00:01 / Title 01:18 / Stage 1 02:50 / Death God 03:24 / Stage 2 05:41 / Stage 3 06:37 / Labyrinth 08:16 / Boss 08:48 / Stage Clear 08:51 / Stage 4 10:30 / Last Boss 11:04 / Ending 12:13 / Game Over
Пікірлер: 114
@YetiHideout11 жыл бұрын
One of the best video game soundtracks.
@tonyjohansson75672 жыл бұрын
Suddenly I'm 7 again, sitting in my living room playing, with my father coming in, stomping his feet and saying "what an incredible joyful tune". 🌟🤗
@40KoopasWereHere Жыл бұрын
Lucky you. My dad would have come stomping down the stairs screaming at me about why the f I was playing video games instead of doing my homework. I ended up overhand-throwing my NES at his head and it exploded on the concrete wall of the basement after I'd had enough of that. Fortunately for him he dodged it.
@troywright359 Жыл бұрын
I remember grandpappy sleeping on the sofa, stomping his feet in his sleep to the soundtrack. He'd wake up whistling the tune and not even know why. Me and bro laughed and laughed. Then we went and played He man outside and bro was Skeletor. He didn't care much none for always having to be that villain, but I was older by a whole 13 months so i had final say! When he got bigger and tried to fight me, I choked him out with the nes controller wire. ....i don't remember much, I guess I kinda blacked out. But I went to stay with a foster family for a while. Good times.
@Smasher765 жыл бұрын
Timestamps for mobile users: 0:01 Title 1:18 Stage 1 2:50 Death God 3:24 Stage 2 5:41 Stage 3 6:37 Labyrinth 8:16 Boss 8:48 Stage Clear 8:51 Stage 4 10:30 Last Boss 11:04 Ending 12:13 Game Over
@jacobkline61464 жыл бұрын
How is this necessary? Are video descriptions at the bottom on mobile? I can't remember.
@daniel.franco4 жыл бұрын
@@jacobkline6146 It's easier to find a certain time in a video by just clicking a link instead of manually scrolling for it.
@epicsause214 жыл бұрын
@@jacobkline6146 No but at one point, time stamps in descriptions didnt work for mobile (they do now though)
@ninomojo3 жыл бұрын
Thank you for making up for the fact that youtube on mobile is SHIT.
@taemeister93024 жыл бұрын
Whoever made stage 1 song was WAY ahead of hia time. AWESOME
@Aivottaja10 жыл бұрын
The timer is useful and nifty and the audio quality is great. Thanks for uploading.
@davidhill85655 жыл бұрын
Referred to in Japan as Hikaru Shinwa: Parutena no Kagami (literally “Myth of Light: Palutena’s Mirror)
@adizmal9 жыл бұрын
Labyrinth is one of those monumental tracks that defines what video game music is at the most fundamental level.
@@adizmal Hahaha necro'd a post and you responded... With a great reply. Awesome! :)
@Skylerthebean4 жыл бұрын
I can listen to the Title intro all day Kid Icarus Improved my life tbh
@tcrpgfan9 жыл бұрын
I bought the 3d classics version of the game and I gotta say I'm loving it so far.
@MudkipTheGodly9 жыл бұрын
tcrpgfan I have that version and an imported Japanese copy, which is one of my prized posessions, the other one being my NES.
@TackyRackyComixNEO4 жыл бұрын
Does the 3DS version contain the FDS music or the NES music?
@epicsause214 жыл бұрын
@@TackyRackyComixNEO FDS, but it's the stereo version, which starts at 12:17
@msstize3 жыл бұрын
This title bgm is awesome.
@judahosborne88684 жыл бұрын
The Death God song scared the hell out of me as a kid lol.
@cpt.frostymouth61717 жыл бұрын
I love this soundtrack
@Kyle-ii4fp2 жыл бұрын
Played this for one of the first times on Nintendo Switch online. What an amazing game 😊!
@soulman90210 жыл бұрын
Wow, that sounds much better than what we got over in the states!!
@adamrmoss2 жыл бұрын
The wavetable voice coming out of my Twin Famicom sounds wrong but I kinda like it and don't wanna try to repair it. Thanks for letting me hear how the soundtrack is supposed to sound! This is the first NES game I ever beat as a kid, played it all the time!
@juliasweeney5298 жыл бұрын
SO BOOTYFUL
@bbhaida653310 ай бұрын
08:16 Final Boss 12:13 Game Over Sounds like a The Super Mario Bros Movie
@TimelordR10 жыл бұрын
And this is coming from a floppy disk-based game system? I'm impressed, sounds even better than the U.S. NES cartridge.
@VinLAURiA10 жыл бұрын
The Famicom Disk System had a bit of extra audio hardware on it that augmented the console's own sound chip, so FDS games tended to have more complex music than their cartridge counterparts. A lot of disc modules for earlier consoles boosted some other capability; the 64DD made similar augmentations to the N64's sound card and the SEGA CD gave the Genesis the ability to do Mode 7 graphics.
