[명일방주][Arknights] HS-S-4 CM 4 stars

  Рет қаралды 628

ZPKF

ZPKF

5 ай бұрын

[Field]
Rehabilitation/harm of agents deployed on it according to the degree of disease
[Block valve]
Stop the spread of disease
[Pump Station]
Pump the water from behind to the front to purify/transmit the disease
Boss - “祟”
HP 72000
ATK 5760
DEF 5760
RES 80
Attack Interval 5s
Attack Range 1tile
Move Speed 0.2tile/s
Weight 10
[Chaotic Form]
Melee attack only
For every 4 damage done, if the number of "molt" does not reach the upper limit of 80 times, the "molt" is triggered: ATK -30, DEF -50, RES -1, Movement Speed +0.01, +4 desease value of the [field] within radius 1.0 tile. 10 "molt" per trigger, Weight -1
This mode releases the current wave after being knocked down, regenerates for 40s, restores 100% health, and summon 1 "除秽" every 5s and 1 "厌肮" every 15s. After rebirth, enter the [Knowledgeable Form] and gain 5s invincibility.
[Knowledgeable Form]
Stun/Sleep/Cold/Freeze/Floating/Bind Immunity
※Display the disease value of the local block below its own health value
ATK -60%, DEF -70%, RES -30, Move Speed +200%
Attacks 2 times, Range Attack is possible.
Located in field (current plot disease value = 0 or washed away by disease-free water flow), DEF -15%, RES -30, Move Speed -200%.
Mark the source of damage when dealing damage (target unit will have a red halo).
When the marked target gone +50 disease value of the field within radius 1.0 tile.
Skill - "as fast as an arrow"
Trigger when location block disease value ≥50: 5s, reduce location block disease value by 20 points per second, after storage, then select 1 unit on the field (preferably select marked target), deal 337.5% spell damage to target

Пікірлер: 2
@adamtaurus7013
@adamtaurus7013 5 ай бұрын
- Our method for killing Haunt become morr and more limited, fitting for the final battle, the hardest related to Sui so far! + Divide map into 3 areas: left square, mid square and right side. Choose left square as main combat area, mid square + right side to handle pollution slugs. + Use durable helidrop for the rhinos when drones arrive, since he's gonna tank drone waves from 2 spawn points, while the 3rd is for another lane holder. + Not fighting Haunt on left square means he'll give us enough time to handle the trash slugs before facing him. Otherwise, once all setup ready, hit Haunt to 1hp with all ur might, leave left area contaminated and change combat area to mid square. + Intersect Haunt's slugs with the giant rats and mortar slugs, so that ur aoe lane holder holding mid square not waste his skill. Once Haunt reach phase 2, hit him as hard as possible. If u find ur units unable to tank his magic spear further, let him escape to right side to empty his SP gauge. + Redeploy ur lane holder right side when Haunt returns to mid square, finish him with one last setup, ending the beautiful journey across the paddy fields. Just like how we struggle cleansing corrupted fields, Shu worked really hard to keep her home clean 🙏
@user-pw5mw4rq2j
@user-pw5mw4rq2j 5 ай бұрын
👀👍
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