Nes: Kid Icarus Soundtrack (FDS)

  Рет қаралды 118,019

grad1u52

grad1u52

11 жыл бұрын

00:01 / Title
01:18 / Stage 1
02:50 / Death God
03:24 / Stage 2
05:41 / Stage 3
06:37 / Labyrinth
08:16 / Boss
08:48 / Stage Clear
08:51 / Stage 4
10:30 / Last Boss
11:04 / Ending
12:13 / Game Over

Пікірлер: 114
@YetiHideout
@YetiHideout 11 жыл бұрын
One of the best video game soundtracks.
@tonyjohansson7567
@tonyjohansson7567 2 жыл бұрын
Suddenly I'm 7 again, sitting in my living room playing, with my father coming in, stomping his feet and saying "what an incredible joyful tune". 🌟🤗
@40KoopasWereHere
@40KoopasWereHere Жыл бұрын
Lucky you. My dad would have come stomping down the stairs screaming at me about why the f I was playing video games instead of doing my homework. I ended up overhand-throwing my NES at his head and it exploded on the concrete wall of the basement after I'd had enough of that. Fortunately for him he dodged it.
@troywright359
@troywright359 Жыл бұрын
I remember grandpappy sleeping on the sofa, stomping his feet in his sleep to the soundtrack. He'd wake up whistling the tune and not even know why. Me and bro laughed and laughed. Then we went and played He man outside and bro was Skeletor. He didn't care much none for always having to be that villain, but I was older by a whole 13 months so i had final say! When he got bigger and tried to fight me, I choked him out with the nes controller wire. ....i don't remember much, I guess I kinda blacked out. But I went to stay with a foster family for a while. Good times.
@Smasher76
@Smasher76 5 жыл бұрын
Timestamps for mobile users: 0:01 Title 1:18 Stage 1 2:50 Death God 3:24 Stage 2 5:41 Stage 3 6:37 Labyrinth 8:16 Boss 8:48 Stage Clear 8:51 Stage 4 10:30 Last Boss 11:04 Ending 12:13 Game Over
@jacobkline6146
@jacobkline6146 4 жыл бұрын
How is this necessary? Are video descriptions at the bottom on mobile? I can't remember.
@daniel.franco
@daniel.franco 4 жыл бұрын
@@jacobkline6146 It's easier to find a certain time in a video by just clicking a link instead of manually scrolling for it.
@epicsause21
@epicsause21 4 жыл бұрын
@@jacobkline6146 No but at one point, time stamps in descriptions didnt work for mobile (they do now though)
@ninomojo
@ninomojo 3 жыл бұрын
Thank you for making up for the fact that youtube on mobile is SHIT.
@taemeister9302
@taemeister9302 4 жыл бұрын
Whoever made stage 1 song was WAY ahead of hia time. AWESOME
@Aivottaja
@Aivottaja 10 жыл бұрын
The timer is useful and nifty and the audio quality is great. Thanks for uploading.
@davidhill8565
@davidhill8565 5 жыл бұрын
Referred to in Japan as Hikaru Shinwa: Parutena no Kagami (literally “Myth of Light: Palutena’s Mirror)
@adizmal
@adizmal 9 жыл бұрын
Labyrinth is one of those monumental tracks that defines what video game music is at the most fundamental level.
@Tracequaza
@Tracequaza 3 жыл бұрын
how?
@adizmal
@adizmal 3 жыл бұрын
@@Tracequaza Minimal composition, arpeggiated melody, repetitive rhythmic structure, monster 8bit sound. Vibes, bruh.
@meansnothing6526
@meansnothing6526 3 жыл бұрын
@@adizmal Hahaha necro'd a post and you responded... With a great reply. Awesome! :)
@Skylerthebean
@Skylerthebean 4 жыл бұрын
I can listen to the Title intro all day Kid Icarus Improved my life tbh
@tcrpgfan
@tcrpgfan 9 жыл бұрын
I bought the 3d classics version of the game and I gotta say I'm loving it so far.
@MudkipTheGodly
@MudkipTheGodly 9 жыл бұрын
tcrpgfan I have that version and an imported Japanese copy, which is one of my prized posessions, the other one being my NES.
@TackyRackyComixNEO
@TackyRackyComixNEO 4 жыл бұрын
Does the 3DS version contain the FDS music or the NES music?
@epicsause21
@epicsause21 4 жыл бұрын
@@TackyRackyComixNEO FDS, but it's the stereo version, which starts at 12:17
@msstize
@msstize 3 жыл бұрын
This title bgm is awesome.
@judahosborne8868
@judahosborne8868 4 жыл бұрын
The Death God song scared the hell out of me as a kid lol.
