Orbital Rings Are The Powerhouse Of The System

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Montu Plays

Montu Plays

2 жыл бұрын

Orbitals Rings are a new feature from Stellaris Overlord. They provide a wide range of new options for our planets. From defensive mega-fortifications all the way to massive economic benefits. In this video we will uncover what can be done with this cool new megastructure.
Lets dive in!
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Пікірлер: 486
@war1980
@war1980 2 жыл бұрын
Orbital ring +4 districts Expand Sea +3 districts Mastery of Nature +2 districts Expansion Tradition tree +1 district From a size 9 waste to a size 19 megachad.
@NoxietyPrime
@NoxietyPrime 2 жыл бұрын
Don't forget that Expansion tradition for yet another extra district!
@war1980
@war1980 2 жыл бұрын
@@NoxietyPrime Good call, edited to reflect true chad status.
@zacharybecker8228
@zacharybecker8228 2 жыл бұрын
A shame mastery of nature doesnt give 3 anymore
@eycariot987
@eycariot987 2 жыл бұрын
Still have available districts layout of 9 though
@grumpydinosaur2347
@grumpydinosaur2347 2 жыл бұрын
39 size ecumonopolis
@Ranto294
@Ranto294 2 жыл бұрын
Enemy's fleets:"Finally! The starbase and orbital rings were destroyed! To victory! *two 20k necro bunker worlds* : _Round 2, xeno scum._
@Vox_Popul1
@Vox_Popul1 2 жыл бұрын
_sigh_ *Colossus enters system*
@Grounders10
@Grounders10 2 жыл бұрын
@@Vox_Popul1 The Planet Broke Before The Guard!
@aminkto9375
@aminkto9375 2 жыл бұрын
@@Grounders10 cadia moment
@MouldMadeMind
@MouldMadeMind 2 жыл бұрын
@@Grounders10 but the guard still broke, down with the corpse empire!
@johngodfreymalig2328
@johngodfreymalig2328 Жыл бұрын
*resilient lithoid-reanimator subterraneans*
@selryn3954
@selryn3954 2 жыл бұрын
honestly, it never made sense to me that ships could outrange starbases, nice that they're getting some love!
@kylewelch552
@kylewelch552 2 жыл бұрын
To be fair, starbases tend to be more or less immobile, and with no speed loss to friction, physical projectiles should be able to hit them (eventually) from just about anywhere.
@-JustHuman-
@-JustHuman- 2 жыл бұрын
@@kylewelch552 To counter that, they don't have to move the mass, so each gun could be more massive and they would have way more power to use as they don't need to use engines to move it all.
@-JustHuman-
@-JustHuman- 2 жыл бұрын
You can also go full Ion, if the ring station is further back. As the massive alpha really takes a lot of potentiale damage out of the fight fast.
@AaronCMounts
@AaronCMounts 2 жыл бұрын
Comes down to game balancing. You have to setup the game so the attacker always has the advantage, or the game simply becomes stagnant, as turtling becomes the default. Don't forget that both sides have fleets of their own, thus the defender has both fortresses and fleets to counter the attacker, who only has fleets.
@Shadow.24772
@Shadow.24772 2 жыл бұрын
@@AaronCMounts isnt this where mercenaries can come into play? you can contract lots of mercs, over- stack your fleet like crazy and attack with overwhelming force to decide the war in a single engagement for MP? or they can let you destroy their stronghold systems to buy time for their own merc and regular fleet recruitment making the big defensive systems as delay, rather then support artillery for the main battle. now this wont work with SP since the AI loves to have lots of little fleets around everywhere, so i think is fine to give them better defenses.
@Notlordstark
@Notlordstark 2 жыл бұрын
As a biologist I love the way this title is phrased. That orbital ring better produce a crap ton of energy for the cell-I mean planet
@Jernsaxe
@Jernsaxe 2 жыл бұрын
Hive worlds with orbital rings can output the same energy credits as a dyson sphere :)
@MontuPlays
@MontuPlays 2 жыл бұрын
I hoped the reference wasn't too obscure!
@janaejoaodosacramento9731
@janaejoaodosacramento9731 2 жыл бұрын
@@Jernsaxe WOW thats really op
@Jernsaxe
@Jernsaxe 2 жыл бұрын
@@janaejoaodosacramento9731 You can also hit 5k alloys on a single (size 25) Ecumonopolis as Rogue Servitor :)
@mryellow6918
@mryellow6918 2 жыл бұрын
@@Jernsaxe had a machine planet with maxed out labs and energy districs and it was +600 energy
@albortiiemango4094
@albortiiemango4094 2 жыл бұрын
Defense platform video would be nice, currently I’m using the neutron launcher and advanced strike craft on each one but I’m not sure if I need that many fighters, I also typically only run 1 ion canon but it seems like each of your stations have several
@SuperThest
@SuperThest 2 жыл бұрын
Unless they fixed it, strike craft are the most reliable weapons for a DP since you don't lose the strike craft until the station dies. It lets you still do damage with the DP even after it dies (and it dies very easily). At least 1 ion cannon is good since it triggers a fight from farther away (makes it impossible to avoid since Ion cannons have more range than titans which is good because the crises will otherwise fly around and avoid it)).
