My thoughts on Depth Spelunking

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Oblivionisbruh

Oblivionisbruh

Күн бұрын

short vid about DS
game by foxxive studios
Games in video:
Depth Spelunking: www.roblox.com/games/82536434...
Addition Abstraction: www.roblox.com/games/13179256...
Minus Elevation: www.roblox.com/games/78361337...
First time I've ever written a script for a video ever much different then what I normally upload but I had fun doing it. The script came in 1870 words so that was fun to mess up reading multiple times as the whole cut of reading it was about 12 minutes meaning about 3ish minutes of fails lol.

Пікірлер: 23
@Oblivionisbruh
@Oblivionisbruh 3 ай бұрын
Sorry that this vid is kinda rushed but there are 2 things I forgot to mention: The generators float a lot of the time and the valve puzzle bugs out a lot when you switch tubes and will keep filling the one you did last Update: Sins seem to have their own maps which is really cool and after getting sloth it was only 5 tasks in 5 mins which is really doable so I take that part back and also I noticed that the valve task has an indicator with the little bulbs on when its finished. Upadte 2: it seems that every task makes the power go up a little bit and it also looks like the lights come back on after you recover from 0% so idk if it was just bugged or not In hindsight I should've made this video after the testing ended because I know a lot more now and some of the things in the video are wrong sorry 😭
@Trumpdobealoser
@Trumpdobealoser 27 күн бұрын
Hey man could you help me in minus elevation in a month or so you seem good and I need help with info
@GamingBlueNOOB
@GamingBlueNOOB 3 ай бұрын
This is so gamer. I see a lot potential in this game tbh. Very hyped to see how it will go in the long run. Edit: Oblivion got noticed by Foxx!!!!!! By the Emperor, we won!!!!!!!!
@DenTheGamerCat
@DenTheGamerCat 3 ай бұрын
Nice video dude! I knew this had potential, so I joined the tester team around one or two months ago. Even though we are kept with active progress about the game, I can't wait for the game to be fully released and not just stay in closed testing!!
@Oblivionisbruh
@Oblivionisbruh 3 ай бұрын
Thanks! Keep doing what you guys are doing because the game seemed pretty well tested :)
@the_restitutor_orbis
@the_restitutor_orbis 2 ай бұрын
I loved the concept of elevation and it’s predecessor. So I love this concept being explored in other games. This game does seem like fun and it’s hard to judge in demo state what the final product will be. However I personally feel it is just a bit too similar to elevation - I don’t feel anything makes this game unique. Copying the sins stuff to me really demonstrates this as trying to copy elevation. It literally feels like the early version of elevation just with the buttons swapped out with among us tasks. At least with the murder mystery games there were aesthetic and play-style differences between say murder mystery and the mad murderer. And games like Vampire Hunter which was heavily inspired by the murder mystery concept evolved into a distinct and creative game. So yeah unfortunately I just think this game is going to become a knock-off elevation that could not actually differentiate itself properly.
@Foxxive
@Foxxive Ай бұрын
okay, do you have any suggestions for what I could change or improve upon? I'd be happy to listen to what you have to say.
@the_restitutor_orbis
@the_restitutor_orbis Ай бұрын
@@Foxxivedamn the actual creator, thank you for being humble. You do have a good game that works and is aesthetic - so well done on that. I’m no scripter so I don’t know how feasible anything I say is. But overall I just think there needs to be something differentiating this game from elevation. Let’s look at the general concept of elevation: character goes around picking up items to help them evade a variety of monsters, in order to press buttons to proceed. The concept has very few weaknesses and hence why it’s one of the best made games on roblox. But I think there is one thing that could be improved - horror feel and the items system. With the latter, I do find having to constantly collect items for a confusing number of effects a bit annoying. You already have changed the buttons to tasks. So what about working upon the aforementioned weaknesses? I think you have partially solved the item issue with your stamina system. But what if the items littered around each floor had another purpose? Perhaps if they could have a clear effect to help with a level, that would improve things. Say one item turns you invisible temporarily, another allows u to stun an entity like the bear trap in elevation etc. Now for the horror feel. I actually think minus decendence did the horror a bit better. The music and changing maps (so like when maps went on fire) added the feeling. Importantly the more narrow corridors where you couldn’t see far ahead really amped up the horror feel. Now I did not like the elevator concept in decendence as it was easy to troll - but I feel like something similar could fit well in your game. I think you should make your game a bit more fast paced. This will differentiate the game more. Why don’t you have button-powered doors scattered throughout maps that could be tactically shut for a player to escape an entity. Lets say these doors are shut for only a moment and entities are inclined to search for another route to the character. Shutting a door on an entity, has the entity go back to find a longer route to reach the player who is now beyond the door. To balance this, have the entities be much faster and track a bit better than the entities of elevation. Do it in the way the player has to be very strategical what tasks they complete first as some tasks will be in exposed, dead-end areas away from doors. This is different from elevation where players more just run around randomly in the later levels. To overall here are my suggestions to level up the game in a way that’s different from elevation: - Simple item gathering - Maps made to have horror character. Similar designs to decendence with a narrow but expansive design. Changes in maps as the player progresses is also appreciated - Introduction of doors mechanic and more dangerous entities. Forcing players to be more strategic and improving the fear factor of the game. (Admittedly this may be hard to implement with random map generation.) Hopefully this may at the least inspire an improvement to your already working and functional game👍
@HollowGameXBoy
@HollowGameXBoy 3 ай бұрын
The best ME/MD inspired fan game currently (I genuinely don’t like AA/AB)
@paulor94
@paulor94 3 ай бұрын
I wonder if this is the 3rd fangame of MD fangame on Roblox but I do glad to see more Md fangames on Roblox to be honest
@icehace
@icehace 3 ай бұрын
Seems like a cool game more like among us/dbd. But tbh seems really confusing and still isn't unfinished and there are almost no issac references ig (saj). edit: another sad part is that there's no mobile support (might be added but idk im not a dev lo)
@Oblivionisbruh
@Oblivionisbruh 3 ай бұрын
yeah kinda sucks that its not supported on mobile but I think I saw they have plans for it soon but idk lol
@icehace
@icehace 3 ай бұрын
​@@Oblivionisbruh that's nice.
@burbulas1983
@burbulas1983 2 ай бұрын
How'd you get that build of minus elevation on studio? Looks interesting and i kinda wanna tinker on it for shizzles n giggles
@Oblivionisbruh
@Oblivionisbruh 2 ай бұрын
That wasn’t my recording. That was a video that lukki sent a long time ago.
@burbulas1983
@burbulas1983 2 ай бұрын
@@Oblivionisbruh i see.
@CosmicalBlurDX
@CosmicalBlurDX 3 ай бұрын
is that Shooting Star V3 from Megaman Starforce Black Ace / Red Joker at the start? you cant fool me oblivionisfake
@Oblivionisbruh
@Oblivionisbruh 3 ай бұрын
It was on my desktop from Hetro so I used
@CosmicalBlurDX
@CosmicalBlurDX 3 ай бұрын
alllllrrrightttt......whatever you say......
@eg6473
@eg6473 2 ай бұрын
i forgot to switch accounts
@syncfuls
@syncfuls 3 ай бұрын
how's work
@Oblivionisbruh
@Oblivionisbruh 3 ай бұрын
It’s over
@GamingBlueNOOB
@GamingBlueNOOB 3 ай бұрын
When you
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