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My plugin is OUT NOW! [UE5] - Prismatiscape Interaction Plugin Feature Overview

  Рет қаралды 30,822

PrismaticaDev

PrismaticaDev

Күн бұрын

Get Prismatiscape for $34 bucks HERE:
Gumroad: prismaticadev....
Epic Marketplace: www.unrealengi...
Full Docs Playlist here: • Prismatiscape Interact...
Tech support and updates: / discord
-----------------------------
Well, it's finally released! If you've ever wanted foliage, water, wind, and surface interaction that exceeds the standards of AAA games then you've come to the right place. Combining the power of Blueprints and Niagara in Unreal Engine 5, Prismatiscape is easy to modify and tweak to suit your project.
Thanks for everyone's support over the past few months - this was a lot of fun to create and I'm looking forward to adding more features in the future!
----------------------------
Patreon: / prismaticadev
Twitch: / prismaticadev
Discord: / discord
KZfaq: / prismaticadev
Twitter: / prismaticadev
----------------------------
Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine - (Game Dev)
Blender - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (The best game)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)

Пікірлер: 220
@mmertduman
@mmertduman 7 ай бұрын
This man is slowly making a real-life simulation system and we're all here for it
@brycegeurts3345
@brycegeurts3345 6 ай бұрын
imagine unironically using 'and we're all here for it'
@mmertduman
@mmertduman 6 ай бұрын
@@brycegeurts3345 Imagine spending your energy trying to make fun of people and still sucking at it
@king124kine
@king124kine 5 ай бұрын
imagine commenting something toxic for no reason@@brycegeurts3345
@bam_bino__
@bam_bino__ 4 ай бұрын
@@brycegeurts3345 imagine getting annoyed at it
@alexhooi7268
@alexhooi7268 7 ай бұрын
So you're telling me, with this plugin I can finally make a game about a character whose farts are so powerful they can literally blow you away? SOLD
@FootPrint.Studio
@FootPrint.Studio 7 ай бұрын
Definitely going to grab this when it gets to the UE Marketplace (nice to have all the plugins managed from one place).
@ItsBaffledd
@ItsBaffledd 7 ай бұрын
As soon as it makes its way to the epic market place I am getting this for sure! I just like to have all my plugins in a central location as well as updates done without me needing to deal with downloading, extracting removing to old etc etc. Super great job pris!
@AvantNovis
@AvantNovis 16 күн бұрын
This is so sick! Houdini needs to take note and up their game
@jankobananko
@jankobananko 7 ай бұрын
Love the "Activate Windows" touch. Classic.
@michaelpease2103
@michaelpease2103 7 ай бұрын
I recently binge watched your entire devlog series for prismatica. It's fascinating to see your (skill) development arc over a few years. Your attitude and energy always seemed better when you focused on graphics systems in those early videos - and now here you are prioritizing & monetizing a graphical plug-in. It's so cool to see your skills build and become focused like this. I'm an ABSOLUTE noob about 2 weeks into watching UE tutorials and it gives me some hope. Not sure which specialty or focus I'll end up with.
@fullinvr7408
@fullinvr7408 7 ай бұрын
Prismatica man this is nuts some of the most realistic interaction in any game
@SolidCloudDR
@SolidCloudDR 7 ай бұрын
Let's go!! Congratulations on getting it wrapped up 🎉. Can't wait to try it!
@FirstCrimson
@FirstCrimson 7 ай бұрын
$29?! Brother this should be $50, fantastic work, looking forward to studying all of this!
@omegalunatic8115
@omegalunatic8115 7 ай бұрын
I was there to see how hard you suffered making this. Good work 👍
@DeltaNovum
@DeltaNovum 7 ай бұрын
Congratulations on finishing and releasing it!!
@andyyankovich69
@andyyankovich69 7 ай бұрын
Such an awesome accomplishment! it is so inspiring and cool to see someone really living out the indie dev dream in real time.
@Hellwalker855
@Hellwalker855 7 ай бұрын
They're an amazing deal for any devs out there.
@alps7097
@alps7097 7 ай бұрын
This is fantastic! So cool to see you create this into a full plugin, I'm definitely going to buy it at some point for some personal project work!
