Mythic+ is BROKEN for Healers, and Here's Why...

  Рет қаралды 3,035

LBNinja7

2 ай бұрын

Watch me live at www.twitch.tv/lbninja7
Groups are either opting for Resto Druids or no healer at all!!! There are a few factors that lead to the "meta" being this lopsided, so let's talk about them and how they can be fixed!
Patreon! - www.patreon.com/LBNinja7
Twitch - www.twitch.tv/lbninja7
Discord - discord.gg/azpDeeXyNz
Email - lbn7yt@gmail.com
#worldofwarcraft #dragonflight #mythicplus #healing

Пікірлер: 103
@madsxcva
@madsxcva 2 ай бұрын
the top keys do run with a healer, they just do the first pulls with a balance druid since they dont need the heal and then they swap to resto when they do
@Zerg777
@Zerg777 2 ай бұрын
Personally i think thats some pretty shitty game design that thats allowed.
@peterpain6625
@peterpain6625 2 ай бұрын
@@Zerg777 It's also a travesty DH tank hasn't gotten the spiky nerf bat up the rear even once this season. Like the nuke they did to guardian S2.
@user-nz4un6se7y
@user-nz4un6se7y 2 ай бұрын
@@Zerg777 I think it's allowed because you can forget to change some talents or change your gear and brick the key.
@Zerg777
@Zerg777 2 ай бұрын
@@user-nz4un6se7y its not the same to change a talent and an entire specialization. Feels like an oversight
@Darkrampager
@Darkrampager 2 ай бұрын
This
@Belugafishcat
@Belugafishcat 2 ай бұрын
It’s not healer less, they do first pull as all dps then healer go out and respec
@sir_quirkus7206
@sir_quirkus7206 2 ай бұрын
To me the bigger issue is the vdh craze. Don’t get me wrong I love demon hunter. Flying and jumping around like a maniac is my favorite thing but when 90%+ of the tanks in the game playing mythics are vdh that’s an issue
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
it's only 40% though across all of M+, the 90% is only for keys higher than 15. I agree that vdh is an issue this season and should not have gone live this way, but there is also no point in beating it into the group after all the high level groups switched to it and invested all the time in their vdh.
@LBNinja7
@LBNinja7 2 ай бұрын
I do think limiting vdh cc is step one, but I think my point is that we need bigger shifts to hit the game as a whole so that each season there isn't a new God comp
@Sheriff_K
@Sheriff_K 2 ай бұрын
Do Engineers still have BRes in DF? That was really useful/fun in prior expansions..
@dariasraven
@dariasraven 2 ай бұрын
The self sustain and heals provided by non healer roles has got to be reduced by a lot. I understand that Blood DK play style revolves around this but even they shouldn't be able to solo the last 30% of a boss. Affixes also need to be more dps role focused. A new one could be one that only "dps role" assigned players are allowed to interact with and if they get it wrong they get a dps debuff of like 30-50% stacking until out of combat.
@polkhigh_33
@polkhigh_33 2 ай бұрын
Seems a little shortsighted honestly. Those classes with elevated selfsustain dont have it for no reason, its part of their defensive toolkit. and the whole class balancing. I dont see any reason to cut it down, since it would favor that boring raid playstyle of you being a healbot and the dps being turrets. Imho what makes Mythic + so interesting is that the roles are not so clearly divided. Everyone is responsible for almost anything, the ratio just changes depending on your role. And well, affixes. I dont see the need for further dps affixes, since there are no pure tank or heal affixes at all. Most affixes are in the responsibility of every single participant. Prioritizing those as a healer is just a matter of choosing the spec with the lowest oppurtunity cost of 'wasted' gcds.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
when people complain about too much off-healing or self sustain nobody is thinking blood, things like Vampiric Embrace is what people are thinking of. The vast majority of healers don't want to babysit tanks and the vast majority of tanks doesn't want to rely on a healer to live. Healer should carry mistakes, support for high dmg moments and/or carry a recovery pull for the tank, but anything more will not be to the benefit of either role. Healers should keep the group alive - not the tank.
