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@SacredFelineАй бұрын
I wiped just from watching the video
@raymondandsweetheart7150Ай бұрын
A dev said no boss will ever be harder the tendril. Another dev said hold my beer.
@Danyal7016Ай бұрын
Maidan from legion all over again oof.
@Thoira20Ай бұрын
Nahh the drinking dev was so chad he was downing a keg looking at this.. what the holy shit fuck knuckles is this.
@wm-wl8wsАй бұрын
This boss looks fucking psychotic
@Cjbuddy09Ай бұрын
I'm pretty stoked to watch this boss in RWF
@sean6793Ай бұрын
This boss definitely didn't feel as insane from the dungeon journal as I thought it would be. A large part of the difficulty is coordinating the movement as Dratnos said. I find it perfectly reasonable to expect that lIquid and Echo actually saw decently far into the fight. I will say that as someone who raids much more casually than I used to, I do dread my guild getting to this fgiht, because it's going to come down to heavily choreographed movement. I can see a variety of movements/shapes being used depending on the mechanic, requiring precise positioning from the raid. For the webs, Ideally you would want 3 pairs in the following setup, for example: blue/blue, red/red, red/red. The idea being that, when the charge is complete, you have the double red pairs "in front" of the blue/blue pair. The red pair immediately in front of the blues simply walks back and soaks the blue pair, while the blues soak the double red in front of them. Meanwhile, the rest of the raid should be aligned in either a circle or line configuration. If a line, half of one color soaks, then moves out of the way giving space to the other half so they can freely move and soak and exchange positions, using movement speeds. Otherwise, if a circle, simply rotate in a shift either clockwise or counterclockwise. You would adapt this strategy of course depending on the phase. For the swarm dispels, as each generates a wave of orbs and there is no great movement constraints, generally speaking, you simply send the opposite color of whoever has the swarm dispel with them when they go, while the rest of the raid forms a similar shape as assumed above. It sounds like a lot, but if everything is going to be deterministic as it seems like it will be, I don't foresee it being harder than tindral/fyrakk. I can see P3 however being quite demanding to pull off while you are struggling to keep uptime and kill the boss however
@Trunka34Ай бұрын
i love to see the extra beam over the red orbs..they actually making things visible
@KalamaziiАй бұрын
Buff Warlock man wtf
@KaypersАй бұрын
Play another class
@samueledgar21Ай бұрын
stop whining
@IanStrain23328Ай бұрын
@@samueledgar21 bros almost as bad as Tettles.
@samueledgar21Ай бұрын
@IanStrain23328 warlock could be always on top ( already is ) and he would still complain
@ativvafoxx5617Ай бұрын
I think you mean buff spriest
@TheMichaelhi11 күн бұрын
holyyyy theres going to be sooooo many wipes. Cant wait
@__Fe__Ай бұрын
Looking forward to watching you cast this from a couch 9000 pulls deep next RWF!!
@CynicfennecАй бұрын
Mind wrecker. I'll stick to heroic raiding
@danhonks6264Ай бұрын
This boss looks very fun
@burtonkevin32Ай бұрын
So first mechanic is like Anduin fight with the rings dope dope
@titans77Ай бұрын
making prenerf halondrus look like childs play
@fizzleqtАй бұрын
The fixating adds have no reason to exist at all imo if I had to chime in, but I know RWF will be a treat to watch on this boss for sure
@CaiRobinsonАй бұрын
I think delves and raid story mode means they can make raids harder particularly mythic level
@kayladecant7332Ай бұрын
ICBMechanics
@raymondandsweetheart7150Ай бұрын
This makes ferack feel like tank and spank boss.
@Britt_350Ай бұрын
"they aren't gonna leave this if its impossible" -- Tindral says hello.
@myopiniondoesntmatter7068Ай бұрын
halondrus x tindral
@Koire19Ай бұрын
Wasnt there a boss in Naxx like this?