@cpt.frostymouth6171
@cpt.frostymouth6171 7 жыл бұрын
I love this soundtrack
@Kyle-ii4fp
@Kyle-ii4fp 2 жыл бұрын
Played this for one of the first times on Nintendo Switch online. What an amazing game 😊!
@soulman902
@soulman902 10 жыл бұрын
Wow, that sounds much better than what we got over in the states!!
@adamrmoss
@adamrmoss 2 жыл бұрын
The wavetable voice coming out of my Twin Famicom sounds wrong but I kinda like it and don't wanna try to repair it. Thanks for letting me hear how the soundtrack is supposed to sound! This is the first NES game I ever beat as a kid, played it all the time!
@juliasweeney529
@juliasweeney529 8 жыл бұрын
SO BOOTYFUL
@bbhaida6533
@bbhaida6533 10 ай бұрын
08:16 Final Boss 12:13 Game Over Sounds like a The Super Mario Bros Movie
@TimelordR
@TimelordR 10 жыл бұрын
And this is coming from a floppy disk-based game system? I'm impressed, sounds even better than the U.S. NES cartridge.
@VinLAURiA
@VinLAURiA 10 жыл бұрын
The Famicom Disk System had a bit of extra audio hardware on it that augmented the console's own sound chip, so FDS games tended to have more complex music than their cartridge counterparts. A lot of disc modules for earlier consoles boosted some other capability; the 64DD made similar augmentations to the N64's sound card and the SEGA CD gave the Genesis the ability to do Mode 7 graphics.
@Jeremysoto1302
@Jeremysoto1302 9 жыл бұрын
And red book audio
@VinLAURiA
@VinLAURiA 9 жыл бұрын
Well that comes with CD territory, I imagine.
@G4mm4G0bl1n
@G4mm4G0bl1n 9 жыл бұрын
When Nintendo has succesfully licensed Sony for the CD-ROM addon Device for SNES. We actually hadnt any kind playstation! ;) Only Satellaview was released as addon device.
@tael64
@tael64 9 жыл бұрын
G4mm4G0bl1n Satellaview is an interesting concept, but sounds sort of frustrating. SEGA did this in the US as well. If I recall, that was the only way to get Mega Man: The Wily Wars/Rickman Megaworld here.
@Atma505
@Atma505 5 жыл бұрын
Such a lovely and warm sound =) 12:17 sounds better than ever
@Jayden.williams583
@Jayden.williams583 10 ай бұрын
12:13 this was used in the Mario Movie!
@robbiezampini-is3en
@robbiezampini-is3en 5 ай бұрын
24:30: I'm Finished (Game Over)
@Norrbottning
@Norrbottning Жыл бұрын
80's is where it's at
@robbiezampini-is3en
@robbiezampini-is3en 5 ай бұрын
0:01: Title Theme 1:18: Stage Theme 01 2:50: Enemy Wave Battle 3:24: Stage Theme 02 5:41: Stage Theme 03 6:37: Stage Theme 04 8:16: Boss Battle 8:48: Stage Clear 8:51: Final Stage 10:30: Final Boss 11:04: All Clear 12:13: Game Over
@ash1rose
@ash1rose 9 жыл бұрын
Omg I have always loved this soundtrack. I wonder if they ever made an orchestral version. If not they need to.
@BeeBwakka
@BeeBwakka 9 жыл бұрын
There are lots of orchestral covers of K.I. songs on KZfaq, not to mention the orchestral versions of certain K.I. songs featured in Super Smash Bros (Brawl and 4) and Kid Icarus: Uprising.
@alienspacebat5218
@alienspacebat5218 9 жыл бұрын
One thing to notice, the themes that are different on these Famicom Disk System versions are the ones that play when there's not action.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 8 жыл бұрын
+alienspacebat I'm not sure why though, I think the games used the extra FDS channel for sound effects, so the only time they used it in the music was when absolutely no sound effects could ever play.
@alienspacebat5218
@alienspacebat5218 8 жыл бұрын
za909returns Might not have been the best choice, as Zelda 1 was one of these games too and some sound effects sounded notably sillier on the Disk System. I don't know about other games, but probably so for them too...
@cuba-dg6qm
@cuba-dg6qm 8 жыл бұрын
+alienspacebat The FDS version of Castlevania II does use the extra FDS channel when there's action, although the cart version sounds better (it even has PCM drums!)
@vuurniacsquarewave5091
@vuurniacsquarewave5091 8 жыл бұрын
cuba200614 The FDS version has a sampled kick drum, but it's not all that great. Of course that was Konami, and I presume the game never used the FDS channel for sound effects, only the standard ones.
@alienspacebat5218
@alienspacebat5218 8 жыл бұрын
cuba200614 Yeah, Konami did things differently than Nintendo. They used the extra channel as part of the music and kept sound effects on the classic noise channel. I think that was a better choice.
