It would be cool to see a top 10 for game like you mentioned at the end with Libertalia. Not just publishing a game as we see it today, but publishing a second/new edition of a game that exists that would put it into the Stonemaier framework-- similar to a recent Dice Tower top 10 of "Top 10 Games that need a New Edition", but geared toward the Stonemaier lens
@qarsiseer4 ай бұрын
I love this video! Have you ever posted about the why behind what makes a good Stonemaier game? I’d love to hear more about it, I’m especially interested in why 5 players!
@jameystegmaier4 ай бұрын
I have! Check it out here: kzfaq.info/get/bejne/hcd1hZh0nN7eh58.htmlsi=3fk96jPFAzkCTNgC
@levenzaha4 ай бұрын
Cool video. I love what you did with Libertalia (played it this week!). Also Concordia is in my top 5 and it’s great to see it get some love. Otherwise, and maybe you have a video on this, would love to know what changes you’d make to your prior games. Maybe to better fit the criteria you’ve laid out. Or, games where you deviated from your criteria and why. Eg red rising has a bit of take that, and scythe you can take away what others have built.
@jameystegmaier4 ай бұрын
Definitely! Check out this video on that topic: kzfaq.info/get/bejne/hpmAapOB16ucmWg.htmlsi=99WPu6uujU7ByKfp
@darren.mcauliffe3 ай бұрын
Concordia has a solo/co-op expansion. Works great.
@rikhavok4 ай бұрын
Jamey, I think this video is brilliant for a publishers standpoint. You are making a fun video for gamers but you are also telling independent game designers of a few things that you may be looking for in a game, with examples.
@jameystegmaier4 ай бұрын
Thank you so much! That's the goal. :)
@stormburns3 ай бұрын
At 4/5 players we play parks with only one hiker per player, which helps a lot!
@Copterman4 ай бұрын
I love Anachrony! One of my favs.
@StevenStJohn-kj9eb4 ай бұрын
Concordia is a really brilliant game. It's interesting that so many of the games on your list have a simultaneous play element. I've realized that's a mechanism I really dislike. That mechanism does speed up play, but it also steals a lot of the fun and tension from a social game night because players aren't able to track what other players are doing; aren't able to really enjoy the progress and decisions and minor victories other players are experiencing. Earth I found particularly underwhelming in that I also kept getting benefits that I didn't feel like I earned or controlled. Anyway, I've found that I much prefer turn based games.
@tonkabeanicecream56984 ай бұрын
I wish someone would reprint Concordia and put it in a normal size box and fix the artwork 😂
@Copterman4 ай бұрын
I’m holding off on Concordia assuming a special edition is coming in the future much like Castles of Burgundy
@StevenStJohn-kj9eb4 ай бұрын
People like to complain about the box art, but yeah, the issue for me is the box dimensions.
@phunkysai3 ай бұрын
Really wish you’d get into the 2-4 player business because that’s my favorite player count range.
@jameystegmaier3 ай бұрын
We're in that business! And as an added bonus, our games also play solo and 5 (or higher).
@phunkysai3 ай бұрын
@@jameystegmaier that’s not what I meant. 😂
@jameystegmaier3 ай бұрын
@@phunkysai What did you mean?
@phunkysai3 ай бұрын
@@jameystegmaier Sorry, I guess I didn't really make sense. For me, I typically like meatier games to be 2-4 players because at 5 the down time is too much or the game takes too long (I'm thinking around the weight of a Dune Imperium, my favorite game. I wouldn't want a 5th player in that game). So when you said your general requirement is for the game to support 5 players (which would eliminate a Dune Imperium-type game from your consideration), it made me wish you would be ok with limiting some games to 2-4 so that you could make a meaty game that wouldn't have to concede some of the length or "weight" to allow a 5th player. Does that make sense? Hope that came across right.
@jameystegmaier3 ай бұрын
@@phunkysai Our goal is to make games that play well at all of player counts on the box. We typically make mid-weight Euro games, but some skew heavier and some are lighter.
@chillasian43 ай бұрын
I think it's better that SM didn't publish Dwellings and Earth because I think those games are similar to games already published by SM (Scythe and Wingspan). What I like about SM is that your games feel unique by themselves, unique under the company i.e. Scythe and Viticulture feel very different, and yet have some ineffable quality that make them specific to Stonemaier.
@jameystegmaier3 ай бұрын
Thanks! That's definitely the goal (which made designing Expeditions particularly difficult!)
@HeyBob20063 ай бұрын
I wonder what the reasoning is for a 5 player count for your games. Is that based on demand, or more from a marketing perspective (getting the largest possible audience for buyers)? Thanks for another great video!
@jameystegmaier3 ай бұрын
Our goal is to make games that players can enjoy as singles/couples or in larger groups, hence the 5+ requirement. :)
@rikhavok4 ай бұрын
I am surprised about Earth really. It looks like a Stonemaier game. It reminds me of a heavier Wingspan. I honestly was surprised that Earth wasn’t offered to Stonemaier in the first place.
@jameystegmaier4 ай бұрын
The first I heard of it was during Inside Up's crowdfunding campaign. :)