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Slime, sludge, goo, gunk, whatever you call it it’s hard to get a handle on. Today Evan is taking you through techniques to produce some semi-solid seeming simulations in After Effects. Whether you’re trying to animate the perfect pull of pizza, drip blood from horror titles, or just need to make some shapes look gross, we’ve got you covered. We will explore both vector and effects-based approaches so you’ll have all the ingredients to slime up your next motion design project.
Evan Abrams is a freelance motion designer based in Ottawa, Ontario, Canada: www.behance.net/ECAbrams
Kyle Hamrick is a Kansas City-based creative & technical director, motion designer, video editor, and Adobe-certified software trainer.
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Join us LIVE on Behance: www.behance.net/adobelive
Music by Chillhop Music: chillhop.ffm.to/creatorcred
00:00 Start
01:57 Overview for today
02:52 After Effects sticky examples, vector, raster, and procedural solutions
05:02 Ellipses demo using offset paths
12:01 Using technique on more complex shapes, type example, controlling what sticks and what doesn’t
16:11 Extending distance by adding shapes
17:13 Blending colors using a blur and clamp
24:25 Adding a roughen edges and cc composite effect to smooth shapes and add depth
29:08 Pizza demo using fractal noise and threshold
35:33 Adding a ramp so that the fractal noise only comes through the middle and animating the threshold or position
39:43 Kyle melting demo using fractal noise technique
45:17 Animating fractal evolution to create dripping effect
48:15 Controlling melting position using effects
50:15 Displacement map pizza demo
53:07 Outro