My #1 wish for the next edition of D&D

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the DM Lair

the DM Lair

Ай бұрын

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D&D 5e is a great game system that I've enjoyed playing for nearly a decade. However, over the years that is one thing that has always bothered me, and changing it is my one great wish for the next edition of Dungeons & Dragons, One D&D, 5.5e, D&D 2024, or whatever it ends up being called.
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@theDMLair
@theDMLair 2 ай бұрын
LAIRS & LEGENDS 2 - The Definitive 5e Resource Anthology | Embark on 30+ new 5e adventures. Battle over 100 new epic monsters. Overcome mind-bending challenges. Discover hidden treasures. www.kickstarter.com/projects/thedmlair/lairs-and-legends-2?ref=49iyqw
@mortthepirate6318
@mortthepirate6318 Ай бұрын
On fireball: I remember the designers back at the release of the edition talked about how the made fireball the most 3rd level spell because it was "iconic"
@Koranthus
@Koranthus Ай бұрын
I've heard that as well, I think even 6d6 doesn't take away from it being iconic, in fact they made it more iconic by making it overpowered because everyone has to take it if they want optimal damage if its a spell available to them
@mallowbunny1059
@mallowbunny1059 Ай бұрын
@@Koranthus Leave „Optimal damage“ to the martials. You can end fights with a single spell as spellcasters. Why would you take something as boring as fireball if 3rd level opens up all the extreme fight-enders like Hallucinatory Pattern thingymajing?
@Herbalizer28
@Herbalizer28 Ай бұрын
I agree, I don't mind Fireball being "overpowered"..also, the fact that more creatures are resistant or immune to fire damage nerfs it a little vs a made up spell that would do, for example, 6d6 psychic damage, dealing more damage on average (since very few are resistant or immune to psychic damage)...
@Evelyn-rb1zj
@Evelyn-rb1zj 2 күн бұрын
@@Herbalizer28yep the Order of Scribes Wizard's fire(psychic/force)ball is definitely the most overpowered version
@Evelyn-rb1zj
@Evelyn-rb1zj 2 күн бұрын
@@mallowbunny1059mate you do realise that a horde of minions is a usually a problem for the spellcaster to solve with their aoe damage right?
@Metalchefkiwi
@Metalchefkiwi Ай бұрын
Tempest clerics also have destructive wave on their spell lists at level 9
@flarescareb
@flarescareb Ай бұрын
Last time I checked, it’s not damaging spells that make full casters amazing. It’s battlefield control and debuff spells such as spells like forcecage, wall of force, web, etc. that makes full casters amazing. Any spells like those that can quite easily take an enemy or enemies out of the fight without the need to deal significant damage.
@feferson492
@feferson492 Ай бұрын
yeah but besides that they also out-damage martials in most situations, to add insult to injury magic needs to take a hit and spells need to be more well designed for a campaign to be enjoyable on the long run my 7 year "5e" game looks nothing like any of the rulebooks at this point
@drive_6665
@drive_6665 Ай бұрын
Wizards not following their own rules? Nah... *looks at the monster creation table*
@xdrkcldx
@xdrkcldx Ай бұрын
The monsters would be boring if all the monsters followed the same table.
@JV-mt1yb
@JV-mt1yb Ай бұрын
The monsters are already boring, they're all bags of Hit Point with a 2 claws and a bite attacl
@drive_6665
@drive_6665 Ай бұрын
By both of your comments I see you guys have no clue of which table I'm talking about and what is its problem
@JV-mt1yb
@JV-mt1yb Ай бұрын
@drive_6665 i don't run 5e anymore, but if I did I would use MCDM's Flee Mortals, so I could have monsters that are both functional and interesting.
@andrewhalmo656
@andrewhalmo656 Ай бұрын
Luke brought down the pain to the entire Peak DnD group in LairCon 21. His BBEG cast the “Holy Blender” (aka Spirit Guardians) and then sent pigeons to consume their souls when someone goes down.
@geoffreyperrin4347
@geoffreyperrin4347 Ай бұрын
I will say that one thing DMs should do is include more enemies that have dispel magic. Counterspell is annoying, but dispel magic is somewhat fair. The player's spell gets to go off, but ones that linger might be prematurely ended if the dice decide so
@michaelwinter742
@michaelwinter742 Ай бұрын
Combine with illusions to fake out players to not knowing the spell is deactivated.
@clarkside4493
@clarkside4493 Ай бұрын
Lately, they have been including concentration breaking abilities in stronger monsters. Like, this monster uses their version of this trait, and the victim's concentration is just _broken_ (no save). So I expect this to continue in the revised Monster Manual. The question is how low of a CR will we see these monsters using these abilities?
@Kirholm12
@Kirholm12 Ай бұрын
Dispel is a far bigger cancer than counterspell. 3.5e was much fairer about both, in 5e they're so op they're just fun banhammers. Warlock uses their once-a-day spells to buff themselves before the BBEG fight? A few mooks with a few lv3 dispels oughtta do it. Shapechange? Same. Spent a few months in-game to cast forbiddance, hallow etc. to safekeep a capital? A bunch of random drunk magic academy students will ruin it in seconds. Counterspell at least has some requirements, dispel doesn't even require you to see the target (just be aware of it) and here you are recommending it as "somewhat fair" - my man, you're just wrong.
@mallowbunny1059
@mallowbunny1059 Ай бұрын
If you do that, you're nullifying the mage players. Don't forget: DnD is a roleplay first and a dice game second. If your players rip through battles and use magic wisely: Let them have the rewards for using their kits. It's a game about heroes, not a CRPG that needs to be balanced. Only one thing needs to be balanced: The time each player can shine. And a fight, ONE fight in which spellcasters are shut down or an extremely long day of adventure on which all spell slots are dried up already, but the martial characters keep on slaying (just let the group find healing potions, but no way to regain spell slots) will have your martial characters shine without shutting down spellcasters purposefully.
@DBArtsCreators
@DBArtsCreators Ай бұрын
I'd just disallow counterspelling a Reaction (thus, not only can you not counterspell a counterspell, but you also can't counterspell other reaction spells like Shield). Also make it cost a feat instead of a known spell (with some level of spellcasting required). That way it isn't so easy to simply take. (The feat could also give a bonus to your saves against magic).
@notsureicare488
@notsureicare488 Ай бұрын
Easiest way to deal with conjure animals or woodland beings is to run it as written. DMs choice, nothing about players choice beyond CR rating.
@AKJRees
@AKJRees Ай бұрын
So conjure woodland beings... You conjure pixies. You tell them to polymorph you into trex. They dont know what trex is. Oops.
@NikozBG
@NikozBG Ай бұрын
Still they probably know about giant apes, so moot point...