@jameshildebrand907
@jameshildebrand907 2 жыл бұрын
@@SuperThest I would agree. I usually go full strikecraft, no ion. Also strikecraft don't have the range limitations so they can begin defense immediately. Also, as you stated, they keep going even if platform is downed.
@JamesTobiasStewart
@JamesTobiasStewart 2 жыл бұрын
I would love to know how to get more use out of them, I like the idea of building defences but so often until now it would just be a waste of good alloys.
@SuperThest
@SuperThest 2 жыл бұрын
@@jameshildebrand907 another benefit of strike craft is that they usually give you a higher fleet power score which can scare the AI off, so even if the station can't win, it makes the AI think it can. Strike craft will only deploy when the fight starts, which can be after the enemy shoots and kills some DP if you're not careful. Strike craft do have a limited engagement range though which is usually determined by the your longest range gun. Ion cannons will trigger your strike craft to deploy sooner. I wouldn't build that many though since Ion cannons didn't get any buffs like the DP got, so they're an even more questionable investment then they were before.
@dangerface300
@dangerface300 2 жыл бұрын
@@SuperThest I'll correct you on one detail there, strike craft continue to spawn even after the battle begins, but only at half of the construction time quoted on their stat sheet (8 days I think). They will continue to snowball until the weapon that spawns them is destroyed, but stick around until the battle is over or the strike craft is destroyed.
@aajjww121
@aajjww121 2 жыл бұрын
Hail to the Ring, that great arc across the sky upon which our entire industry reli- oh crap it's falling! Run! Run to the poles! Run for your lives!
@MrMighty147
@MrMighty147 2 жыл бұрын
lol
@biggsdarklighter0473
@biggsdarklighter0473 2 жыл бұрын
Normally, they keep themselves up their, so unless the Ring was broken at one point, that shouldn't happen.
@babstra55
@babstra55 Жыл бұрын
they're on orbit. so they'll stay up there forever unless you use massive force to drop them.
@aajjww121
@aajjww121 Жыл бұрын
@@babstra55 Most orbital ring designs are active support structures, using magnetics and large masses to sustain themselves at low altitude while keeping their rotation matched with the surface of the earth. They don't actually spin at orbital velocity, and can instead be treated as a suspension bridge with no ends. This lack of orbital rotation also introduces an instability in the rings position around the planet. Uneven gravitational forces will tug the ring unevenly, eventually resulting in a dangerous wobble as one side shifts to be closer to the surface than the other. This can be managed in a number of ways, but the most useful and cost effective would be ground to ring tethers, effectively space elevators except much shorter, and that you can run at angles to most of the planet, rather than requiring the equator. Of course, all this stops applying if you build a ring further out and spin it at orbital velocity, but even then spinning rings can have stability issues, requiring attitude control systems to maintain orientation.
@babstra55
@babstra55 Жыл бұрын
@@aajjww121 sure that's possible, but more like atlas pillars than orbital rings. a typical orbital ring has a rotator, a sort of cable trapped inside a vacuum tube. you spin that rotator at orbital speed or greater, and build your structures on top of the vacuum tube. the masses are suspended with maglev so that there's no actual contact. you keep your magnets superconductive so the system never stops unless you actually break it. the advantages are you don't need atlas pillars, everything but the rotator is geostationary, and you can run it at any height even inside atmosphere or 1m above ground because the rotator is inside a vacuum tube. you can even build it on surface, spin it up and lift it up to space. or land it for upgrades/maintenance, even use it for massive cargo hauls to other rigns above it.
@randymotter51
@randymotter51 2 жыл бұрын
I love how the game has changed over the years to make it easier to add more districts to planets. Getting small planets in the size 10-13 range always felt painful if you had nothing else to take because they couldn't do much, but now it is possible to get so much out of them. Going Aquatic and picking up Hydrocentric with this dlc means you can have up to 10 extra districts on your planets with the Expansion tradition and also getting the Mastery of Nature perk. Even a size 10 world suddenly becomes more than enough for your needs, and don't get me started on using this to make bulky Ecumenopolis worlds. Fun tip: if you have Hydrocentric, convert your worlds to Ocean worlds first to get that 3 extra planet size from Expanding Seas THEN make them into the Ecumenopolis for maximum output.
@war1980
@war1980 2 жыл бұрын
It's still painful.
@AaronCMounts
@AaronCMounts 2 жыл бұрын
I never even notice the planet size, when expanding. I just take the planet, and build it up over time. Because of the logistic pop growth modifier, I almost never max out planets, anyway.
@randymotter51
@randymotter51 2 жыл бұрын
@@AaronCMounts Yeah, these days planet size is a small factor in usefulness. Even the smallest possible size at 8 is still enough that if you just spam city districts you can get enough housing for researchers and use all the building slots. Before the pop and districts rework a planet was greatly limited by its size, especially even further back when the planets still used the tile system.
@rhcpcrispis
@rhcpcrispis 2 жыл бұрын
I would love a montu tutorial on how to optimize the new automation system
@MontuPlays
@MontuPlays 2 жыл бұрын
Noted!