@hybredmoon
@hybredmoon 2 ай бұрын
This is what happens when you start treating healers like 4th dps. Every class in this game is gauged on how much damage it can do. It's the only thing blizz balances around. They've simplified the game to the point that there is no room for various approaches to solving a problem. Every dungeon is a nail, and dps is a hammer. To 'fix' this blizzard will either have to lean into it completely and make healers ACTUAL dps with smart heals, like ESO does, or completely redesign how dungeon encounters work. I'll give you 3 guesses which route they are going to take. This is always going to be the end of a game as old as wow. Players have been optimizing for literal decades. The only way to counter that is to increase the amount of damage things do, to make it more challenging for the healer. But if you make things TOO damaging, the tank cant tank it. So you make the tank able to take care of themselves, but now if the DPS get hit by anything, they outright die with no chance of being healed. So you make it so the damage is all avoidable. But now there's nothing for the healer to do, and the best approach to an encounter is to burn it down before it can do anything. And nothing short of a completely new approach to dungeons and how groups engage with them is going to get you away from this. The best blizzard has been able to do with their 'balance' is introduce brief experimental periods where people are trying to figure out what the newest, most optimized group comp is. As long as classes are different, something is going to be better than the rest for the majority of content. Blizz COULD fix this. Dungeons don't have to be massive zerg fest where you round up a number of trivial packs of trash and blast them down as fast as you can on your way to the next boss encounter. I would love to see the elevated numbers dialed way back away from current extremes. Less mobs, less damage, more meaningful mechanics even for trash. Make damage difficult to avoid but fixable. Make tanks less tanky. Make healers NEED to heal more than they DPS or the group FAILS. DO NOT BE AFRAID TO PUNISH GROUPS WHEN THEY ATTEMPT TO IGNORE ROLE REQUIREMENTS.
@MrCarlWax
@MrCarlWax 2 ай бұрын
This entire rant is useless because it's only the first pull they do as dps and then they swap.
@StoicEver
@StoicEver Ай бұрын
I think they should add the ability to flex for dungeons. You can clear with 5 but mobs get extra health if you add 1 more dps. The main reason why I think we should get this is the amount of dps that queue for a dungeon vs. tanks.
@LBNinja7
@LBNinja7 Ай бұрын
Ooo that's a sick idea, adaptive mobs. A 4th dps means more ho for enemies but a healer is just more damage coming in
@3d1m4nd3r
@3d1m4nd3r Ай бұрын
In season 3 and 4 I played monk and shaman in heal. The way you heal people on M+ and the fact that most DHs run ahead and don't look to see if the rest of the team is near them (M+10- M+14) caused me to start playing DPS after 12 years of healing. And most likely I will not return to healing again. Another healer less. Bravo!
@LBNinja7
@LBNinja7 Ай бұрын
DH's really do be flappin ahead! Sorry to see you go, but hope to heal you one day!
@steiige
@steiige 2 ай бұрын
its the debuff matrix. remove the debuff matrix. dh brings 5% more magic damage, so if dh is meta it will be a caster meta. Mage brings 5% int, Priest brings 5% stam, RDruid brings 3% vers, evoker brings all the utility.
