I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself. My Patreon: / entikai
Пікірлер: 347
@andixpiwi83253 ай бұрын
people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it
@arioldo2 ай бұрын
Exactly! I thank him! 🤣
@GMezquitaBaptista2 ай бұрын
Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)
@echiko4932Ай бұрын
Amazing how accurate this is
@enragedcoffey49223 ай бұрын
this is actually a nice tutorial for general modeling and i have never seen anybode use backface culling for outlines
@jackcomas3 ай бұрын
People use it all the time, but they use it with solidify
@this_commenter_had_a_stroke3 ай бұрын
Its also common practice in roblox
@DanySan5503 ай бұрын
Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!
@Entikai3 ай бұрын
Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.
@kenonerboy3 ай бұрын
@@Entikai just use the solidify modifer
@DanySan5503 ай бұрын
@@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.
@DanySan5503 ай бұрын
Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.
@Entikai3 ай бұрын
Solidify modifier-based outline creates a lot of unwanted visual artifacts. In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.
@Fangria3 ай бұрын
at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader" thankfully it was not that
@cardboard-boots3 ай бұрын
Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!
@DanySan5503 ай бұрын
I agree, it's amazing, this will make my life way more easier xD
@octavioalvarez653 ай бұрын
Cool video, but that spider is missing 2 legs
@Entikai3 ай бұрын
This one lost a pair in a fight.
@ApichartNakarungutti3 ай бұрын
Poor, cute spider 😂
@shirotonbo63153 ай бұрын
Office michael voice: "Nooooo! Please god noooooo"
@SlavaMaharlika3 ай бұрын
Now it has become an "insect"
@thoracis3 ай бұрын
Cool comment, but it’s also missing eyes depending on the species.
@BBWahoo3 ай бұрын
"It's the same old vork we've done a million times" 6:00 Speak for yourself dracula, I'm a fresh green newbie 😳
@BBWahoo3 ай бұрын
Such a satisfying spider model. I don't know what's happening, but I'd like to. Looking forward to more tutorials, I love hearing you explain your process.
@megapixeler3 ай бұрын
Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.
@SkyeReim4 күн бұрын
cleanest cel shader ever
@muhammadannys66822 күн бұрын
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
@capsey_3 ай бұрын
i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool
@YellowDogAnimations2 ай бұрын
This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!
@STEMPEduАй бұрын
Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!
@COMPACTOR20002 ай бұрын
This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.
@WeyounSix2 ай бұрын
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
@checksam2 ай бұрын
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
@TommyLikeTom3 ай бұрын
I imagine this spider pokes itself in the head a lot by mistake
@fetrigon3 ай бұрын
Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through KZfaq tutorials.
@yevrussj.10713 ай бұрын
Really nice workflow ! thanks you for sharing !
@jupitersden3 ай бұрын
This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏
@cc95g853 ай бұрын
Looks Amazing!!
@haruruben3 ай бұрын
Wow, looks very hand made, great look
@SacheenАй бұрын
Amazing video. So many nuggets of useful information!
@mathaeis3 ай бұрын
This is really cool information, and that spider looks fantastic.
@YSNostalgia2 ай бұрын
I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.
@yaboiii3602 ай бұрын
This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤
@DanySan5503 ай бұрын
OMG THIS VIDEO IS AMAZING!! I'LL LEARN A LOT FROM THIS, THANK YOU!
@geekpotion2 ай бұрын
gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us
@Drippy.Mickey2 ай бұрын
WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE
@WallyTАй бұрын
I love it!
@marianaloyo59021 күн бұрын
I loved this!!! thanks you!!!
@LaphyTaphyCreation2 ай бұрын
Toon shade looks so awesome!!
@LampenBrille13 күн бұрын
This looks ridiculously good
@eliederventura24 күн бұрын
Just one word: wow!!!
@Boretooth2 ай бұрын
You're all so talented Keep up the great work
@enrique26522 ай бұрын
Amazing!!!
@BetaTester70423 күн бұрын
Technically speaking you made an Ant, spiders have 8 legs
@TheMuuh10 күн бұрын
Also since spiders don't have mandibles, but ants do.
@vitorcosta53112 ай бұрын
Very cool, as a begginer, there were plenty of helpful tips! Thank you!
@lomborg48763 ай бұрын
You can make the outlines with the solidify modifier. There are tutorials on KZfaq I like the model btw. Looks like one of the spiders from Jak 3
@jaxtbate655815 күн бұрын
Tough crowd xD. Very good job on this gg's ❤
@freddie_grenouilleАй бұрын
You are a legend. This video is so amazing!
@user-qh6do6zl9rАй бұрын
great work!
@Shy_Peanut3 ай бұрын
anyone else see the giant enemy spider?
@Switch6203 ай бұрын
So frightening! Lol. Awesome work :)
@hankhill34016 күн бұрын
Perfect video
@OmeedNOuhadi2 ай бұрын
Congratulations! 🎉
@gumball13283 ай бұрын
This was fantastic!
