
Wow this video was great, I loved how you built up the antici
@JakobLogan5 жыл бұрын
I havent played shovel knight, but from what I gather it looks like megaman had a baby with ducktales
@x2buller474 жыл бұрын
It's actually a combination of Ducktales, Zelda 2, Mega Man, Castlevania and Mario 3. With modern things involved too.
@fists1007 жыл бұрын
3:06 HAX MONEY BABY
@Cunt1437 жыл бұрын
RIP hand, 20XX got delayed by health issues
@fists1007 жыл бұрын
smashbox though?
@Cunt1437 жыл бұрын
Nah 1. Hax is stubborn and I doubt he'd give up the GC controller 2. His left hand is so messed up right now he can barely use it in general, let alone play Melee
@fists1007 жыл бұрын
:(
@fists1007 жыл бұрын
oioi i won now he is using smashbox gg mate ;) ;)
@chucho2247 жыл бұрын
why are you talking about shovel knight when there is a more accurate megaman esque game in gunvolt?
@wutsmyname1017 жыл бұрын
Eh, gunvolt looks, sounds, and feels more like mega man X then mega man
@gunjfur86337 жыл бұрын
Chucho Silva Its too anime
@soyekinthehideaway67637 жыл бұрын
Because it's a more well known and successful platformer to general auidience? (shrug)
@duytannguyen68427 жыл бұрын
Gunja Fury the battle network series, the star force series and the ZX series... and you think THIS is too anime
@AssassinoJaxon7 жыл бұрын
There is also the comparison to be made between two games that were crowd funded. Gunvolt, to the best of my knowledge, was not.
@SonicSP5 жыл бұрын
I want a successor to Battle Network (and by extension Star Force). I love X and Zero but Battle Network has always been my favorite. Ironic because I didn't like it at first cos it was very different from traditional Megaman but boy how I ate my words later on in terms of enjoying it. I still go back and play the games from time to time and its every bit as good as I remembered it. Used to look forward to my annual dose of Battle Network and Zero on the GBA every year, those were the days. Sad that Star Force only got three entries and ZX two on the DS.
@metroidfannumber12346 жыл бұрын
on the first megaman you didn't get to save or even have a password system. there was a great risk for losing. it gave you insentive to play your best and look for all the secrets and made them all that special. that is what modern games are forgetting to do, give the player risk.
@thecrimsonaxe60375 жыл бұрын
It looks like mighty no. 9 was just too nostalgic. It brought back the memories of bad level design and cheap deaths that were a big part of mega man baxk in the day, while Shovel knight brings back the good memories and leaves out the cheap deaths and bad game design that people tend to forget when thinking about the classics.
@joshuahuq5 жыл бұрын
Now we can all sleep soundly at night thanks to the successful recent release of Mega man 11!
@koolaidmanextra28404 жыл бұрын
this was made before mega man 11 was announced
@Holacalaca6 жыл бұрын
I couldnt gelp but think of Egoraptor screaming at every title screen
@lpgoodgamer71374 жыл бұрын
Plot twist: it was mega man 11
@topfranluis14 жыл бұрын
The mighty doesn‘t even deserve to stand next to Shovel Knight
@JoeCoolMaveric8 жыл бұрын
2:02 "What demon from the depths of the Hell created thee!?"
@JoeCoolMaveric8 жыл бұрын
And honestly, I'm feeling the same thing after seeing and hearing about ReCore.
@Foxcade8 жыл бұрын
Ya, from what I've seen from ReCore, it looks like its having similar problems, though I haven't had any hands on
@braselthegamer8 жыл бұрын
Great video man! Subscribed! Looking forward to checking out your other stuff too.
@pacoelfeo7 жыл бұрын
Great video, thanks for uploading it.
@tenshihollywood10607 жыл бұрын
Loved the video dude, you may have just sold a copy of Shovel Knight.
@fernando983227 жыл бұрын
Tenshi Hollywood man, it's so good you won't regret it. And free DLC?! It got a mode last year where you play as another character in the game. He plays so much different than Shovel Knight and the levels are designed different. It's basically ANOTHER GAME. Not as good as Shovek Knight, but hey, it's free. And they're making another one of those soon and there's one more left!!!! (this were Kickstarters goals and Yatch Club is delivering more than anyone expected!)
@kaptain72965 жыл бұрын
Who is here after mega man 11?
@dan1204hc7 жыл бұрын
Love your channel man. Hope it grows crazy. Just figured it out. Keep it up
@Insertmiddlefinger7 жыл бұрын
Being someone who arrived to the final boss, lost and then deleted the damn game (Mighty) I have to add that countershade`s level was far from a cakewalk.
@Lemlyton7 жыл бұрын
I know alot of people say this, but I'm being serious when I say YOU NEED MORE SUBSCRIBERS! Your scripting is good, your editing is great and you seem like that kind of guy that does his research. You sir, just gained a subscriber. Hope you reach 1,000 soon!
@Foxcade7 жыл бұрын
Thanks, I did spend a good amount of time researching and fact checking for this video so I'm glad that its noticeable! I should hopefully reach 1000 in the next month or two if people keep liking and sharing my stuff around :)
@Lemlyton7 жыл бұрын
Congrats on 1000 subs!
@Hayden_O7 жыл бұрын
This is a really interesting video on a topic I thought would be too obvious, good job! You deserve more subscribers man
@cdkumquat49537 жыл бұрын
The green enemies that are affected by lava are called blorbs. There's an official enemy list on the Yacht Club Games website.
@pungoblin93775 жыл бұрын
You forgot the part that makes it the true better game The half a step forward when you flick the control stick
@hleghe8107 жыл бұрын
I never heard of mighty no9 until I saw a playthrough of it, after release of course
@muonswitch7 жыл бұрын
I just got thru the 20 minutes without noticing. Nice job, congrats! :D
@michaela64253 жыл бұрын
I think that the live system can be good if used correctly.
@AgentctoAviating7 жыл бұрын
I can't hear or see any reference to Rocky Horror without binging on it immediately after.
@MoeMoeJoeJoe6 жыл бұрын
Megaman takes place in America. If you look at the boss select screen in either Megaman 7 or 8 (I'm not sure which) when you go over to Dr. Light, his location on the globe was in the United States a little ways above Texas I think. Besides, you can see that many places in the real world do exist in Megaman through the levels or just looking at that globe. Just a little fun fact.
@yachi2274 Жыл бұрын
MegaMan: Beck, Shovel you two are greater successors. Amd beck I'm your series did not go as planned... Beck: It's alright rock at least I was GV's games.
@PolyFox7 жыл бұрын
Thats good shit my dude. I played through both campaigns of shovel knight, and I agree with all of the points you made. Good commentary my dude.