@amura_
@amura_ 7 ай бұрын
Oh, I've been waiting for this moment!) Congratulations !!)
@johnmannp7158
@johnmannp7158 7 ай бұрын
Everything shown here is pure art! Its all perfect! Great work man!
@matiasadrianmahler322
@matiasadrianmahler322 4 ай бұрын
This is crazy dude, is the ultimate interaction solver for so many scenarios, thanks so much for developing this!!!
@Levelonesucks
@Levelonesucks 7 ай бұрын
Great video, great plugin, great price. I'll be looking for a reason to use this in my game asap so that I can support you. Great work man!
@wilddeano6953
@wilddeano6953 Ай бұрын
Been following this plugin since the beginning. And after trying to implementing a massively inferior system myself for like 5 months, I was amazed the price point you have this at (considering that Charlie optimization work). I’ll be buying this the second I get home. Well done man, hopefully this will print you plenty of bucks for Prismatica development!
@Vylocity
@Vylocity 7 ай бұрын
EVERYBODY NEEDS THIS!!!! Great starting point to any games environment
@Brettin
@Brettin 7 ай бұрын
very nice to see you have done this, been watching for years. Hope it helps fund your projects!
@oo_atlas_oo
@oo_atlas_oo 7 ай бұрын
The Illusionist returns! truly astonishing stuff as always, love your creations! keep up the amazing work my friend ^^
@AriaRedux
@AriaRedux 5 ай бұрын
Incredible work!! Really Loving... well, Everything you put into this! So much creative problem solving in one package.
@eirik2712
@eirik2712 6 ай бұрын
So dam pretty and innovative! High quality and performant at the same time, genius! Can imagine this in a beautiful anime game, maybe my fighting game down the line - Deygere
@_Caose
@_Caose 7 ай бұрын
I think you've underpriced this god-made creation. You are the best.
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Plug-ins for the people :)
@matiasvicharelli5272
@matiasvicharelli5272 7 ай бұрын
Congrats ma dude! The effort in this plugin, is something one day i can reply. I whish you the best!
@thegamedevcave
@thegamedevcave 7 ай бұрын
that's some awesome stuff!! and honestly, surprisingly cheap too! i'm certainly going to note that down as a definite "to buy" to add to my toolbelt!
@iochimura
@iochimura 7 ай бұрын
Looking forward to the plugin being on the Unreal Marketplace :D
@RomarioDev
@RomarioDev 7 ай бұрын
i been waiting for this thank you daddy charlie
@MoyaGames
@MoyaGames 4 ай бұрын
Damn this is so cool! We'll definitely be using this for our MMO "Omuni Reborn" now that we've moved it over to UE5 haha
@MrKosiej
@MrKosiej 7 ай бұрын
That's a lovely looking plugin, great job!
@PirateWasHere
@PirateWasHere 4 ай бұрын
this is great ! Devs like you make unreal more Awesome :) 🍕🍻
@lessthan12parsecs_
@lessthan12parsecs_ 7 ай бұрын
This is a brilliant product.
@Renvyr
@Renvyr 4 ай бұрын
It's beautiful, congratulations
@ORIJINN_STUDIO
@ORIJINN_STUDIO 3 ай бұрын
cheers for the useful videos mate
@briZoft
@briZoft 7 ай бұрын
Awesome work ! Looks great👍
@Animeke-san
@Animeke-san 7 ай бұрын
Thank you for making this! I bought it 2 days ago and have been enjoying working with the effects on Quixel assets. I'm really wanting to make a global wind actor that affects everything and I have an idea or two to test eventually when I have time.
@aveera
@aveera 7 ай бұрын
Congratulations! Looks great 👍
@thegreendude2086
@thegreendude2086 7 ай бұрын
Congratulations on the plugin release!
@nashdiy8570
@nashdiy8570 3 ай бұрын
Jiggling foliage? I’m sold. 😂
@shadow_xts
@shadow_xts 7 ай бұрын
Man this is incredible. I love how it takes the potential of cheap 2D simulations to make something so complex, I have seen a few systems like this before but never exploited as systematically and thoroughly. Great job, great price, $29 is a theft for such a tool.