@JabberwockOclock
@JabberwockOclock 2 жыл бұрын
Now all we need is for stations to remember their Defense Platform loadouts and have a reinforce button for them to cut down on the hassle. Would also love to have some larger versions too, but the former is more important.
@alistairgrey5089
@alistairgrey5089 2 жыл бұрын
Stations do have an upgrade button for their defense platforms. There's even a notification icon when they can be upgraded in the outliner.
@smc912
@smc912 2 жыл бұрын
@@alistairgrey5089 he means reinforced
@sirjmo
@sirjmo 2 жыл бұрын
@@alistairgrey5089 upgrade isnt rebuild/reinforce
@secuter
@secuter Жыл бұрын
There's a mod that gives platforms the same ability as the station: making then inactive rather than destroying them.
@warsongchief1
@warsongchief1 Жыл бұрын
You know what I miss, I miss being able to build Defense Platforms anywhere.
@aptspire
@aptspire 2 жыл бұрын
I was always hoping for more "kiloengineering" akin to gateways and habitats and Orbital Rings and Hyper Relays are exactly that.
@MrMarinus18
@MrMarinus18 2 жыл бұрын
One thing I'm hoping is that they make the megastructures more vulnerable. Like that if you take a system that has one you can deconstruct it. Strong defenses require valuable targets to defend.
@dinamosflams
@dinamosflams 2 жыл бұрын
finally some midgame to endgame flavor
@Karl_der_Genosse
@Karl_der_Genosse Жыл бұрын
Gigastructural Engineering is therefor handsdown the best mod for stellaris, period. I never NEVER play without that. Having the ability to turn EVERY planet into a livable one is just fucking bombastic.
@Necromediancer
@Necromediancer Жыл бұрын
​@@Karl_der_Genosse overhyped mod
@kylerector6082
@kylerector6082 Жыл бұрын
Why would WANT you deconstruct a a megastructure since you gain the benefits when you take the system it is in?
@failure5058
@failure5058 2 жыл бұрын
The orbital ring brings the Tall Empire closer to being as powerful as the wide empire. I’m eager to know if fortifying a system with static defenses will finally be viable.
@nardo8006
@nardo8006 2 жыл бұрын
Nice profile picture
@vdKingpin
@vdKingpin 2 жыл бұрын
Or does it make it less powerful? Seeing as wide empires can use rings and there isnt a limit to how many. I would think more worlds, more rings, more power.
@biggsdarklighter0473
@biggsdarklighter0473 2 жыл бұрын
@@vdKingpin But fewer planets means less empire size, therefore cheaper/more edicts, faster tech and traditions.
@Vox_Popul1
@Vox_Popul1 2 жыл бұрын
@@biggsdarklighter0473 the cost doesn’t matter if you’re far outpacing it with your sheer amount of production across the board. If it does become a problem you can just release sector vassals which is probably even better than not having vassals now thanks to the specialist types. The only real issue you could run into is pop growth slowdown, but you can fix that by having a dedicated sector that you release, let them grow pops, reintegrate and simply resettle to your core worlds, rinse and repeat. The math says that wide is simply better in terms of performance. At the end of the day though, unless you’re playing high difficulties with AI enhancing mods or comp multiplayer, what’s best doesn’t matter all that much as long as you do enough to keep up.
@Slowpoke3x
@Slowpoke3x 2 жыл бұрын
Tall empire will always be a handicap then a strength until they make heavy demerits to owning too many systems
@croat5786
@croat5786 2 жыл бұрын
I have a citadel and orbital ring defensive system at a key choke point. The combined power of the stations is 160k! Nobody has tried invading that system lmao
@AaronCMounts
@AaronCMounts 2 жыл бұрын
So turtling wins.
@hersh1138
@hersh1138 2 жыл бұрын
@@AaronCMounts you could jump past it. Especially since they added juggernauts. Supply lines are less of an issue for refitting repairing and replacing lost ships. Even more if you could get a foothold and take a gateway or even build a gateway in said system. The ai wouldn't do it for sure. Imo I think they need a legit update for combat. Cruisers have very little use and destroyers can be hit or miss. Everyone uses battleships and corvettes. They have a decent road map from hoi4 they could utilize but I understand stellaris is so much more then a war game like hoi4 so it's not necessarily a priority.
@lol9334
@lol9334 Жыл бұрын
@@hersh1138 plus I don't know if the dev teams of both games are the same, they could be different
@hersh1138
@hersh1138 Жыл бұрын
@@lol9334 I'm sure they are different team but it's the same company so it's not like they would be stealing others work.
@luigimrlgaming9484
@luigimrlgaming9484 Жыл бұрын
@@hersh1138 I always use Destroyers for PD but I’m not sure if PD only affects the ships that they are on or if they will try and cover the whole fleet. Cruisers are kind of useless as battleships are just better at almost everything. The only thing they are slightly useful for are missiles.
@A_Spec
@A_Spec 2 жыл бұрын
This combined with Planetary Designations, Planetary Ascension level 10 and Planetary Specialization (that's a lot of Planetary) and the Ecumonopolis makes this completely ridiculous. "How many resources would you like?" "Yes"
@anyname4306
@anyname4306 2 жыл бұрын
Looks too strong to me to be honest.
