Although I like a lot of your top 10 and some of your ‘other mentions’, I totally disagree with your definition of ‘sandbox’ games. I consider the only definite sandbox games mentioned are XIA and Western Legends, possibly Firefly( haven’t played yet) and M&M.
@edmundengland4 жыл бұрын
But what is your definition?
@David_Heras4 жыл бұрын
@@edmundengland I agree with Jhon and I would say that a sandbox game is a game that have several ways of winning and all the possible paths are viable and reward you in a balanced way. Trajan and Architects, for example, do not accomplish that IMO. Anyway, it is his point of view, opinion and video, and I very much respect that and enjoy the list anyway!
@gamesafire47444 жыл бұрын
I really enjoy sandbox games. It is so interesting to play a game very differently from my opponents and gave an equal chance to win. As you mentioned there are different definitions of sandbox games and you broke that down so well.
@StevenStJohn-kj9eb4 жыл бұрын
This wouldn't be my intuition on what "sandbox" means. Having played D&D growing up (and I know you didn't), my connotation of "sandbox" comes from how the D&D community uses it. Basically there are two ends of a spectrum for D&D sessions - the "railroad" vs. the "sandbox". The railroad is heavily storyline-driven, and players are steered toward scenes or plot elements. Player decisions are important in the micro context of a battle or interaction, but not in the macro context of where the plot goes. The sandbox is, at its extreme, plot-less, though a good sandbox needs an immersive setting to make player decisions meaningful, as those make the plot. So that's not completely at odds with your use of sandbox in board gaming, but it does make me think of "open world" more than "point salad" or "multiple minigames". Personally (from my definition of sandbox), there is no better sandbox game than D&D. From your definition of sandbox, I am currently enamored with Paladins of the West Kingdom. Maybe you would count Concordia, as you can steer towards particular strategies based on the end game scoring bonus cards you pick up (going for certain goods cities, or spreading out on the map, etc.). Istanbul isn't epic enough maybe to fit this category, but there are multiple strategies to get gems (money, resources, mosques, expanding the wheelbarrow, using bonus cards). Of all the games on your list Trajan is my favorite, though I have only played a few.
@blaze00154 жыл бұрын
I alight with your interpretation of it as well. The only games that seem like legit sandbox out of what he mentioned are Xia and Western Legends. The most unfortunate part is I was excited about the upcoming sandbox game he had coming out, but by Jamie's definition of sandbox I'm a lot less intrigued now. Could definitely be a good game, but I'm thinking it won't be "sandbox" in the way that I had hoped.
@theeyenzier81904 ай бұрын
@@blaze0015 im not gonna like when i imagine a sandbox or open world game i imagine something like western legends
@d13robot4 жыл бұрын
Oh man, a Stonemaier open world/sandbox! All the hype! Also, thank you for these videos Jamey. I bought T'zolkin since it appears on your top 10 a lot and absolutely love it. However, Scythe will probably forever remain my number one. I'd also include Civilization on my list. You can focus heavily on one of the 4 paths to victory, everyone in the game could have a much different strategy.
@jameystegmaier4 жыл бұрын
Thanks David! I'm glad you enjoy Scythe so much (and Tzolk'in). :)
@Jermexmachina4 жыл бұрын
Thanks for the video Jamey! Keep them coming. Very intrigued by your open world sandbox in progress.
@jacksonward4363 Жыл бұрын
There are so many games I still need to play. I love the sandbox element of 7 wonders with all the various point scoring systems. Thanks again for great info and descriptions
@olloplays4 жыл бұрын
Just waiting for codename Sand to come out. Waiting. So. Patiently.
@choychoymaster4 жыл бұрын
my top sand box game are: - Xia - Civilization Sid Meier - Pulsar 2849 - conquest of paradise - through the ages from what I read, very good sand box - fallen land
@bsimelane4 жыл бұрын
Thanks Jamey for this. I also love the lighting in this video.