@robbiezampini-is3en
@robbiezampini-is3en 5 ай бұрын
I like Kid Icraus and it's awesome, but this is really hard!
@theironfox2756
@theironfox2756 2 жыл бұрын
This was the first NES game I played. I didn't play anything like it before.
@EDWARDJFOX-sb6zl
@EDWARDJFOX-sb6zl 9 жыл бұрын
and its in STEREO?! thank you!!
@KevinMooreFan33
@KevinMooreFan33 4 жыл бұрын
🤗
@vinceandlilly
@vinceandlilly 10 жыл бұрын
The Game Over track (12:13) sounds a lot better on this. I guess they just cut out the lead synth and called it a day for the NES version.
@s1rb1untly
@s1rb1untly 9 жыл бұрын
vinceandlilly The FDS actually had additional sound channels, one of them being a wavetable lookup. Because of the infinite wisdom of NOA, they decided to map the 16 pins used on the Famicom for external sound chips TO THE BOTTOM of the console, which was never used for anything. This is why many Family Computer games have superior music to their Nintendo Entertainment System counterparts.
@YellowFroggy33
@YellowFroggy33 9 жыл бұрын
vinceandlilly Scary!
@MudkipTheGodly
@MudkipTheGodly 9 жыл бұрын
Mister BluntSA That's because the extra channels were in the Disk System, thus not being in the NES and there was no NES Disk System, therefore not having the channels.
@s1rb1untly
@s1rb1untly 9 жыл бұрын
Jacob Bramer I am aware of that. The wavetable hardware and extra channels were on a PCB inside the cartridge that (was hardwired to the Disk System, and) attached to the Famicom itself. Think it either had 32 or 64KB of RAM to hold floppy data as well.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 8 жыл бұрын
+Mister BluntSA There is actually only one extra channel, but it is a wavetable like you said. It's similar to the wavetable channel of the Gameboy, except it has a 6-bit wavetable whereas the Gameboy has a 4-bit one.
@fr33kSh0w2012
@fr33kSh0w2012 3 жыл бұрын
The Mattel version (In Australia) had the same sound chip!
@KevinMooreFan33
@KevinMooreFan33 4 жыл бұрын
Here it is!!!!!! 🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝
@ZeldasFinalFantasy
@ZeldasFinalFantasy 8 жыл бұрын
thank u
@jorgezarco9269
@jorgezarco9269 Жыл бұрын
Kid Icarus/The Myth of Light: Palutena's Mirror is an underrated gem. Music by Hirokazu "Hip" Tanaka.
@carlosbarragan2396
@carlosbarragan2396 2 жыл бұрын
Wowwwww, it's amazing this videogame. 😍😍😍😍😍😍😍😍😍😍😍😍
@user-mj4hu9en4d
@user-mj4hu9en4d 7 жыл бұрын
懐かしい攻略本見てクリアしたなァ
@johanjohansson3973
@johanjohansson3973 3 жыл бұрын
The boss theme would work for a Metroid game
@linus8976
@linus8976 5 жыл бұрын
パルテナの曲はハーモニーがよいよね!
@user-bx2hr4lw1e
@user-bx2hr4lw1e 8 жыл бұрын
中学生の時にツレの家で遊ばせてもらってたな こんなBGMだっけか?w すっかり忘れていましたよ
@holdwhatdoor7629
@holdwhatdoor7629 4 жыл бұрын
The Ween song The Argus always makes me think of kid icarus
@killerhz
@killerhz 2 жыл бұрын
Watch out for the eggplant wizards! Them some badass mofos
@jfleal49
@jfleal49 Жыл бұрын
I hated those as a kid!
@BURU1224
@BURU1224 8 жыл бұрын
6:37と11:04~の音楽、新・光神話パルテナの鏡でそのまま使われていましたね 6:37は24章 三つの試練の空中戦の序盤、11:04はメデューサ戦終了直後の偽装エンディングで途中でハデスが破り捨てていました 01:18と3:24はアレンジして使用など、このゲームの音楽は名曲の証拠ですね
@NRFST
@NRFST 8 жыл бұрын
Oh yeah totally
@stevenyjtsai
@stevenyjtsai 7 жыл бұрын
Famicom Disk System sound chip: Ricoh RP2C33 ------------------ it sounds like Wavetabled-FM analog synth feeling, fat & rich. which PC & NES could not emulate it. The Ricoh RP2C33, used by the Famicom Disk System, adds one extra sound channel with primitive wavetable support. FDS Produces waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F.
@DemiuM_Ajare
@DemiuM_Ajare 5 жыл бұрын
01:18 Batman? It's you, Batman?
