Monks Suck in D&D

  Рет қаралды 91,558

Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

So Monks suck, and today I will explain in detail why.
If you like what I do and would consider supporting this channel through Patreon:
/ treantmonkstemple
Timestamps:
0:00 Intro
1:53 The Origin of the Monk class in D&D
6:37 Defending of the Monk
11:01 The Monk sucks at tanking
18:46 The Monk sucks at damage
28:43 The Monk sucks at control
37:14 A Monk's mobility sucks for them
40:26 The Monk's class abilities suck
45:48 Summing it up
46:58 The best Monk build
47:23 How to fix the Monk
How the Beastmaster Ranger can outperform a Monk:
• Beast Master Ranger Gu...
The Warlock Baseline for damage:
Warlock Baseline:
Lvl 1: 60% to hit, 5,85 Average Damage (Hex + EB)
Lvl 2: 60% to Hit, 7,65 Average Damage (The Warlock picks up Agonizing Blast)
Lvl 4: 60% to Hit, 8,25 Average Damage (ASI in Charisma)
Lvl 5: 60% to Hit, 16,5 Average Damage (EB scales up to 2 beams.)
Lvl 8: 60% to Hit, 17,7 Average Damage (ASI in Charisma)
Lvl 11: 60% to Hit, 27,15 Average Damage (EB scales up to 3 beams.)
Lvl 17: 60% to Hit, 35,4 Average Damage (EB scales up to 4 beams.)
Join my discord:
/ discord
Follow me on Twitter:
/ chrishonkala

Пікірлер: 1 700
@roamingthereal4060
@roamingthereal4060 3 жыл бұрын
I play my Monk exactly like Goku in DBZ. Jump into combat first. Immediately die. Wait to get revived. Take a short rest while everyone else is fighting. Show up late to the rematch. Burn all my cooldowns as soon as I arrive. Beg teammates for more power to immediately waste. Fail a charisma check to end the fight peacefully. Barely survive. Allow the boss to escape.
@kylas1902
@kylas1902 3 жыл бұрын
Well said. Only thing is Goku DM gave him the Lucky feat and A Ring of infinite wishes with no drawback recharge upon death.
@xxforeskin_gamerxx4395
@xxforeskin_gamerxx4395 2 жыл бұрын
Great comment
@demonlordkaiser920
@demonlordkaiser920 Жыл бұрын
🤣😂 that’s epic lol
@spencerbanks1370
@spencerbanks1370 2 ай бұрын
How god was the monk in 4E?
@Wouldyoukindly4545
@Wouldyoukindly4545 2 жыл бұрын
People: "I don't trust your math" Me: "I don't trust your experiences *without* the math" If I attacked with 4 stunning strikes and they all succeed I'll be really happy and likely talk about for weeks. We still talk about my friend who got a critical hit with disadvantage. If you remember your highlight reel, you will forget all the times you whiffed all four, losing your ki points, and then got bitten in half and needed the Cleric to use up resources to save your life. People are *bad* at estimation. Trust the math.
@kayohwai
@kayohwai Жыл бұрын
Admittedly a bit of a necro-reply here, but it needs to be said: If you attack with 4 stunning strikes and they all succeed, then it's vastly more likely that your DM is fudging dice rolls in your favor than it is that your ability is working as designed.
@FirstLast-wk3kc
@FirstLast-wk3kc Жыл бұрын
Yes
@FirstLast-wk3kc
@FirstLast-wk3kc Жыл бұрын
​@@kayohwaior you are using it on weak monsters.... Yea, it's definitely dm fudging))))
@binolombardi
@binolombardi 4 жыл бұрын
Monk fans: Monks have maneuverability! Treantmonk: good, you can be useless everywhere.
@lynxfirenze4994
@lynxfirenze4994 4 жыл бұрын
And Swashbuckler Rogues laugh at monks.
@Sean-fo8kg
@Sean-fo8kg 4 жыл бұрын
lol!
@toshomni9478
@toshomni9478 4 жыл бұрын
I don't know. The whole video seems to be from an uber-optimized, combat is everything, perspective which, judging from these comments, isn't all that common.
@jjjbjbbnjbjbjbjbjb9415
@jjjbjbbnjbjbjbjbjb9415 4 жыл бұрын
@@toshomni9478 Sure, but lets take a look at the noncombat options, Monks contribute poorly in social situations with no good stats for persuade, deceive or intimidate. They can move fast, but so can rogues and barbarians...so they are kind of ok in that situation. How about exploring hard to reach areas....well they have shit athletics so they can't climb particularly well, though a good dm will probably let them use acrobatics. They are worse at stealth and scouting than rogues...or familiars for that matter. They tend to have decent wisdom so they can contribute a decent perception (with the right background/race). And in all these categories they are also outshone by properly applied spells of the caster classes as well. And if you counter that they provide good roleplaying opportunities, well, so do all the other classes and heck you can reflavor your rogue as an iajutsu master (ie a kensei monk), doing a sudden quick strike for massive damage. There is nothing a monk does better than any class and are bad jacks of all trades. Look, I want monk to work, I'm a huge weeb, I want to play kenshiro, I want to play goku or hell I want to be bruce lee. However, none of these things work well in the rule set of DND 5e and I would posit that any player enjoying their game as a monk, would probably have just as much fun, if not more, with other more effective classes.
@lynxfirenze4994
@lynxfirenze4994 4 жыл бұрын
@@toshomni9478 Yeah, as has been elaborated on already, they also offer nothing out of combat. Rogues beat them every day and twice on sundays for exploration and social, Bards beat Rogues for Social and Monks at literally everything because at least they're a decent jack of all trades, etcetera. Really their only possible contribution is if the game is saddled with point buy so everyone has shit stats outside of primes they might have the best perception. Maybe. And then all they can do is see all the things they're bad at.
@nathansmith9597
@nathansmith9597 4 жыл бұрын
Even though availability of magic items varies from table to table, it is probably worth mentioning that monks get kind of boned there, as well. They benefit least of any martial class from magical shields and armor (Barbarians are punished less for wearing medium armor) and are the most limited martial class in terms of weapons. They want bracers of defense really badly - but so do barbarians, wizards, sorcerers... And whereas those bracers are great for some other characters, they just help the monk keep up. As a final nail in the coffin, there aren't any feats they can take to help their damage, really. And without some generous house ruling and rules interpretation, their multi-classing options are poor. Good thought experiment: Imagine that Rogue's had a resource, "roguery points." One per level of rogue, and they come back on a short rest. Want to apply sneak attack? In addition to meeting the conditions, you need to spend a point. Want to uncannily dodge? In addition to your reaction, you need to expend a roguery point. Cunning action? Takes your bonus action AND a roguery point. Oh, and just to rub salt in the wound, most subclass abilities will require roguery points, too. This version of rogue would suck quite badly... however, I think it would *still* be better than the monk, at every level, except maybe level 1.
@LibertyMonk
@LibertyMonk 3 жыл бұрын
IDK, there are decent multiclassing options. 1 level into War domain Cleric can get you some cantrips and an extra 1d4 to your attacks for a minute, concentration permitting. 1, 3, or 4 into Figher can get you a fighting style (dueling, unarmed, blind) and either some wizard spells (Eldrich, includes Gift of Alacrity, Shield, Find Familiar, Mage Hand), some Runes, or get an Echo of you to make additional melee attack. 2 in Circle of Spores lets you weaponize your reaction kinda badly compared to an opportunity attack, or spend an action and a wild shape activating them for some temporary HP and (until the temp hp runs out) deal an extra 1d6 on each melee attack. If you combine this with casting Hex/Hunters Mark/Divine Favor, you spend the round 1 doing nothing, then can do 2d6*4 extra damage each round until you take 8 damage and/or lose concentration. Yeah, this one's a harder sell, but is pretty cool in magical christmas land. Any number of rogue levels works pretty well, mostly because the rogue is a better version of the monk. 3 or 4 Ranger can also be pretty good, for Hunter's mark/favored foe, a fighting style, and either an extra attack against groups (Hunter), an extra attack with big damage round 1 (gloom stalker), 1d6 a round and Mage Hand (swarmkeeper) or 1d4 per creature per turn and adding Wis to your Cha checks (Fey Wanderer). 17 Way of the Drunken Master 3 Fey Wanderer seems like it could dish out decent damage against hordes, 1d10+1d4+5 (13 avg) * 7 (or 91), provided that it gets split 5+ different ways, That's like half a fireball for the cost of a single ki point! Or roughly the same as a Rogue critting their Sneak Attack, using their level 17 feature archetype feature, except Sneak Attack focuses fire a bit better. 18 Kensei 2 Spores can spend 1 turn sharpening their blade and activating their spores, then spend the next turn becoming invisible and casting Hunter's Mark (from Fey Touched), then, on the third turn, finally start dealing 1d10+2d6+8*4 damage (with advantage), that's as high as 82 per turn if you ignore the first two rounds and don't lose concentration or the bonus hp. If they don't take a hit for 2 rounds, then their average DPR is like 50, which is slightly above baseline. if it's 18 Astral Self instead, then you get 1d10+2d6+5*5 (or 88) with a 5-foot reach, which is slightly more damage and means you can be behind a tank. 17 Astral Self + 3 Echo Knight is kinda cool, since it'll get you 4 attacks in your action, if at least 3 of them are Unarmed Strikes and at least one is from the Echo's position (all 4 have reach). Assuming you have your Echo up already, it only takes a single Bonus Action to set up. Then you can either add Hunter's Mark/Hex (from Fey Touched) to those 4 strikes, and Action Surge for 8*(1d10+1d6+5) which is an actually respectable amount of damage (112 ignoring misses and crits), then you're down to 4 or 5 attacks per round, depending on resources. Though, sadly the Echo-attack can only be used Constitution Modifier timers per LONG rest, so this will only happen once per day, meaning you're probably better off just being a Rogue still.
@nathansmith9597
@nathansmith9597 3 жыл бұрын
@@LibertyMonk Thank you for the reply. My comment predated Tasha's and wasn't taking Echo Knight into account, so there are some extra options that are now available. Even so, I think you still just run into a lot of extra difficulties with multiclassing monks. Combine with rogue? Well, you aren't using cunning action and any bonus action monk attacks in the same round. These are premier features of each class - and they don't mesh. Go with cleric? You won't be enjoying the armor proficiencies. For domains that get martial weapon profs, you may still have weird issues based on monk weapon rulings. (There's an optional rule in Tasha's that can help a bit, there, but still.) I would also say, in passing, that I'm not sure why you'd go with War domain for a monk-cleric. The domains from Tasha's would be better choices. Note that Divine Favor, on the War spell list, only applies to weapon attacks. A lot of DMs will be generous, here, and they should be; but technically, the unarmed strikes of a monk are not "weapon attacks." This is actually a *huge* problem with monks, and particularly for monk multi-classes. Notably, Hunter's Mark only adds extra damage to "weapon attacks." Hex (not Hunter's Mark, RAW) does combine well with monk's flurry of blows and extra bonus action strike, but then you need to worry about concentration, as you note, and there will still be action economy problems. In combats where you have more than one high-threat enemy to focus on, it really won't work as well as it seems on paper. With very generous DM interpretation of how wild shape and monk features interact, Circle of the Moon / Monk is brokenly powerful. But otherwise it tends to be harder to make monks work in multi-class combinations, compared to literally any other class. As for the specific examples you provided... a lot of those don't actually work, and those that do, still have very big problems. So they actually illustrate my point nicely. For instance, Fey Wanderer feature Dreadful Strike is extremely specific: "When you hit a creature *with a weapon*...," so even generous DMs should not let you apply that to your unarmed strikes. But even so, requiring two full rounds to set up, requiring that you keep 8 temporary HP on a character for any length of time (at level 20, against epic-level monsters...), requiring five enemies to be within five feet of you... These just aren't going to work that well in practice, even if the DM rules that your fists count as weapons for all intents and purposes.