@daem0nfaust4 жыл бұрын
1. Excited to learn more about the sandbox open world game you are designing. 2. MTG is not something I would consider as a sandbox "game" -- but it can be a sandbox "experience" if you have a lot of card options. It has the sandbox feel of developing a program for sure, and this is why I play this a lot and particularly Commander which allows me to use the entire history of cards of MTG. 3. This encourages me to try out Tzolkin, which I've been putting off for a long time.
@WebMonkey7413 жыл бұрын
#1 Unplayed Sandbox Board Game... Magic Realm!
@jeffmackey27404 жыл бұрын
Based on the definition, I would highly recommend Lisboa. There are a lot of different paths you could take, many of them with viable strategies to win, but you're not locked or required to do anything really. I've had fun playing this game and just trying to do new things.
@SenseiJae4 жыл бұрын
I think one of the biggest missed opportunities in sandbox games is Dungeon Lords which is the spiritual boardgame of Dungeon Keeper. It falls short in that it limits the option of the players on what they can do and each game can feel much the same. I would like to see this game redone with that in mind.
@Ratstail913 жыл бұрын
I'm a video game dev, but I can't imagine how you'd do a sandbox board game...
@MindsetTabletop4 жыл бұрын
Caverna is great... also, just wanted to tell you I got VITICULTURE last night... class all the way... love it. Thanks for the vids and the games, man. Have a great week.
@jameystegmaier4 жыл бұрын
Thank you, Matthew! :)
@andrethannhauser63024 жыл бұрын
Arent there any other real sandbox games which I dont know yet (especially games like Western Legends)? I was really excited to get to know such games....but it ended with most being Euro-games. ;-) Concerning sandboxy eurogames, I would add Village.
@achimteubner80234 жыл бұрын
I call Eclipse a sandbox game. You can play the game any way you like, have fun with it and eventually win. My number one game is Magic Realm. You can define your paths to victory and are totally free to choose your moves. Compete or co-operate with the other players. Trade with the natives, hire them or start a war. Defeat a dragon, or plunder its hoard, when someone else slayed the beast.
@shaunhughes23 жыл бұрын
Watching this one year later and all I can think about is the Stonemaier Open World/Sandbox game that you mentioned and what it might be!
@jonathanpickles29464 жыл бұрын
You are using terms from one medium and they map imperfectly at best to the other medium. Rubber Banding describes catch up mechanics that either punish leaders or reward losing players, which is more relevant than "latency issues". It's generally a good feture in a game to prevent "snowballing" & keep the game meaningful until the end. Sandbox does not map very well to competitive boardgames as part of the idea is that you set your own objectives as in Sims or Cities Skylines or Minecraft. In a boardgame you may well be able to choose your path but you are still trying to get points. That said I do see the sandboxy elements in A Feast for Odin et al. the paths to points are very different. They are also different to "point salad" as what you get points for is essentially the same just the way you get there differs. I can only make open world apply to RPGs and boardgames that are essentially RPGs eg the WOW game or Gloom of Kilforth, but very much not Gloomhaven. I'd be interested to see it applied to something else.
@Superslemmet4 жыл бұрын
Xia might look like an all-random-all-the-time, but at least with the expansion its a really great game. You can really try something new every time you play, and in my group every player tends to have their own style. Is it disqualified due to being a kickstarter game? But I agree that Caverna is fantastic, at least at lower player counts. With the faction expansion its even better!
@wsiegel95394 жыл бұрын
Nice list. I love the way a sandbox game allows you to change paths relatively easily. I think of Western Legends where you can be lawful and suddenly become wanted by robbing the bank and taking off to the hills. The biggest aspect I think is choice and not being pigeon holed once you start to go down a path. Hey this isn't working, I think I will change paths.
@Atlasfilms084 жыл бұрын
I just played Maracaibo and it definitely gave me sandbox vibes in terms of paths to victory and how many different ways you can combo and get points.
