Рет қаралды 1,951
[Emergency supply conditions]
Enemy's attack speed increases with the danger level
Initial danger level increased
[Boss]
"Thirsty"
·Attack additional nerve damage
·High defense and spell resistance, but will be reduced due to the complete healing of "Drainer"
·Spray dirt at regular intervals, place "Spray Body" into the deployment area and attack several ops throughout the battlefield; more opss will be attacked as the risk level rises
·For each loss of a certain health value, several ops on the field immediately stun and release a barrier equal to their lost health value. If the barrier does not break down during the duration of the barrier, all ops on the field will suffer a lot of nerve damage.
·During the second and subsequent release of the barrier, if the last barrier is not broken, the effect can be superimposed several times, reset when the barrier is broken
[Energy conduction assembly]
"Field Support UAV"
Passive effect: All the ops on the high tiles increase the attack speed by 8 per op existing within their attack range
Active effect: Place [Field Support UAV] to periodically lose 8% of the maximum health value and average treatment of all units in the attack range. The total amount of treatment is equal to 1.5 times the lost health value; [Field Support UAV] can be treated by our agents.
※If the unit leaves the field, it will return to the deployment area.
[Directional energy conduction fitting]
BRANCH A - "Targeted Repair Preparations"
Passive effect added: All ops get 2 SPs when they heal to element damage
00:00 intro
01:02 LT-1
05:00 LT-2
11:05 LT-3
17:30 LT-4
22:40 LT-5
29:22 LT-6
50:20 outro