@nikz0002 ай бұрын
Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive
@Imzantheoriginal3 ай бұрын
This is actually a good idea. I loved it.
@jippifant2 ай бұрын
I used it and now its my favorite 3d model thanks soooooo much
@ArtusMagnificus3_2_13 ай бұрын
Amazing video, very helpful.
@bellecpari73 ай бұрын
Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.
@Entikai3 ай бұрын
I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.
@ArmoredColony3 ай бұрын
Awesome video. I would love to try this one day.
@Dooodle29492 ай бұрын
If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like
@hankw.782 ай бұрын
we need lore for this, it looks sick.
@MuloStudio3 ай бұрын
Nice work
@agriasoaks67213 ай бұрын
I need more of this, longer version
@brandonjacksoon3 ай бұрын
Awesome cartoon spider!
@dekyleung3 ай бұрын
love your accent, and your work
@Spizami3 ай бұрын
Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰
@Entikai3 ай бұрын
You can do it, just give it a shot! 😃
@olson50003 ай бұрын
This video was helpful and inspiring! Liked, subbed and saved for later
@milantiquestudios74602 ай бұрын
Looks cool
@kettu99433 ай бұрын
Oh wow, this actually looks amazing! I would love to see something like that in more Videogames, it truely gives the Character something very unique :O (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)
@That_Guy_02 ай бұрын
Amazing video
@user-vu4ov7dq9x2 ай бұрын
Wow.. a good blender tutorial without download and all done.. congratulations🎉
@Happi3TheFirst3 ай бұрын
Blender? All i can do is a cylinder. Amazing work!
@Jomber3 ай бұрын
Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.
@Entikai3 ай бұрын
Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.
@fexgy55953 ай бұрын
ohhh tysm for this : D!
@stevenruiz41972 ай бұрын
I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳
@Clases3d2 ай бұрын
so cool man
@qamqor3 ай бұрын
realy good work brother
@fewbronzegames21 күн бұрын
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
@Dondingo43 ай бұрын
That shader is crisp.
@VitaStarz3 ай бұрын
This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4
@DaveyGame2 ай бұрын
bro i thought the thumbnail was a drawing
@susancubello1340Ай бұрын
Same
@Ribulose15diphosphat2 ай бұрын
Two Things could be done easier: -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.
@reynaldoquispe93353 ай бұрын
very cool
@user-zj2xq9fu7b3 ай бұрын
Cool!!!
@noahwinslow2 ай бұрын
Bro is a mafia boss
@nekoythebest3 ай бұрын
It look cute tbh.
@otakuguy14362 ай бұрын
In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.
@Entikai2 ай бұрын
Googling now. Wait, what?
@ShiroNeko2773 ай бұрын
the spider is so cute🥰 🥺
@RoyalGuardGeineАй бұрын
Ah yes, the famous 6-legged spider.
@ikerthepro01282 ай бұрын
like who knows that this spider is based from jak and daxter 2
@winter_metal3 ай бұрын
Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤
@nostalgianinja3 ай бұрын
That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material) Multiple ways to do the job.
@Entikai3 ай бұрын
Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.
@pindebraende2 ай бұрын
This is brilliant. That thing is a crab tho
@user-rd3jy9bi5d3 ай бұрын
it was very helpful and inspidering
@Crits-Crafts2 ай бұрын
Really nice. Although personally, I'd cell shade it to make it even more cartoony lol
@Entikai2 ай бұрын
How would you do it? Just curious.
@Crits-Crafts2 ай бұрын
@@Entikai personally I'd colour each face individually by mapping thee quads onto a color map. Wouldn't let you do the skull. But looks even more cartoonie in my opinion
@Crits-Crafts2 ай бұрын
@@Entikai but I still think you're one is amazing.
@wellissonaleatorio96743 ай бұрын
That is cute
@SCC_12 ай бұрын
Me watching this like I'm gonna someday make an entire game🤣😂
@alekoindustries2 ай бұрын
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
@Entikai2 ай бұрын
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
@garleo_art3 ай бұрын
omg lil guy walking around
@mainakdas74413 ай бұрын
Yo that was good, at one point I also made the same spider but could you make one simple video of how you animated it ?
@Entikai3 ай бұрын
Yep, I sure can! At some point I'll show how you can rig and animate a model of this kind. Spoiler alert, it's easy!
@Knight71353 ай бұрын
No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.
@The-Stickman-named-Woody3 ай бұрын
The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software. Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying. But still, this is very cool spider!
@heitorplus46183 ай бұрын
É fantástico como você faz isso
@user-tg8it2ym7u2 ай бұрын
это великолепно!
@siboullettej19492 ай бұрын
11:14 Blender add-on For those interested
@DerginMaster3 ай бұрын
heads up, you dont need the addon is you save the full PSD file to your program. Simply remember to change the file once completed though