@leonardrobinson94664 жыл бұрын
Very interesting. I have to say I never gave it much thought to applying sandbox to board games. Just wondering would you then look at Wingspan as a sandbox type of game. Either way I enjoy your videos. thanks
@jameystegmaier4 жыл бұрын
While there are a few ways to score points in Wingspan and lots of different decisions to make, at its heart, all players are playing and activating birds, so I wouldn't call it a sandbox game.
@XSweeneyToddX4 жыл бұрын
Love Western Legends! The new Ryan Laukat to come will probably be amazing.
@paulallison64183 жыл бұрын
I enjoyed your sandbox list and your particular definition. I wouldn't consider MTG a sandbox game or even Scythe. I have played Firefly and definitely consider that a good example of a sandbox game. Western Legends would be another good example but I have not played many on your list so plenty to explore there for me. Thank you.
@falconashek89134 жыл бұрын
My sandbox games, would be Xia and The City of Kings. I could play TCoK for hours. Having so many Quest cards, exploration and character advancement, It's never the same game twice.
@rachelandryan3 жыл бұрын
I can't take a sandbox games list seriously without the inclusion of Xia.
@jameystegmaier3 жыл бұрын
Oh, I've played Xia several times--it's mentioned in the video. But it's not in my top 10. :)
@NatanelApfel4 жыл бұрын
I had a little bit of trouble understanding the difference between Sandbox and Open World. But I guess it's the freedom to pursue victory or complete an objective in multiple ways/how you want? I guess along that style of gameplay, I've really enjoyed Abomination: the Heir of Frankenstein. In that there are multiple ways to build up victory points, and two ways to bring an end to the game. Although ultimately I've only found two ideal ways to play, one to gain humanity by completing the cards you get from the church and then trying to force a game end via the captain meeple reaching the end of the game rounds track. Or by building your monster as usual as efficiently as possible.
@Negowa24 жыл бұрын
Ive been trying to think about the two definitions here. Arent these definitions more for video games anyway. It is a little tougher to use these terms for boardgames. I think Open World describes the type of MAP you are playing on, while Sandbox describes the WAY you can do things within a game.
@JayChampagne4 жыл бұрын
Village is one of my favorites that didn't make the list.
@rickadam60514 жыл бұрын
Great video Mr. Stegmaier! When I think of sandbox games the first ones to come to mind are Empires of the Void II and Western Legends, and my #1 which can be on my list because I didn't design it, which is Scythe. ;)
@danthelewis4 жыл бұрын
Polar opposite: Yellow and Yangtze. There are a bunch of things to do and you have to do everything in perfect balance. And some other Reiner Knizia games, like Ingenious. I'm sure I'm personally getting hung up on calling any game with victory conditions a sandbox game. In video games, they're more like games with no win condition or where you create your own goals. Some of these have tacked on win conditions, like the dragon in Minecraft. Rimworld, The Sims, Cities: Skylines, Crusader Kings 2, Factorio, Dwarf Fortress. You can't beat other people at these games. They are more like art studios or storytelling generators. I have been trying to think of other tabletop games where the players are co-creators with the designer. I think legacy games fit the bill in a sense. You would want to imagine a legacy game where the forks were less defined, or perhaps spread in many directions all the time. Maybe the closest I can think of is Food Chain Magnate. The game offers a tech tree in a sense, and a growing company roster, and a map of a city that you can randomize. There are bonuses when you are the first to achieve a significant milestone. You could play the same map many different ways and you definitely pursue your specialization to the exclusion of other possibilities. However, the other players are constantly changing the game out from under you and not responding to what they are doing will just not work.
@Vagueperson4 жыл бұрын
I haven't played that many Rosenberg games, but I wonder how you can get more sandbox than Fields of Arle. Also I was wondering if worker placement is a more likely mechanism for sandbox type games.
@jameystegmaier4 жыл бұрын
I agree, Fields of Arle is a sandbox game under my definition. As for worker placement games in general, I think it really depends on how many different paths to victory there are.
@juanroaguilo2 жыл бұрын
thx boss!!