@ChristopherFranko
@ChristopherFranko 7 ай бұрын
This is insane and I don’t even know where I would begin at utilizing it.
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
All the things!
@GiMiat
@GiMiat 7 ай бұрын
You are the Guru, trully genius. May I suggest a bit of damping on the jiggling of physical stuff when underwater and moved by the ripples. Also the windows notify is extremely funny =)
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
All the effects are parameterised so you can scale the effects themselves, as well as the inputs to the effects super easily :)
@AoiEgg
@AoiEgg 7 ай бұрын
You are a Tech god my dude
@Nkrasart
@Nkrasart 4 ай бұрын
I really love your content man. Keep up an awesome work!
@tazz1226
@tazz1226 7 ай бұрын
good luck with the sales, anything from u is def worth buying if i would need it, such an amazing an complete plugin anyway!!
@WhiteDeVil3
@WhiteDeVil3 7 ай бұрын
Imagine the team who made Tunic redoing their game or making a sequel using all this stuff, such game would have an amazing visual atmosphere.
@spyral00
@spyral00 7 ай бұрын
That is soooo cool man, great job
@Metacognisex
@Metacognisex 7 ай бұрын
Looks fantastic and is shaders!! I’m trying to wrap my head around it
@TorQueMoD
@TorQueMoD 7 ай бұрын
Looks cool man! Well done :)
@wesuckatgaming3874
@wesuckatgaming3874 5 ай бұрын
Buying this asap! Fantastic work mate.
@askhento
@askhento 7 ай бұрын
Nice plugin! It would be interesting to see how many actors it can handle at the same time.
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
It can handle up to 1000 shapes on the Niagara side of things without dropping below 120fps (done by manually setting the iteration count to 1000) however actually sending the positional data from the CPU to Niagara is a bit more costly. I'm likely going to re-write the heaviest logic in C++ once the workflow is rock-solid which will calculate/get the positions faster, but the entire array still needs to be copied over to Niagara. I'll be looking in to the most efficient way to send bulk data to Niagara in an eventual update :)
@slothsarecool
@slothsarecool 7 ай бұрын
Looks great! 🎉
@reccatimes2
@reccatimes2 7 ай бұрын
Beautiful work.
@TheAventine
@TheAventine 7 ай бұрын
Even if I don't use it, bought it anyway. You're doing great work
@evilmittens2201
@evilmittens2201 6 ай бұрын
Hope that you make more plugins because all your stuff is so well made.
@AndrewMcQueen88
@AndrewMcQueen88 7 ай бұрын
this is dope, great job!
@DerUberGaijan
@DerUberGaijan 7 ай бұрын
Very cool. I like light performance footprint and it looks great.
@niuage
@niuage 7 ай бұрын
You're gonna make bank with this, it's so nice. I'd buy that instantly if it was for Unity.
@karaczan5839
@karaczan5839 7 ай бұрын
No way he made better water physics than cyberpunk
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Does cyberpunk even have water physics?? Kek
@karaczan5839
@karaczan5839 7 ай бұрын
@@PrismaticaDev I've only been hearing rumors about this
@rafaelskiarteportfolio1098
@rafaelskiarteportfolio1098 Ай бұрын
absolutely amazing
@ConradSly
@ConradSly 7 ай бұрын
amazing work!
@bringfire
@bringfire 7 ай бұрын
Soooo Good!
@christopherfrancique9912
@christopherfrancique9912 3 ай бұрын
you the man bro
@EllixOnline
@EllixOnline 7 ай бұрын
Love your stuff! :)
@Andy_Shust
@Andy_Shust 7 ай бұрын
This is insanely cool!
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
You are! :)
@nicolasjoannette1334
@nicolasjoannette1334 7 ай бұрын
Awesome awesome stuff! A big good job to you! I guess it can work with Nanite foliage also? Can't wait for the next content!!
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Sure can - it can work with any materials or GPU particles
@veeravuorio4528
@veeravuorio4528 Ай бұрын
@@PrismaticaDev I'm getting pretty wacky results with Nanite enabled in my static mesh for the foliage. Specifically, it's the trample function I'm using in my test that sends the mesh stretching towards the sky exponentially. Do you have any ideas what might cause that?