@justinmartin3516
@justinmartin3516 Ай бұрын
Golden
@innocentbystander3317
@innocentbystander3317 Ай бұрын
@@NikozBG Do they fully comprehend exactly what those giant apes are capable of, or your intentions for such a request? Maybe the pixies feel you think the apes are cute, and you just wanna look pretty; how would that affect your build? How intelligent are these pixies, really? Creativity in D&D will always define the limits and potential of your game, every single time.
@Thandi123
@Thandi123 Ай бұрын
@@NikozBG "Turn us into giant apes!" "Okay!" Whole party turn into chimps, because to a pixie all apes are giant.
@gabapc
@gabapc Ай бұрын
@@innocentbystander3317 ​ Is that a rethorical question? If not, the answer is... they are as inteligent as human
@riggler2
@riggler2 Ай бұрын
The goal in creating broken stuff for DnD and Pathfinder is to make money. It's called an arms race. It's been the business model since at least 2nd Edition DnD. Make new supplements with more powerful stuff to sell the new product to make more money. It makes the companies money, but it doesn't make a good TTRPG.
@einkar4219
@einkar4219 Ай бұрын
and that's one of the reasons I like pathfinder2e, as every rule and character option is free there is absolutely no reason to have more powerful things in new books, it would only hurt the whole game
@Groundlord
@Groundlord Ай бұрын
Paizo doesn't force you to pay for their mechanics-related content, though. Unless you want more extensive lore or prewritten adventures, it's all available for free... on a site *Paizo themselves* partnered with. And they make an actual effort to ensure things are relatively balanced and in-line with the rules they laid out. WOTC? They'll fight tooth and nail to make sure you give them every last penny for their shittily-designed rules.
@Guy_With_A_Laser
@Guy_With_A_Laser Ай бұрын
To be honest, I think that they should pretty much just swap all 3rd and 4th level spells. 3rd level has a huge number of really powerful spells (spirit guardians, fireball, counterspell, dispel magic, fly, haste, slow, hypnotic pattern...) whereas I find the 4th levels are, with one or two exceptions, mostly kinda mid to the point that I often end up using those slots to upcast 3rd levels anyway. There are some spells that are definitely just broken, but I feel like there are a lot of spells that are probably fine for what they do, they just need to be at a level that makes more sense for the effect that they do.
@andrewshaughnessy5828
@andrewshaughnessy5828 Ай бұрын
Totally agree about 4th level spells. I reckon a lot of casters reserve at least one 4th level slot for 3rd level spells, not even to upcast.
@WolforNuva
@WolforNuva Ай бұрын
You read my mind. I rarely take 4th level spells, the 3rd level ones usually are better, those 4th level spell slots are really just extra 3rd level slots.
@Mastikator
@Mastikator Ай бұрын
I think spells like forbiddance can be balanced by requiring the caster to see all of the space while casting. Other spells can include a material cost. But it's generally fine to have powerful spells. Enemies can use them. They are good for world building.
@Ricky_DM
@Ricky_DM Ай бұрын
I think Forbiddance is intended as a spell to create a sacred land. That would make sense. But it should be restricted to area that make sense to the god it is cast for. Not a fu c ing dungeon.
@tscoff
@tscoff Ай бұрын
Speaking as a DM, I have to add one or two extra monsters to every encounter because of Spirit Guardians. Otherwise the PCs just stroll through the combats.
@andylaugel4241
@andylaugel4241 Ай бұрын
No silvery barbs callout?
@andrewshaughnessy5828
@andrewshaughnessy5828 Ай бұрын
Yep, that's what I thought. Many DMs just outright ban that spell.
@007ohboy
@007ohboy Ай бұрын
Weak DMs ban that spell. It takes a reaction so just punch or fireball the Wizard after that. It uses up resources that could be used to cast more effective defensive spells like Shield. DMs that ban spells...git good noobs.😊
@MagiofAsura
@MagiofAsura Ай бұрын
​@@007ohboyyou clearly don't understand what he means. Silvery barbs is busted not because it creates a re-roll for a level one spell slot. It's busted because it causes a re-roll AND then give a creature adv on their next attack roll. Why is that a level one spell?7
@007ohboy
@007ohboy Ай бұрын
@MagiofAsura Because it's pretty weaksauce. Barbarian rolls a 19 to hit me. Silvery barbs! Sweet! He rolled a 5. Man....saved my bacon! I'm not done says the DM. He has multi attack. Oh sh%t... And he rolls a 17...that hits right? Well, yes and I'm an absolute dummy and should have just cast Shield which would have blocked both hits. Yes, you are a dummy. And now the next enemy Barbarian notices you don't have any reactions left and also beat your @ss...and now you are down. Make death saving throws... I should have just cast Shield...crap! 😆 🤣
@PanzerYeena
@PanzerYeena Ай бұрын
@@007ohboy If your idea of using Silvery Barbs is to waste it on a random attack roll that hit, then you're clearly not seeing the spell's actual strength. To play off of your example - the Barbarian's multiattack is useless because, well... an actually clever Wizard used Silvery Barbs to massively increase the chance of his Hold Person working when he imposed a re-roll on the Barbarian's saving throw. Now he's paralyzed AND another party member has advantage on whatever they want to do next. That said - you can still use it on attacks, but you save it for crits. It basically gives you a "No, DM, you didn't crit!" button. But those two aren't actually the reason why I banned it in my games. The actual reason is the fact that if the players can use this spell, then so can I. And hope I don't need to tell you how not-fun it is for players when I can just take away their critical hits. And it would happen constantly, because it's a 1st level spell that pretty much every bard, sorcerer, or wizard in the world could and would learn. It may not be the most broken and overpowered spell, but it's definitely one of the worst designed ones.
@jm.519
@jm.519 Ай бұрын
Forbiddance has very specific material components. The easiest way to handle it is to limit these kinds of material components, and enforce the specific requirements. No you can't just burn the 1K gold and cast it. You gotta find the rubies and get them powdered. You gotta find the rare incense, etc. As mentioned by others, there are other monsters that don't fall into the categories for this spell. Spirit Guardians lasts 10 minutes. out of combat that isn't that long. Break up encounters. have ranged attackers. Maybe I'm the oddball, but trying to find ways to both challenge my players but also allow them to use their cool abilities is part of my fun as a DM. I've had conjure woodland beings break an encounter before, but the players enjoyed just being able to totally tip the scale in their favor. That's not frustrating for me, its fun. They felt awesome.
@Sephiroth517
@Sephiroth517 Ай бұрын
Sadly, strictly RAW, since the holy water and rare insense used as component for forbiddance doesn't mention a market value, whatever common focus you'd get at character creation would replace them... also, since the spell doesn't mention the material component are consumed by casting the spell, once you got the components, you got them.. and just to be sure, the spell has the ritual tag, so you don't even actually have to use a spell slot to cast it either...