@SoulessdeedsАй бұрын
Thadius. Pos and Negative charge. People couldn't handle rotating clock wise and not through the tank killing everyone. This will go well.
@20the20Ай бұрын
@@Soulessdeeds this was the only mechanic on thaddius lol. not really equitable to compare this to a boss from 20 years ago, it's not similar at all.
@SoulessdeedsАй бұрын
@@20the20 Is reading hard or something? OP: Wasnt there a boss in Naxx like this? What about my reply gives you the idea I am saying Thadius and this boss are on the same level?
@Narium413Ай бұрын
@@Soulessdeeds Yeah and we had the same mechanic again in Raszageth.
@zizouwowist1641Ай бұрын
back in ma day molten core was even harder then this and we manage to do it after 90 pulls,
@DencalinАй бұрын
Looks hard but not the stupid kind of hard - touching only kills 2 people (and they appear to be rezzable), and you get to have consist red/purple groups. Very excited for this.
@Ri4FuАй бұрын
they did not get to phase 3 where you get motes almost back to back the whole time
@Lsano32Ай бұрын
Or the dispels that have 5 to dispel which is apparently on every 10 seconds but you have to consider a 8 second debuff is hard to manage with like over 300 in a fight ( i taking a rough guess on the number though)
@nrtwittyАй бұрын
I hope they don't overly nerf it and it becomes a great RTWF fight.
@sakexzАй бұрын
yeah i like that they go broken and nerf overtime, but blizzard has a trackrecord of doing either nothing or everything at once, its never a 5% nerf here or there, its either broken or a walkover.
@raymondandsweetheart7150Ай бұрын
one minute of footage from top 10 guild. Nuclear difficulty is a thing. I hope they keep it but make it possible to kill with perfect play. I want hulandras 3.0. I love the fact that hulandras was Killable but need perfect play.
@IanStrain23328Ай бұрын
All these players are from different top 20US guilds. Not everyone is from the same guild, so they dont have the amount of playtime and chemistry like actual guilds do.
@googleaccount2821Ай бұрын
How many podcasts and interview questions have talked about the hatred of one shot mechanics that wipe an entire raid? This entire fight seems to be avoiding one shot mechanics through very steep coordination requirements. You seem excited about it. This fight looks horrible.
@KarashoteАй бұрын
just do the fight correctly and it wont 1 shot u lol
@Vandreren83Ай бұрын
Looks amazing. Coordination one shots will always be a thing. What people have talked about is 1 person wiping the raid. What are you on about?
@JevyJАй бұрын
o7
@Narium413Ай бұрын
One day this will be a good boss in Tarisland.
@mikemongeau6727Ай бұрын
Don't think it was mentioned but if you end up absorbing 3 orbs and die you can't be Brez, so can't even cheese it unless its the end of the fight and yoloing the final couple percent
@painfullyavarage4316Ай бұрын
I think it would probably be better to split 5/5 on each boss instead of 10/10 that way you always have someone close who can grab an orb. Tbh if they made exploding orbs give a small-medium permanent dot this fight would be pretty fair, that way you could miss a few orbs and not instantly wipe, but it would require near perfection to actually kill the boss
@shestewa6581Ай бұрын
Yeah. This looks fucking awful.
@chriss4943Ай бұрын
this boss was just overtuned as hell in beta
@Eyad.k2Ай бұрын
Three hundred mechanics is up in first 30 sec.. that’s pain
@Cyniv0Ай бұрын
Why is it always the council fights?
@myopiniondoesntmatter7068Ай бұрын
it's two bosses my guy. council is 3 plus and the mechanics arent much council like anyway. Nobody has ever said "here's the council of TWO"
@20the20Ай бұрын
a) this is not a council fight and b) why is what always the council fights? the hard bosses? the hard ones in the past several years have not been council fights. tindral, zskarn, dathea, halondrus, painsmith, stone legion generals. none council.