@lordderppington4694
@lordderppington4694 Жыл бұрын
I.... don't think ki is what makes monk bad, I really don't. Sure it's kinda bad in the early game, maybe getting ki equal to level+int would help? but if it was a class that relied on burning a resource to blow up combat it would be great. If it was all about managing your resource (that you get back on a short rest) to light up a few rounds of combat and then take a nap it would have a decently unique roll. The problem is that what they get for their ki sucks. Their martial arts progression is bad, they don't need mobility when they won't deal damage when they get there, their stunning strike just isn't a good ability. Flurry is practically the only good ki spending they have and it only lets them keep up with other martials, and even then, they still don't actually keep up. Sorcerer does a similar thing where they are wizard, but woooooo magic sorcery points go brrr. the thing is doubling a spells aoe, or letting it target 2 people is amazing, where as making an extra attack at 1d6+3 is mid at best.
@nathansmith9597
@nathansmith9597 Жыл бұрын
@@lordderppington4694 I think maybe we are saying a similar thing in different ways. If monks didn't have to spend a resource to do flurry of blows, they'd be consistent at damage. Not great, but consistent. If that was supplemented by some good feats that actually worked well for the monk, helping them shore up defenses and do more damage, they would at least be OK choices. Alternatively, you could keep the ki cost, and make the abilities much stronger (as you propose). That could also fix the monk. Even in that case, I think having one single resource (ki) that nearly all class ablities use is a bit harder to balance, which is probably why you don't see it as much. (Granted it does make monks more distinctive, so maybe that is worth retaining.) As it stands, monks generally have to spend a resource to achieve pretty mediocre results. I suppose removing the resource cost is a "boring, but easy to implement" way to improve the monk. (Also I assume you meant to write level + wis modifier for ki, which would help out at low levels.)
@TheTrueBrawler
@TheTrueBrawler 8 ай бұрын
In terms of problems with Monk, the magic items one will wildly depend on the DM (I.E., how rigid are they to "official content", which is quite lacking in Monk support). Homebrew can fix almost any problem with D&D, so the DM just has to create/find homebrew magic items that the Monk can take advantage of. Two quick examples. These might need a bit more fine tuning, but I whipped both of these up in 15 minutes each, so it shows how easy it is to create items (it's even easier if you use Google) specifically designed to help the Monk benefit from equipment just that extra bit more if you are willing to do so: Knuckleduster: Simple melee weapon (1gp, 1d4 bludgeoning, 1/2lb, Properties: Light) - Proficiency with a knuckleduster allows you to add your proficiency bonus to the attack roll for any attack you make with it. Knuckledusters are worn on the hand, and you can not be disarmed of it. The hand you wear it on is considered to be a free hand for all purposes except for interacting with other objects and items. Additionally, if you are proficient with this weapon, you can use this weapon to make unarmed strikes, and unarmed strikes made in this way deal the weapon's damage on hit, instead of just 1 + your modifier. +1 Clothes: Wonderous item, uncommon - This otherwise ordinary set of clothes have been enchanted to provide defense. You have a +1 bonus to AC while wearing this set of clothes if you are wearing no armor, wielding no shield, and wielding no weapons which have the heavy or special property.
@TheAlphabetSuplex
@TheAlphabetSuplex 4 жыл бұрын
Please include trigger warnings. I was not ready for how savagely you embarrassed all the the people making arguments for playing a Monk with that picture of children carrying a goalpost. Great stuff as always.
@dorianleakey
@dorianleakey 4 ай бұрын
He is right, but there is no embarrassment and he is clearly emotionally invested in this and would be upset if monks are fixed in the next edition.
@themilkman7921
@themilkman7921 Ай бұрын
@@dorianleakeyexcept that he literally made a two part video with another dnd KZfaqr praising the Onednd monk when they got the buffs he wanted 😂
@user-pi8pi3wj7h
@user-pi8pi3wj7h Ай бұрын
@@dorianleakey treantmonk is actually one of the biggest supporters of monks getting buffed so idk what you are talking about. I will agree this video was over the top but it also got the ball rolling on the community realizing the issues with the class so that wotc would finally fix the monk
@fyng.1582
@fyng.1582 4 жыл бұрын
I think maybe the biggest part of this is that, as you showed in your charts, the biggest hit monk takes comes at level 11. If you're playing a game 1-10, monk doesn't feel bad. It's slightly below the baseline normally, and above it when using Flurry of Blows, which seems pretty appropriate for a resource spend, overall. It's really when you reach those higher levels of play that the class just absolutely tanks it, and a lot of people don't get to those levels, so in their game monk seems perfectly fine.
@bulldozer8950
@bulldozer8950 2 ай бұрын
Baseline isn’t “baseline of good damage” it’s “baseline to be considered a damage dealer”. Baseline is a warlock with eldritch blast agonizing blast and hex, which is very easy and not even very optimized. Hex technically expends a resource, but because it can be moved and has a high duration (epically once the warlock hits 5th level and the duration is 8 hours) it is a resource that never really runs out, especially after 5th level. If you’re not meeting or exceeding baseline, your damage might as well not be counted for the party when deciding if your party has enough damage. There’s plenty of good characters below the baseline, but they bring very substantial things outside of damage. A bard can fail to exceed baseline and be very useful because they do a bunch of healing and bardic inspiration and out of combat and utility and buffing. But a monk doesn’t have very much outside of damage, so they’re expected to at least meet baseline without resources. Which they don’t really do, even when optimized.
@boezou
@boezou 4 жыл бұрын
I think where Monks tend to "shine" is in "made" parties at earlier levels- parties that already have their primary tank, dps, healer, utility/scout/cc roles fulfilled. They're the 4th or 5th best class for basically any role. But in most parties, they're the second best character in the party for many roles. So that depending on the situation, they can focus their efforts and resources in that direction as the secondary person in that role. In this way, the monk feels more like a jack of all trades, master of none class than the bard. You really only see how bad a monk is when they're required to fulfill a primary job -- especially when compared to what other classes could fill that role better. But I think real point of why The monk class is probably still mechanically weak in some ways, but I think the above is why a lot of people have such different ideas of what role the monk is suppose to fill and how it's good. They have many opportunities to shine as 2nd best at most things in the party, so depending on the dice rolls/resources, they may outshine the primary person in that role -- and that stuff matters. They don't remember the times they fail, because there's another party member whose primary job is that thing, so they cover those failures up or the monk's failure is understandable given that another party also failed that job. But in the end, as you probably agree, the monks shortcoming are nothing a good DM, a good player, and communication can't solve. It's easy to find ways for the monk to shine and feel like a monk and have fun. And I think this where the monk succeeds. Cause in the end, that's what it's all about: having fun together.
@maltheopia
@maltheopia 4 жыл бұрын
How are they the 4th or 5th best class for any role? What does the monk bring to the table that an extra Light Cleric or Paladin or Hexblade or Ancestor Barbarian or Gloomstalker Ranger doesn't? Like, if I have two clerics in the party one cleric can cover for the other one in case they go down or get incapacitated. Or they could use their extra spell slots to blast and end combat more quickly. Or they could be a Knowledge / Trickery tag-team and cover a bunch of skills while still having access to healing and control spells.
@Rexir2
@Rexir2 4 жыл бұрын
@@maltheopia most Paladins, Clerics, Hexblades and Barbarians suck at stealth, while most Monks are at least decent at it. Most Gloomstalkers and Assassins are good on the first turn and peter out afterwards, while Monks are consistent. Full casters aside from warlocks tend to suck once they run out of spell slots, but Monks still have Martial Arts they can fall back on. Need a heal? There's a feat for that, and the Monk can get to you very quickly.
@Blobby3822
@Blobby3822 4 жыл бұрын
@@Rexir2 "Full casters aside from warlocks tend to suck once they run out of spell slots". Why aside from warlocks? Warlocks run out of spell slots so quick that you don't even see it coming (2 spell slots until level 11). Yes they get them again after a short rest but yeah. With many DMs, you will have only 1 or 2 short rests per day...
@Rexir2
@Rexir2 4 жыл бұрын
@@Blobby3822 Eldritch Blast + Invocations
@johannesdolch
@johannesdolch 3 жыл бұрын
I think where Monks really shine is in a game that has only Monks and is more about Roleplay than difficulty.
@Adurnis
@Adurnis 4 жыл бұрын
Hilariously, my brother-a relative novice to D&D-set out to make a high level DPR monk; and ended up taking TM’s suggestion of multiclassing warlock for eldritch blast to meet the damage requirements, without knowing any of these criticisms 😂
@the_purple_mage
@the_purple_mage 4 жыл бұрын
ME: Treant, how should I optimize a monk? TREANT: Roll a warlock.
@knightghaleon
@knightghaleon 4 жыл бұрын
Heck you could play that one Bloodhunter that is basically a warlock and take a level of monk for unarmored defense if you want to feel like it
@bobsmitch6353
@bobsmitch6353 3 жыл бұрын
TREANT: Stunning Strike is bad...if the target's CR is way higher than the monk's level ME: What if it's not? TREANT: ...I got nothing...
@anhdinhlamduc5700
@anhdinhlamduc5700 3 жыл бұрын
@@bobsmitch6353 i mean if that is the case then it is likely a mob of them to challenge the players. I thought monk is not very good vs multiple enemy.
@stevenyoung9738
@stevenyoung9738 3 жыл бұрын
@@bobsmitch6353 if you're fighting a low cr monster, your probably fighting more than 1. Monks don't have aoe and can't feasibly stun multiple creatures for multiple turns. You watch the vid?
@novacorponline
@novacorponline Жыл бұрын
@@bobsmitch6353 If the target's CR isn't way higher than the monk's level, you don't need to stun it.
@scrotymcboogerballs6756
@scrotymcboogerballs6756 4 жыл бұрын
"I'm gonna have some fun, because I'm not playing monks" Damn, that was the killing blow
@minikawildflower
@minikawildflower 4 жыл бұрын
The stunning strike XD
@thunderdragonish
@thunderdragonish 4 жыл бұрын
Not the stunning strike. It actually hit.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
D&D may be for everyone, but the loophole is that Monks don't really count as people. They fall *juuuust* below the baseline for personhood, unfortunately.
@joshuacr
@joshuacr 2 жыл бұрын
@@thunderdragonish The Quivering Palm, which was delayed for one year and somehow now activated. A little too late to make a difference compared to everybody else, and that's the poimnt.
@kilpatds
@kilpatds 4 жыл бұрын
From your graphs, perhaps some simpler to run house rules? * At level 1, give Dex and *Wis* as the good saves. * At level 5, make flurry of blows (and patient defense and step of the wind) all cost no ki. * At level 11 and onward, boost the heck out of the martial arts die. 2d6 at level 11, 2d10 at level 17. * Around level 11 or so, give each subclass a thematic way of imposing disadvantage on the Stun save. (Shadow: if the target is in dark or dim light. Open Hand: if they're prone. Four Elements: if you did elemental damage this or last round. Kensai: if the attack was with a Kensei weapon. Long Death: if you have temp hit points. Sun Soul & Drunken Master: TBD) IIRC, some of that you did, except that you really dislike large changes, and prefer many small changes. I think in this case, you could think larger. I know that when I've run for monks, I just ignore movement speed as a DM to give them something special. ("No need to count it out, of course you can get there safely. You're a monk") I also know I really dislike fights with one-strong-monster against monks, because if the Stun takes, that's the fight, and if it doesn't the monk burned all their Ki and feels bad. If I "force" the save against the Wizard's spell, the wizard still has other spells and didn't burn that many resources in the three rounds of the fight: the monk blew everything in two rounds, and didn't do anywhere near as much as the Paladin did smiting it. Basically, as a DM, monks and single-big-monster fights aren't fun for anyone, and that's the biggest issue with Stunning Strike.