@AaronCMounts
@AaronCMounts 2 жыл бұрын
@@anyname4306 Ecu-planets are only useful to huge empires, with huge mineral, food, and energy surpluses. If you're not running massive surpluses in the basic resources, a, Ecu-planet can quickly become a crippling resource sink.
@anyname4306
@anyname4306 2 жыл бұрын
@@AaronCMounts I am not sure I agree. Nowadays you can produce tons of basic resources on a couple of good planets. There are so many modifiers and buffs that you don't need a huge empire. And the resources that are used by the ecu would otherwise be used up by a bunch of planets that wouldn't do anything else that what the ecu does, just worse.
@chrisistocool1
@chrisistocool1 2 жыл бұрын
I am testing a turtle build right now with the ring world. Just make the planet a Brick and deck out the ring.
@cheeesecheese1197
@cheeesecheese1197 2 жыл бұрын
When I first built my orbital ring, I the only thing on my mind was the economic potential that this could bring. I didn't think about the military potential since defense platforms and starbases were a joke. I did not know about this rework. This video has shown me an inkling of the potential this has. And to that, I thank you.
@apocalypticchrome4471
@apocalypticchrome4471 2 жыл бұрын
I've been binge watching these videos to get better at this game. Great job with the videos, love the movie/show clips you slide into these videos.
@streetsurfer1190
@streetsurfer1190 2 жыл бұрын
Same here I wouldn't have known where to stop without aspec and stefon videos thanks Montu
@nuresproblemchind6176
@nuresproblemchind6176 2 жыл бұрын
The most I have reached, is 3.4k alloys on the Frist League homeworld, as a synthetically ascended mechanist build. You might be able to produce even more as a Rouge servitor and or ocean paradise.
@emmawrites4533
@emmawrites4533 2 жыл бұрын
What I'm hearing is a subterranean inward perfectionist is never going to lose a system if they can get their choke points. On a related note, how do you win with a defensive build? I've played a few and other than just sitting in my corner and building up science and fleets until the crisis which I beat, only to lose because a fallen empire woke up and I didn't deal with it and now it owns half the galaxy.
@alistairgrey5089
@alistairgrey5089 2 жыл бұрын
The turtle strategy is usually to survive until the victory year if you have that enabled.
@UltraSuperDuperFreak
@UltraSuperDuperFreak 2 жыл бұрын
Defencive does not mean dont have a mega fleet ready to deal with endgame tho (or any other fleets). And you CAN attack as a defencive player when your fleet is ready. Then you defences will keep it safe while you deal punishment out. Sure it is abit more tricky, but it is diffinently possible. For one you could ask an AI ally to attack someone and join them in the war. Sure the "ally" takes the territory you attack. But so what ? The fallen empire is gone.
@danielgloyd4529
@danielgloyd4529 2 жыл бұрын
I always had a go to turtle build I called the fanatic pacifiers. Play inwards perfection, and early and mid game I only ever focused on defense at chokepoints and science. Then sit back and play a city building Sim with my planets. Then when I get collosus unlocked I declare a change ideology war on everyone, (pacifist can't use the total war cb) then go around and shield every enemy planet in the galaxy until I am the only one left.
@somepervert5681
@somepervert5681 2 жыл бұрын
@@UltraSuperDuperFreak Ally as Inward perfectionnist? Meh, I do not babysit lesser beings
@Sorain1
@Sorain1 2 жыл бұрын
Become the Crisis to win perhaps?
@kyle8971
@kyle8971 2 жыл бұрын
Honestly, been waiting on a video from you about defense platforms and building up a citadel the most efficient way possible. Looking forward to the full video with all the testing.
@berlindude75
@berlindude75 2 жыл бұрын
I like the double-dipping you can do with Black Hole Observatories and Nebula Refineries in systems that have several colonized planets. Defeat the Grey Tempest in the L-Cluster and Terminal Egress with its three terraformed nanoworlds lets you produce Dark Matter on three orbital rings and the central starbase. Likewise, find a nice multi-planet system (or several) in a nebula and produce minerals and exotic gases on each orbital ring in addition to the starbase.
@luigimrlgaming9484
@luigimrlgaming9484 Жыл бұрын
That never made sense to me how those planets could be habitable when there isn’t a star to give them heat.
@berlindude75
@berlindude75 Жыл бұрын
@@luigimrlgaming9484 If the black hole is active and large enough, it could pose as a "pseudo-sun" where light and heat radiates from its accretion disk. If you google "could a habitable planet orbit a black hole" you'll find several scientific articles dealing with this topic.
@luigimrlgaming9484
@luigimrlgaming9484 Жыл бұрын
@@berlindude75 what about light? Wouldn’t it just be eternally dark?
@berlindude75
@berlindude75 Жыл бұрын
@@luigimrlgaming9484 The dust and gases circling at very high speeds in the accretion disks of large black holes emit a lot of light (and other electromagnetic radiation such as infrared) from superheating friction. This emitted light of the accretion disk will be bent around the black hole resulting in the typical depiction of a black sphere enveloped in strands of light. It's also why very distant galaxies billions of lightyears away with active SMBH cores can still be seen as a single source of light (so-called super-luminous quasars).