@user-nz4un6se7y
@user-nz4un6se7y 2 ай бұрын
Personally I think adding even more homogenization is definitely not the right move. I hate how it's become due to m+ and I think the solution lies in the homogenized m+ environment. Make dungeons different enough in terms of required damage & healing profile and utility. ST, aoe, 2-5 target cleave, lust item inside a dungeon, br item inside a dungeon etc. Kinda how they incorporated different professions to be usefull in different dungeons so you don't feel universally bad. Let everyone shine at what they're good at. This game used to be like that. Some classes were god cleavers while other exceled at aoe. Nowadays, it's all the same for every spec with minimal difference with clear winners (classes that have utility). I think dungeons being kinda the same and how it defines meta is not being discussed enough.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
I am not sure if I agree with your view on dungeon design or M+ design. I think dungeons are designed very differently in regards to pulls to require different damage and healing profiles and utility from pack to pack. The only thing they do homogenized to make M+ more fun is to put packs closer together and give people more choice. We as players end up with routes that pull mobs together in a way that is very homogenized and we design the pulls to all follow the same, homogenized pattern for efficiency, but I don't think that is by design but by choice. If they would try to do that (distance between packs) differently then the only thing that would change is that it would take longer to setup pulls - player don't want to play differently and there is no way of forcing them to.
@user-nz4un6se7y
@user-nz4un6se7y 2 ай бұрын
@@ThomasBachler01 Have you played the game before when they started to change classes because of m+? Before that some classes could do almost double the damage on 2 target cleave, some could almost tripple it on 3 target cleave. And some just couldn't do all of that. Some classes could do prio aoe damage, some couldn't but did insane aoe still. Nowadays, almost everyone is tailored to do fine in every scenario and everyone is asking for 2 min cds (and even more). The only thing that matters is tuning. They are still some outliers tho. Now, if you have strictly ST dungeon (only bosses), strictly aoe dungeon (or today's fortified) and anything in-between with some other differences in terms of when you need to pop off or the type of damage needed (magical, physical, some specific school of magic etc) you don't feel bad because everyone is.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
@@user-nz4un6se7y I have played every version of the game and it wasn't that different. You still have classes that significantly outperform everybody in 2 or 3 target cleave and you have many specs that don't do well in anything that exceed 5/8 targets - they have only made the borders more fluent by introducing quadratic damage scaling. The reason the game is different is because that is what is fun to people and how they want to play (because it is the most efficient) and with your idea of forced change you 'll just upset the vast majority of the players. If you are in the ST dungeon and your dmg sucks then nobody cares that you would do crazy dmg in another dungeon, the end results will be that you have a meta for every type of dungeon and people that only play 1 spec/class will end up having the same (or even more) struggle to find a group for the ones that they are not the meta for while also feeling bad for underperforming comparatively for not having the right dmg type for the dungeon. I don't understand how you think this could help the general player base and game. Oh and the 2min CD things is entirely related to PI and Aug - half the classes don't even have 2min CDs and if those 2 didn't exist then nobody would care.
@isabelmolenberg5478
@isabelmolenberg5478 2 ай бұрын
Hello Josh, thanks again for your great videos! I started mw in SL and you taught me a lot :) I dont think I've heard you mentioning buffs, but at high keys, on top of lust, you really want verse and stamina buffs so you need a druid and a priest anyway. You can use engineering to brez but it can be awkward, I am a mistweaver (though this season I play brewmaster a tad more) with bres^^. Also DH tank brings the increased magical damage debuff to mobs, and if you look at those teams they are centered around magical damage, so no ww, no war or hunter (even if they ticked your boxes). But I think the most important thing is that for the huge majority of m+ runners, myself included, this kind of minmaxing is just not relevant. Only like the top of the top need that. But somehow it trickles down to even +8s and people say stupid things like they NEED a dh tank there or such. Meta comps should not matter that much to smaller teams. We run atm (when we can seem we struggle finding time to play together^^) a guardian druid, holy priest, retpal, bm hunter and mage/warlock comp and what limits us is NOT our classes so far, it's our skill and dungeon knowledge. (I'm not playing my monk because we had a tank healer already and I'm the flex one^^) In short I find it quite funny that people (not you, just my own gears turning^^) are so concerned about meta, when they have still so much to improve on their own. Have a nice day and keep on the good work :) PS: I agreee about augvokers, bliz once again did not think that through beforehand^^
@LBNinja7
@LBNinja7 2 ай бұрын
I honestly agree with you! I don't make vids like this because I care at all what people at the top do, I only make them to show there's a flaw in game design that can trickle down to ruin the game if they aren't careful!