@jm.519
@jm.519 Ай бұрын
I went back and read it, and you are correct. Going RAW fully the PCs would only technically need the ruby powder. This could nullify a very specific type of dungeon, or setting, but thats where you as the DM can restrict what is available. Example, this would be basically game ending in a Curse of Strahd game, but there is no way 1,000 gold of rubies will even be found in that setting. There are various other types of monsters though, constructs, monstrous, etc that this wouldnt effect, and humanoids wouldn't be effected either. If they party just tried use this to stop as many creature types as possible, they would ironically nerf some of their own abilities. This would nerf the conjure woodland beings as the pixies would be fey creatures. If there is a paladin in the party, he can't summon steed. The wizards familiar would be effected. A wildfire druids elemental would be effected.
@CitanulsPumpkin
@CitanulsPumpkin Ай бұрын
The idea that sprinkling holy water around an area and burning incense does not consume those consumables is the best argument for just ruling that all RAW nitpick arguments are invalid from the get go. As for what DMs can do against forbiddance, give the boss antimagic field, or dispel magic. Conjure woodland beings is easier. Give the boss a version of Protection from evil and good that works against fey and creatures shape shifted by fey magic. Being a party of T-Rexes doesn't help much if the enemy can throw down a line of salt that stops you as if it were a wall of force. There's so many spells in 5e that get overlooked because they are meant for the DM to use on the PCs. If that doesn't help then go look up pdfs for the 3e or 3.5 PHB and Spell Compendium. 5e players abusing poorly written spells tend to wake up when the DM hits them with Mordenkainen's Disjunction.
@floofzykitty5072
@floofzykitty5072 Ай бұрын
@@CitanulsPumpkin It's not a nitpick to say that material components with no cost are covered by your spell focus/pouch, that is literally spelled out plain as day in the rules. Those components exist purely for flavor, and also you don't need those components at all when you are using a focus, which is what clerics use. By your logic, every caster using a focus MUST also buy a component pouch, and then also intentionally fill that pouch with components, then keep track of those components (even though these components have no gold worth, so how do you buy something that is worth 0 gold??????)
@floofzykitty5072
@floofzykitty5072 Ай бұрын
Forbiddance doesn't consume the spell components. I don't know why people seem to forget this, but there are actually resources in the DMG that describe how much gold you should be giving to players and building towards Forbiddance under these conditions is very easy, it's just time consuming. No one said you have to find 1K worth of GP in one area. You can build up this resource throughout multiple days, through multiple towns and get the fighter or barbarian to powder the rubies for you. In fact, you can plan ahead before you can cast the spell and start purchasing rubies from jewelers, stonesmiths, finding them in treasure etc. Rubies are a precious stone. Each individual ruby inherently has a fairly high value. In fact, the DMG actually has a table that tells you how much a good quality gem is worth. Wanna know how much one regular sized, good quality ruby is worth? 5000 GP. Yep. FIVE TIMES the amount you would need to cast forbiddance. So even a single small, low quality ruby is worth enough to cast Forbiddance, and gems are commonly given out and rolled for in loot tables. Do you see why DMs have to jump through so many hoops to nerf and limit these spells?
@dynestis2875
@dynestis2875 Ай бұрын
I just want spells to not be so conveluted.
@MikhailDektyarev
@MikhailDektyarev Ай бұрын
Akshually Lore bards, as all other bards, can get Destructive Wave at level 10 - their additional magical secrets are at level 6, so they are restricted to 3- level spells for them.
@jonathanschmitt5762
@jonathanschmitt5762 Ай бұрын
1:25 Domain Expansion: Malevolent Shrine.
@xxTerraPrimexx
@xxTerraPrimexx Ай бұрын
Forbidance is blocked by total cover as well, so doors and walls stop it.
@navarrjenkins7648
@navarrjenkins7648 Ай бұрын
With spells being in the conversation I really think it would be cool for each spell to have its verbal and somatic components described. Also less spells with more versatility.
@VikingMale
@VikingMale Ай бұрын
My number 1 wish for the next incarnation is to go back to 3rd edition.
@tripp4130
@tripp4130 Ай бұрын
As a 5E DM I easily solved all of these OP options and broken mechanics. I stopped running 5E.
@PowerHouseProdigy
@PowerHouseProdigy Ай бұрын
The crazy thing with Spirit Guardians is that it’s damage isn’t once per round. It’s *at least* once per round since the enemy takes damage when they first enter the area on a turn (i.e. when the player moves to have the aoe encompass them) *and* once their turn starts if they’re still in the area, which it’s very unlikely they won’t be. So generally, it’s more like 6d8 per round.
@gvb4596
@gvb4596 Ай бұрын
"Why do you think it's a mehm" hit me harder than expected😂
@tygreen101
@tygreen101 Ай бұрын
Personally, the idea of polymorph/shapechange giving you a brand new HP pool--or when that pool depletes you just revert back to your normal form with full HP--is OP. But then I am a guy who has played Rolemaster for a few decades. So my idea of balance is not the same.
@jevette7576
@jevette7576 Ай бұрын
Go back a few editions and sees that Forbiddance required the area to be forbiddanced to first be consecrated. This brings the spell back into balance as the area must be purged of entities to cast it.
@garhent
@garhent Ай бұрын
Spirit Guardians go down easily with concentration. I have no issues with the party using it. The monsters use it as well.
@hectorvivis3651
@hectorvivis3651 Ай бұрын
Except if the cleric focused on defenses. It was the go-to spell of our cleric and it was just devastating(ly boring), as monsters struggled to do anything against him, while he was killing them little by little. Next game we played, the spell was just banned.
@CooperAATE
@CooperAATE Ай бұрын
​@@hectorvivis3651 about to play a Forge cleric with Ogre Gauntlets and a Guardian Emblem
@chazzerine7650
@chazzerine7650 Ай бұрын
Meanwhile the variant human cleric taking the dodge action with War Caster, Con Resilience, full plate armor and a shield:
@jongrandboy4294
@jongrandboy4294 Ай бұрын
@@chazzerine7650gotta hit em with the Dex save effects 🤷‍♂️
@floofzykitty5072
@floofzykitty5072 Ай бұрын
@@jongrandboy4294 Dodge gives you advantage on Dex saves
@daviddow2399
@daviddow2399 Ай бұрын
2edition D&D is well balanced and still gaming it today. I think 5th edition D&D are junk up hero's on steroids
@waltone1
@waltone1 Ай бұрын
Forbiddance trivialized a 14th level dracolich encounter i was running where the party cast it in its lair and it just had to leave or die...
@CitanulsPumpkin
@CitanulsPumpkin Ай бұрын
That's why you give the dracolich a dispel/disjunction roar or an antimagic field. Let the Forbiddance clear out the undead minions so that the party's resources are doing something that feels powerful, but they don't get to use one poorly designed spell to delete the big bad.