@Jaricko
@Jaricko 3 жыл бұрын
I think the reason monk flurry of blows has to cost ki is multi classing would be gross if you didn't. Although i am always in favor of house ruling monk multi classing. You need to make a very good argument for how you are a monk and a barbarian if you want to mix them... and that is not easy to do.
@kilpatds
@kilpatds 3 жыл бұрын
@@Jaricko That's part of why I suggested level 5. At that point, you've basically killed most multi-classing dips.
@unwithering5313
@unwithering5313 3 жыл бұрын
@@Jaricko not necessarily because their Unarmed Strikes won't be very strong unless you put most of your levels in Monk
@unwithering5313
@unwithering5313 3 жыл бұрын
@@kilpatds Why not proficiency in Strength, Dexterity and Wisdom instead of just the latter two? Bounded Accuracy be cursed.
@richardwhaler8717
@richardwhaler8717 2 жыл бұрын
Honestly I realized the main problem with Monk is that they are treated like martials when they aren't. Monks are like Bards or warlocks! They are save-or-suck "casters" with a weapon option if their "spell" isn't applicable. Stunning Strike is the Monk's version of Hypnotic Pattern or Banishment. As a result their damage capability is nerfed, it is actually pretty comparable to Magic Missile. The save is Constitution so that 2-3 stun attempts per round works out to similar odds for the equivalent spells - which can only be cast once per turn. If you want to power up the monk we either need to choose if they are a controllers or damage dealers. If they are controllers then make their ki-DC go off of either Dex or Wis and let monks choose the type of save for their Stun as either Wisdom or Constitution. If they are damage dealers give them 2 extra attacks at level 5 instead of 1, then and give them a way to turn ki points into Smite damage.
@godminnette2
@godminnette2 3 жыл бұрын
You didn't even mention that Beau falls above most Monks because Marisha rolled quite well.
@ebolaspreadn2478
@ebolaspreadn2478 3 жыл бұрын
she had crazy stats
@Dezbood
@Dezbood 3 жыл бұрын
Most players roll stats, as far as I’m aware
@ebolaspreadn2478
@ebolaspreadn2478 3 жыл бұрын
@@Dezbood yeah. and she got above the average roll. I think in this vid treant was saying Beau was weak and forgot to mention it was despite their stats too. Which owuldve emphasised his point that monks are bad.
@Dezbood
@Dezbood 3 жыл бұрын
@@ebolaspreadn2478 I don’t watch CR, but her subclass focuses more on extracting information and utility than additional combat buffs, right?
@ebolaspreadn2478
@ebolaspreadn2478 3 жыл бұрын
@@Dezbood thats true i think. cobalt souls stuff. And she got a headband of intellect. I think Marisha, the player, was their heavy note taker on the plot. And she figured lots of mysteries out at one point
@Sosaku88
@Sosaku88 4 жыл бұрын
I have a monk player in my game where she took Way of the Four Elements and wanted to base it solely on water; limiting the abilities she can use with that subclass. I've had to go back to AD&D and have the party defeat Monk Masters so she can inherit new titles which give her more abilities just so she can keep up! It's basically a load of homebrew stuff, like using ki to be able to manipulate water (basically cast more spells for ki). She has abilities like watery sphere now. BUT EVEN THEN, even after adding a load of homebrew abilities and reducing the ki cost of some, she is still the least effective member of the group!
@idanbhk3875
@idanbhk3875 4 жыл бұрын
Well, the Four Elements way is just SO much worse than any other monk, it's basically being useless on purpose.
@Sosaku88
@Sosaku88 4 жыл бұрын
@@idanbhk3875 Yeah and in top of that, she is self-imposing restrictions on her class abilities. She wanted to be a monk specialised in using water. I think between levels 3 - 6 she used water whip twice. She was just using flurry of blows most of the time with ki. That's when I thought to myself that her subclass was adding nothing to her. That's when I started to have masters show up to give her new options to use and reduce the ki cost. Even with them, she can't keep up with the, surprise, Agonizing Blast Warlock. At least she had a few more control abilities now though.
@mattrg320
@mattrg320 4 жыл бұрын
Whatever you do, don't tell her the truth about Monks.
@davidlundberg9924
@davidlundberg9924 4 жыл бұрын
But the player is having fun? You know. The only thing that matters
@unwithering5313
@unwithering5313 4 жыл бұрын
@@Sosaku88 How about buffing the Martial Arts and Hit Dice up one stage? Is she alright with Ice based attacks? (They are sorta water based) How about the ability to spend 3 Ki points to cast Elemental Weapon without needing concentration or a weapon Fire Shield for 3 or 4 Ki points (it is a 4th level spell) reflavoured as boiling or freezing water (Just a few suggestions because I like finding ways to make Monks and their subclasses more viable)
@Porphyrogenitus1
@Porphyrogenitus1 4 жыл бұрын
D&D is for everyone!* *Except Monks.
@Nr4747
@Nr4747 4 жыл бұрын
Sad trombone noises . . .
@Alaric11
@Alaric11 4 жыл бұрын
I was not ready for "I have never, ever on this channel claimed that hold person was a good spell." I nearly choked on my ramen.
@QuiescentPilot
@QuiescentPilot 4 жыл бұрын
That was definitely a highlight of the video lol
@Sean-fo8kg
@Sean-fo8kg 4 жыл бұрын
I agree with Treantmonk on most things, but I think he underrates Hold Person /Hold Monster. If they work, they are amazing. Even if you only hold them for ONE round,, you ready action for when the BBEG takes his turn, the entire party gets a full round of advantage and auto-crits (attacks from 5 feet). That’s a massive amount of damage. AND they waste their turn. Paired with something like a Divination Wizard or Eloquence Bard to assist a save fail, it is WELL worth taking.
@Alaric11
@Alaric11 4 жыл бұрын
@@Sean-fo8kg The problem with the god wizard play style in 5e is that your save DC's suck, and stay sucky all 20 levels of play. Any enemy that is a threat to your party usually has at least a 50% chance to save, meaning you could be spending 2-3 turns of combat just to get off a single debuff. This is why he doesn't like the hold spells and favors the aoe spells like hypnotic pattern. and abilities that give disadvantage on saves. If you watch his shadow sorcerer video though he takes hold spells because he can us the meta magic. When I first discovered Treantmonk he was writing guides for pathfinder and in that game you can min/max and cheese a lot more to the point where your save DC's are really hard for a lot of enemies to deal with. But that is not true of 5e. One thing I think Treantmonk overlooks a bit is building a character that targets multiple different saves. He has talked about the weaknesses of this plan in the past but having the odd spell in your repertoire that targets charisma or intelligence can be a game changer.
@DefaultProphet
@DefaultProphet 3 жыл бұрын
@@Alaric11 you’re right about it wasting turns which is why stunning strike is so good because you can do it multiple times on one turn and still do damage!
@Alaric11
@Alaric11 3 жыл бұрын
Shawn Morris stunning strike would be a great feature if it had its own resource besides ki or targeted something other than con but as it stands it’s just ok. I think the ideal balance solution is that you can attempt a stunning strike as often as you like with no ki cost but each target can only be stunned once per long rest.
@M0ebius
@M0ebius 4 жыл бұрын
LMAO! You know, I really wouldnt mind if this channel was just a continuous series of passive-aggressive takedowns. Chris I think you’ve found you calling. Let’s make this a thing.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
;)
@andrewreimann5203
@andrewreimann5203 4 жыл бұрын
I agree, although there is nothing passive about these aggressive takedowns.
@M0ebius
@M0ebius 4 жыл бұрын
Andrew Reimann Yeah I made the comment like 20 minutes in and just got spicier and spicier.
@ianmccullough3846
@ianmccullough3846 4 жыл бұрын
I don't think this is even aggressive. Just analysis, backed by facts, calmly stated. It seems aggressive because the demolition is complete and you think "Wow, he just straight up murdered the Monk."
@ponytail336
@ponytail336 4 жыл бұрын
his original "How to play a God Wizard" guides are hilariously biting, btw. He's actually showing the same sort of attitude in this video as he does in his older optimization documents for 3.5 and Pathfinder
@SirSartome
@SirSartome 4 жыл бұрын
When I run a game, I just give monks 1 more attack at level 11 and let them use ki abilities at -1 cost (I allow the cost to hit zero.). This does well to balance them.
@KaelinGoff
@KaelinGoff 4 жыл бұрын
Monks boil down to "yea, but remember that one time when i..." And that's it. We always remember the highs and lows of experiences much more vividly than the averages. Guess who has a real crap time dealing the party making fun of his staff, but once in the game was able to cc that Handmaid of Loth for three rounds back to back. Thats right, the wizard. The monk died wayyy before they got that far.
@unwithering5313
@unwithering5313 3 жыл бұрын
All the more reason for me to buff Monks even more in my homebrew This is going to be FUN
@sheas3551
@sheas3551 4 жыл бұрын
At around 48:00 the treantmonk temple intro noise sounds out while you're talking
@JMCLoader
@JMCLoader 4 жыл бұрын
I thought it was intentional. A funny kind of thing where hes being pushed off stage by the music. Except he having to expound upon all the extra monks need to balance.
@unchartedexe
@unchartedexe 4 жыл бұрын
The stunning strike of this video was when he whipped out those stats from Critical Roll.
@Nastara
@Nastara 4 жыл бұрын
Hot damn i feel that burn
@michaeltaylor7707
@michaeltaylor7707 4 жыл бұрын
It was a good way to prove his point objectively, plus most of us then become very invested in his point 😂
@thunderdragonish
@thunderdragonish 4 жыл бұрын
Why not, when crit roll stats has done the work for you? It’s compelling evidence from real play.
@Wolfphototech
@Wolfphototech 4 жыл бұрын
Anyone that uses critical roll as a standard for Dungeons & Dragons is ether a newbie or knob .
@JoshuaSMurray
@JoshuaSMurray 4 жыл бұрын
Except, it ignores that Beau has the most damage dealt in the party over the course of the campaign so far.
@griusx
@griusx 4 жыл бұрын
Hello Treant. I have to say, i have never, ever, commented in a youtube video before. But in this one i have a felling i should. I love the class. But i do like math too, so i know you are completely right about the Monks. Long before this video i had done the math and i see how much inferior this class is compared to others. But i think the GREAT PROBLEM is the concept of the class. Its completely outdated. People who play with a Monk, dont inspire themselves in REMO WILLIAMS. Sometimes they simple wish to play like MMA fighter do. Sometimes they wish to play like a kung fu shaolin monk do. And in this class everyone needs to play like REMO WILLIANS. There are so many abilities that should not be there, that makes no sense to be in the class, that it is regrettable. I just hope that in the 6 edition of D&D they create classes that are more generic and sub-classes with a heavier influence in the outcome of the character. Because in this way it would be easier to accommodate the different play styles and concepts in the monk class. PS: English isn't my first language. So sorry if there are some mistakes.
@youtubeseagull
@youtubeseagull 4 жыл бұрын
i made a strength monk based on a boxer. Wherever in the book it says DEX or WIS i just replaced that with STR. I also made up "haymaker", any time i have adv i can trade adv for a d10 more damage.
@piersonjamesa
@piersonjamesa 3 жыл бұрын
@@youtubeseagull what level did you get up to? i think this is a great balancer for a monk.
