This is a way to make it look like you have volumetric fog, without actually having it.
Пікірлер: 142
@jonathanvandenberg35712 жыл бұрын
Perfectly taught, thank you. I wish other tutorials were this straight forward.
@BlenderForge2 жыл бұрын
This is probably the most helpful tutorial I have seen in a long time. Thanks dropping for that knowledge on us!
@fractionalist2 жыл бұрын
Lane is a master of the straight forward easy to follow tutorial - bravo!
@FloppyFish2 жыл бұрын
Holy moly, that was way more useful than all the other Videos I've seen on this. Thank you for sharing this method, it is extremely helpful.
@akramkamya70672 жыл бұрын
Perfectly done been looking for a video like this 😍😍😍😍
@FuyuEterniya Жыл бұрын
This is gonna help me so much with my render times, I've been always doing this with volumetric absorption and volumetric scattering and the rendering due to is was hurting so much Thankyou
@EclipseAnimationStudio2 жыл бұрын
Were has this tutorial been all of my life. Thanks bro.
@Ab_obla2 жыл бұрын
exactly what i was looking for
@lanewallace.2 жыл бұрын
I’m glad that it helped :)
@zana3d2 жыл бұрын
Awesome! I was racking my brains a few days ago trying to figure out how to do this with my slow laptop. Thank you so much.
@lanewallace.2 жыл бұрын
I’m glad it helped you :)
@arqitype2 жыл бұрын
I’ve watched about every mist pass tutorial on KZfaq. This ones the best.
@lanewallace.2 жыл бұрын
Wow thank you!
@necropolix2 ай бұрын
Super helpful tutorial, was exactly what I needed
@husainmadraswala142 жыл бұрын
This was super super super helpful. Thank you so much
@juxqi27472 жыл бұрын
i been looking for this for so long! thanks man
@lanewallace.2 жыл бұрын
I’m glad it helped!
@WillowDevelops2 жыл бұрын
This is really really nice, thank you so much! This is really helpful. One thing I noticed is that the light beams from the four windows behind the red monkey get put overtop of the monkey. The light beams should be behind the monkey because the light source is behind the money.
@arunganesan96442 жыл бұрын
Lovely tips for reducing the render time when volumetric involved!!!
@daleanderson1727 Жыл бұрын
Lane Wallace, you are good person for sharing this. ove it and I'm going to use it right now.
@AM-jx3zf2 жыл бұрын
Damn you're a good tutor, man...looking forward to more tutorials. Subbed.
@lanewallace.2 жыл бұрын
Thank you!
@AvantHorizon Жыл бұрын
This has helped me so much. Thank you!
@frosti87872 жыл бұрын
You’re blowing up xD Yet another high quality video
@lanewallace.2 жыл бұрын
Thank you 😁
@nagysamuel25752 жыл бұрын
EXACTLY what i needed, thx!
@haruyoshi15312 жыл бұрын
Awesome tutorial! thanks a lot
@tristafrog Жыл бұрын
Absolute legend. Thank you!!
@demiand44242 жыл бұрын
This help me to understand compositing, thanks :)
@12XFactor2 жыл бұрын
This is the kind of compositing I was looking for. All other videos just show something like "yeah, here you have a color ramp to tint your rendering. And here is the denoiser. I hope you liked the tutorial, cya." Probably, because that's everything they know.
@abelgomezny Жыл бұрын
Awesome tutorial!
@genesis2303 Жыл бұрын
I had no idea about this mist settings in world tab, thanks!
@nothingnothing32112 жыл бұрын
I was gonna try to use mist for those fake volumetric effects and I did not even had to try cause I found your awesome video. We call it 'jugaad' (meaning, using what we have already have to achieve the goal we want) in India and I love that. Thanks for the trick!
@marvin39802 жыл бұрын
Thank you so much for this🙏🏼
@darshjoshi16412 жыл бұрын
Really great video! One suggestion: if you use premier pro to edit these videos, there is a deesser audio effect in premier pro which reduces those sharp S sound.
@lanewallace.2 жыл бұрын
I use Davinci resolve and it has a deesser. I just need a new mic. I’m planning on getting one soon. Thank you btw!
@syddings2 жыл бұрын
Saved for future reference! Thank you.
