The inclusion of Wipeout just makes me wonder whether anything is running on stock hardware
@Daytona675x7 ай бұрын
Hyperborea runs on stock A1200 (the video was taken on stock A1200 too). kzfaq.info/get/bejne/sLiCdaxe1MW2faM.html
@leighbyford6357 ай бұрын
Hyperborea runs on stock apparently, but a stock A1200.
@jimbotron707 ай бұрын
No on stock models, only on accelerated models.
@ArneChristianRosenfeldt7 ай бұрын
So it is wipeout 68k edition. Sega Saturn and AtariJaguar have a 68k. More period correct than some FPGA.
@jimbotron707 ай бұрын
@@ArneChristianRosenfeldt Saturn had a SH RISC
@bubbanstix25367 ай бұрын
Aeon's Legend and Hyperborea Resurrected are jawdropping beautiful.
@Harkonnen757 ай бұрын
Totally agree 👍
@litjellyfish7 ай бұрын
This Aeon look nice but seems to run a bit choppy… is it 25 or 16fps ?
@leighbyford6357 ай бұрын
Hyperborea does look really nice. Its 1200 or above though, so wont work on a A500. Also , I don't think there is hit detection. I'm not sure what CPU overhead that will add but would suspect quite a bit.
@bitbeamcannon24687 ай бұрын
@@litjellyfish currently it runs at 25/30 FPS depending on PAL or NTSC, but we're really close to getting it running at full 50/60 for AGA. There's also a version for OCS/ECS Amigas with 1 meg of total ram but my best guess is that one will have to stay at 25/30 FPS, however, it looks and runs quite smooth in person as opposed to in KZfaq footage.
@bitbeamcannon24687 ай бұрын
Thanks very much @bubbanstix2536. It's still in early development so once we can focus more time on it expect improvements to all aspects of the game.
@MarquisDeSang7 ай бұрын
Wipeout? The Amiga does not have the hardware to do that. I went to check it and it require a PPC card + 3D video card. Wow, that is some dedication programming wise, but only 2 people on earth will be able to play it on real hardware. As a programmer myself, the guy who did the port is an absolute madlad.
@libbysworld15097 ай бұрын
Pistorm and maybe the vampire accelerators will run this. Not sure how it will run on 060 or below. Will be interested to see though.
@jsrodman7 ай бұрын
The 68k port does not need a ppc board, but from what I can tell it was developed using winuae making use of windows 3d hardware. What sort of real hardware opengl for 68k has this performance? no idea. maybe none.
@Kenneth-cn8dx7 ай бұрын
Run on amiga emulator ok?
@Himegw7 ай бұрын
this 68k port requires PiStorm accelerators for the Amiga. It is much faster than 060 even at 100Mhz. Pistorm also emulates RTG graphics card at the same time.
@valenrn86575 ай бұрын
@@Himegw PiStorm with Emu68 has a dumb framebuffer Broadcom Video Core Amiga 68K RTG drivers.
@ITGuyinaction7 ай бұрын
😺👍🕹 Wow! Great! I have to look more on Amiga world! Thanks for this video! All titles are great but Wipeout is really amazing!!!
@DchanZockt6 ай бұрын
It's funny that these new Amiga games look like the pixel art games that are currently being released on Steam & Co. This proves what you can still get out of old hardware.
@Daytona675x7 ай бұрын
Thanks for including Hyperborea :)
@Harkonnen757 ай бұрын
I loved it...it will be a AAA game...🍾🥂👍
@litjellyfish7 ай бұрын
Love the bullet hell stuff. Is it a lot of sprite multiplexing? Also is the gfx a homage or straight out of hybris/battle squadron? It looks so similar?
@Daytona675x7 ай бұрын
@@litjellyfishThe gfx artist Torben is the guy who drew Hybris and BattleSquadron. Because I quickly needed some baddies for engine tests, I just took two of BS for now. Just for testing, it's wip. The enemy bullets are no sprites (would be a no go for a Danmaku due to sprite hardware restrictions), but yes, the game involves heavy manual sprite multiplexing via copper.