@jamesrizza2640
@jamesrizza2640 Ай бұрын
A DM has the responsibility to limit which spells are available in their campaign or to adjust them.
@TheNanoNinja
@TheNanoNinja Ай бұрын
DM fix it! Bingo.
@onappap
@onappap Ай бұрын
I think the furthest I would ever go to rebalance an overpowered spell is to give it a specific material component that has a cost and is consumed on use but typically just play with people that won’t ruin your game
@TeamKhandiKhane
@TeamKhandiKhane Ай бұрын
I want to point out that the balance on the spells vs say the cleric class feature or other "unique to a class" features. I like the strength being in the limited things you get with a class or a build to be very strong in comparison to magic literally any spell caster can take. Battlemaster for example should just have been the basic fighter. Classes being stronger and tools being just tools are what I think 5e got super inconsistent, they were concerned with overall power level but seem to not be taking into account what made each thing god. Druids wildshape when its not circle of the moon comes to mind as well. If you're playing a ninja it never stops being amazing. If you're relying on it for combat you want to go Moon. A choice made where you want the strength of the class. Don't care to combat shapes late game, Stars, Fire, Dreams or Spores. Plenty of other weirdness to get up to. The classes that take it the worst IMO are the half casters, Arcane Tricster, Paladin, "Warlock" and Artificer pay for their "unqiue abilities" with extremely weak versions of other things. AT is considered good at my usual table. But i consider the rogue to be extremely low tier in general AT doesn't fix that. Meanwhile Paladin is a great class, and very strong. it shows what it should be to select a class. Meanwhlie its subclass features are either forgettable or niche by comparison IMO. Arty and Lock are sorta in the same space, what they do well they do extremely well but their tacked on features aren't strong enough to keep up with either martial skills or spell progression IMO. TL;DR Balance isn't right because 5e is concerned with over all player power not unique to class power then supplimented by everything else.
@jierdareisa4313
@jierdareisa4313 Ай бұрын
I love ALL the DM Lair videos!!!! ❤
@Comicsluvr
@Comicsluvr Ай бұрын
The Devs have stated for years that Fireball was OP on purpose. It's the first big-damage spell that makes players remember why they wanted to play a Wizard. Of course, back in 'the day', wizards had fewer HP, fewer spells, etc so Fireball was their reward for playing the glass cannon for the first 4 levels.
@Malkuth-Gaming
@Malkuth-Gaming Ай бұрын
Also fireball only dealing 5d6 at lvl 5 instead of 8d6 as it is now. But it also incready by 1d6 for each level to a max of 20d6... and a 3rd level spell that dealth that amount of damage is insane... and probably fun :P
@scetchmonkey007
@scetchmonkey007 Ай бұрын
Dnd should be more balanced but without killing the fun, a raising tide raises all ships. Buff everything up to the cool powers, and close abusive loopholes, only have slight nerfs... why not make spirit guardians a lv 4 spell it will still get plenty of use.
@nicolo4219
@nicolo4219 Ай бұрын
There are very good spells but i've never had problems with most of them...i think that classes like the Twilight domain, the gloomstalker, the peace domain, the hexblade dip and the chronurgy wizard are far worst for the game and that's why i always ban them or play phb only. I do that out of personal experience, i've had an entire campaign owned by a twilight domain, i've had a campaign with 3 CHA classes in a party ALL taking Hexblade dip, i've had a campaign where i had to give light cantrip to enemies in most of the fights because the gloomstalker is permainvisible for 90% of the monster manual from lvl 3 onward, i've had a chronurgy wizard owning half campaign just using leomund tiny hut mid fight with instacast on his "Time beads". I got to the point i said enough and banned those classes, my campaigns quality suddendly drastically improved.
@LuciusGuerrero
@LuciusGuerrero Ай бұрын
Most of the wizard's damage spells are so weak that only one or two per level are really worth it. I'm not a big fan of fireball, but it's actually one of the only damage spells that are worth comparing to a martial's damage output, and it still consumes slots.
@JFKwentAFK_
@JFKwentAFK_ Ай бұрын
3:18 is actually real. The DMG was outsourced and not written by the original team, which is why there are so many contradictions in it.
@quillogist2875
@quillogist2875 Ай бұрын
I've never heard that. The credited authors are Mike Mearls, Jeremy Crawford, Christopher Perkins, and James Wyatt. The first 2 or 3 adventures were outsourced.
@SilentDM15
@SilentDM15 Ай бұрын
I ran a lot of high level(13+) battle royale games with the only rule that abilities and spells that stun lock players were banned. Not a single spell could come close to the damage caused by critical meelee hits. You know, the thing that might occur everytime a Paladin, Figther, Barbarian or Monk does a simple attack. With some of them attacking 3 times or more each round. My arena even had 3 floors and portals to facilitate movement and also, flight, invisibility and greater invisibility were not banned. Not a single spellcaster ever won. Spells are not really OP, if it looks so, then the enemies the party is facing are just weak.
@meikahidenori
@meikahidenori Ай бұрын
I want to make spell components not handwavable. It would make players want to adventure and explore more if they have to use them and would fix the problem of players having endless cash they don't use
@sethb3090
@sethb3090 Ай бұрын
Destructive Wave is on the Tempest Cleric expanded list. And they can Channel Divinity to max out the thunder part of the damage. Literally overturns encounters. And did you mention that a failed save also knocks prone?
@Frabnoil
@Frabnoil Ай бұрын
I'm pretty sure that those rules in the DMG are intend for DMs/PC Wizards creating all new unique spells. They were never intended to cover the spells in the PH.
@charlescrawford9972
@charlescrawford9972 Ай бұрын
Possible but why not? Apparently it _was_ outsourced.
@linktristen5
@linktristen5 Ай бұрын
Sometimes I wonder if spells should be split into two categories. Those in the player books which are balanced, and those in the DMG that have extra kick. Many spells feel too powerful to be given to players for free upon level-up. Wish, spirit guardians, leomund's tiny hut, and forbiddence are all examples of spells that should be earned by the players through adventuring, not selected for free on level-up. Moving some spells to the DM's realm so they can be given at the right time seems better than players grabbing spells because they are powerful, not thematic or fitting. (These thoughts apply to myself as a player too, by the way.)
@yungminiwheat1406
@yungminiwheat1406 Ай бұрын
Quick house rule: a creature can’t cast the same spell with a spell slot more than once per short rest
@ArvelDreth
@ArvelDreth Ай бұрын
Tbh if the whole party are t-rexes then they can't do much damage to a lot of high level enemies. In some cases, enemies will just be immune because t-rex natural attacks are not magical.
@thelorewright
@thelorewright Ай бұрын
I recently discovered the power of Nathair's Mischief + Enthralling Gaze as a battlefield controlling combo. Sure, you need to be careful to not catch your allies in the 20 foot cube of Mischief, but let me tell you, it feels good to incapacitate werewolves as a level 4 wizard (3 were caught in that combo at time of discovery).