@georgeindestructible
@georgeindestructible Ай бұрын
18:43 - 19:12 i was about to point that issue but you got me first, nice! Maybe an entire different type of solution is needed here though, we need to cook more. I think they need need to find a new, very significant reason to have a healer in the group but it has to be something special but not tied to damage nor healing. Maybe unique utility related things, or support-type related stuff? That would be something interesting to explore.
@neutricks
@neutricks 2 ай бұрын
Thanks for the content! I have a question about afflicted, I was reading expel harm works on them but I thought it was a self heal that dealt damage to enemies. How does expel harm work to get rid of afflicted?
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
Somebody confused the names of expel harm and detox most likely as expel harm does sound a little bit like a dispel.
@Kwispy
@Kwispy 2 ай бұрын
You can use cleanse also
@OorVona
@OorVona Ай бұрын
Love the content as always. One issue with the idea of sharping all utility. If you remove the unique selling points of a spec and reduce it down to hps or dps. Would that not make the situation worse by providing more clearly which spec is the right choice?
@LBNinja7
@LBNinja7 Ай бұрын
It's just changing the metric down to one factor, but there's also always going to be others involved like what does the most damage, has the most survivability, etc. But even if not, asking "which healer does the most healing?" Makes more sense to me than "which healer has a b res since the other 4 meta specs dont?" But I do agree that you're right, it doesn't fix the question it only changes it!
@zaccole187
@zaccole187 Ай бұрын
I’d invite you to actually look through the logs of these runs or the vods. Boomkins are resto Druid in those keys. They just start the dungeon as balance and then go back out after a few pulls, maybe a boss, depending on the key.
@Lyscian420
@Lyscian420 Ай бұрын
Imo the reason that rdruid is so much better than the other specs. Esp from a less sweaty perspective (pugging 8-12’s) is bc the verse buff and rebirth. And mostly the verse buff. Honestly at my level actual lust isn’t that much better than drums. So why not just continue the trend of replacement buffs. Like a scroll of rebirth, a scroll of chaos brand, scroll of versatility. At my level the meta doesn’t really matter you can time an incorporeal week with 4 warrior and a monk. I get that other players are meta chasers and annoying but if a 515 2500 MW applies to a pug I still get accepted even if no lust/BR. I think this healer meta issue is very overblown and just good for attention/ content. The real balance issue is the way utility and defensive creep interact with the party comp. Rpallies and mages are just better. Bc they can do all the affixes, don’t die, and do big damage. Hunters and Shams aren’t as pog bc they fall over to a stiff wind.
@LBNinja7
@LBNinja7 Ай бұрын
Yeah there's a scroll of b res in mop remix and it's seriously life changing being able to b res on a mistweaver monk!
@georgeindestructible
@georgeindestructible Ай бұрын
I was not aware of this phenomenon, but this perfectly explains why all healers are tuned to be so absurdly weak, really insightful data. This design really invalidates healers and if you have to tune healers' power to be so low in order for them to fit in the grand framework, basically making them virtually useless, that's just bad design unless your target design is to eliminate the entire class from the game, which i don't think almost anyone would want. Unless it's miscalculation of scaling in the framework of the design, this really bad.
@firmbutfairgaming8636
@firmbutfairgaming8636 2 ай бұрын
Firstly the keys arent done without a healer. The first little bit is done without a healer then they go out and swap spec. And it is done with the very top players pushing the very limits of classes and game. Why is everyone so concerned they are able to do this, it will not effect 99.7% of the player base.
@valentinvelikov3459
@valentinvelikov3459 2 ай бұрын
@LBNinja7, Hello if you check the logs of Lota you would see that he was in Resto spec during the dungeon. But people do start the dung on balance spec for the first huge pulls to add up the damage. But the question is how a tank is capable to sustain themselves on such a big pull on such a high key :). I think it is clear enough for everyone that DHs have an issue.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
every tank can sustain these pulls, some even easier than VDH. It's not about sustain at all, it's about VDHs ability to lock down these large pulls with stops to prevent the group from dying.
