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In this presentation Daniel will outline how Houdini and its Procedural Dependency Graphs (PDG) was used to mass produce content for Diablo IV’s Season 1 Malignant Monsters. This talk will dive into some of the production pipeline issues a typical art content team may face when producing content and how using procedural methods can greatly increase productivity with a much smaller amount of personnel. The presentation will also outline issues that may arise when performing mass automation and what steps could be taken to make the process manageable.