@CitanulsPumpkin
@CitanulsPumpkin Ай бұрын
Honestly most of these "problem spells" get resolved pretty fast if you just give your boss monster and their top two lieutenants antimagic fields. The T-Rex party glitch gets resolved if you introduce narrow halls and doorways to the equation, or just rule that protection from evil and good blocks both fey creatures snd creatures twisted by fey magic. If those solutions don't work give enemies charms that absorb a certain amount of damage of the element in question before dissolving.
@TalonSilvercloud
@TalonSilvercloud Ай бұрын
Forbiddance doesn't ignore things like walls or doors. Forbiddance area is roughly one battle mat sized area. A multi-floor dungeon goes a long way to prevent Forbiddance from clearing out the dungeon as hands free as everyone claims. It can only target 5 types of enemies. The monster manual has more than 5 types of enemies. Constructs for example. It takes 10 minutes to cast. The spell casting can be detected and interrupted. If an enemy caster lives there, it stands to reason that they might have some kind of scrying active. Even if they don't, it only takes a few minutes to get word from the minions that spot the person casting Forbiddance, the enemy caster can then scry to see what the problem is, and formulate a response based on what they see. Minions can be harassing the caster. Let's say it goes off. And for shits and giggles, lets say it goes through walls and doors. SOMEONE in those 5 enemy types has Dispel Magic. Fey and Fiends and Celestials in particular. Maybe a round or two goes by until someone remembers its on their spell list and dispels it. Spirit Guardians area is 15ft. Fairly easy to avoid. Fairly easy to have minions fill up a choke point while others make ranged attacks. Or spread everyone out. Have a big minion kite/taunt/peel/bait the one with Spirit Guardians away from the denser pack of minions. Or god forbid anyone ever cast Dispel Magic. You let them wreck house for a fight or two, but then someone shuts it down. 10 minutes of Spirit Guardians? Plenty of time to enjoy the spell for a bit and then dispel. Remind people why you prioritize casters, buff removal is a potent debuff. None of what I have said above invalidates the point of this video. Spell design is terrible in 5th, arguably the worst it's ever been.
@gradyelliott7594
@gradyelliott7594 Ай бұрын
10 minutes? Actually it takes 24 hours.
@007ohboy
@007ohboy Ай бұрын
To be fair, Luke thinks anything is overpowered when he ignores rules like cover and he can't beat up his adventurers every time they come across a trap. It's been pointed out to him several times cover blocks Forbiddence but he ignores it. There's no consistency, and then he throws a fit and hombrews the hell out of 5E due to not understanding the game. And of course he has to peddle his homebrew wares. 😂 Noob DMs...what can ya do? Right?
@Sephiroth517
@Sephiroth517 Ай бұрын
@@007ohboy Where is it said cover blocks Forbiddance though ? I see nothing of the sort in the spell's description... The spell doesn't mention relying on vision and there's no attack roll or no saving throw a cover could have an impact on... So to say, the spell create a bubble that affect everything in it... so whatever you'd be trying to use as cover would be the very thing that's attacking you...
@JoahTheThread5ive
@JoahTheThread5ive Ай бұрын
@@gradyelliott7594 That is how long it lasts.
@MagiofAsura
@MagiofAsura Ай бұрын
​@@007ohboy Why are you here if you clearly don't like him?
@scrapperlock9437
@scrapperlock9437 Ай бұрын
You didn't even begin to scratch the surface on problematic spells in D&D. There are so many more that can wreck an entire play session. I found a very simple solution to all of these balance problems in D&D: I play Savage Worlds instead, now. Game is extremely well balanced...I've yet to find anything truly OP. I can actually challenge PCs. And I don't even need stuff like CR to make an interesting encounter, because the game sort of does that automatically for you. Really, the solution best solution is to play a better-designed game. Savage Worlds is not the only one -- there are many others (DCC, Shadowdark, Darkmaster, Forbidden Lands, Pathfinder...)
@mkklassicmk3895
@mkklassicmk3895 Ай бұрын
It is better to include those spells. It is easier to nerf or ban a spell than to create them from scratch.
@GonzoTehGreat
@GonzoTehGreat Ай бұрын
What about spell damage scaling with class level? So, for example, instead of Fireball doing 8d6 damage regardless of class level, the damage would start at 3d6 then increase by 1d6 every 1 (or 2) class levels, doing 3d6 damage at 3rd level and 8d6 at 8th (or 13th) level.
@Whitewolf1984p
@Whitewolf1984p Ай бұрын
I mean... You've heard of resistances right... Fire is the most common resistance type, that fireball suddenly does next to nothing if the target is resistant a d succeeds the save. Got a cleric in your group that loves getting in the thick of it with spirit gaurdians...some tougher enemies might be resistant. Like magic is the easiest thing to balance an encounter for. Got a fireball happy party, welp half the dudes in the dungeon are fire resistant. I've seen my groups totem bear barb shrug off an almost max damage 5th lvl fireball and take almost nothing. Damage is not a problem, if you feel a spell does a little too much, talk to the player about reducing the damage a little. Example of this. My Tabaxi pseudo Cleric is a devine soul sorc played as a front line ac tank. All her magical damage is changed to radiant (story reasons) and she has lightening bolt (renamed to devine blast because radiant damage) My DM originally wanted it nurfed to 6D6 because he thought 8D6 radiant was too strong. He changed his mind the very next session when our Barbarian did nearly 60 damage in a single round. And this is a DM that openly dislikes spell casters as PCs. I hear the DMs and martial lovers complain a lot about spell casters being op. (Not counting the 7th lvl up spells that break reality) And the issue is....the DM. Spell casters are balanced around 3-5 encounters a day. Martials are balanced around short rests. Most DMs shut down a casters idea to use a spell to overcome a problem outside of combat, then complain when the caster can drop 3 fireballs in a row because they have all their spell slots. An encounter doesn't have to be a fight, it can just be a problem that uses up a spell slot or two to solve.
@quillogist2875
@quillogist2875 Ай бұрын
There are opportunitiesto balance some things in 5e, and i hope the 2024 5e books tackle them. But most the game is fine and fun.
@SlavicMoose
@SlavicMoose Ай бұрын
It's such a mehm that all wizards cast fireball
@nenjahtodlr
@nenjahtodlr Ай бұрын
[all bards can get Destructive wave at 10. says my Eloquence bard who has it]
@joeyderrico8134
@joeyderrico8134 Ай бұрын
One thing you missed is "nostalgia" from previous editions
@b0therme
@b0therme Ай бұрын
Luke, what's going on is commerce. WATC is a for profit company the vast majority of it's customers are Players not DMs. It's a Players job to expand it's character's power and influence. That begins with Min-Maxing, grows into lobbying the DM for "better" spells and character builds. Finally they turn to lobbying WATC for all these things and of course WATC's in the business of selling what their customers want. None of this is evil or even bad. Those of us who seek a better balance in the game need to make our voices heard as well. Exactly what you're doing, Luke. Ahead of the curve as usual!😀
@brettmelnrick4854
@brettmelnrick4854 Ай бұрын
Thanks for another solid video.