@luigimrlgaming9484
@luigimrlgaming9484 Жыл бұрын
@@berlindude75 Stellaris blackholes don’t, but that would make sense.
@biggsdarklighter0473
@biggsdarklighter0473 2 жыл бұрын
Another question I have is more of a Pop Management one. If I construct a Transit Hangar (the Kind that resettles pops without a) Player Input or b) cost) on an orbital ring, does it count for the entire System, or just the planet below?
@calithulu4490
@calithulu4490 2 жыл бұрын
If you build the transit hub on the ring it affects the whole system (and you won't be able to build it on the station. Just one per system).
@biggsdarklighter0473
@biggsdarklighter0473 2 жыл бұрын
So I assume the same is true for the secret installation? If so, one can just build both in the planetary rings around a planet, making the pops both loyal and easy to resettle.
@alistairgrey5089
@alistairgrey5089 2 жыл бұрын
Orbital rings act like secondary starbases when it comes to those kinds of modules. They always effect the entire system regardless of if they are on the station or the ring.
@berlindude75
@berlindude75 2 жыл бұрын
It counts for the whole system (all planets and habitats in it) and you can only build it once. So if a system only has one colonized planet, I would put the Transit Hub on its constructed ring saving me an outpost-to-starbase upgrade (unless the system has a specific role or feature to protect). If there are more than one colonized planets, I would put it on the central starbase so that all planets have the same amount of slots to work with in their separate rings. Double-dipping is possible with Black Hole Observatories and Nebula Refineries.
@dangerface300
@dangerface300 2 жыл бұрын
If you find a system with a lot of uninhabitable bodies, you can build habitats around some of those too, stretching the benefit further (can't stack a megastructure on a megastructure though, so no ringed habitats).
@LethalOwl
@LethalOwl 2 жыл бұрын
I'm so massively happy to see how much your channel just keeps growing. I used to have to rely on 2-3 other youtubers to get the information I wanted out of Stellaris and now you're providing more accurate and regular info than the lot of them combined. And they're all pretty well known as the 'biggest' Stellaris content creators. I'm loving it. Memes, experiments, good info, patch notes - the amount of work you put in compared to them is crazy, and the quality shows. Keep up the stellar work, been a joy to tag along since the first few hundred subs.
@Cybermarth
@Cybermarth 2 жыл бұрын
I don't know, if I missed it, but the most important part (for me) is that the rings don't go on your starbase limit. Also: Was it just a bug or can a habitat on a planet accidently block the building of an orbital ring?
@tylerperry972
@tylerperry972 2 жыл бұрын
The orbital rings get placed where a habitat would go, so you can’t have both you gotta pick if you want a habitat or a orbital ring
@tylerperry972
@tylerperry972 2 жыл бұрын
Another thing to note is that you can only build orbital rings on planets that have pops on them. You cannot just make them on any celestial body unlike habitats
@onestep873
@onestep873 Жыл бұрын
i think it counts, isn't it?
@eastmadnesshorse6914
@eastmadnesshorse6914 2 жыл бұрын
I’d love that defense platform video! Another one I’d be interested in is an examination of the various psionic ship components (psionic shields, precog interface, etc). I’ve been trying to figure out the precog ship computers for a bit now, since they trade some of the bonuses you get from something like sapient combat computers for extra tracking.
@jameshildebrand907
@jameshildebrand907 2 жыл бұрын
Straight up. In my last game I took a size 25 planet and went ecu with it. Built the orbital ring. By end of game, it was 3710 alloy output.
@randomstuff1019
@randomstuff1019 2 жыл бұрын
Honestly, how do you even use it all up? By the time I hit 1k a month I can't use it enough
@jameshildebrand907
@jameshildebrand907 2 жыл бұрын
@@randomstuff1019 I was Void Dweller origin and had multiple fortress habitats so my naval capacity even after the galactic reforms and high contribution in federation, was still over 2400 which supported 13 titans with battleships.
@SpiritdragonR
@SpiritdragonR 2 жыл бұрын
Definitely would love the defense platform video - please also include a comparison to the equivalent fleet you could make with similar materials/upkeep, if you can. I'd love to see that!
@apollogamer8758
@apollogamer8758 2 жыл бұрын
Hey Monty, thanks again for a really awesome video, really well put together. Would love to see a further video on this (as suggested in your film). Watched your whole series of tacticals on this game and would love to see from the bottom up how you would design a defence station and defence platforms and why, as I think it is the one video missing from your basic strategy vidoes. Would really enjoy a video that explores defence platforms with as much depth as you did your ships. Thanks again and see you next time.
@MrRanger316
@MrRanger316 2 жыл бұрын
Definitely need the testing video for defense platform load outs and then a follow up video for how to modify ship loadouts to counteract the platforms.
@MrFreePoint
@MrFreePoint 2 жыл бұрын
I can answer your second part: avoid engaging these strongholds. They outrange you and therefor deal a lot more damage then an equal sized fleet. If you rally have to engage them then the good old arti battleship is the right choice.