@visual_chris
@visual_chris 7 ай бұрын
you're such a legend
@stoidatdaeva3197
@stoidatdaeva3197 7 ай бұрын
i missed the announcement video huh ? gonna grab this to play around . looks fun .
@grimsk
@grimsk 7 ай бұрын
언제나 응원합니다 :)
@elvisluvaton5078
@elvisluvaton5078 7 ай бұрын
This looks amazing!
@KC-rn3bd
@KC-rn3bd 7 ай бұрын
Beautifull!
@py_core
@py_core 7 ай бұрын
As always great stuff!
@user-di4vu2gl1p
@user-di4vu2gl1p 7 ай бұрын
man thanks for your work
@sii-gul5852
@sii-gul5852 4 ай бұрын
Would you ever consider releasing your gore/blood system to unreal marketplace? because it might just be one of the best ive seen!
@nawhz6292
@nawhz6292 7 ай бұрын
very cool.
@behrbones1
@behrbones1 6 ай бұрын
Mind blown! Sold.
@medmel2160
@medmel2160 7 ай бұрын
Sweet! If I understand well, the foliage/ bush jiggle will not be able to trigger a sound? Have you think about a workaround for this or you don't need it for your personal project
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
You can trigger it coincidentally - eg. spawning a "wind capsule collision" that can get the overlapping foliage and do the sounds and stuff. It would be the same for physics. You can also use the Character collision to overlap with foliage for when you run in to foliage
@Knasefrank
@Knasefrank 5 ай бұрын
Amazing work! :)I
@KKRLOLLIG
@KKRLOLLIG 7 ай бұрын
AMAZING !!
@karvein
@karvein 7 ай бұрын
This is beyond fantastic.... I've been following your tutorials for a while, but I just needed to comment this video... Awesome stuff. I will buy it no matter what, but I have a couple questions: How well would it deal with 100+ elements to track? And, as we are already using two huge RVTs for the color/normals/mask (1) and height(2) of our level, how performant would it be adding the plugin RVTs on top of those? (I'm talking BIG areas). Anyway, congrats on an amazing job!
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Hey there! RVT's - Runtime Virtual Textures (not to be confused with RT's - Render Targets) are actually dirt cheap if they're not being updated constantly. Think of it like taking a photo and printing it out - actually taking the photo and printing it takes a lot of complexity, but viewing it once that's done is free. This is why I use RVT's for the Heightmap data and other data (water blockers, wind blockers etc) As for tracking lots of objects, the GPU side scales extremely well. The CPU can get a bit stuffy, but it could be improved if I re-wrote some of the main shape-gathering logic in C++. I could also add a "stagger" feature which staggers the gathering of shapes to free up some juice also.
@Lyserus
@Lyserus 3 ай бұрын
Sell more stuff man, you are making wonders with your materials! (Character morphing, building morphing etc)
@chexo3
@chexo3 7 ай бұрын
This technique of using a texture to control a wind simulation is clever! Did you come up with this yourself or is this an implementation of an existing approach? I might want to write my own version for a different engine.
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
The idea has existed forever, however it became a lot more performant with Niagara Grid2D in Unreal, which is essentially a way to write compute shaders
@LookItsCollin
@LookItsCollin 7 ай бұрын
Sick
@fuglong
@fuglong 7 ай бұрын
Charlie you are a god
@winwinwinwin
@winwinwinwin 7 ай бұрын
Will this be available for a long time? Also do you think this would transfer quite well to other povs i.e. FPP, TPP etc.? Incredible work!
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
It will be available until the end of time! And I plan on updating it with every UE version from this point on since I use it in my own project :)
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
As for other perspectives, it works perfectly fine if your game is ground-based. For something like a flight simulator, it would be kinda useless haha
@winwinwinwin
@winwinwinwin 7 ай бұрын
@@PrismaticaDev Awesome! Will likely be picking this up in the near future. Really appreciate it!
@Jouunaas
@Jouunaas 7 ай бұрын
so do you think this could simulate a underwater scene. For example firstly the water surface and then secondly plants on bottom of the ocean. With varying depth.