@KenjisGamingDen
@KenjisGamingDen 3 жыл бұрын
@@youtubeseagull I remember one monk i made got a belt of hill giants strength and was still built with high dex and wis. Made a good str monk that could hug you to death
@Quintal100kg
@Quintal100kg 4 жыл бұрын
TreantMONK is not playing monks. IRONY!
@TheDungeonCoach
@TheDungeonCoach 4 жыл бұрын
He did say they are “a-MONKS-t the worse” haha get it??
@GunnarWahl
@GunnarWahl 4 жыл бұрын
Having played 3.5, a Monk that was polimorphed into a treant was actually a crazy high damage dealer, this is likely where his name comes from.
@TheDungeonCoach
@TheDungeonCoach 4 жыл бұрын
GunnarWahl no way... that’s actually a thing??? Wow 🤯 mind blown
@Titan360
@Titan360 4 жыл бұрын
Well, because the Treant is a TREE, his punches and kicks have a little more crushing power behind them.
@frankmagana8018
@frankmagana8018 3 жыл бұрын
As an MMA fan I really think an interesting way to make the monk a more valued build would be to include more reactions instead of attacks. Unarmed combat is not really a back and forth between fighters, instead its about technique, the timing of strikes and counters. Having a monk with 3 reactions per turn along with more varied strikes that impose effects on these reactions + maneuverability would make the monk a better build. They can't tank, can't do too much damage. So having the ability to flow in and out of combat and range while disrupting the action economy/ maneuverability of your opponents seems like a good fit. Just like MMA.
@PedroHISilva
@PedroHISilva 4 жыл бұрын
Our party has now a lvl6 open hand monk.I track overall damage over the campaign. Meanwhile his play style has guaranteed him decent damage, but it's a bit suicidal. As he arrives on the BF earlier he has often one round of advantage. He also has the best of our magic weapons. Said this, his dpr will not increase from now on, while casters, fighter and rogue will. Meanwhile he is ahead of the rogue, but I think it's only for 1 or 2 levels. And our fighter is a sword and board, btw. The monk is also the PC that takes most damage and ends often with 1or 2 HP after some healing. However, the player has fun with it and this is what we value the most. If in 2-3 levels the player feels his PC too behind, we will brew something to keep it up. In summary, our observations agree with the video.
@jordanflutes
@jordanflutes 4 жыл бұрын
Moving the goalposts again, Monks excel at having a strong visual flavor to their moves that players can have fun describing. ;P
@jordanflutes
@jordanflutes 3 жыл бұрын
@@gamecavalier3230 if you watched the video, I'm making a joke. No need to debunk me.
@jordanflutes
@jordanflutes 3 жыл бұрын
@@gamecavalier3230 right on
@kevinelston404
@kevinelston404 10 ай бұрын
No you are correct lol
@anterosmc6214
@anterosmc6214 4 жыл бұрын
Something I personally dislike conceptually about the monk is that their Ki can run out as if it was a battery. I think that that is very opposite to IRL / fictional ideas about Chi as cosmic energy. Fictional monks are often tireless, or if they get tired, it's their body, not the Chi. I'm not sure how to fix it tho. An idea I had was to say they always have 1 Ki point, and each round they can choose how to use it. But then I'm not sure what to do with abilities that require more Ki. Any thoughts? @treantmonk
@TheRodentMastermind
@TheRodentMastermind 3 жыл бұрын
Maybe a way to regain Ki through actions in the fight?
@KenjisGamingDen
@KenjisGamingDen 3 жыл бұрын
@@TheRodentMastermind wizzards of the cost thought about that with there astral self monk but the saw it as to overpowered
@lukenator115
@lukenator115 3 жыл бұрын
I think a 1 per turn ki regen works very well
@hosakuwanderer2399
@hosakuwanderer2399 2 жыл бұрын
hmm, I think A regen of ki of somekind is pretty cool. You say that the reason why it fails is because of there body. So maybe have the condition when they get below a certain health that Ki regen stops or slows to really slow. I think that might be a interesting way.
@midshipman8654
@midshipman8654 2 жыл бұрын
wait, I thought ki was inner energy, not cosmic. i mean stuff like naruto or dragon ball they both talk about “running out of chi/chakra”
@Nr4747
@Nr4747 4 жыл бұрын
Whelp, that wasn't *quite* the Monk optimization guide that I was asking for, but I'll take it - for now. ;-)
@monkeyinadrawer
@monkeyinadrawer 4 жыл бұрын
Monk optimization: go barbarian
@maltheopia
@maltheopia 4 жыл бұрын
The monk optimization guide: ask the wizard or druid to polymorph you into a Giant Ape or T-Rex.
@thejammiestjam
@thejammiestjam 4 жыл бұрын
But it's the guide we deserved.
@robertreymond449
@robertreymond449 4 жыл бұрын
Monk optimization is easy... start with a HB19 dip... then finish with monk.
@MrNikolasMorith
@MrNikolasMorith 4 жыл бұрын
“Hello Wizards of the Coast. I would like to report a murder.”
@Wolfphototech
@Wolfphototech 4 жыл бұрын
It's hardly a murder . Just a lot of bad logic focused on ignoring the positives and obsessing over the negatives .
@Wolfphototech
@Wolfphototech 4 жыл бұрын
@Ask Aas He uses the fact Monks use up one resource ( Ki points ) as a knock against them . But over look the fact a lot of classes use resources ( spell slots & material ) to attack . The crazy catch is most spell casters have to do a *long rest* ( 8 hours ) to regain *spell slots* . An some can regain some low level spells slots with a *short rest* ( 1 hour ) . But he completely misses that all a monk has to to to regain all Ki points is just meditate for 30 minutes . So the monk can easily recover Ki points with little effort and time . He also creates a false choice / misleading argument ( ether or ) . As there is nothing restricting a monk from advancing multiple stats and abilities . The monk may not have the best stats . But it can cover multiple bases with very little equipment / resources . So to cover it . He misleads people . As well as he does not understand basic game & class mechanics .
@vasudeva01
@vasudeva01 3 жыл бұрын
@@Wolfphototech Why not support house rules, instead of defending the current state of the monk rules? You stated that a monk can meditate for 30min to regain all ki points. That's incorrect - the class rules clearly state that you must finish a short or long rest AND spend at least 30min of that rest meditating. It's good to point out that this makes Monks a short-rest class, but also keep in mind that having to spend ki points just to mimic the cunning action that rogues get for free is pretty shitty. Why not agree that monks deserve a rebalance?
@Wolfphototech
@Wolfphototech 3 жыл бұрын
@@vasudeva01 i was not dishonest about how long it takes for a monk to regain all ki point . But the fact it takes a short rest to do so ( an only 30 minutes of that is meditation , which is the mechanism for regaining *ALL THE KI POINTS* is still a major plus for the monk . *Also note a lot of the claimed weaknesses of monks is covered by skill and sub-classes .* *Monks require smart player's to play better then fine .*
@horserage
@horserage 3 жыл бұрын
@@Wolfphototech A class shouldnt be carried by their subclasses. Maybe a gain in a game style, maybe in thematic, but not power, never power.
@mikehalloran93
@mikehalloran93 4 жыл бұрын
So if someone says monks are great in THIS comments section, does that mean you will give them a link to this page?
@dylandugan76
@dylandugan76 4 жыл бұрын
At that point, I think Chris might literally go to their house and deliver a stunning strike irl.
@willstanbury9725
@willstanbury9725 3 жыл бұрын
He’s gonna make a 45 video just like this, except it’s about that user instead of monks, and he’ll link them there.
@BlackTempleGaurdian
@BlackTempleGaurdian 4 жыл бұрын
The problem the Monk has is when they shine, *they shine. If* they hit on their first attack, and *if* they successfully stun an opponent, the can do a lot to an enemy. Of course, after that no-one remembers just how conditional that was.
@havasimark
@havasimark 4 жыл бұрын
Must have felt good to release all that steam :D We've anticipated it but hey, you've outdone our expectations :D Well done. Free flurry of blows, free agile parry, d10HD and they are half-decent.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
This was like therapy.
@TheRockOfShame
@TheRockOfShame 4 жыл бұрын
It's still the worst class. But better.
@killcat1971
@killcat1971 4 жыл бұрын
My work arounds are D10 hit die, Dash or Disengage as a bonus action (no Ki) at level 2, and can spend a point of Ki as a reaction to Dodge till the beginning of their next round, and they gain Uncanny Dodge at 13th.
@unwithering5313
@unwithering5313 4 жыл бұрын
@@killcat1971 Why 13th level? Why not 5th level like the Rogue?
@BlackTempleGaurdian
@BlackTempleGaurdian 4 жыл бұрын
Stunning Strike failing roughly 2/3 of the time sounds like an easy fix: Make it similar to Reckless Attack, in that it applies to every attack you make that turn. Minimum of 3 attacks turns that into an average of 1 ki=1 stun.
@coranbaker6401
@coranbaker6401 4 жыл бұрын
Wouldn't that make it insanely spammable and difficult for anyone to deal with?
@mamneo2
@mamneo2 4 жыл бұрын
@@coranbaker6401 it's pretty easy to deal with really. You just stunned 1 enemy, there are other 7 right up biting your ass already. Not a very consecuential Crowd Control hability, since it only deals with 1 foe.
@coranbaker6401
@coranbaker6401 4 жыл бұрын
@@mamneo2 I guess. Though you'd have to keep that in mind when building encounters for the party and avoid relying on any one powerful creature for any of the fights to keep the monk from trivializing it.
@nswmeeuwes89
@nswmeeuwes89 3 жыл бұрын
@@coranbaker6401 I would argue encounters that rely on a single powerful enemy are usually quite boring anyway. In most cases a single monster just means your turn comes up and all you can do is attack that monster. Also, it carries along several problems, which then get solved through legendary actions and legendary resistances, when you could just put some extra monsters to at the very least give players a choice of target.
@zane9464
@zane9464 2 жыл бұрын
@@coranbaker6401 year late but those are a bad idea for basically every class. Casters get save or suck spells, you can grapple as a barbarian very easily, paladins and rogues will praise God that they can just unload an ungodly amount of damage because their single target can get insane. Having one person or familiar doing the help Action gives everyone else advantage in the party. Unless your encounter has legendary resistances up it's ass then it'll get rolled in a 1v6 because the way the action economy works even without most of what I stated.
@Mike-hj6mv
@Mike-hj6mv 4 жыл бұрын
You should do more class history videos! You told an interesting and succinct story of the Monk.
@Maragaoc
@Maragaoc 4 жыл бұрын
I think a good start for improving monks is giving more AIS/feats, like fighters. That would give then some flexiblity sooner and it makes sense, since both fighters and rogues get it (and monks are kinda a betwen class)
@richardwhaler8717
@richardwhaler8717 2 жыл бұрын
Honestly making monk a subclass of fighter actually make a lot of sense.
@SaraphDarklaw
@SaraphDarklaw 4 жыл бұрын
The inflammatory title is hilarious. I’m curious on the breakdown.
@dylank7732
@dylank7732 4 жыл бұрын
lol I thought when the intro music started playing at the end again he was doing the fade off into an impossibly long list of fixes. Think it was just missed edit though.
@Adurnis
@Adurnis 3 жыл бұрын
It was my fault; I had him fix a thing at the end of the video, and he missed moving the outtro music back to the end.
@marc0s158
@marc0s158 4 жыл бұрын
I had always worked under the assumption that with my tables having 1 - 2 combats per short rest, a 5th level monk could realistically use ki on most turns in combat, with combat lasting 3-5 rounds. I think my math was off
@squidheadss7105
@squidheadss7105 4 жыл бұрын
Personally, I think that the monk is in need of a total rework from the ground up.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
Totally agree
@squidheadss7105
@squidheadss7105 4 жыл бұрын
@@TreantmonksTemple As a big fan of the idea of monks, my primary worry is that my idea of a "good monk" that both satisfies the fantasy of a monk, as well as has good numbers, would be different as to be unrecognizable to the current 5e monk. I'm mainly looking to 4e and PF2e as inspirations for how it would work.