@badmojo0777
@badmojo0777 Ай бұрын
the 2024 PHB is fixing this.
@kaemonbonet4931
@kaemonbonet4931 Ай бұрын
Yeah some things aren't meant to be used offensively and I know you've talked about it before but forbiddance is a great example of that. I think your ruling is the spell as intended. But you could always also say it fails if cast on a space in which an extra planar creature already stands or that the boss of the dungeon already cast it meaning it can't be overlapped. etc I think some of the stuff mentioned is fine for use. Like destructive wrath is just a big fireball. And for the most part damaging stuff is fine no matter how much damage it deals. One change I think they're making is making more spells that fit a particular function not appear on the spell list so they can't be taken by bard. And I think healing spirit would have been perfectly acceptable without the errata if it were a ranger only spell. Even as is I don't think healing up between combats is such a bad thing for the game. In the future we'll probably see some paladin spells and ranger spells that are great for their level because they're designed to be useful at about twice the level you'd expect to get a spell of that level. I think one of the reasons rangers and artificers didn't feel as powerful as they ought to be is that prior limitation. Half casters still need abilities scaled to the level they're at.
@Danilobcz
@Danilobcz Ай бұрын
Fireball does do more damage than it should for a 3rd level spell but fire resistance is also a VERY common trait among monsters, so it kind of balances itself out.
@MagiofAsura
@MagiofAsura Ай бұрын
Does it though when everyone still uses the hell out of it?
@hodgepodgesyntaxia2112
@hodgepodgesyntaxia2112 Ай бұрын
@@MagiofAsuraeveryone uses fireball because it’s the classic wizard spell. Compared to many other 2nd and 3rd level spells it’s not even that strong. Hypnotic Pattern for example, is a much more problematic spell.
@mizcs
@mizcs Ай бұрын
Salvage is the only spell you ever need
@TheReal008Zulu
@TheReal008Zulu Ай бұрын
Pretty sure the DM decides what creatures are summoned by the woodland being spell, not the player. Don't give your players Pixies, unless you know they are going to wander in to a tough encounter.
@r.downgrade5836
@r.downgrade5836 Ай бұрын
No, you make a good, if meandering, point. Spells that are clearly superior to other spells gives the player, let alone the DM who has to deal with them fewer options. When presented with Melf's Minute Meteors or Fireball for damage, the Wizard is going to pick the option that not only does more damage period, but also does it over a larger area and thus more enemies. Why concern yourself with Stinking Cloud and try and put a huge debuff on the enemy when killing them is just better? To that end, I'm actually minutely shocked that the grand poohbah of best spell in the game wasn't mentioned here: Counter Spell.
@Whitewolf1984p
@Whitewolf1984p Ай бұрын
I will also say this, and imma use spirit gaurdians as the example. Its good sustain damage damage for a cleric. I jad a game last night where i managed to keep spirit gaurdians up for 2 combats. Overpowered right.... Then the Barbarian basically one rounded the bbeg of the dungoens first phase dealing about 150-200 damage within 2 rounds (including 2 op attacks). While my spirit gaurdians was dealing...12 damage a round... Yes totally op. Oh my cleric was also oit of spell slots, so all she could do was auto attack or sacred flame for 2d6 a rpund.
@charlescrawford9972
@charlescrawford9972 Ай бұрын
What level characters?
@Whitewolf1984p
@Whitewolf1984p Ай бұрын
@@charlescrawford9972 9th lvl. It's a homebrew campaign, and yes the Barb got lucky with a bunch of crits, but yeah, Our Barb massivly out dmaages all of us, even when My charecter had the oppertunity the previous in game day to dink 5-7 enemies with spirit gaurdians and then devine blast a bunch of em (reflavored lightening bolt) Many of those spells *really* suck when the targets make thier saves, and My charecter has a spell save of 17, so it's not that.
@Havvran
@Havvran Ай бұрын
I don't think conjure woodland beings is broken. I think polymorph is broken; but just because challenge rating is broken. The spells did nothing wrong D:
@bastionsea2829
@bastionsea2829 Ай бұрын
And how many of those spells are from editions other than 5th? As opposed to changing them to fit the new rules, they just used the older editions and called it good
@dorianleakey
@dorianleakey 13 күн бұрын
6d6 is more than 3d8, so whats the issue with spirit guardians?
@xytek
@xytek Ай бұрын
Lots of people forget that the rules in the DMG for creating monsters and spells are NOT the same rules they make internally. It's been said before. Besides, why should the world be in balance?
@justinmartin3516
@justinmartin3516 Ай бұрын
I would personally change up forbidden for my campaign due to the fact that it's so undead heavy. Along with the wish spell good luck convincing me you deserve a wish..
@malazar
@malazar 9 күн бұрын
"If a spell is so good that a caster would want to use it all the time" Honestly, Banishment became that in one campaign once the Cleric discovered that they could banish something, assemble the avengers, have everyone hold action and then drop concentration to nova whatever came back - usually the most threatening thing in an encounter. This meant that "boss" or more accurately "mini-boss" type monsters, where you have one scary thing backed up by supporting monsters was no longer a viable encounter design. Shame, because it's an iconic encounter design. I got so far as to consider nerfing or banning Banishment. But then I went the other way. The players were having fun with this. And this is a game, thus fun is the primary objective. So I let them have their fun and continued to design encounters that would be thwarted by this tactic, but used them more sparingly, used alternative designs, like trios of problematic monsters more often - the party were put through their paces, had more hard fights and fewer boring ones. Because that was my main concern, that being able to cheese every fight would be boring (it would) - and this worked. Anyway, the point isn't so much that these spells are bad, or badly designed, but that adventures need to be aware they exist and allow them to exist where it is fun, and thwart them where their use would be less fun. Forbiddance is a good example: you have to pick the mode for the damage. Make it so that picking everything is *bad* or not even possible. I had a dungeon once that already had a forbiddance applied to it to keep celestials out, which caused the characters to fail in their use of one to kill the demons they expected to be in there. This became relevant because they also tried to summon a celestial and it went *very* badly for the poor creature (a named NPC) Anyway, sorry this is a long comment, but I thought these were some fun stories about possible problematic spells and how, maybe, they're spells that have the opportunity to be fun and challenging in both directions - though doing so requires a level of system mastery to know how to work with and around them which may take some getting used to, so don't worry if the cause a few trips on the way.