@Jeremysoto13029 жыл бұрын
And red book audio
@VinLAURiA9 жыл бұрын
Well that comes with CD territory, I imagine.
@G4mm4G0bl1n9 жыл бұрын
When Nintendo has succesfully licensed Sony for the CD-ROM addon Device for SNES. We actually hadnt any kind playstation! ;) Only Satellaview was released as addon device.
@tael649 жыл бұрын
G4mm4G0bl1n Satellaview is an interesting concept, but sounds sort of frustrating. SEGA did this in the US as well. If I recall, that was the only way to get Mega Man: The Wily Wars/Rickman Megaworld here.
@Atma5055 жыл бұрын
Such a lovely and warm sound =) 12:17 sounds better than ever
@Jayden.williams58310 ай бұрын
12:13 this was used in the Mario Movie!
@robbiezampini-is3en5 ай бұрын
24:30: I'm Finished (Game Over)
@Norrbottning Жыл бұрын
80's is where it's at
@robbiezampini-is3en5 ай бұрын
0:01: Title Theme 1:18: Stage Theme 01 2:50: Enemy Wave Battle 3:24: Stage Theme 02 5:41: Stage Theme 03 6:37: Stage Theme 04 8:16: Boss Battle 8:48: Stage Clear 8:51: Final Stage 10:30: Final Boss 11:04: All Clear 12:13: Game Over
@ash1rose9 жыл бұрын
Omg I have always loved this soundtrack. I wonder if they ever made an orchestral version. If not they need to.
@BeeBwakka9 жыл бұрын
There are lots of orchestral covers of K.I. songs on KZfaq, not to mention the orchestral versions of certain K.I. songs featured in Super Smash Bros (Brawl and 4) and Kid Icarus: Uprising.
@alienspacebat52189 жыл бұрын
One thing to notice, the themes that are different on these Famicom Disk System versions are the ones that play when there's not action.
@vuurniacsquarewave50918 жыл бұрын
+alienspacebat I'm not sure why though, I think the games used the extra FDS channel for sound effects, so the only time they used it in the music was when absolutely no sound effects could ever play.
@alienspacebat52188 жыл бұрын
za909returns Might not have been the best choice, as Zelda 1 was one of these games too and some sound effects sounded notably sillier on the Disk System. I don't know about other games, but probably so for them too...
@cuba-dg6qm8 жыл бұрын
+alienspacebat The FDS version of Castlevania II does use the extra FDS channel when there's action, although the cart version sounds better (it even has PCM drums!)
@vuurniacsquarewave50918 жыл бұрын
cuba200614 The FDS version has a sampled kick drum, but it's not all that great. Of course that was Konami, and I presume the game never used the FDS channel for sound effects, only the standard ones.
@alienspacebat52188 жыл бұрын
cuba200614 Yeah, Konami did things differently than Nintendo. They used the extra channel as part of the music and kept sound effects on the classic noise channel. I think that was a better choice.
@robbiezampini-is3en5 ай бұрын
I like Kid Icraus and it's awesome, but this is really hard!
@theironfox27562 жыл бұрын
This was the first NES game I played. I didn't play anything like it before.
@EDWARDJFOX-sb6zl9 жыл бұрын
and its in STEREO?! thank you!!
@KevinMooreFan334 жыл бұрын
🤗
@vinceandlilly10 жыл бұрын
The Game Over track (12:13) sounds a lot better on this. I guess they just cut out the lead synth and called it a day for the NES version.
@s1rb1untly9 жыл бұрын
vinceandlilly The FDS actually had additional sound channels, one of them being a wavetable lookup. Because of the infinite wisdom of NOA, they decided to map the 16 pins used on the Famicom for external sound chips TO THE BOTTOM of the console, which was never used for anything. This is why many Family Computer games have superior music to their Nintendo Entertainment System counterparts.
@YellowFroggy339 жыл бұрын
vinceandlilly Scary!
@MudkipTheGodly9 жыл бұрын
Mister BluntSA That's because the extra channels were in the Disk System, thus not being in the NES and there was no NES Disk System, therefore not having the channels.
@s1rb1untly9 жыл бұрын
Jacob Bramer I am aware of that. The wavetable hardware and extra channels were on a PCB inside the cartridge that (was hardwired to the Disk System, and) attached to the Famicom itself. Think it either had 32 or 64KB of RAM to hold floppy data as well.
@vuurniacsquarewave50918 жыл бұрын
+Mister BluntSA There is actually only one extra channel, but it is a wavetable like you said. It's similar to the wavetable channel of the Gameboy, except it has a 6-bit wavetable whereas the Gameboy has a 4-bit one.
@fr33kSh0w20123 жыл бұрын
The Mattel version (In Australia) had the same sound chip!