@aldoushuxley5953
@aldoushuxley5953 4 жыл бұрын
There are a lot of flaws with 5e. I hope we get 5.5e (5e, but with hindsight) soon
@PiiskaJesusFreak
@PiiskaJesusFreak 4 жыл бұрын
@@TreantmonksTemple is there a way to contribute to your version of the monk class?
@pirateFinn
@pirateFinn 4 жыл бұрын
@@squidheadss7105 for all the shtick it gets, 4e is (especially after revisions) actually exceedingly balanced when it comes to job potency I find. The monk in our party does seriously good single target damage, has absolutely stupid mobility for utility and has some party buff utility in their attacks too.
@Quintal100kg
@Quintal100kg 4 жыл бұрын
I guess the Astral Self monk from UA actually could be an answer to at least make monk competitive in damage department. If we ever get it out of playtest without significant nerfs (haha WOTC giving something to the monk without nerfing it into oblivion first, funny joke) It give some extra attacks at higher levels, address MADness by giving it an ability to attack using its wisdom score, open some extra options for control (wisdom can be used instead of STR for saves and ability checks so grappling monk becoming a thing without a lot of strange multiclasses or feat investments) and, at higher levels, gives an ability to restore ki points in battle. I feel that this is the monk as it always should have been. Unfortunately I'm not very optimistic about it ever hit the print, at least without significant nerfs because WOTC hates monks aparently
@archmagemc3561
@archmagemc3561 4 жыл бұрын
Agreed. Funnily enough, I'm playtesting this UA class in modules as I can convince even non UA DMs to allow this one due to how weak monks are and while I agree this fixes a ton, a TON of a monk's problems, I still feel very very weak. But going from wanting 3 stats to 2, going from having no strength to 20 strength, and having a good spell save due to my wisdom being the highest.
@Quintal100kg
@Quintal100kg 4 жыл бұрын
@@archmagemc3561 I had no experience with this subclass in actual play, only theoretical thoughts. I'm really interested how it is feeling in practice. What level are you playing? In what regards you are still feeling weak?
@archmagemc3561
@archmagemc3561 4 жыл бұрын
@@Quintal100kg Level 6 right now. This class is very nice in that you have access to grappling with reach and your grapple checks are made using your wisdom score which is good. Plus you do radiant damage, so you ignore resistances before level 6 which is on par with a fighter getting a moon sword. This puts you on par with a barb for offensive grappling, especially due to your movement speed. I feel weak because monks are just weak in general. Squishy, low HP, low damage.... yeah. I've done more damage doing grapple stuff than I have doing straight striking with my monk. And you don't get spell deflect until 11 so I can't even say how well that works yet. I'm also playing an arakkokra so I can abuse everything to the 11th degree, as hte DM agreed monks were weak and let me do whatever I wanted to try to break them as long as it was RAW. I'm still feeling weaker than a paladin or fighter, but this doesn't make me feel as weak as a non gloomstalker ranger at least.
@Quintal100kg
@Quintal100kg 4 жыл бұрын
@@archmagemc3561 arakocra are great as grapplers and with monks extra speed and an ability to mitigate falling damage could do some awesome stuff. Obviously you grab a creature fly with it at the top of your speed up and then fall with him, not only it will take a falling damage, but it will also fall prone. After that just pound the guy with advantage. Even better if you could grab two guys. I hope you will have a great game =)
@unwithering5313
@unwithering5313 4 жыл бұрын
WOTC seem to be allergic to giving Monks any form of power; I looked at what they get in Pathfinder 2e and it looked... Proper/ Complete; it didn't feel like it was missing things (hopefully seeing the other classes won't undo that in comparison)
@ZacharyKatzStein
@ZacharyKatzStein 4 жыл бұрын
First, I generally agree that Monks are under-tuned - suffering from a "jack of all trades" mentality that Bards did in 3.5. Because, you're right, they are not the best at one thing, the class seems to want to be good at several things and ends up being lackluster at all of them. I do think there are two mitigating factors in the early levels (1-4) that are worth thinking about: 1) I think the statistics undervalue the emotional impact of hitting at least one attack. Especially in the early levels, a common turn for a martial character is: I attack, miss, turn ends. Yes, other martial characters can dual wield, but many choose not to - because it doesn't scale well and they want to be optimal. So, the fact that the monk gets at least two attacks a round at level 1 just makes them FEEL good to play. Then getting flurry of blows means that they can attack 3 times around, which gives an even greater chance of at least doing SOMETHING on your turn. 2) Total damage is not necessarily a good measure of effective damage (especially when enemies have low hit points). At the early levels, if you are fighting five goblins (or kobolds if your DM wants your party to die) and your barbarian deals 13-15 damage in a single powerful attack that is technically MORE damage than dealing 7 points of damage with an unarmed attack, but it isn't any more effective damage. I am watching an actual play where the Monk regularly double kills enemies on their turn and the barbarian either kills one or misses.
@mikehalloran93
@mikehalloran93 4 жыл бұрын
Ah, a fellow observer of the superiority of kobolds to goblins. I have just introduced my party to this fact by throwing "Tucker's Kobolds" at them last session. Those level 6 characters are now well and truly humbled.
@reespewa
@reespewa 4 жыл бұрын
Definitely agree on the psychological impact of getting a hit at low levels. Watched a player flurry of blows a goblin only to get on hit on it. Meanwhile my Eldritch Knight is gaining advantage from an owl familiar every turn because I *hate* missing a hit.
@maltheopia
@maltheopia 4 жыл бұрын
Treantmonk, thanks for showing the historical origins of the monk. There was something always 70s and janky about the class, but I'm glad you were able to pinpoint it to a specific B-Movie. Which answers this question: who exactly is the 5E monk supposed to be for anyway? If you want to play a historical ninja or monk, or just one that's more down-to-earth like the character from Kung Fu you're better off as a Rogue. If you want to play an ascetic athlete with a drive for physical perfection, you're better off as a Fighter or Barbarian. If you want to play a badass magic ninja monk like in Mortal Kombat or Naruto or Ninja Gaiden, you're better off as a Bladesinger/Hexblade/Swords Bard. Apparently, the answer to this question is: the monk is supposed to be for people who liked ninjas and monks in the live-action TV/movies that came out during the Carter era and never played a video game or watched an anime.
@wassentme1891
@wassentme1891 Жыл бұрын
Easy fix is to give Rogues a few of the Monk features, buffing Rogues and eliminating the need for Monks. If doing so I would make sure the to describe the Sneak Attack as a flurry of blows.
@Staff7
@Staff7 Жыл бұрын
@@wassentme1891 or you could fix monks
@thereaIitsybitsyspider
@thereaIitsybitsyspider 4 жыл бұрын
I made a ninja homebrew subclass for Monk that has warlock spell slots and can use spell slots and ki points to cast ninjutsu.
@thereaIitsybitsyspider
@thereaIitsybitsyspider 3 жыл бұрын
Here it is if you wanna try it. I'm still playtesting it, but my player hasn't broken the game yet. www.gmbinder.com/share/-M7WV1w23SJJ0A1hQooN
@BladeHobo
@BladeHobo 4 жыл бұрын
I think Monk suffers from having the most dead levels for a martial in the game. Considering levels 9, 10 (good but maybe too narrow), 11 (most subclasses are ribbony here), 13, 15, and 20. Casters at their worst are still getting spell slots. I think if each of these levels were addressed, you could get monk to passable. I'm sure a lot of perception on Monk being okay is because they don't spend a lot of their time in these levels. Getting Stunning Strike right at level 5 feels good, it's just a problem of the levels after that. I kind of want to touch on your Variant for my own thoughts for what features Monk need. I personally don't like the increased Flurry of Blows count, not because 'too many attacks', but because the opportunity cost of picking any other option becomes extreme (which is probably why Patient Defense and Step of the Wind aren't BAs in your variant). Personally, I've included a feature called 'Flow State' at level 15 (maybe should be lower), which provides the monk with 2 Bonus Actions, but they can't be the same feature. This allows you to emulate Flurry of Blows (3) by using Flurry of Blows + Martial Arts bonus attack, but also lets you reduce the opportunity cost of other options, including BA spells if you MC or take a feat. I like the new MA progression in your variant (I accidentally came up with it too independently), since it pairs with said dead levels (9/13). I'm fairly sure they were made ribbon features cause of the prof bonus, but casters get new spell slots here. Martials should get at least a small mechanical boost. In regards to Diamond Soul, it's definitely not fitting where it is. 3.5 Diamond Soul was about Spell Resistance, while 5e Diamond Soul replicates a feature 3.5 Monk got at level 1 (high save progression). Maybe Diamond Soul should have been a tier 2 feature (level 10?). Stillness of Mind could be served to have clause where you can always use this action while under those conditions. While I personally would house rule in this fashion, it could be served to have overt text. This one is small, but I like giving Deflect Missile the ability to react to arrows within 5ft of the monk. Lets Monk care about position and 'tank' for others in a way that fits their archetype. Useful for keeping your backline safe round 1 against archers. Last thing, Stunning Strike and controlling. I actually do like the Monk as a controller concept. If you key to each of the 4 martials, their 11th level features really show where their niches are. Fighter gets Extra Attack (3) to hint at more DPR, Barb gets Relentless Rage to hint at tanking, Rogue's Reliable Talent for Skills, but Monk gets stuck with subclass features that don't usually lead them in a direction. The controller niche for a pure martial is open. Giving Stunning Strike a guaranteed benefit is definitely a good step, so that 1 Ki is some reward. This would steal a bit from Open Hand, but Monk should definitely have a Strike for each major save. I personally have a DEX Strike to knock prone/reduce speed on failure (2nd level), and for 11th level a WIS Strike to Blind and Deafen/disadvantage to attacks on failure. Just having more ways to target saves reduces the Ki cost of Striking. Hope you read this! You've given me a lot of food for thought.
@NOTLPChiz
@NOTLPChiz 4 жыл бұрын
I know it’s not the best answer, and you raise solid points, but I’m going to keep playing Monks. I like Monks, I think they’re a fun and interesting class. They could certainly use improvements, but I don’t need to top damage numbers to enjoy my time. Probably helps that most campaigns I’ve been in don’t go past 10th level. Still great insight into the class.
@tonydanatop4912
@tonydanatop4912 3 жыл бұрын
Yeah cant help but agree Monk is made of interesting concepts that are almost always too niche or poorly put together to be consistently good but i REALLY REALLY like punching things and running fast 😬
@captianbacon
@captianbacon 2 жыл бұрын
Monks have the most consistent and best lvl5 damage output. They can easily have the highest ac by then to.
@lucack6348
@lucack6348 2 жыл бұрын
@@captianbacon How ?
@captianbacon
@captianbacon 2 жыл бұрын
@@lucack6348 simple awnser ther 3 attacks a round with a 18ish ac give them the best numbers on average. I've done the math in a previous comment.
@M_Giga
@M_Giga 2 жыл бұрын
@@captianbacon that still does not make up for all the shortcomings, the main problem in my opinion being that ki, a magical resource, Is being tied to mundane actions while there isn't really enough of it, but even solving that you still can't really compare to other classes, the monk should just be reworked entirely, but since it has many staunch defenders that consider the class good WotC is not getting the feedback needed to do so
@anthonynorman7545
@anthonynorman7545 4 жыл бұрын
Is this Treant's meme channel?