@chilimaggaming
@chilimaggaming 2 ай бұрын
BRez for all healers and only healers...fixed!
@LBNinja7
@LBNinja7 2 ай бұрын
So you're telling me that I as a mistweaver monk can't battle res someone but a chicken can?? Lol
@Dymond4323
@Dymond4323 2 ай бұрын
LB, I appreciate all the work you put into doing your (tutorial and commentary) vids! Just look at all the discussion THIS video alone has created. I also appreciate everyone that dropped comments below with their input. While it is a true statement 'If you're going to do something, do it to the best of your ability!' Some other folks might refer to this as 'Play the game at normal speed and not half-fast (Half assed)', there are concerns Dev's should consider so our monthly sub $$ doesn't vanish into the ether of some other game or maybe serious things like RL issues. As tempting as it is for me to say here "Peeps, it's just a game!". I resist that urge, as it is more than that. For many (including Microsoft or whoever owns Blizzard this week) it's a billion dollar business. To them I would say....'If you want to keep your 'fat stacks' rolling in, consider listening to some really great ideas (some listed below ~ like giving every healer a BRez! No brainer) from the people supplying those fat stacks on your gravy train of life. We work hard from our $$~ don't take that for granted on the way to your bank! For others, I would say to keep an open mind about toon changes. People have a right to express their concerns or viewpoints, whether you consider them good or bad. It is true this game pisses some players off while others (1%) benefits. Kind of like life, really! I feel like 'Smashing this toon or buffing this one' is always going to be part of the game. Some would probably benefit from using the 'OFF' button on the game for a short while to go outside to get some fresh air! Your grandmother might appreciate having her basement back too! Till then, LB, keep cranking out the vids! Everyone, just do him the fav and smash the LIKE and sub buttons. And, Blizzard, (FFS) pay attention to your customers before your magical green carpet of cash flies away! (FFS#2) GIVE ALL HEALERS A FREKKIN BREZ! [My idea is to put a different CD timer on the one who uses the Brez than for others who have one. Example~ 4 min CD for Brez caster and a 2 minute for all others who have one. Or something like that] (OK~ Dismounting soap box now!) Thank you for allowing me to share my thoughts a bit! There are so many things that can easily pull us away from all of this. It is always a good thing to keep things in perspective. Enjoy life~ tomorrow is promised to no one!
@tubthenub2488
@tubthenub2488 2 ай бұрын
The reason rdruid is meta has little to do with combat ress, u can get that from crafted bracers. they have x3 mass cc, motw is more or less a must in high keys. And on top of that they have by far the most output. And only second to holy priest on dmg. Rdruid is just so far ahead of all healers in most aspects of the game atm
@GomezKrew
@GomezKrew 2 ай бұрын
Ur title is misleading. M+ is not broken, and the average player is having a good time climbing with 3 dps, 1 healer, and any tank. The top % doesn't rep the majority.
@RinaaaYa
@RinaaaYa 2 ай бұрын
Wait a few more weeks. You will see pugs asking for the god comp in a a random 7+. Just like happened back in S2. The snowball effect is happening and will happen again.
@dickofthesheep
@dickofthesheep 2 ай бұрын
s4 m+ pug is dead, takes hours to get inv as dps amd takes fuckload of time to find tank/heal when runing own key.