@KevinMooreFan334 жыл бұрын
Here it is!!!!!! 🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝🎼💝
@ZeldasFinalFantasy8 жыл бұрын
thank u
@jorgezarco9269 Жыл бұрын
Kid Icarus/The Myth of Light: Palutena's Mirror is an underrated gem. Music by Hirokazu "Hip" Tanaka.
@carlosbarragan23962 жыл бұрын
Wowwwww, it's amazing this videogame. 😍😍😍😍😍😍😍😍😍😍😍😍
@user-mj4hu9en4d7 жыл бұрын
懐かしい攻略本見てクリアしたなァ
@johanjohansson39733 жыл бұрын
The boss theme would work for a Metroid game
@linus89765 жыл бұрын
パルテナの曲はハーモニーがよいよね!
@user-bx2hr4lw1e8 жыл бұрын
中学生の時にツレの家で遊ばせてもらってたな こんなBGMだっけか?w すっかり忘れていましたよ
@holdwhatdoor76294 жыл бұрын
The Ween song The Argus always makes me think of kid icarus
@killerhz2 жыл бұрын
Watch out for the eggplant wizards! Them some badass mofos
Famicom Disk System sound chip: Ricoh RP2C33 ------------------ it sounds like Wavetabled-FM analog synth feeling, fat & rich. which PC & NES could not emulate it. The Ricoh RP2C33, used by the Famicom Disk System, adds one extra sound channel with primitive wavetable support. FDS Produces waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F.
@DemiuM_Ajare5 жыл бұрын
01:18 Batman? It's you, Batman?
@leonardozavala71176 жыл бұрын
That's the Famicom disk sistem
@marcojaimejardina75262 жыл бұрын
Kid Icarus ( Soundtrack )
@user-fj6mw8ti9p9 жыл бұрын
GCCX かちょ~お~ん♪
@stevenyjtsai7 жыл бұрын
List of NES games with expansion audio chip --- wiki.nesdev.com/w/index.php/List_of_games_with_expansion_audio
Interesting differences in the qualities of the voices b/w FDS and NES
@AngryBirdsFanSince3 жыл бұрын
10:30
@stevenyjtsai7 жыл бұрын
all special sound chips on NES, you can find it from here----famitracker.com/wiki/index.php?title=Sound_hardware
@Thoughtesque5 жыл бұрын
Why is older game music so much better?
@the-NightStar3 жыл бұрын
That's really subjective. Personally I love the aesthetic of classic 8-Bit grandly, but I know it's just my nostalgia talking.
@Rhannmah3 жыл бұрын
@@the-NightStar It's not just nostalgia. Older game music is much more memorable because of an immensely strong focus on melody. Often, like in the case of Stage 2 music here, multiple interwoven melodies across multiple instruments. Melodic music is what humans seem to remember best. Modern game music is often more emotive, more focused on giving you a specific feeling for a specific scene, but is much less memorable. In fact, its primary function is to not be memorable to not deter from the events onscreen. But at the same time, the music by itself doesn't bring up half the emotions that old game music will. New music is a storytelling tool, old music is a story in and of itself.
@vansajexora5 жыл бұрын
Like Metroid, I can't get over the wonky extra sound channel.
Is it me or are the waves different on the first song?
@Batman-nc7ro3 жыл бұрын
I assume they left the FDS channel for sfx like in Metroid
@stiffels0ear3 жыл бұрын
死神の曲だけ和風(吉本テイスト)なのが関西の会社らしいw
@murpuhbuh11965 жыл бұрын
labyrinth sounds like a rejected version of zelda's dungeon theme on nes
@Z-Mikes008 жыл бұрын
im confused, what is after 12:13
@miracat28958 жыл бұрын
+Zach Michaels try again!
@Z-Mikes008 жыл бұрын
Don't be a dick! Watch the video and you'll know what I mean
@joietyfull648 жыл бұрын
+Zach Michaels It's the whole soundtrack again. That's awesome, you don't have to press the repeat button yourself XD.
@Z-Mikes008 жыл бұрын
+joietyfull64. I thought so but wasn't sure
@kingsecho33518 жыл бұрын
It just starts over again
@plushkid99655 жыл бұрын
1:18
@Aqashamahizan Жыл бұрын
12:13
@trymatsumoto71325 жыл бұрын
なぜ同じ曲が続いているの? 前半がカセットで、後半はディスク? or 前半はリバーブなしで、後半はリバーブあり?
@maxcardun Жыл бұрын
Is it just me, or does this version have more of an orchastra?
@blara2401 Жыл бұрын
The game originally came out on the Famicom Disk System (FDS), just like other classics of the era, most notably the first Zelda and Metroid games. The FDS had an extra sound channel that could produce more complex wave forms, opening up new alleys for composers. However, most games - including this one - used this channel primarily for sound effects, which means that it was only part of the music in tracks where there are none, such as the title theme, stage clear theme, game over theme or ending theme.