@unachimba94 жыл бұрын
I think I have a very different definition of sandbox game from you. Food Chain Magnate, 18xx
@plixeon4 жыл бұрын
Sandbox, Open World, and Free Roam are fairly interchangeable terms denoting a lack of limits placed on the player to allow them to go, do and act freely within the game environment. This is opposed to progressive, railroad, or storyline (again, fairly interchangeable terms) games where the purpose and actions of the player are directed (but not necessarily forced).
@brianslattery71744 жыл бұрын
I’m rather confused by this definition of sandbox game as well. Would you consider Viticulture a sandbox game in your definition? Because I could focus on making wine all game or just planting and uprooting vines. I don’t know what my definition of sandbox is, but to me something like Western Legends is clearly a sandbox game, but Architects and Viti are clearly worker placement games and not sandboxes.
@jameystegmaier4 жыл бұрын
Viticulture does have multiple paths to victory, and players are given a set of tools that they can use as they wish, but the game itself has a certain linearity to it (particularly in how players make wine). Plus, it's a game specifically about making wine--players can't choose from a variety of careers in it. So no, I would not consider it a sandbox game.
@julianrivas12244 жыл бұрын
You're gonna put magic in but not mention Istanbul?! The only SMALL rubber banding in that game is the assistants you leave behind but that's really just to add a puzzle aspect to working out your moves.
@jameystegmaier4 жыл бұрын
I've played Istanbul, but I wouldn't put it on my top 10. :)
@AllloXa4 жыл бұрын
Hey why don't you include some images of games you talk about ? I think it would give a more representative image
@jamesash23944 жыл бұрын
This guys the man
@justinrrizzo4 жыл бұрын
I love Odin, but mostly solo. I don't want luck/dice in an competitive efficiency euro.
@ambrosehuang8974 жыл бұрын
Based on your definition, would viticulture be considered a sandbox game?
@jameystegmaier4 жыл бұрын
Viticulture does have multiple paths to victory, and players are given a set of tools that they can use as they wish, but the game itself has a certain linearity to it (particularly in how players make wine). Plus, it's a game specifically about making wine--players can't choose from a variety of careers in it. So no, I would not consider it a sandbox game.
@ambrosehuang8974 жыл бұрын
Jamey Stegmaier great thanks for the reply and clarification.
@adamanderson19794 жыл бұрын
Yeah, conflating sandbox and point salad a bit too much. Sandbox is not only “tools and environment “ but also has a stronger element of determining how you win. For a game to be competitive you need “victory points” but do you walk away because you hit a goal of victory points , or because of some amazing feat that happened during the game. This is why western legends fits for me, while a feast for Odin doesn’t
@ricochetjan4 жыл бұрын
Is your new game Charterstone Non-Legacy? :)
@jameystegmaier4 жыл бұрын
I think I'm only making one game featuring permanent changes that can't be undone, and that game is Charterstone.
@ricochetjan4 жыл бұрын
I really like the Charterstone world :)
@DanielHCassidy4 жыл бұрын
Like more games set in the charterstone world. It could become Jamey's own IP universe. That could be revisited again and again through different games and different mechanisms
@georgeblack27492 жыл бұрын
This list is … strange. I’m confused as to how someone can make a sandbox game list, and both Xia and M&M only make Honorable Mention.
@jameystegmaier2 жыл бұрын
Ah, that's the thing, though: People have different opinions about things. This is MY list of favorite sandbox games. What's yours?
@romeocasido57233 жыл бұрын
This guy designed Scythe?
@jameystegmaier3 жыл бұрын
Yes, I designed Scythe.
@gregoryhartlein87024 жыл бұрын
I know it's a Stonemaier game, so it wouldn't have made your Top 10 but wouldn't you call Tapestry a sandbox game?
@jameystegmaier4 жыл бұрын
Yes, I think it fits into my definition.
@kenrickcarlsonkeh1914 жыл бұрын
Rococo
@j3sper4 жыл бұрын
Why is Xia not a sandbox game?
@jameystegmaier4 жыл бұрын
I think Xia is a sandbox game. It's just not in my top 10.