@fadeleaf845
@fadeleaf845 4 жыл бұрын
Monks aren't even the most anime class - many spellcasters have cheesy signature move that *demand* shouting out their names (verbal components), including but not limited to Lightning Bolt (Kamehameha), Shocking Grasp (Chidori), Shadow Blade/Magic Weapon (Bankai), Tsunami (Sacred Create Water), Haste (Invisible Air), Burning Hands (Bakugo's Explosion), Time Stop (The World), Hold Person (Judgment Chain)...
@burningwp
@burningwp 4 жыл бұрын
The first thing I thought of when you said "anime" was Steel Wind Strike and you didn't even mention it once.
@Nr4747
@Nr4747 4 жыл бұрын
Barbarians are the most anime class - their rage literally keeps them alive and also allows for a "this isn't even my final form"-moment when they start recklessly attacking !
@motokuchoma
@motokuchoma 4 жыл бұрын
@@Nr4747 Tenser's transformation tho
@Nr4747
@Nr4747 4 жыл бұрын
@@motokuchoma That one feels pretty anime, I agree. ;-)
@ShadowAraun
@ShadowAraun 4 жыл бұрын
bro in fucking pathfinder there is legit a wizard archetype that lets them wield scrolls as magical swords and shields, and because scroll can hold multiple spells they can cast spells from the very weapons they are wielding. Gestalting/level dipping it with magus would literally let them cast a shocking grasp with their sword and then deliver it with a strike of that sword, on that note Eldritch Knight in 5e can be flavored to do just that with their bonus action attack if they cast a cantrip- the spell jumps off the blade as they swing at the enemy or they shoot an arrow in the shadow of the firebolt
@darkblade190
@darkblade190 3 жыл бұрын
I’ve actually made a pretty effective monk by going completely against the monks design. Was a tortle, took first level bard, open hand for the next 17, and used a maul and spear/ shield depending on my ki amount. Technically you can use flurry of blows holding a maul, so long as you use your unarmed claw attack from racial dealing significantly more damage than a traditional monk. It’s a wonky build, that only really works in AL where you can indirectly pick your magic items (looking at you belt of giants strength) but is so against type combined with the monks weird abilities it just makes dms throw up their hands as the turtle man jumps 16ft in the air and choke slams a flying enemy to head butted it to death
@RulesandRulings
@RulesandRulings 4 жыл бұрын
Instead of just being two weapon fighting, what if martial arts let you take the actual Attack action as a bonus action, so long as the attacks you make during it are Unarmed Strikes? This would give the monk more flexibility and allow something like the four elements monk to actually use their spells. If you gave the Monk an increasing Extra Attack feature this could scale quite well.
@exomancer3632
@exomancer3632 4 жыл бұрын
I know why my players thought monks are awesome: Quivering Palm. Yup. A save or die at level 18 that only one subclass gets, and is yet more drain on ki and doesn't even work how people think it does. It takes *two* actions to pull off.
@Dezbood
@Dezbood 3 жыл бұрын
It takes two actions but the first action doesn’t take away anything from your turn. You can still do a FULL round of attacks as part of the turn, and then do 10d10 damage (at worst) on the second turn.
@a.spirit8408
@a.spirit8408 4 жыл бұрын
Since everyone else is posting their monk reworks, here is one I have been recently thinking of - Patient Defense as a reaction (when an attack would hit) instead of bonus action. No Ki cost for Step of the Wind. Separate resources pool for Stunning Strike, same max number and regen rules as Ki. Level 20 - regain 4 of each resource upto max of 20 on combat start. My philosophy (and someone else said this in this comments section) - it's okay for Monk to not be the best in any one thing as long as they can do all of their things at once. In my version, they still have to choose between Step and Flurry, but there is less tension between the other options. Even with all this, I'd not recommend that someone pick Monk if they are are playing in a small party. First make sure the party has a real tank, and someone with bonus action healing. Then bring in monk as off-tank, pseudo-controller.
@dougwestvold1581
@dougwestvold1581 4 жыл бұрын
Monk is a character class I often enjoy playing. In 5e I feel the monk can be a versatile generalist dependent on little to no equipment to function in play. My play style leans hard away from the crutch of expendable resources (in the Monk's case Ki) and instead focuses on things the character can do indefinitely. Stat wise Monk's perform about where you measure, them, under-performing compared to many. Yet in play I have undermined and shut down more opponents in crucial moments as a monk than most other characters I played, and many I played with. Whether grappling casters and sidelining them thanks to limiting their V/S/M requirements for spells, shoving or knocking down NPCs (Open Hand), or never being without a magic weapon, I have had decent luck with Monks. That said there have been moments of incompetence rivaling Jackie Chan hijinx when a monk fails a roll, series of rolls (rolling 2, 3, 4, 5 with advantage in one case), at something they should be proficient in such as pulling an opponent down off their horse. What I feel monks do best is hard for you to measure. They do a wide variety of physical tasks pretty well with nothing but their body. Most games don't mess with gear unless things get gritty or the GM runs a prison or survival story arc. Monks will shine more than most when people try to remove the parties ability to function. Casters suffer when their foci, spell components, holy symbols, spell books and the like are stolen or tampered with (Though there are exceptions). Martial types (apart from many Barbarians) weaken quickly with damaged or absent armor and weapons. Monks just don't need much in the way of gear. Barbarians share this, but everyone else starts suffering the moment they don't have their toys. With the wits to spot what is vital and the sleight of hand or grappling ability to take /destroy those items, any character can undermine casters and even many martial types. Monk's can be pretty effective in this approach (Rogues as well). Combined with some of the racial options monks can get interesting quick, while not attempting to break game mechanics outright. I have had a great deal of fun with a Level 5 Werebear Monk of the Open Hand who is a natural lycanthrope. I felt the mechanics were too powerful, though legal, so I play him in human form unless things get dire and he will only ever bite non-humanoid opponents for fear of spreading his familial disease. The few times I have attacked with claws while sending targets prone for free (triggering advantage on further attacks/rounds) it has been bloody and quick. Yet it is true a smite build paladin can easily double that damage. I rest in knowing that, if need be, such a monk can do this all day. Yet much of that is Werebear more than Monk. Still, monks can be fun.
@rodrigoreis2151
@rodrigoreis2151 4 жыл бұрын
Yeah. I have a similar experience with playing a Human Way of the Open Hand Monk. We're 5th level, the party is Monk, Spore's Druid, Divine Soul Sorc and Fighter/Warlock, and I kick ass, but I really don't know why or how.
@TheRodentMastermind
@TheRodentMastermind 3 жыл бұрын
Yeah I had similar experience with my Kensei, I knew on paper he sucked. Yet actually at the table, he was dancing past mooks to tank demons in the back. There were fights where everyone else was bloodied and out of resources. And I was bouncing along hardly having taken any damage. And his damage though not amazing was fairly consistent.
@DStrormer
@DStrormer 4 жыл бұрын
I've been toying around with a monk subclass for DM's Guild that makes them half casters. I considered making them a 1/3 caster, but I felt it was still too weak relative to Eldritch Knight and Arcane Trickster. What do you think? Is it reasonable to bump them up to 1/2?
@danielbutka8854
@danielbutka8854 4 жыл бұрын
What's your opinion on how the monk subclasses affect the viability? For example, do you think the open hand subclass level 3 ability improves their power as controllers?
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
All subclasses improve any base class. I don't find any of the Monk subclasses do this to an acceptable degree.
@radiocat666
@radiocat666 4 жыл бұрын
Treantmonk's Temple not even the test stuff like astral self ?
@foolycoolytheband
@foolycoolytheband 4 жыл бұрын
If I remeber correctly you've said in the past you've that you thought the artificer class was overall weak, but supported by very strong subclasses. Do you think that maybe having appropriately strong subclasses could be a way to adress the classes weaknesses or is the core class to fundamentally broken for it to make a difference?
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
Strong subclasses would help. Haven't gotten one officially yet
@texteel
@texteel 3 жыл бұрын
rewatching it... how should martial arts scale to be better? Would adding 1d4 to it be okay, too little, or too much? 1d4 1-4, 2d4 5-10, 3d4 11-16, 4d4 17+?
@hairyon85
@hairyon85 4 жыл бұрын
Could a force dmg die be added to attacks that increase die over time to fix this as a house rule? And if so what die/lvl would you recommend?
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
I might just increase martial arts dice instead, less complicated.
@MethodAMV
@MethodAMV 4 жыл бұрын
In a campaign where no one optimizes their characters, monks are "strong" but.... yeah
@athanasios3019
@athanasios3019 4 жыл бұрын
No great weapon master green flame blade pole arm master etc then monks are doing like 5 more dps in comparison to other martials excluding rouge.
@WhyYouMadBoi
@WhyYouMadBoi 3 жыл бұрын
@@athanasios3019 What where you se that bud?
@DJenser
@DJenser 4 жыл бұрын
33:45 As someone who has played monks since AD&D (and who is also a huge Critter), I can safely say that Beau is pretty standard for a monk. They can be equipped and statted to supplement many rolls, but they don't have a real niche of their own in which they can really excel like the other classes. I've always built mine as a way of filling in gaps for martial or rogue classes in campaigns I've played.
@VinticoreGaming
@VinticoreGaming 4 жыл бұрын
That ending got me laughing! Thought you were doing outro while still pointing out what needs fixing!
@bored_pyro
@bored_pyro 4 жыл бұрын
Thank you so much Chris! Can't wait to see your breakdown!
@PiiskaJesusFreak
@PiiskaJesusFreak 4 жыл бұрын
Hmm... What would be easiest way to buff them? - multiattack progression at same levels as cantrips progress - allow making flurry of blows and martial arts attacks with monk weapons Now the damage output is similar to unoptimized twf fighter? Hmm... Doesn't reach baseline yet, but it's closer. Bonus to AC equal to profiency bonus as a reaction without spending ki as part of martial arts? Trigger stunning strike automatically on critical hits without spending ki? It's hard to make good, yes.
@davidbycroft
@davidbycroft 4 жыл бұрын
The bonus to AC by using a reaction is cutting into chances for, an already situational, deflection. Just getting it as part of martial arts is a bit much at higher levels though?
@PiiskaJesusFreak
@PiiskaJesusFreak 4 жыл бұрын
@@davidbycroft yeah, that is an issue. But here's another way of looking at it: as a monk, would you want to be able to cast Shield at will? I think staying a live is a fair use of one's reaction. Now, what about having it just always on without spending reactions? You start with 18 AC, max out at 26... Yeah, that's not overpowered either, that's just in line with other martial classes. Maybe that's better.
@PiiskaJesusFreak
@PiiskaJesusFreak 4 жыл бұрын
What *should* monks be good at? You could make them on par with fighters mechanically, but it would be nice if they had their own niche... Maybe if their offense wasn't so lack luster, they would make good skirmishers?
@chrisvelo2595
@chrisvelo2595 4 жыл бұрын
@@PiiskaJesusFreak Yeah the thing is though I think a lot of rogues are some of the best skirmishers, so idk what the identity could be
@PiiskaJesusFreak
@PiiskaJesusFreak 4 жыл бұрын
@@chrisvelo2595 I think it's okay to have two skirmisher classes. Currently, Rogue excels at single target damage. So, maybe monk could specialize against multiple opponents (like drunken master tries to) or control?
@rhbama13
@rhbama13 4 жыл бұрын
To me a monk is best for locking down enemy spell casters. They have the speed and maneuverability to get to the spellcaster and enough attacks to break concentration. 2023 edit: Please realize the difference between what I think is the best role for a Monk and the best class for filling a role.
@HiopX
@HiopX 3 жыл бұрын
Longbow ranger: A good thing we have a Monk for that...