@Thavernios
@Thavernios 2 жыл бұрын
Gorgeous opening animation ! Bravo ! Chapeau l'ami !
@MrMarinus18
@MrMarinus18 2 жыл бұрын
I think one building to add to the vanilla is a surface-space cannon. Something that can damage ships bombarding. So that you will get attrition from orbital bombardment.
@txvm
@txvm 2 жыл бұрын
Been watching awhile, finally subbed, thanks for the vids.
@ribbuster2031
@ribbuster2031 2 жыл бұрын
I am just getting into Stellaris and you have been very helpful in getting a handle on this game. My hive mind playthrough is so fun because of you. I look forward to watching all of your videos to come!
@penguinsrockrgr8yt216
@penguinsrockrgr8yt216 2 жыл бұрын
And yes the ring world equivalent to “Don’t talk to me or my son again”
@Z4gle
@Z4gle 2 жыл бұрын
So I'm relatively new to Stellaris. Your videos have been a wellspring of helpful input! This information makes me pretty excited since I just want to be a trade empire with really big defenses but that's never been super optimal. Gonna have to rewatch some of your more recent videos to try to put together some sort of...Maybe subterranean trade empire. I'm not sure what would be the best approach but trial and error never hurts! Thanks for the amazing video!
@MyRedHulk
@MyRedHulk Жыл бұрын
Coming back to this video, I fell in love with orbital rinds all over again when I discovered that defensive platform cap bonuses also affect the orbital rings. A level 4 ring gives you 8 base, +8 from defence grid supercomputer, +12 from strategic coordination center, and +50% from unyielding lets you have *42 (forty-two)*. On 1 (one) ring. 42 platforms on one ring. 42.
@kowalski173
@kowalski173 Жыл бұрын
Goddamn Montu been watching your Stellaris vids for a while now and man have I learnt so much I seriously just soak in all this info before I sleep it’s honestly the best. Evolving my game day by day learning more and more this game is so amazing god I wish I found it earlier. Edit also like the idea of the testing shows me how well each strategy works on things
@KyoIrikawa
@KyoIrikawa 2 жыл бұрын
I am looking forward to hear more about how I can defend my systems and design better platforms to do it, thank you Montu
@jonah_.l
@jonah_.l 2 жыл бұрын
yeah full testing video please I wonder how epic this can get with Trappist
@somedudeok1451
@somedudeok1451 2 жыл бұрын
I'd love to see some indepth Montu-style testing on defensive orbital rings. Yes please!
@isaacdalziel5772
@isaacdalziel5772 2 жыл бұрын
VERY interested in a full testing video on this
@ibrahimelmhadri6576
@ibrahimelmhadri6576 2 жыл бұрын
I would love to get more video about this topic !
@MPaz-kw1rt
@MPaz-kw1rt 2 жыл бұрын
Amazing video, please do the orbital defense tests!
@mr.noneyabusinesstm8845
@mr.noneyabusinesstm8845 2 жыл бұрын
Definitely make that defense platform video! I’m a bit disappointed that there aren’t some unique weapons that can be equipped to the Orbital Ring, like a huge laser cannon that takes up a building or module slot. I did learn from this video about the range being massively increased for the weapons on the rings so that is definitely a positive. I wasn’t going to pick this up because it seemed so underwhelming from a defensive standpoint but I think now I will
@BugsydorPrime
@BugsydorPrime 2 жыл бұрын
Yes! Please make that test video for the new defenses.
@gryphonsandspears1632
@gryphonsandspears1632 2 жыл бұрын
Dude a large system post worm transformation with every capable colony having a ring world would be so much fun
@dlfn7623
@dlfn7623 2 жыл бұрын
The best part about the orbital ring (in my opinion) is that it looks so cool. An ecumenopolis surrounded by an orbital ring is just so sexy to me.
@zeth222snowformer
@zeth222snowformer 2 жыл бұрын
this is a very science video about the powerhouse of the system
@theodoremccarthy4438
@theodoremccarthy4438 2 жыл бұрын
Yes, full testing video please :)
@ryanschmidt3319
@ryanschmidt3319 2 жыл бұрын
I would love a full testing video on defensive options (starbases, orbital platforms, defense platforms, etc). Give me some way of having my preferred style of play viable...
@nahiag
@nahiag 2 жыл бұрын
"If you love a planet you need to put a ring on it" - Isaac Arthur
@MrMarinus18
@MrMarinus18 2 жыл бұрын
One megastructure I would like is an ultra space ship. However with the twist that if you lose the system it's in while under construction the enemy will take your ship and can complete it even if they haven't gotten the needed techs. That way you will have extremely valuable targets to defend. Expensive defenses require expensive targets to defend. You could also do that with normal megastructures that maybe if you conquer a system that has one you can deconstruct it. However it will be a time consuming process and if you lose control of the system the process is halted. The one that took it can then choose to either resume the deconstruction or to repair it. That would again give you things you want to protect at all cost.