@leonardozavala7117
@leonardozavala7117 6 жыл бұрын
That's the Famicom disk sistem
@marcojaimejardina7526
@marcojaimejardina7526 2 жыл бұрын
Kid Icarus ( Soundtrack )
@user-fj6mw8ti9p
@user-fj6mw8ti9p 9 жыл бұрын
GCCX かちょ~お~ん♪
@stevenyjtsai
@stevenyjtsai 7 жыл бұрын
List of NES games with expansion audio chip --- wiki.nesdev.com/w/index.php/List_of_games_with_expansion_audio
@pupospico5743
@pupospico5743 5 жыл бұрын
Stage 1
@vedicardi
@vedicardi 4 жыл бұрын
GCCX!
@seminosuke
@seminosuke 9 жыл бұрын
後半は違う音源か何かですか?少し音が良い気がする。
@user-vt2tx3gq1l
@user-vt2tx3gq1l 8 жыл бұрын
ディスク今も持ってますが定期的に聴きたくなります、それぐらい好きアローアクションはパルテナで始まりパルテナで終わる。しかしエンディングで近衛兵止まりのヘタクソなんですこれが・・・ははは
@NRFST
@NRFST 8 жыл бұрын
I agree
@CM-xs2eb
@CM-xs2eb 4 жыл бұрын
Interesting differences in the qualities of the voices b/w FDS and NES
@AngryBirdsFanSince
@AngryBirdsFanSince 3 жыл бұрын
10:30
@stevenyjtsai
@stevenyjtsai 7 жыл бұрын
all special sound chips on NES, you can find it from here----famitracker.com/wiki/index.php?title=Sound_hardware
@Thoughtesque
@Thoughtesque 5 жыл бұрын
Why is older game music so much better?
@the-NightStar
@the-NightStar 3 жыл бұрын
That's really subjective. Personally I love the aesthetic of classic 8-Bit grandly, but I know it's just my nostalgia talking.
@Rhannmah
@Rhannmah 3 жыл бұрын
@@the-NightStar It's not just nostalgia. Older game music is much more memorable because of an immensely strong focus on melody. Often, like in the case of Stage 2 music here, multiple interwoven melodies across multiple instruments. Melodic music is what humans seem to remember best. Modern game music is often more emotive, more focused on giving you a specific feeling for a specific scene, but is much less memorable. In fact, its primary function is to not be memorable to not deter from the events onscreen. But at the same time, the music by itself doesn't bring up half the emotions that old game music will. New music is a storytelling tool, old music is a story in and of itself.
@vansajexora
@vansajexora 5 жыл бұрын
Like Metroid, I can't get over the wonky extra sound channel.
@Duke_Blitzein
@Duke_Blitzein 5 жыл бұрын
Kid Icarus play list: Intro Stage 1 Stage 3 Stage 4
@kamalwall6777
@kamalwall6777 4 жыл бұрын
Is it me or are the waves different on the first song?
@Batman-nc7ro
@Batman-nc7ro 3 жыл бұрын
I assume they left the FDS channel for sfx like in Metroid
@stiffels0ear
@stiffels0ear 3 жыл бұрын
死神の曲だけ和風(吉本テイスト)なのが関西の会社らしいw
@murpuhbuh1196
@murpuhbuh1196 5 жыл бұрын
labyrinth sounds like a rejected version of zelda's dungeon theme on nes
@Z-Mikes00
@Z-Mikes00 8 жыл бұрын
im confused, what is after 12:13
@miracat2895
@miracat2895 8 жыл бұрын
+Zach Michaels try again!
@Z-Mikes00
@Z-Mikes00 8 жыл бұрын
Don't be a dick! Watch the video and you'll know what I mean
@joietyfull64
@joietyfull64 8 жыл бұрын
+Zach Michaels It's the whole soundtrack again. That's awesome, you don't have to press the repeat button yourself XD.
@Z-Mikes00
@Z-Mikes00 8 жыл бұрын
+joietyfull64. I thought so but wasn't sure
@kingsecho3351
@kingsecho3351 8 жыл бұрын
It just starts over again
@plushkid9965
@plushkid9965 5 жыл бұрын
1:18
@Aqashamahizan
@Aqashamahizan Жыл бұрын
12:13
@trymatsumoto7132
@trymatsumoto7132 5 жыл бұрын
なぜ同じ曲が続いているの? 前半がカセットで、後半はディスク? or 前半はリバーブなしで、後半はリバーブあり?
@maxcardun
@maxcardun Жыл бұрын
Is it just me, or does this version have more of an orchastra?
@blara2401
@blara2401 Жыл бұрын
The game originally came out on the Famicom Disk System (FDS), just like other classics of the era, most notably the first Zelda and Metroid games. The FDS had an extra sound channel that could produce more complex wave forms, opening up new alleys for composers. However, most games - including this one - used this channel primarily for sound effects, which means that it was only part of the music in tracks where there are none, such as the title theme, stage clear theme, game over theme or ending theme.
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