Jamey discusses his favorite mechanism in the abstract order-completion game, Murano: Light Masters. boardgamegeek.com/boardgame/3... Become a champion of this channel: stonemaier-games.myshopify.co...
Пікірлер: 9
@StevenStJohn-kj9eb2 жыл бұрын
There's always a sense of satisfaction in games where resources don't count for points to end a game with no leftover resources. I think the only game I own that actually rewards this is Simurgh - but only in the "Dragonlord Mode" which is slightly more "advanced". In that version, you score 5 VP if you end the game with no leftover resources, 3 if you have 3 or less, and 1 if you have 6 or less, and 0 if you have more. I always thought that was a neat idea and it appealed to my sense of efficiency. But this is obviously different from Murano, where it's an end game scoring rule, not a during play rule.
@jameystegmaier2 жыл бұрын
That's a really great example, though--thanks for sharing!
@michelherquet69322 жыл бұрын
Hey Jamey, thanks for the interesting video. I haven't played Murano yet but, from what you describe, it looks very similar to me to Century Golem edition which also implements constrained ressources (with a similar ressource plateau, and also glass ressources, but made of transparent plastic ;-)) and ressource type optimisation to fulfil "orders" that are likely to come in a specific order (even tough the ordering is less constrained, but still enforced somehow by the card buying mechanism). Am I right that the two games are quite similar in that respect ? Of course ressources are acquired in a completely different way (tableau building in the case of Century).
@jameystegmaier2 жыл бұрын
That does sound similar! I haven't played that version of Century, though.
@birchlover337711 ай бұрын
Hi, am i correct that there is no text in the game itself? I could buy any language and track down the English rules? Thanks 😊