@candulimataoo2852
@candulimataoo2852 2 ай бұрын
@@RinaaaYa no one except the very top is going to run without a healer stay off that nonsense
@RinaaaYa
@RinaaaYa 2 ай бұрын
​@@candulimataoo2852 ​ I'm not talking about running with a healer. Nobody is gonna run without healers in pugs atleast. LB was mostly talking about the new God Comp and why Resto Druid is meta. Did you watch the full video? These 'God Comps' are what are really breaking M+, since it creates a snowball effect and has been happening since 10.1.5 consistently, and 95% of keys are done in pugs, which are affected by this 'God Comp' sooner than later. This broke M+ in S2, broke it once again in S3 and its def gonna break S4 if not already. All of this because blizzard didn't tune VDH aggressively enough for almost 2 seasons now, and for some reason Augmentation remains mostly untouched and they decided to buff Shadow Priest and Mage back to their S2 glory.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
@@RinaaaYaVDH is not particularly good for the average player. The only advantage it has over other tanks is that it has so many stops which the average player wont use or wont use correctly. Similarly RDruid doesn't do great dmg or great hps. The god comp was the god comp because it was the superior choice for every level of play. The current comp is just the meta, where the only component that is superior for every level of play is SPriest.
@boredfilms578
@boredfilms578 Ай бұрын
There is no such thing as a no healer at all run. They only go healerless for the first boss and then they have to swap. But it won't show up.
@Maldoror_Ducasse
@Maldoror_Ducasse 2 ай бұрын
They should just take the "L" and make Augmentation a tank spec for the new expansion.
@dariasraven
@dariasraven 2 ай бұрын
Yes, just say hey we F'd this one up, but we tried, it's now a tank.
@Sheriff_K
@Sheriff_K 2 ай бұрын
Augmentation was clearly a mistake.. Heck they need to add a 4th role to LFR now for Support.
@Ts_n_Cs
@Ts_n_Cs 2 ай бұрын
I disagree with giving all tanks the same kit - that sounds pretty boring, and lazy design. But VDH does need a big nerf to their control - that is just too much of an advantage. However, another key to break the meta is having all dps either be target capped or un-capped. Doing so would go a long way to fixing the dps meta, and therefore the healer meta.
@chrissteingraber3314
@chrissteingraber3314 Ай бұрын
Tbh wow just needs more rot damage throughout a dungeon and a healer wouldnt really be able to be dropped
@MeatballMoovies
@MeatballMoovies 2 ай бұрын
Surely it doesn't really matter as long as you can still easily (assuming all playing good at their class) time +10 with any comp. Sure META makes it easier but if it can be done by a reasonable team then all good! The rest is chasing kudos not any in game gains. You still get the kudos if you can do cutting edge keys as an off meta, that's why there's off meta competitions. The big problem is the average Joe worrying about the problems of the 0.01%. Those guys should do whatever it takes to do the highest of the high and that doesn't concern 99.99% of us... That's a big majority 😜
@LBNinja7
@LBNinja7 2 ай бұрын
Oh 100% you can time 10s with your eyes closed as any healer, but you still see group listing's for +6s "LF rDruid, SPriest" 😪
@Estarianne2000
@Estarianne2000 2 ай бұрын
Well at the level I'm playing at if I screw up and die we wipe lol.
@AlexGlorker
@AlexGlorker Ай бұрын
This is wrong, if you check with top healers, they haven't stopped healing what they're doing is go healer early for hard heal checks, send healer out swap to balance kill boss
@denarIhsan50
@denarIhsan50 2 ай бұрын
Sad to see yet another comp and blizz not doing anything about it
@JuanAyala-mx2qg
@JuanAyala-mx2qg 2 ай бұрын
There will never be an answer to a meta. Something will always be better than something else, even if by 0.1 percent. He notion of finding a way to balance things just leads to something else being meta.
@JuanAyala-mx2qg
@JuanAyala-mx2qg 2 ай бұрын
Season 1 prevoker, season 2 hpal, season 3 the big three mw, disc, resto season 4 resto. It's never going to change there will always be a meta so let's stop complaining.
@JuanAyala-mx2qg
@JuanAyala-mx2qg 2 ай бұрын
I think we need to go back to rot damage in dungeons, there could even be an affix that while in combat the group takes x amount of constant damage. As long as most damage is burst damage, defensives and non healer healing cds can just heal the damage.