@TheCarloCarlone
@TheCarloCarlone 2 жыл бұрын
I my first overlord playthrough, I was so unlucky that I rolled orbital ring AFTER mega engineering. I seriusly thought it was a required tech (it's a megastructure after all!) Imagine my shock when in the next game I rolled it before I even had cruisers....
@OnlineKenji
@OnlineKenji 2 жыл бұрын
The habitation upgrades work on ecumenipli as well. I believe you have to add it afterwards to get them to add the amazing districts.
@J0krswy1d
@J0krswy1d Жыл бұрын
That defense.. glorious!!
@nokta7373
@nokta7373 2 жыл бұрын
I smell a resurgence of corvette screen fleets. Let it jump into the system early to draw the first fire, then let the bulk of your battleship fleet in later when the defences are engaged against corvettes to try and close the distance. Need to test this :D
@little_lord_tam
@little_lord_tam 2 жыл бұрын
I also like how that balances the core systems. Now theres a huge difference between your maginot line and other sytsems. Breaking trough a major defence system requires strategic thinking. First you need to know which defence point you can attack that isnt supported by a huge fleet. Then a whole picket corvete fleet made around evasion and a few full hanger battleships with carrier computer should help getting your fleet into range. Can you test good attack approaches to win realisticly against chad cadia?
@TheGunblade911
@TheGunblade911 2 жыл бұрын
Nice vod, i would like to see a full test of defense for sure! i would blind throw my money on max evasion frigs for defense to soak up dmg and a bunch of them should be pickle ricks imho
@danielgloyd4529
@danielgloyd4529 2 жыл бұрын
Would be interesting to see how progenitor hives go with full on defensive focuses. They get a big firerate bonus on stations also. I haven't had time to play them yet, but I imagine some shenanigans can be had by having your progenitor ship in a different system to weaken all your fleets and lure an enemy in then jump your ship into the system and get a huge boost smashing the opponent.
@Fury_MB
@Fury_MB 2 жыл бұрын
I agree with the full test on the defence platforms
@phluphie
@phluphie 2 жыл бұрын
See here ! This is why I watch these videos. Little tidbits of info. I had no idea the type of scientist (ex. void craft) doing the research increased the possibility that type of research option becoming available.
@SDGamer99
@SDGamer99 2 жыл бұрын
I'd love to see a video diving deeper into how effective the defensive capabilities are
@OddBrow
@OddBrow 2 жыл бұрын
Hey Montu unless i missed it one of the things you didn't mention was that Hive Minds and Machine Intelligences both have different selections of orbital ring buildings.
@ardasezer0
@ardasezer0 Жыл бұрын
Saw this a "bit" late but damn didn't know they were this good
@deveus1
@deveus1 2 жыл бұрын
I am interested in seeing a full testing video on this topic
@SomeoneMysterious1352
@SomeoneMysterious1352 2 жыл бұрын
I want to see full testing. It would also be nice to know just how much damage will be done as even cutting down a fleet can make a huge difference.
@chtechindustries4174
@chtechindustries4174 2 жыл бұрын
The habbitation module is great when combined with, say, mastery of nature!
@yoshimeier3060
@yoshimeier3060 2 жыл бұрын
Funnily enough I am currently playing a Subbterran Lithoid Hive Empire and since the mining districts are uncapped with subterran the orbital habitation modul actually grants +1 Mining Districts as well :)
@geoffrogers7590
@geoffrogers7590 2 жыл бұрын
I love these. Such a great addition to the game.
@ballzdeep6974
@ballzdeep6974 2 жыл бұрын
Its now time to use a consol commands to guarantee getting the horizon signal to do fleetless one system challenge and I haven't tried it but if you can put black hole observatorys on your Starbase pluss the rings the amount of physics and dark matter would be incredible
@DrLongWang
@DrLongWang Жыл бұрын
It’s fun to sea new megastructures, as someone who plays with gigastructures they’re always underwhelming. But sometimes I did switch over to base game and they a nice addition then.
@crispybacon7937
@crispybacon7937 2 жыл бұрын
If you paired that with say a neutron star, (reduction of speed) I think you could even fight off an endgame crisis, as long as you say have an entrance in the east to SE corner of the system, where your starbase is on the NW side of the star. I would personally do 80% neutron launchers/titan cannons at either a 50/50 or 60/40 split with the last 20% as fighters as a counter fighter defense, depending on the endgame encounter. If you put your titans in the system as well, you could pretty much guarantee a victory, maybe even on a 4 mil fleet, depending on how many repeatables you got done. 8 mil would be pushing it though.
@phluphie
@phluphie 2 жыл бұрын
Huh. Orbital Rings seems to be a throwback to early Stellaris when you could build multiple starbases in a system. Neato!
@Seth90
@Seth90 2 жыл бұрын
can't wait for the modding community to allow us to build orbital rings around our ring worlds xD
@crzy1gs
@crzy1gs 2 жыл бұрын
What was the alloy/resource match up like in the little test battle you showed there? A more detailed video would be excellent :)
@StarboyXL9
@StarboyXL9 2 жыл бұрын
They're called the Kuat Drive Yards Montu *pushes glasses up on nose*
@Teramin1
@Teramin1 2 жыл бұрын
i'd love to get that defense platform video
@kyraevermoon5544
@kyraevermoon5544 2 жыл бұрын
Please do the defense platform video. I don't know what the best defense combos are!