@503unavailable2 жыл бұрын
The effect looks pretty neat, but it seems to me, that it's probably not very applicable with more complex lighting setups. Either way I'm glad you made this video, since I've never seen the sunbeam node in the compositor, and it seems to work pretty well for an indors directional sunlight. I wish cycles volumetrics weren't as painfully slow and noisy, since i love the foggy look. I'd probably have every other scene shrouded in fog if it wasn't so taxing on my gpu...
@lanewallace.2 жыл бұрын
Yes that is true, it wouldn’t be the best for very complex lighting but if you are just doing very basic lighting then it gets the job done :)
@denisrock7240 Жыл бұрын
For those who whose composite not visible in final Render : - Connect ur output and viewer both to Bokesh blur if it doesn't work save ur file and restart blender it worked for me after restarting 👍
@JXQU33 күн бұрын
This just saved my life!
@brunocastro45582 жыл бұрын
...then you add a Sun Beams node and WOW !! What a magic !! Thank you so much for this tip, very usefull .
@lanewallace.2 жыл бұрын
I’m really glad it helped!!
@prashanthshenoy86462 жыл бұрын
You are a great vfx artist
@lanewallace.2 жыл бұрын
Thank you, I really appreciate it :)
@varadparmar5178 Жыл бұрын
Wow, it's really amazing... You are expert👍🏼👍🏼👍🏼✨👆🏼👌
@Onlyfaff Жыл бұрын
Very clear, even at 1.5 speed! Thanks :)
@gabrielpedroza13462 жыл бұрын
I genuinely think that you are fantastic at creating content. Start adding some spice to the videos and maybe an intro. Also, I cant believe I left last time without subscribing. It wont happen again😎Looking forward to seeing more of your stuff🤘❤️🚀
@lanewallace.2 жыл бұрын
Thank you so much!
@mikezxd60258 ай бұрын
Now i understand the function of the render layers in properties.
@garybrashier37962 жыл бұрын
amazing!!!🙏🚀
@mjones4102 жыл бұрын
thank you, your mist method works with Eevee too, great :)
@AndrewConway2 жыл бұрын
Very Cool, and useful to me...
@kahschmidt Жыл бұрын
thank you so much
@elfootman2 жыл бұрын
amazing info!!! you chirp like a bird.
@AhmedNassef Жыл бұрын
Nice trick with the Sun Beam..
@nhardman722 жыл бұрын
What would be a good way to do this on an outdoor scene? I get better results if I add that emissive plane in, but then ofc it can be seen in the scene. I tried removing it from the rendered area, or disabling camera in ray visibility, but both remove the effect entirely.
@aloomia8262 жыл бұрын
This is sickk
@Rivental2 жыл бұрын
Thank you for this tip! Your render is so fast!!! Is it 3090?)
@lanewallace.2 жыл бұрын
I sped it up just a bit so that it didn’t make the video too long. But I have a 3060
@one28music2 жыл бұрын
❤️ I like yellow flowers too
@lanewallace.2 жыл бұрын
They are the best
@atthariqinsanulhaq45492 жыл бұрын
woooaaahhh THANK YOU...
@sherzoderkinov4498 Жыл бұрын
Huge thanks! But I had a question, does it work the same way as if making mist from Noise Texture? I make animations and found out that noise texture type of nodes really kills the time of render, takes it too long.
@joaquinferragud49312 жыл бұрын
why I can't see the results on the render shot?
@ahmedshalaby88322 жыл бұрын
Thanks :)
@cupcake55452 жыл бұрын
good tutorial. (Gimme a heart :D)
@lanewallace.2 жыл бұрын
Thanks! And there’s your heart lol ;)
@Ziiio Жыл бұрын
Hi Lane, does this work with 1 photo only? What if I want to do a whole sequences?
@darshanjain86012 жыл бұрын
nice
@BenLe422 жыл бұрын
niiice thanks!
@dacrikka2 жыл бұрын
Voodoo!!!! ❤️
@pazg12342 жыл бұрын
If only I had found this video 3 days ago, would have relived me of some 23 rendering hours....
@lanewallace.2 жыл бұрын
Wow that is long render. But I’ve been there. One time I did a 50 second animation in cycles and it rendered for a week without stopping
@JimBimBum Жыл бұрын
except the issue that since you didn't use a zbuffer, the lightbeams that were supposed to be behind the first head is in front of it.