@rhbama13
@rhbama13 3 жыл бұрын
@@HiopX 4 attacks to break concentration in melee vs 2 at range. Which do you think is more difficult to deal with?
@HiopX
@HiopX 3 жыл бұрын
@@rhbama13 The that can stay out of melee of the spell caster's allies
@rhbama13
@rhbama13 3 жыл бұрын
@@HiopX if you want to get into a war of hypotheticals I will just say you win since the Ranger is an overall better class, but I stand by my statement. A monks best use in combat is to go after spellcasters.
@kendrajade6688
@kendrajade6688 3 жыл бұрын
I would like to introduce you to a spell called Shield.
@jiiaga5017
@jiiaga5017 4 жыл бұрын
I'm not saying the monk is the greatest, but I don't like how you've structured a lot of your arguments. For example, when you talk about saving throws - how late they gain proficiency in all saving throws is a legitimate point, but you specifically point out how fighters can use indomitable for a save, yet you neglect to also point out that indomitable is on a long rest cooldown, while monks can spend ki points to reroll saves. Monks are also immune to poison and have gained the ability to end charmed or frightened conditions on themselves at the time Fighters are gaining their indomitable feature. Also, while monks don't gain as many ASI's as fighters, monks also have their combat abilities mostly built into their kit so they aren't taking things like great weapon master or marksman. Their ASI requirements are spread thinner, but a monk that was worried about their saves could take resilient: constitution early at only the cost of 1 lost ability point and little impact on feat progression. Your argument on armor class is also fairly deceiving. You quote fighters, rangers, and paladins as having a much higher AC at the start of the game (18+'s) but you neglect to mention that if they chose to go weapon - shield, their damage metric, which you base all your judgements on, would ALSO be trash because they'd be attacking with a single D8 weapon. A monk in the first few levels is just arguably not a tank - and that's ok. Other classes don't get what makes them really tick until levels 3-5 either. The comparison of a monk should be to another melee combatant at early levels, where they are just "meh", but no more "meh" than a fighter or paladin who hasn't taken a feat yet. They are attacking with A staff for D8 + D4 (getting proficiency + ability damage for both) or something similar compared to a D10, D12, or 2D6 from other melee combatants. And a general comment on tankiness - I agree monks don't get as high of AC as other classes. They do get some mitigation no other classes get, that you didn't give its due regard. If a monk is focused on "tanking", the ability to assume patient defense while being a threat and doing other things makes them basically the only class which is immune to crits. And crits are one of the more dangerous things that characters will run into. Sometimes the dice just hate a fool, and an unexpected crit, or worse chained crits, can take down characters with otherwise disgustingly high ACs. The wyvern sting that crits for 18d6. All of this is not to say monks are great - Heck I don't even like them. But I believe in honesty in looking at classes, and I don't think you give them a fair shake. I mean, you've gone on and on about how quick ki points disappear and what a terrible resource they are... but they are a short rest resource, a monk gets more of them then a comparable battlemaster, and they are arguably more impactful when used in most cases. And you don't give their disciplines much regard, which mostly have their defining abilities accessible by 6th level. Shadow monks have a resourceless bonus action 60 foot teleport, for example. Open hand monks can turn off reactions from creatures at will (bye bye counterspell). Kensei can jump into the tank roll with a shield bonus and D10/D4 damage, which is in line with the damage other "tanks" are doing, while getting to do monk things.
@elgatochurro
@elgatochurro 4 жыл бұрын
Bonus damage is doubled on crit, not bonus damage dice of a save though Believe it's made this way specifically for poisons
@BossTripp1
@BossTripp1 4 жыл бұрын
You are totally correct
@GrimatheFelldragon666
@GrimatheFelldragon666 4 жыл бұрын
I was able to get my monk's ac to 30 without items
@elgatochurro
@elgatochurro 4 жыл бұрын
@@GrimatheFelldragon666 how the fuck?
@CappuccinoSquid
@CappuccinoSquid 4 жыл бұрын
@@elgatochurro good question, let's see...20 Dex and 20 Wis would be 20 AC...if Warforged, that could be 21, Tortles have their shell defense ability that gives them +4 AC but they can't really do anything during, 1/2 cover is +2, 3/4 cover is +5...maybe they dipped for the Shield spell or some innate Sorcery/Warlock Invocation/Cleric thing bonus?
@grimwolf9988
@grimwolf9988 9 ай бұрын
A lot of people seem to overlook that Timeless Body isn't just bad, the age portion does _literally nothing._ "Frailty due to old age" doesn't exist in 5e. It did in earlier editions, and I think this feature is a relic from an early version of 5e that might have had it as well. But when they removed that mechanic, they never replaced the feature. So now it just does _nothing at all._ The only benefit is that you no longer need to eat, which most people don't bother tracking anyway, and you don't get aged up if you happen to be fighting the _one_ monster capable of doing that.
@samblood5350
@samblood5350 4 жыл бұрын
I think the "strength" of monks is their versatility. They're capable of being really bad at ALL of the roles in the game. Even the worst spellcaster with the way of the four elements monk. So I was trying to work on a homebrew subclass with a buddy of mine, and I just constantly kept saying "Okay that's a cool idea but it's not strong enough" over and over again. I think just as a base class, you could make a huge improvement by making the hit die a d10, make the bonus unarmed attack be a free part of the attack action, give them another extra attack at levels 11 and 17, and make stunning strike be a dex saving throw. And yes flurry of blows should still be +2 unarmed attacks. So level 1 you have 2 attacks (actual distinction to make monks uniquely strong in the early game), level 2 you could make 4 attacks, level 5 you can do 5, level 11 would be 6, and level 17 would be 7. That would make a unique character, give them a tad more durability to match other martial characters, and would allow more of their ki points to be used on the best ability. Which is now much more reliable.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
Ha! You had me going after the first sentence.
@piersonjamesa
@piersonjamesa 3 жыл бұрын
I have the monk in my game not have the second martial arts attack a bonus action , so at level 7 they 2 quarter staff attacks, 2 feet attacks(typically) and they usually do flurry of blows for 2 more attacks and a stunning strike on the first hit. Also as we had encountered these issues before, we have them add their wisdom and dex modifier to rolls. this has made them a bit extra powerful in the first combats but they get less powerfull as their ki is used. Of note: we have a magic item accessiblity in my game so they have defensive braces to get their ac to 20 at level 7.
@unwithering5313
@unwithering5313 3 жыл бұрын
Because Monks usually can't afford good Constitution (unless you roll extremely well but that benefits ANYONE) I would say that their Hit Dice should be one stage higher than where they should be. Or give them the same amount of ASI's as Rogues or Fighters.
@ChristnThms
@ChristnThms 4 жыл бұрын
I always get a kick out of the fact that a Barbarian Battlerager is a better Monk than a Monk is. I don't even think Battlerager is a terribly good Barbarian.
@jordanstrunk120
@jordanstrunk120 4 жыл бұрын
Can't believe I'm this early to this video I've been anticipating since the Beastmaster Build video. Can't wait to finish this deep dive, thanks Treantmonk for delivering!
@Jscallen13
@Jscallen13 4 жыл бұрын
Dang. He just John Wick’ed my puppy. Someone forward this to Wizards.
@SpiderWaffle
@SpiderWaffle 4 жыл бұрын
I would have the monk's stunning strike's saving throw be made with disadvantage and then triple disadvantage at high levels or against int/wis and disadvantage at higher levels; maybe they should start with the mobile feat too; a lot more ki points wouldn't be bad either. I think focusing on the unique parts of something and making them good and unique is better than trying to boost up their shortcomings to be homogeneous with other things. Games are more interesting and fun when your choices are different from each other and meaningful and player agency is valued and their options are spread out enough. Character variety while fitting in same universe.
@willdouglas1617
@willdouglas1617 4 жыл бұрын
Treantmonk: Criticise monk for being reliant on a limited resource. also Treantmonk: If a feature can be duplicated by a spell, then any class that gets that spell is *at least* equivalent...
@robinthrush9672
@robinthrush9672 4 жыл бұрын
Not sure what the point of this comment was. The classes that get spells to duplicate the monk's features get other features and resources on top of their spell slots plus they get cantrips.
@shanebernier2483
@shanebernier2483 4 жыл бұрын
I'm so glad that this video now exists. I, too, have needed something I can link to instead of rewriting the same points over and over...
@shallendor
@shallendor 4 жыл бұрын
Chuin is actually Korean, from a small village in North Korea!
@coldsteel9214
@coldsteel9214 4 жыл бұрын
*Chiun*. Both you and Treantmonk better hope the Master of Sinanju doesn't see these vile insults.
@toshomni9478
@toshomni9478 4 жыл бұрын
@@coldsteel9214 This is seriously the best post yet.
@thejammiestjam
@thejammiestjam 4 жыл бұрын
The intro/close music overlaps part of the "how to fix" section, and it was hard to understand what was being said. Agreed that monks should get more attacks for their action; the idea is that they are striking quickly. I think it's totally fair if they're on par with fighters for number of attacks per action. Also agree with increasing the hit die. I've never played a monk. Having a martial artist character sounds fun, but in practice they seem to to just be meh as-written.
@Krownen
@Krownen 4 жыл бұрын
Oh boy here we go, gonna need some ice cubes for this one
@philosopherhobbs
@philosopherhobbs 4 жыл бұрын
Hahahaha, the signing-off sentence was hilarious. I really appreciate this video because I, like you, am trying to make the monk a better class.
@ZarHakkar
@ZarHakkar 2 жыл бұрын
I've always felt like the amount of extra attacks you can make via flurry of blows should increase as you level up.
@josephcantanio6540
@josephcantanio6540 4 жыл бұрын
i want to propose a fix for the monk that stays with the conventions of 5e and i would love sum feedback at lv10 the monk can choose 1 of 3 abilities to solidify its role. 1: (heavy strikes) add 1 additional marshal arts die to the damage of attacks you make. 2: (battlefield awareness) add +2 to your AC and saving throws. 3: (presser points) eney enemy hit with a attack you make has disadvantage on constitution saving throws until the end of their next turn.
@alecchristiaen4856
@alecchristiaen4856 3 ай бұрын
Ngl, I think that if the monk could actually debuff a saving throw of choice of an enemy they struck, their utility would skyrocket. Sure, their independent dps, survivability, and control are shite, but they could vastly increase the odds of an ally's spell landing.
@andrewcingle833
@andrewcingle833 4 жыл бұрын
Maybe if u use wis bonus plus dex bonus for your martial arts like unarmored defence...
@erikwilliams1562
@erikwilliams1562 3 жыл бұрын
I like it, EndGame you’d still only be doing 4d10 + 20 - still way behind
@lockwoan01
@lockwoan01 2 жыл бұрын
My mother, when she finally started playing D&D, based on the suggestion of another player, went Tabaxi Monk (Way of the Open Hand). The DM, upon reading the copy of Volo's I'd borrowed from a local library, caught on to the fact that Tabaxi had a d4 claw attack (he only had the Core Rule books prior to the Celestial Warlock incident - another story that involved him failing a Wisdom/Intelligence save and doing the Thousand Yard Stare upon reading about the Celestial Warlock's abilities), and realized that, by Level 6, Martial Arts die outperformed the Claw attack anyway. So, to make use of the claw attack, the DM gave my mother's character a special set of wrappings, or whatever, that allowed her to add a d4 on top of her martial die - basically she was doing 1d6+1d4+3 worth of damage, in one hit, for between 5 and 13 points of damage. During a Dream Scenario, she actually held her own against a Sea Hag, while my Champion Fighter was scared of the "really scary ugly lady" - quite funny actually.