@malazar
@malazar 9 күн бұрын
Worth also noting that most of these spells are legacy spells - they existed in 3e, were iconic, and were printed more or less as-is at the original levels regardless of balance adjustments (looking at you, Fireball). They were intended to be a bit OP, or acknowledged to be, as a result as you note. 100% agree that house rules for them are almost always a bigger problem as they cause unintended consequences. 5e is far from perfect, but I've been able to run multiple successive campaigns in my own setting for nearly 9 years at this point, so it can't all be bad. :D
@RequiemWraith
@RequiemWraith Ай бұрын
Wtf is a mem Luke?!?
@MagiofAsura
@MagiofAsura Ай бұрын
3:26 CR comes to mind.
@kidthegeek
@kidthegeek Ай бұрын
Lair and legends for pf2e when? I'd love to add another 3rd party content creator to my pf2e games.
@therockontheshelf
@therockontheshelf Ай бұрын
I don't think the spells you mentioned aside from conjure and forbiddance, those I think are fine as is provided GM is aware of them and can use whatever methods they want to not let it become oppressive, including talking to the player about it before hand ideally, are totally fine. Classes and spell lists exist for a reason, not every single spell will, or should for that matter, follow the custom spell guidelines. You cant take a powerful 5th level spell like Destructive Wave that typically only a high level paladin can get and say its not balanced because technically a lore bard can get it earlier, any bard can get it a little later. For starters magical secrets is a feature you only get if your investing most of your levels into it, if not pure-classing it and on top of that you have very limited choices with it, if a bard player wants to use one of their very precious magical secrets options on it then so be it, that's still balanced because its a bard's class feature and choice. Fireball is only available to sorcerers and wizards for a reason, the fact that other classes and subclasses "can" get access to it in various ways usually sacrificing it for something like lore bard or getting it for free as a light cleric, doesn't make it overpowered. Especially for spells like fireball where I agree it gets taken way too much and basically a "must pick" for anyone that's damage oriented, I still think that's totally fine. Its a reward for picking classes that have it, or getting it from somewhere else but in addition its an "iconic" spell. I think its totally fine and helpful even for newer players to have the most iconic spells even a noob has heard of be a little bit stronger than other spells in its level. I can definitely see it helping someone new who is no doubt overwhelmed with the number of spells available, spells like fireball are a beginner friendly safety choice. Besides if as a GM you're finding a spell like fireball to be too powerful in your encounters there's lots of ways to mitigate it. Sure you can beef up the encounter by giving creatures more HP but who wants that? If a player lands a fireball on a group of low level goblins that failed their save the by all means roast them! Reward the players luck and that they saved a spell slot for this fight. No one enjoys fighting creatures that half way more hp than they should just because the players deal more damage than you expect. There are MANY fire resistant enemies. Innocent NPCs nearby. Don't cluster your enemies too much, find ways to get the enemies to come from multiple directions. Casters often have lower initiative, but even if they don't or roll well, try to get enemies up close, avoid leaving large areas with only enemies. Or my personal favorites, Include more indoor battle maps. Assassination attempt on the king during your hearing? A fight in the throne room? Well the King isn't going to be pleased if you set the place on fire.. Even go so far as to have a player accidentally start a forest fire if they use it excessively in a wooded area. Its a huge explosion of fire remember, collateral damage it a thing. Similar to above, roasting goblins is one thing but what about the BBEG's Lieutenant? You enter the lavishly furnished study he stands before you in ornate leather armor, priceless paintings adorn the walls. Fight starts player casts fireball because it will hit the lieutenant and 3 goons. Fight ends. Player - "I want the armor and the paintings!" GM - "Hmmm about that..."
@elimartin4103
@elimartin4103 Ай бұрын
I'm making my own ttrpg system by myself and I could see messing up spells after making the rules for spells yourself if the time in between grows too large 😂
@SilverFoxR
@SilverFoxR Ай бұрын
I don't know if some of the balance decisions or... almost anything WotC is doing are being considered well. Case in point, when trying to give martials the new weapon properties, they added the "Flex" property that allowed a one-handed weapon with the Versatile tag to do two-handed damage while being held in one hand. People crunched the numbers on how much this would help a martial character's DPR and it came out on average to about... 1. One extra point of damage per round on average. For the most part, those who looked at the skill then determined that the Flex property was not good. In fact, it was widely considered by people to be one of the weakest weapon property WotC made. WotC would soon remove the Flex property from the list in a later play test... however, their reason behind removing it was baffling to say the least. Their reasoning to why Flex needed to be removed as a weapon property was that they found it to be *too powerful*. The widely-considered weakest weapon property was too overpowered in their eyes. It's pretty obvious at that point that they are not paying much attention to outside discussions or are just not even doing basic testing. It's incredibly tone deaf as well, since they appeared to want to buff martials in these playtests, but overall only gave them marginal improvements which still weren't enough to put them on the same level as current casters (with as we can see, overtuned spells). Then they give significant buffs to most casters, widening the gap in power. It's like they did not read the assignment... or are playing Calvin Ball at this point. It's goofy AF.
@Tulmara
@Tulmara Ай бұрын
yeah, I had characters try to use polymorph to turn in a t-rex, they had never seen one, they did not have the nature skill to try and see if they heard of one, and I did not even have dinos in my game, but hey that did not stop them from getting all butt hurt about it. 5e players can be awful plus that character are all the same, so happy I quite DMing.
@underthedice1231
@underthedice1231 Ай бұрын
My solution for Fireball is too make it a bigger AoE.
@peterm7593
@peterm7593 Ай бұрын
5e is fine. Pf2 has plenty of problems of its own. I hate to brake this to Dms but you have to follow the rules just like your players do.
@chrizon
@chrizon Ай бұрын
No mention of silvery barbs???
@RottenRogerDM
@RottenRogerDM Ай бұрын
not talking to each other. Hey they are corporation.
@007ohboy
@007ohboy Ай бұрын
#1 The DM gets to choose what creatures appear. #2 Don't summon 8 pixies. Give them one pixie, a wolf and so forth. And they are fixing all the Conjuration spells. But somehow Luke will still try to wedge in PF2E rules into One DnD. Noobs...😅😂
@AndroidMaxine
@AndroidMaxine Ай бұрын
personally, the imperfect balance is what makes the game good to me. if everything was perfectly balanced, then nothing would stand out, every option would be boring and samey, and everything would end up feeling underpowered. that's precisely what I dislike about Pathfinder 2e, everything just feels meh.
@innocentbystander3317
@innocentbystander3317 Ай бұрын
How easy is it to acquire these skills? What would drive your character to research these techniques? How taboo is it to use these abilities, and what are the consequences for doing so? If an adventurer effectively nukes an entire dungeon with one spell, most people would regard that as a grave threat to the world as a whole, even if he used it against a pit of fiends, so let's logic that a little... That's the job of the DM, is it not? I'm sure even NPCs take a dim view of recreational nukes being used in the same realm as them.