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Hello! I think this would be perfect, actually. As long as the plants on the bottom aren't super duper tall (tree-sized, for example) since the wind/interaction is 2D along the ground surface. However, you could just use a different interaction method for really tall plants like bones/player bubble
@WhiteNorthStar1
@WhiteNorthStar1 7 ай бұрын
Very, very clever and useful :)
@DomOMediaProductions
@DomOMediaProductions 7 ай бұрын
Could you use this for a carpet to move it? , i want something to go under the carpet and displace it so it moves as you go under it?
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Potentially yes! You could draw something to the Surface or the Deform simulations and then in the Carpet material make the WPO go upwards
@LakierosJordy
@LakierosJordy 7 ай бұрын
Any plans to support UE4 versions? Is this even possible on UE4?
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Unfortunately not - a lot of the dependencies are only available in UE5, such as Niagara Grids and Niagara sampling from RVT’s.
@asasmith4514
@asasmith4514 7 ай бұрын
Looks amazing, great work! One question if I may, I understand you said the effects weren't persistent, but is there anyway to be able to tinker with this system to make a few persistent? I'm thinking of footprints and grass movements specifically. If you wanted to do that, how would you start to go about it with your system? Again, great stuff! I'll be buying it regardless 🙂
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
Hello hello! It would be quite hard to implement, since the interaction space moves precisely along with the focal point and isn’t set up in ‘tiles’ like an RVT is. So unfortunately other than increasing the interaction size there isn’t really a way to do it within the system. However, you could fake persistent trails by tracking character movement and then using splines that draw to an RVT when you’ve gone far enough away which then adds to the interaction effects when you come back. I might add functionality like this natively in the future since it’s something I want for my project to some degree :)
@asasmith4514
@asasmith4514 7 ай бұрын
​@@PrismaticaDevThat's a pretty solid solution. If you could add that natively that'd be absolutely perfect! Very much appreciate the response, subscribed and will look forward to your future content 🙂 Best of luck with the sales!
@Tystros
@Tystros 7 ай бұрын
Based on your description, it sounds like this only really works for top-down games, and not really for first person games? Since in a first person game, you might for example want to stand below a tree, look up and "blow wind up", and that wouldn't work with this system because the 2D projection always assumes the camera is looking down from the top? This also couldn't be used then in a VR game for any hand interactions, like making the hands push away leaves?
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
It works in 1st and 3rd person games quite well - I’d think of it more like you’re interacting with the surface of the level. You’re correct about the wind, since it’s a 2D simulation for the sake of performance. As for the VR example, you’d likely want to use Bones for that kind of fine-grain interaction
@tiagobarracha
@tiagobarracha 7 ай бұрын
it is possible to save the textures on exit of specific surface and then resume them when you enter back to that surface?
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
No sir - the texture is always moving with the character, and there is only 1 simulation in the world that covers all surfaces. Having a simulation per surface can cause a lot of overhead, which would defeat the purpose of an all-in-1 simulation like this haha
@wayfarergamedev113
@wayfarergamedev113 5 ай бұрын
Is it possible you do a tutorial on how to write to Render targets from Niagara with basic player input? Nothing to fancy.
@glenn3646
@glenn3646 7 ай бұрын
realy cool
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
You are!
@michaelpalmer2338
@michaelpalmer2338 26 күн бұрын
Would some of these effects get broken if you switched the perspective to first person?
@PrismaticaDev
@PrismaticaDev 26 күн бұрын
Not really - just keep in mind that the simulation itself is "on the ground" aka your 1st person hands aren't going to interact with foliage and stuff, only things close to the ground
@lennysmileyface
@lennysmileyface 6 ай бұрын
For $29 I gotta try this out.
@gastondemourgues2884
@gastondemourgues2884 7 ай бұрын
This is absolutely amazing!! Do you know if it runs on macOS ? And would a phone be able to run a game using this ?
@PrismaticaDev
@PrismaticaDev 7 ай бұрын
It should work perfectly fine on MacOS, and for mobile I think as long as Runtime Virtual Textures are supported it should work
@gastondemourgues2884
@gastondemourgues2884 7 ай бұрын
@@PrismaticaDev Thanks mate ! Looking forward to trying it out on my project 😁
@pombosdopoder
@pombosdopoder 7 ай бұрын
we have some wotah!
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