@ParryHisParry
@ParryHisParry 3 жыл бұрын
Hey may I ask a quick question? W/ Extra attack: Monks, at lvl 11, deal 38 damage with Flurry of Blows and 20 in their attack stat. (4.5+5) x 4 = 38 dmg. Fighters, at lvl 11, deal 36 damage with a Greatsword and a 20 in their attack stat. With the greatsword fighting style, this increases to about 40 damage. (7+5) x 3 = 36. Why does your graph show Monks so vastly below the baseline at lvl 11, when they are pretty close to it? How are you calculating it? Also, Martial Arts isn't merely two weapon fighting, it is two weapon fighting + the fighting style which allows you to add your attack stat mod to your off hand's damage
@TreantmonksTemple
@TreantmonksTemple 3 жыл бұрын
I include % chance to hit, which is why the number is lower. One of the biggest problems with Monk is that the melee weapons they use can't use the best feats for damage (great weapon master, polearm master). They can go ranged, but then they basically lose out on everything (no martial arts, no flurry of blows, no stunning strike). A fighter with a greatsword and no feats to support this at level 11 is not going to do well either.
@ParryHisParry
@ParryHisParry 3 жыл бұрын
@@TreantmonksTemple I know the video was from a while ago, but do you have the inputs you were using for your chart? Like what was the AC of the enemy/ what feats were taken into account to get your baseline that you compared Monk to? I am curious as a DM who is considering buffing Monks in my own games, but don't want to do so until I understand the math behind the claims in the video. Super appreciate the replies
@ninjaturtlethug7
@ninjaturtlethug7 4 жыл бұрын
I agree that even with the bonuses you gave the monk in your homebrew the class is still underpowered. The monk player in my campaign is using your revised rules, and I even threw in an extra bonus to AC and unarmed strike damage on top of your changes and he is still noticeably underperforming the other party members. I would love to see an updated revised Monk you're working on that at least gets the monk past the baseline you're using.
@Tyrgoth99
@Tyrgoth99 4 жыл бұрын
Some house rules that fix the base class (mostly): Damage increase at 5, 9, 13, 17. (To a d12) Unarmed attacks are +1 magical at level 11 At level 20 regain 4 ki points (to a max of 20) every time you roll initiative Damage output is ~20% better, and capstone is just a little less sucky. Subclasses have their own tweaks...
@toshomni9478
@toshomni9478 4 жыл бұрын
A level 20 capstone is way too late to save the class. I like the idea of them just getting a ki point back for every round that they take damage that someone posted on here so it would be more like a barbarian's rage.
@BardedWyrm
@BardedWyrm 4 жыл бұрын
Why does the WisMonk's dpr appear to _fall_ (a tiny bit) between levels 7 and 8?
@BardedWyrm
@BardedWyrm 4 жыл бұрын
Same thing with WisFlurry between levels 3 and 4.
@TreantmonksTemple
@TreantmonksTemple 4 жыл бұрын
Because the assumption is that the Warlock (that the baseline is based on) increases Cha at 4 and 8 and maintains a 60% chance to hit.
@BardedWyrm
@BardedWyrm 4 жыл бұрын
@@TreantmonksTemple So this is a product of the presumed reduced hit chance, then?
@ataberkdedemen9802
@ataberkdedemen9802 4 жыл бұрын
I hope when the class feature variants gets published, monk will improve with addition of new variant features we haven’t seen yet. WOtC is not happy with monk’s damage output (astral self monk UA adresses that issue) they will surely do something about it.
@imobliquetoo3413
@imobliquetoo3413 4 жыл бұрын
Ima be honest, most 5e classes need a reworking.
@killcat1971
@killcat1971 4 жыл бұрын
I break them into 3 groups "Only need a little polishing for their role", Wiz, Cleric etc, "Need some work" Ranger, Sorc, "Cannot be helped without significant reworking" Warlock, Monk etc.
@unwithering5313
@unwithering5313 4 жыл бұрын
@@killcat1971 How did the designers let this happen?
@crazyscotsman9327
@crazyscotsman9327 3 жыл бұрын
And Subclasses need reworking as well. Like he Berserker one.
@bryanc.6735
@bryanc.6735 4 жыл бұрын
I like that you pulled in Beauregard for comparison. Her Stunning Strike effectiveness would be even lower if they used point buy or standard array for Stats. She started with an 18 Dex and 16 Wis. Current lvl 12 is 20 Dex and 18 Wis. You can see the frustration on Marishas face every time they fight and she tries SS and it fails. It's just sad.
@JoshuaSMurray
@JoshuaSMurray 4 жыл бұрын
Of course it also kills Matt every time it works though
@toshomni9478
@toshomni9478 4 жыл бұрын
She also seems to really enjoy playing a monk though and when she does stun someone it usually turns the tide of the battle, meaning it's basically over for that NPC. Just goes to show you why most people don't have problems with the class as is.
@FelineElaj
@FelineElaj 4 жыл бұрын
I appreciate you talking about averages and statistics, Treantmonk. So many people have zero understanding of how averages and sample sizes work.
@TheLotusPanther
@TheLotusPanther 3 жыл бұрын
Playing yourself out with the music is hilarious!!! Great vid and solidified what I already thought about monks.
@oliverneville5012
@oliverneville5012 4 жыл бұрын
Ah finally, I’ve been waiting for this for too long.
@anthonyalessio855
@anthonyalessio855 4 жыл бұрын
I've always thought the monk should fill a similar niche to the rogue. So, in that vein, then I believe the monk's flurry should at least be comparable to sneak attack. Chris, you are spot on with this review mate.
@juliushochrinner6939
@juliushochrinner6939 4 жыл бұрын
I like playing a shadow monk and I'm not unhappy about the damage output or AC (although the AC could be higher 😅). My problem was always that I ran out of ki points too fast. What about the idea of giving the monk the double of their ki points (2 per monk level). Do you think that would make them more effective or at least more fun to play because you can use your ki features more often?
@ntorix599
@ntorix599 4 ай бұрын
Monks should get an ability to add their wis to their unarmed strikes and use wisdom instead of constitution for calculating hit point maximum. They'd be tankier and would be just over baseline in damage. Also an ability to spend ki to add wisdom to their ac for a round as a reaction functioning like a shield spell.
@zeedar412
@zeedar412 4 жыл бұрын
We had a Tabaxi Monk with Mobile in our game, and she was a fun character, and of course ridiculously mobile. She could get in and out of a fight as she saw fit. She also made no impact whatsoever in any combat. Her wisdom was 14, so her stunning strike almost never worked. I'm thinking of just doubling the Ki points as a house rule, because it's just pathetic at low levels. Just compare it to the Battlemaster: At level 3 BMs have Second Wind, Action Surge, and 4 Sup Dice, all recharging on a short rest. Monks get 3 Ki points, also on a short rest. That's half as many "things" they can fire off in a combat. Doubling it would just about bring them to the same level.
@TheTdroid
@TheTdroid Жыл бұрын
Battlemaster meanouvers are also more consistent, because you're always guaranteed the bonus damage (or temp HP for Rally) even if your other effect fails and you don't spend it until you know you've hit (unlike Flurry).
@Nr4747
@Nr4747 4 жыл бұрын
Btw.: I would *still* be interested in you trying your hand at making the best out of 20 levels of Monk one day. There *are* some options that can make a decent-ish character, I feel. Kensei has some neat options, Shadow has its spells, Long Death is a bit tankier and Open Hand is better at control and gets a damage boost at the higher levels . . .
@Quintal100kg
@Quintal100kg 4 жыл бұрын
Probably the best think you could do with monks is something that ignores most of its features. Like Kensei who takes Hand Crossbow as his Kensei Weapon, take CE and SS as feats and now it is your standart Hand crossbow build with a little nuances here and there: for example your damage die scales (almost doesn't matter), you can add extra die of damage every turn (also almost doesn't matter) and at level 11 you could also add +3 to attack and damage of your crossbow at the start of the combat with BA (actually pretty good, considering SS)
@quetzalcoatlus1892
@quetzalcoatlus1892 4 жыл бұрын
@@Quintal100kg add 3 levels of battlemaster for the fighting style, action surge, and the maneuvers, and you might actually be above the baseline... Maybe?
@Quintal100kg
@Quintal100kg 4 жыл бұрын
@@quetzalcoatlus1892 if you are using SS and CE you will be above the baseline, 3 levels of battlemaster will just solidify that, which is a good thing. The sad truth is that you are just ignoring most of the monks features to make use of this build. You could be a commoner withour any features at all just with ASI and you still would give out comparable damage.
@TheAethelwulf1972
@TheAethelwulf1972 3 жыл бұрын
Sooooo how does one calculate this supposed baseline damage
@xvader9445
@xvader9445 3 жыл бұрын
Can a monk benefit from Booming Blade/Green Flame Blade?
@MattNeisinger
@MattNeisinger 4 жыл бұрын
I grew up in the 80's, surrounded by media that popularized martial arts and ninjas and such. I love martial arts. I'm also a realist. The monk is horrible. It needs more than just a makeover, it needs reconstructive surgery. It's the number one class I'm focusing on in my own class rebuilds, and the more I try to salvage from the class as it's presented in the PHB, the more I find myself stripping away.
@jescer8859
@jescer8859 4 жыл бұрын
"you got Oil of Olay" that ain't right haha
@ariashkenazi9211
@ariashkenazi9211 4 жыл бұрын
What does the wizard use to pass out horses?
@CaptainLackey
@CaptainLackey 4 жыл бұрын
Phantom Steed - 3rd level ritual.
@drz0b
@drz0b 4 жыл бұрын
So what if we just did away with Ki entirely and let the monk do these at will? Or at least triple the total ki points, would that fix them or just make them slightly OP at lower levels and still bad at higher levels?
The Arcane Archer: Underrated Subclass D&D 5e
59:17
Treantmonk's Temple
Рет қаралды 133 М.
Skills in D&D 5e: How to make them all useful (players and DM's)
39:57
Treantmonk's Temple
Рет қаралды 33 М.
Как бесплатно замутить iphone 15 pro max
00:59
ЖЕЛЕЗНЫЙ КОРОЛЬ
Рет қаралды 8 МЛН
НРАВИТСЯ ЭТОТ ФОРМАТ??
00:37
МЯТНАЯ ФАНТА
Рет қаралды 8 МЛН
Best Toilet Gadgets and #Hacks you must try!!💩💩
00:49
Poly Holy Yow
Рет қаралды 20 МЛН
Ouch.. 🤕
00:30
Celine & Michiel
Рет қаралды 13 МЛН
Powergamers, Munchkins, Optimizers and Min/Maxers in D&D
23:05
Treantmonk's Temple
Рет қаралды 21 М.
Fixing Monk Subclasses: D&D
32:57
Treantmonk's Temple
Рет қаралды 43 М.
The Grappling Monk: D&D 5e
30:22
Treantmonk's Temple
Рет қаралды 41 М.
One D&D Playtest featuring @DnDDeepDive @TreantmonksTemple @PackTactics
3:17:55
Warlock Spell Analysis: D&D
56:27
Treantmonk's Temple
Рет қаралды 123 М.
Fighter Subclasses Ranked: D&D
56:18
Treantmonk's Temple
Рет қаралды 163 М.
Tanking in D&D
24:39
Treantmonk's Temple
Рет қаралды 61 М.
Warlock Pacts and Patrons analyzed:D&D
44:01
Treantmonk's Temple
Рет қаралды 81 М.
Way of the Astral Self: D&D
21:22
Treantmonk's Temple
Рет қаралды 27 М.
СБЕЖАЛ ОТ РОДАКОВ ЧЕРЕЗ ПОТОП и ЭТО ЗАКОНЧИЛОСЬ ПЛОХО!! (SchoolBoy Runaway)
10:01
ShadowPriestok - Евгений Чернявский
Рет қаралды 382 М.