@Thenarratorofsecrets
@Thenarratorofsecrets Ай бұрын
they threw out minions, skill challenges and like 50% of the classes (RIP Warlord, Warden, Shaman, Avenger and Runepriest) Guess which classes i played
@charlescrawford9972
@charlescrawford9972 Ай бұрын
I never quite understood campaigns that just magically give spells to players as they level up. What about the level up actually imparts the knowledge of the spell? Why not make it a narrative reason that your wizard gets the spells they get. They may NOT get all of them. The Cleric/Paladin's deity or Warlock's patron doesn't have knowledge of the spell that they want to use, for example. While that may seem annoying, it actually could give your players a goal to unlock these spells as a side quest/mission.
@drakeslawnandgarden8450
@drakeslawnandgarden8450 Ай бұрын
Did he just say mem lolol😂
@user-cf6ee2ud2y
@user-cf6ee2ud2y Ай бұрын
This is a singularly interesting view. You have no complaints about hypnotic pattern, banishment, or any of those spells that end/trivialize combat, but adding 8 points of average damage breaks fireball? That was a bit harsh but it’s a silly stance, and yes spirit guardians is really good (some would say too good) but it actually seems to be in line with the chart which lacks a “duration” category (ex spiritual weapon looks abysmal with 1d8 when it should do 3d10). Aside from the questionable balance of spirit guardians, which you can play around, none of those spells seem to be over the top except forbiddance but I think that was intentional, it was meant to be an out of combat spell for base making, or a ritual for if they need to kill a BBEG (10 minutes =100 rounds of combat, 20 minutes =200), so I’d say it’s a fair bet that if they try to nuke a dungeon with it they probably didn’t want to do the dungeon anyway, and no dm should get blind sided by that twice. I would recommend Treantmonk’s DPR video, because you are right fireball is the best in its class, but the blasting spells drop off kinda fast. I’ve had players as they level up stick with fireball since there’s a lag of 2-3 levels for better blasting spells, so from my experience he’s right. And for the record healing spirit even out of combat cheese isn’t broken, the “balance” they added made it suck like the other healing spells, but 5 uses of 1d6 is better then 2d8+4 so yippy.
@hodgepodgesyntaxia2112
@hodgepodgesyntaxia2112 Ай бұрын
Also Shield. The shield spell single-handedly warps the game balance more than anything described in this video.
@user-cf6ee2ud2y
@user-cf6ee2ud2y Ай бұрын
@@hodgepodgesyntaxia2112 30 ac wizard “how do you do goblins?”
@onappap
@onappap Ай бұрын
Destructive wave isn’t that good it only does about 35 damage for a 5th level slot and has to be placed on yourself, it’s a cool power for death knights but it’s not much better than fireball in the best of situations and way worse in the average situation
@scetchmonkey007
@scetchmonkey007 Ай бұрын
Destructive wave is meh, 5th level spells for damage is kinda wasting a slot because control spells are much better at that level. Spirit guardians and conjure woodland beings are the only real problems. I wouldn't even say that forbiddance needing to traverse the area its cast on is a house rule. The range is touch.. if you cant touch the entire area you cant cast the spell on it then you cant cast it on that area.
@radaro.9682
@radaro.9682 Ай бұрын
I mean, you can just rule the spells as not existing in your game.
@almitrahopkins1873
@almitrahopkins1873 Ай бұрын
You don’t have those problems in 3e. You still have a couple of broken spells, but not to that extreme. Fireball, for example filled a volume, rather than a fixed radius. That 20’x20’x20’ cube cast into a 5’x10’ hallway is likely to come roaring toward the caster as it fills up the volume effect. By that calculation, the 5’x10’ hallway is going to eat up two of the 5’x5’ cubes out of 64 of them, leaving another 31 5’x10’ squares to be filled up. That’s 160’ of fiery death in that hallway. The caster gets to save for half damage when it hits him too. 5e appears to have not included scaling in their spell design. A 5th level caster tossing a fireball versus a 10th level caster tossing a fireball is worlds apart in damage for earlier editions. The most damaging spells in the game at lower levels were the ones that didn’t scale up at higher levels, such as the Cleric’s Flamestrike, which was a single-target 6d6, regardless of the caster level. The spell damage issues you relate are part of why I call 5e the training wheels edition of D&D. The players are unstoppable and pretty much unkillable in it. It’s a broken game that leaves very little real challenge. Come back to 3e. You’ll have more fun and a lot more challenge that way.
@hodgepodgesyntaxia2112
@hodgepodgesyntaxia2112 Ай бұрын
The most broken spell in the game is undoubtedly Shield. It shatters the game’s math, nullifies caster fragility, and is a core component of almost all optimal multi class combos. The only other spell that warps the game to the same degree is Simulacrum. Most of the spells listed here like fireball or destructive wave, aren’t actually that strong.
@abettermind
@abettermind 25 күн бұрын
Powerful spells arent the problem. Getting to reload them with a quick rest, having few material components, extremely resilient casters, and handing spells out to weird subclass combinations is the problem. Older editions had remarkable spells that didnt break the game at all. The "give players everything they want and get rid of class restrictions because it makes players sad" is the problem.
@mikeriley8512
@mikeriley8512 Ай бұрын
He said mem ironically right??
@drvirjinity9705
@drvirjinity9705 Ай бұрын
8:06 a “mem”??????
@EPPicstuff
@EPPicstuff Ай бұрын
I'm View 2!
@GrumpyGrobbyGamer
@GrumpyGrobbyGamer Ай бұрын
Like 667!
@karsonkammerzell6955
@karsonkammerzell6955 Ай бұрын
You basically answered the question yourself. It is a bunch of different people writing stuff. That's really all there is to the situation. I'm willing to bet money that no one anticipated something like Forbiddence being used to wipe a whole dungeon because every member of the testing and quality control on it were playing your standard, 'expected' DnD. Everyone doing their part, playing their character, zero meta game, use everything as thematically intended, etc. That kind of party in its own right is the true fantasy, lol. Personally, my solution is to let them have whatever they want to have. Fireball everything? Sure. Forbiddence, Spirit Guardian? Yeah okay. But the world is going to adapt to this. The BBEG and enemies of the players are going to start to notice this trend and they'll start going out of their way to bring counters. Take approaches to dungeons and lair layouts that actually reduce the effectiveness. The party's foes won't just act like they see nothing and let this party trapeze around scrubbing entire city blocks worth of assets, lol. My argument is that if your players are getting away with broken spells then that's an issue with approaching the world like a static video game world that doesn't notice that Cloud threw down 'W Summon + Knights of the Round' and set the controller down to get a sandwich while ten minutes of animation played out, lol.
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