@jaimexcas
@jaimexcas 2 ай бұрын
They only go balance for the first pull... and also you are ysing the top players on a coordinating group using special weakauras that nobody use. And yes, shadow priest and vengeance DH need to be nerfed.
@Sfisti
@Sfisti 2 ай бұрын
totally agree
@carlosdv3384
@carlosdv3384 2 ай бұрын
That is common sense, so blizz won't do it and continue screwing everyone with their meta classes
@popopiidzdsq9079
@popopiidzdsq9079 2 ай бұрын
The easy way to fix the distrbution of avoidable vs unavoidable damage Righr now avoidable damage is like 99.999 % of the damage of a dungeon ( not damage done but damage that can ocur) Put more unavoidable damage and nerf avoidable damage You fix healer having to go dps spec fore pull that dont do damage You fix vdh domminance And you fix low key being harder to heal than mid/high one
@LBNinja7
@LBNinja7 2 ай бұрын
This is such a great point that I never even considered!
@johnd2946
@johnd2946 2 ай бұрын
The truth is that resto druid is by far the best healer and almost as broken as VDH. They do way more damage than others and can swap out to boomkin for insane shenanigans like this. There's nothing a monk healer can do to touch the output of a good resto druid both in key healing and damage. It's pathetic. Blizzard's balance team are stealing their paychecks. Their insistence on there being a meta god comp every season is ridiculous. High keys this season are balanced around the god comp.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
Based on HPS RDruid is lower thirds with MW being by far the best healer. Based on DPS RDruid is middle of the pack with HPriest being by far the best dps healer. You are speaking purely out of your emotions or experience, but you can look at the numbers they are available. The only thing RDruids are really good at is ST damage. The reason that RDruid is the meta has nothing to do with hps and very little to do with dps (high ST damage plays into it though) but it is the combination of Mark of the Wild, a battle rez and the ST dmg. If SPriest was not meta and destro was, then we would most likely be seeing HPriest as the meta healer - its more than just performance that goes into meta - particularly for healer and tanks.
@martin9202
@martin9202 2 ай бұрын
Sorry Mate, but I absolutly don't agree with your points in this video. :( Meta will always be there, and that's okay. The question is if other classes are capable of doing high keys. The answer is YES. That's very heathy for the game... Some are better some are worse... That's natural... What is not natural is extrenly high tanks self healing... They need to nerf tanks... With these high stats DH is basically undestructable... and also has all CCs... We got here becasue people want have button for every situation... and that's big issue for the game... The classes are there because they have different strengths and weakneses... However, if they keep adding selfsustain abilities, they diminish weakneses and we're getting to the point when everybody is just blasting through everything... There were times when you always wanted Lock in your group for Soul stone and Health stone, now everybody has self healing and half of the classes have Battle ress... There were times when you wanted Shaman in your group for Hero and specific totems which nobody else had... Now it doesn't matter because everybody has everything... When different classes offer different abilities/buffs/debuffs you need to make choices because you have just 5 spots in the group... so groups can differ based on the composition... although the META will always be there, it won't be that this comp has everything... 🤷
@wickily7826
@wickily7826 2 ай бұрын
Very much agree. It's not long ago that we had no class identity, which people at that time complained about. We have basically just gone full circle at this point. So yeah. As you said... there will always be meta for the absolute highest keys. But that doesn't mean people can't push high with another class. The top players could probably also push an insane key with some more non-meta classes but ofc with more difficulty.
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
tank self sustain is fine. Nobody benefits from healers having to babysit tanks. It's going to be worse for healers and it is going to be worse for tanks.