@qissthee2 жыл бұрын
crazy.
@reeceytaylor Жыл бұрын
I have other light sources (from objects etc.) that are also creating sun beams even though I don't want them to. is there a way to exclude these from the sun beams
@lev_anni Жыл бұрын
Thanks for sharing, but what if I have an HDR light instead of emission? How to fix inside object in this case? thanks!!
@BoguZk2 жыл бұрын
smart ;)
@madshader2 жыл бұрын
Do you share any of your .blend files? It'd be cool to pick them apart and study them, even when they are just simple like this.
@matthewcs490 Жыл бұрын
Probably if he has a patreon. I wish people would provide sample .blend files for free.
@fluxophile2 жыл бұрын
This works at a glance, but upon closer inspection the lighting isn't realistic at all in this example - the beam from the second window, behind the red Suzanne, is appearing in front of her, not behind her like it should. Same thing with all the window beams that should only appear behind her.
@lanewallace.2 жыл бұрын
I am aware. This is only for pretty basic lighting and nothing to complex
@julieb32152 жыл бұрын
thanks for this amazing tutorial ! I still have one question ! My light come from a sky texture so putting a plane (so the sun beams will come from it only) is hiding my sky and so my render... Would you have a solution for me ? Thanks :)
@lanewallace.2 жыл бұрын
Thank you! And I honestly never thought of this issue, say I’m glad you brought it to my attention. As of right now the only way I can think of doing this is by rendering the rays separately from the rest. And then overlay them in compositing.
@haru88502 жыл бұрын
Hey so I searched a bit through google, and found it directly, if you go in the Visibility settings with ur plane selected, you should unmark the "camera" setting and it will make the plane dissapear. Also thanks for the tutorial Lane !
@moonthurst2 жыл бұрын
Wow does this mean that we could do an underwater realistic scene with this method or not since it would cover the whole scene?
@lanewallace.2 жыл бұрын
Yeah you could totally use this for underwater. You could just change the colors on the color ramp for the mist pass to blues. The light rays will work as well as long as the lighting isn’t too complex
@mikerusby Жыл бұрын
Cool, just what i was looking for. Not sure how it will work for my outdooor scene re emissvie plane bit will mess around a bit
@lanewallace. Жыл бұрын
You don’t necessarily have to have the emissive plane, the light rays node will just take any bright area in the image and cast a ray from it. So if it’s outdoors, the sky should be enough
@mikerusby Жыл бұрын
@@lanewallace. I actually just want to make it work on the sun :) I uesed it on the mist node whic looks ok, but want to constrain it to the main light source
@alifadhil5377 Жыл бұрын
Is it possible to use this method for animated one?
@efeozturk52532 жыл бұрын
what if I needed to animate the scene
@EmaSans-tu5eg9 ай бұрын
Why when I go in compositing I dont see my render ?
@Arthr02 жыл бұрын
Is it better to use compositing in place of volumetrics. Composition also tooks a large amount of memory and time to process
@lanewallace.2 жыл бұрын
It would normally be better to use actual volumetrics, but in the long run compositing is much faster and less intensive
@deniscb8329 Жыл бұрын
One doubt it's not showing up in final render?
@nils28682 жыл бұрын
Is the emissive plain supposed to have another effect besides telling the node where to draw the rays from?
@lanewallace.2 жыл бұрын
No it is only used to make the rays
@nils28682 жыл бұрын
@@lanewallace. Couldn’t you use the crypto matte instead of making it emissive then?
@lanewallace.2 жыл бұрын
I guess you could. I’ve never really used cryptomats before though so I don’t know a whole lot about them
@karthikp57412 жыл бұрын
can you provide me the HDRI images for this video
@frop_8750 Жыл бұрын
It doesn't work. The mist is added, I can change it's color and thickness, but there are no sun beams. I've checked the node, it's correct. Can it be that some settings are wrong?
@frop_8750 Жыл бұрын
So i figured out whats wrong. I've noticed that my windows are dark, because i've used sun and put nothind behind them. So i've replaced sun with emiting plane and it worked. To double check i put the plane so it is only seen in half of window. The dark side does not cast beams. Thank you for the tutorial.
