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Modelling a Belt Buckle in Blender - Hard Ops and Boxcutter

  Рет қаралды 6,265

Artisans of Vaul

Artisans of Vaul

Күн бұрын

A bit of a fun project to make a belt buckle efficiently. Box cutter and Hard Ops really help with this, especially considering that this is entirely non-destructive in nature so you could change any element.
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Пікірлер: 21
@tuckerwebb5336
@tuckerwebb5336 6 ай бұрын
Definitely buying both addons, thank you!
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Great that you're finding them something that would help you, that's the whole point of these videos. If you want more videos on them I have some on specific playlists to make them easier to find too. 😁👍🏻
@Starflight_Miniatures
@Starflight_Miniatures 10 ай бұрын
Useful as always, hadn't even tried the addition with boxcutter yet!
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
I find it really helpful in instances like these when you want to add things in quickly and in a specific location. Its especially useful with the Ngon function.
@UnforgivenActions
@UnforgivenActions 4 ай бұрын
Very helpful video for explaining these add-ons! I understand them a lot better now.
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
That's always great to hear. Thanks 👌🏼😁
@tuckerwebb5336
@tuckerwebb5336 6 ай бұрын
So cool!
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Cheers 😁
@darrennew8211
@darrennew8211 10 ай бұрын
Nice. I was hoping a bit that you were going to make an actual functional belt buckle, but since you do resin instead of FDM I shouldn't have been expecting that. :-)
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
😅 Yeah. That would be fun though!
@plaxor
@plaxor 10 ай бұрын
Nice! Thank you for sharing this. If I may ask, do you do UV unwrapping? I've binge-watched almost halfway through all of your uploaded vids and haven't found any of it.
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
Thanks so much 😁. And doubly so for taking the time to watch so many of the videos. I don't as I design for 3D printing, so I have no need to unwrap or add textures. At best I put some basic textures on for a simple render.
@k4x4map46
@k4x4map46 7 ай бұрын
is this a functional belt buckle? the two parts clip and clasp can be separated? great vid (whoops, just saw this similar comment!!) posting anyway lol
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Haha. As you have probably seen now this isn't two part but more how to create a detail for a model/sculpt. Thanks for watching and commenting all the same 😁
@sarad2884
@sarad2884 10 ай бұрын
awesome video!!! thank you for this. i'm learning how to use blender to make mods for an mmo i'm playing. could i use this method and then make a low poly version of a buckle? bearing in mind i can't have ngons
@ArtisansofVaul
@ArtisansofVaul 10 ай бұрын
It's always possible to triangulate a mesh afterwards (in fact Blender has a modifier for that) so yes for sure. I'd probably make the low poly one just without the bevels or set the bevels to 1, it shouldn't be too hard.
@sarad2884
@sarad2884 10 ай бұрын
thank you @@ArtisansofVaul 🥺
@gigiomaromar2991
@gigiomaromar2991 10 ай бұрын
when you apply alt x the mirror is on the cutter how for me the mirror on the object not the cutter how can I replace
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
The mirror will be on whatever object is the active object. So if you have shift clicked a second object it will be on that.
@furrypotato
@furrypotato 9 ай бұрын
I probably need to buy mesh machine, boxcutter and hard ops. How would.you rank them in ordwr of usefulless so i know which i might want to get first?
@ArtisansofVaul
@ArtisansofVaul 9 ай бұрын
By the Boxcutter/HardOps bundle first (its at a discount that way). They have more tools and I would say I use them in pretty much every project I do. Then I would get Mesh Machine. Amazing, VERY helpful and I use it in say 70-80% of projects but not as essential.
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