@georgeindestructible
@georgeindestructible Ай бұрын
You know i really like your idea about giving all healers bres and all dps some sort of lust, like it's the same thing with the mana regeneration issue healers had in past expansions and it was fixed simply by making it equal regen rates and mana pools. In my opinion your suggested solution is exactly what is needed BUT they need to add something special about each type of brez and lust so there's still something about each class that makes it's bres and lust more special not just a fluff, something that is not a game changer but also something that makes the class show of why their type of bres showcases its usefulness, like, it covers a baseline and the added extra class related thingy added is just a small bonus of small significance. All this would simplify balance as well overall across the board. WE ARE COOKING BOYZ!
@dariasraven
@dariasraven 2 ай бұрын
I agree, each healer should have a brez and no other classes roles should. The warlock Soulstone should only work if applied before the death, like it used to be. Tanks should get a wider range of mitigation tools and melee should have interrupts and range should have party buffs. Each range should be able to apply the same buffs as the other ranged. This would balance things. Everything else should just be flavor. Keys shouldn't start unless a "role check" is met and this would allow them to make affixes based on roles too.
@Catdaddy836
@Catdaddy836 2 ай бұрын
you are overthinking this. all they have to do to fix the meta is 1. take away double sigils for DH tanks 2. more uncapped aoe for every spec. 3. remove Power infusion
@Buruleque
@Buruleque 2 ай бұрын
I play with friends and when we play with our mains we have no BL and no BRez. That's shitty design and your fix do nothing about changing the meta, because the meta is dictated by tools available for each class.
@Catdaddy836
@Catdaddy836 2 ай бұрын
@@Buruleque disagree. what tools does VDH have? they dont have bloodlust. they dont have battle res. Right now the meta is Caster meta. Thats mainly because VDH can chain CC an entire pack by himself for over 30+ seconds on top of the magic damge buff he provides. no other tank can do this on every pull. Mages priests and warlocks have a weakness together. *kick cooldown* but since VDH can handle all the kicks and all the stuns and all the cc they can run that caster meta. Take away VDH and youll start to see more comp variety.
@strouss3888
@strouss3888 2 ай бұрын
It was super depressing as a healer when i swap to bear and do more healing... No wonder why the heal column is disappearing. Instead of making the heal job better they are just eliminating it.
@RafaelRodriguezVargas
@RafaelRodriguezVargas 2 ай бұрын
Dude, they are not healerless keys. Just look at logs or videos.
@CrazeyHaze
@CrazeyHaze 2 ай бұрын
There are always gonna be metas. Game does not need to be balanced around the meta/competition. It's an RPG, so more homogenization while also reducing class identity will make it stale. If playing at the highest level to obtain score/world-first is your goal, then reroll to best spec and achieve your goal. Please stop advocating for classes to be the same mechanically, so the only thing we have to differentiate them is changing skins and spell-colors.
@thewolf5459
@thewolf5459 2 ай бұрын
Anybody with cursory knowledge of a bell curve understands that the top % is not representative of the majority of player experiences.
@RinaaaYa
@RinaaaYa 2 ай бұрын
Until 90% of players rerolls to what is meta in high keys. Which happened in S2,S3 and its happening again in S4 if you watch class representation and compare it week by week in raider IO.
@wickily7826
@wickily7826 2 ай бұрын
​@@RinaaaYauntil those 90% that rerolled still don't get further, because they just aren't that good /need improving to their playstyle and not just class. Yes some classes make it easier to complete certain tasks, but I bet you that the top top players could still complete insane high keys (may 1-2 levels lower then highest) on something that isn't meta. Because they are just that good with coordination and more 🙂
@RinaaaYa
@RinaaaYa 2 ай бұрын
@@wickily7826 I do agree with this though! They are just that good:)
@MichaelWahlgren85
@MichaelWahlgren85 2 ай бұрын
All healers should have battleres. Other classes can also have it, but if you don't run the healing spec, it won't work in m+
@ThomasBachler01
@ThomasBachler01 2 ай бұрын
that only puts more pressure on the healers, reducing participation from players in that role and will only shift the meta very, very slightly.