@DraconiusDragora
@DraconiusDragora Жыл бұрын
Montu, you forgot to speak about the Unyielding Ascension Perks which effects both in a huge manner.
@brandongehrke8943
@brandongehrke8943 2 жыл бұрын
I personally load up primarily on the Titan Platforms and fill in the remainder with shield melting weapons (much love for the matter disintegrator). I've found this combo to be deadly in the late game against battleships.
@sarahhatesit
@sarahhatesit 2 жыл бұрын
You're very informative, thank you, due to most of your videos I easily won both of first games of Stellaris ever, I am thinking of turning up the difficulty, but I don't know where would be good... By the time I'm 20-30 years into the game I am the dominate power by FAR. What would you suggest?
@JohndrewtheSylveonking
@JohndrewtheSylveonking Жыл бұрын
We heard you like Fortress Worlds, so we gave you the ability to build a fortress for your world.
@godzillagamer6942
@godzillagamer6942 2 жыл бұрын
It would be fun to see the true defense capability of the platforms whit orbital rings
@noireweiss762
@noireweiss762 Жыл бұрын
Players: "Hey, could you maybe overhaul the pretty boring ground battles?" Paradox: "Say no more!" *makes it so that it's almost impossible to even reach the planet or give the planet such massive defense buffs it's hardly ever worth it*
@artemgluchov6173
@artemgluchov6173 2 жыл бұрын
you forgot that hive mind empires have spesical building for synaptic drones benefits on the orbital rings. bad that you did not mention that.
@NonComOff
@NonComOff Жыл бұрын
superrrr.... now i need to finish my array, shipyard, dyson, nexus and now this
@yoh1914
@yoh1914 2 жыл бұрын
I would like to see how far you can push a defensive system. Throw in a few habitat fortresses for good measure.
@KeyOrion
@KeyOrion 2 жыл бұрын
Was hoping at the end it would have talked about the achievement, None Shall Pass. I got that one last night, but it was very finicky to get.
@jsr9617
@jsr9617 2 жыл бұрын
These look cool. I didn't see a building to boost tech, like all of the other resources. Maybe they'll add that eventually.
@MrAnchovie
@MrAnchovie 2 жыл бұрын
I would love to see a cost breakdown of defense platforms vs building an extra fleet. I know the bonus is Defense platforms dont count against naval capacity but would it be better to spend the time and alloys to make a handful of battle ships or fully stock a starbase/orbital ring.
@BrianatorFTW
@BrianatorFTW 2 жыл бұрын
building defense platforms isn't exclusive time-wise with fleets right?
@andrewgreenwood9068
@andrewgreenwood9068 2 жыл бұрын
One thing that is really good about defence platforms is that you can specialise them to the system. After all if shields don't apply in a system you can ignore them.
@shadowscall7758
@shadowscall7758 2 жыл бұрын
I just wish you could do that for the Starbase/orbital ring itself.
@Elzebub666
@Elzebub666 2 жыл бұрын
I think its about time that Stations and Defence platforms fall under Fleet Power when comparing the strength of empires. It would make it much more fun to be able to tell how powerful your enemies stations are at a glance, and to be able to deter other empires by building massive defensive bastions rather than solely relying on fleets.
@unholyxeras8182
@unholyxeras8182 2 жыл бұрын
Do the changes to starbases and defence platforms, and the addition of orbital rings change the way you would rate the Eternal Vigilance ascension perk or Unyielding tradition tree in any way?
@GenuisInvictus
@GenuisInvictus 2 жыл бұрын
Haven't played for a while. Did this come with an update or do I need to get the latest DLC? I have all the DLCs except for the last one.
@chattychatotchannel
@chattychatotchannel 2 жыл бұрын
I wish you could put an orbital ring around habitat worlds like with an ascension perk or something
@eycariot987
@eycariot987 2 жыл бұрын
After all this years from 1.0 we returned to planets building ships
@spiritualmango
@spiritualmango 2 жыл бұрын
Wow didnt know the bonus of command centers was also for the defense platforms
@hpk5415
@hpk5415 2 жыл бұрын
Does the defensive setup include all the Ascension perks related to defense with that one megastructure that increases defense platforms?
@kalawaki
@kalawaki 2 жыл бұрын
A defense platform video would be great because I’m unfamiliar with what the defense platform rework even is
@expendablesteve7355
@expendablesteve7355 2 жыл бұрын
Please do a platform review! It would be great to see if they are finally worthwhile as more than a speed bump. I use them because I like the concept, but I acknowledge they are not the best way to spend alloys (until now??)
@unholyxeras8182
@unholyxeras8182 2 жыл бұрын
Do orbital rings collect trade value from the system they're in like an upgraded outpost would? Do they provide piracy protection? And if they do, is the piracy protection range added from defensive modules like hangar bays additive with the same modules on starbases i.e is it possible to get a 10 system piracy protection range from a system with 10 modules between starbase and orbital ring?
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