@frop_8750 Жыл бұрын
I have enother question. I have windows and lamps in my scene, and lamps cast beams as well. Can i turn it off for lamps?
@Aielo982 жыл бұрын
How can I do this if my light source (the sun) is out of the frame? is there a way to mask the sun beans from outside of the render?
@lanewallace.2 жыл бұрын
Well the sun rays are not relative to the sun but instead they follow a point that you adjust in the compositor. Your sun could be pretty much anywhere in the scene and the rays would still work you just need highlights for the rays to be casted. I hope this helps but if it didn’t then feel free to ask some more questions :)
@Aielo982 жыл бұрын
@@lanewallace. I ended up rendering in eevee and compositing, but my idea is that I wouldnt have any emitter inside the render for the sun beans to act on. Imagine your scene, but the camera is placed next to the windows, so you see the monkeys and the rays the windows cast, but not the windows itself
@lanewallace.2 жыл бұрын
Ohh yes I know what you mean now. I honestly don’t know how you could do that without using actual volumetrics
@9words402 жыл бұрын
easy way to save 30' of render
@sheini78005 ай бұрын
But why Not use volumemetrics?
@DaveAcosta2 жыл бұрын
I couldn't find the Emit layer on the Render Layers node. How do you enable it?
@Slipper.The_Avaitor_Films2 жыл бұрын
Did you use cycles?
@DaveAcosta2 жыл бұрын
@@Slipper.The_Avaitor_Films yes but it doesn't show up
@Slipper.The_Avaitor_Films2 жыл бұрын
@@DaveAcosta I have the same issue, when I apply these effects it won't show up on render
@Slipper.The_Avaitor_Films2 жыл бұрын
@@DaveAcosta Oh SORRY, render tab? Try going to other tabs or open mroe tabs on the render tab or smth
@abdullahehraz66512 жыл бұрын
Sir what's your pc specs
@princeverma41202 жыл бұрын
How to save image after compositing????
@lanewallace.2 жыл бұрын
Go to render At the top there will be a tab called “image” click it Click “save as”
@user-px1fv7uv2n2 жыл бұрын
it's just a miracle, but for some reason, the result is not displayed in the render. Please help me!
@lanewallace.2 жыл бұрын
Do you have the compositing nodes plugged into the render output instead of the viewer node? That is all I can think of that would be causing the issue. Just make sure that the nodes are in the output node
@user-px1fv7uv2n2 жыл бұрын
@@lanewallace. Thank you very-very much! I`ve already figured it out!
@NightTimeFox2 жыл бұрын
@@user-px1fv7uv2n can you tell me how exactly you did it? I'm having trouble.
@user-px1fv7uv2n2 жыл бұрын
@@NightTimeFox First, after cycles rendering, all the operations shown in the video must be done in "compositor", then go to "compositing" in the main panel and save the image in the "image" tab.
@deniscb8329 Жыл бұрын
@@user-px1fv7uv2n it's not showing up in final render is the problem
@tsunchoo Жыл бұрын
Is this Cycles only?
@lanewallace. Жыл бұрын
No
@zubyyynaijaaa26772 жыл бұрын
I'm too lazy lmao
@lanewallace.2 жыл бұрын
Aren’t we all honestly 😂
@lightmanleaf37612 жыл бұрын
does it work in eevee?
@lanewallace.2 жыл бұрын
Yes it does :)
@ashez.__ Жыл бұрын
does it work for animation
@lanewallace. Жыл бұрын
Sometimes, it depends
@trivialmv9770 Жыл бұрын
does also work for eevee?
@lanewallace. Жыл бұрын
Yes
@trivialmv9770 Жыл бұрын
@@lanewallace. ty!!! i already tried and its an awesome tip, it only works for a few situations i think but its so cool, ty again!
@beatsbywoods83886 ай бұрын
Dude buy a pop filter and spit out that bird in your mouth... Other then that good video
@CG_Pigeon2 жыл бұрын
Lane u spelt volumetric wrong in ur blender file
@lanewallace.2 жыл бұрын
I had to look up the correct spelling for the title of the video😂
@CG_Pigeon2 жыл бұрын
@@lanewallace. xD
@mikerusby Жыл бұрын
actually you can add the sunbeams to the lightgroup containing your main scene light, works fine