EPC2024 | Monster Factory: PDG in Diablo IV | Daniel Maendel

  Рет қаралды 149

BUas Games

BUas Games

18 күн бұрын

In this presentation Daniel will outline how Houdini and its Procedural Dependency Graphs (PDG) was used to mass produce content for Diablo IV’s Season 1 Malignant Monsters. This talk will dive into some of the production pipeline issues a typical art content team may face when producing content and how using procedural methods can greatly increase productivity with a much smaller amount of personnel. The presentation will also outline issues that may arise when performing mass automation and what steps could be taken to make the process manageable.

Пікірлер
🤔Какой Орган самый длинный ? #shorts
00:42
Clown takes blame for missing candy 🍬🤣 #shorts
00:49
Yoeslan
Рет қаралды 40 МЛН
Looks realistic #tiktok
00:22
Анастасия Тарасова
Рет қаралды 105 МЛН
Stay on your way 🛤️✨
00:34
A4
Рет қаралды 10 МЛН
Mosaic Generation | Houdini
2:24
Everything CG
Рет қаралды 18 М.
BUas Games Showcase 2024
2:31
BUas Games
Рет қаралды 234
Was Penrose Right? NEW EVIDENCE For Quantum Effects In The Brain
19:19
PBS Space Time
Рет қаралды 291 М.
🤔Какой Орган самый длинный ? #shorts
00:42