@litjellyfish7 ай бұрын
@@Daytona675x Yes. Great guy. He helped me out with improving my gfx skills back in well... forver = 89-90 or so. Me and a friend worked on a prototype for innerplay same company I think he worked on that so I got some image from him to study. The game was a bit ghost and goblins fantasy style and as he had worked on Sword of Sodan, maybe he had this image from previous work, or it was just gfx directly from SOS, cant remember. I just remember that he was one of the guys I really looked up at then when I was like 16 years old or so :) So if I get it right is Torben doing new gfx for your game and you just use old BS placeholders? If so very cool to see him back in Amiga action. I totally lost track of his work after BS on Megadrive. Ah that makes sense, yeah I guess it was some placeholder art from it as I felt it was to familiar. Ah then its explains the AGA need. lots of small bobs. Reason I though it was sprites was I felt they flickered so I gussed it was like 8x2 (interlaced) = 16 sprites per row and with that it sounded resonable to be abli to multiplex houndreds of them So what are you targeting? Standard A1200 AGA? 32 / 64 colors plus sprites?
@gelzamangitzaman14827 ай бұрын
Looks great i should try them.
@AlphaDogma4 ай бұрын
Lore of Arts rulez!😂
@bigd5090Ай бұрын
I keep getting into a bounce feedback loop after landing from a jump on the WipEout Amiga port! I can only stabilise it after grazing the side bumpers slowing me down. Any thoughts? It's on a PiStormed real Amiga - latest build!
@eijentwun55097 ай бұрын
Aeon's Legend Needs a higher frame rate and some Scrolling Inertia..it looks all to choppy and like unfinished (which I know it still is of course). And remove the HUGE Soreboard at the bottom alltogether for a FULL SCREEN experience and let the score float above the gfx at the top with transparency.
@litjellyfish7 ай бұрын
I agree but that would make it even more choppy most likely 😅 On a serious note. I would prefer to drop the parallax for what you mentioned. Smoother update and score overlay with bigger screen EDIT: I checked again and realized that the parallax is just repositioned sprites so maybe it’s the recording. For sure this should be possible to run if not 50fps but without issues 25fps
@Kenneth-cn8dx7 ай бұрын
Develop your own game
@litjellyfish7 ай бұрын
@@Kenneth-cn8dx Try porcelain painting.
@bitbeamcannon24687 ай бұрын
For stock AGA we're getting really close to Aeon's Legend running at full 50/60 FPS. (fingers crossed). The OCS version will likely have to stay at 25/30 FPS, but it looks and plays much smoother in person than footage in a KZfaq video. It's still in early development. Expect improvements all around once we can focus more time on it, but it will largely have to wait until we finish the current DaemonClaw builds, then Metro Siege. Some development for Aeon's Legend will continue in the meantime, but slowly.
@bubbanstix25367 ай бұрын
@@bitbeamcannon2468 Metro Sieeeeeeege 🤩❤🍔🌇🎉🎺✅
@davidcvrcek83667 ай бұрын
Games look good but they have little fps. I like smooth scrolling and animations.
@daishi55717 ай бұрын
Without checking them out yourself don't trust how they look in real life. Many games look choppy on YT some of it is 50>60 Hz conversions some is analog to digital issues the list goes on... Games that IRL are smooth as silk are shown as choppy trash sometimes.
@Daytona675x7 ай бұрын
Hyperborea runs at 50 fps (almost always).
@wibbiddywoo7 ай бұрын
Wipeout on an amiga? What witchcraft (or technology) is making this possible?!
@juhanipolvi47297 ай бұрын
Actually there was an official port of Wipeout for PPC Amigas, but apparently the one on this video is a port for 68k.
@eobet7 ай бұрын
@@juhanipolvi4729040 or 060? And how the heck aren’t there frame drops during the stacked transparent sprites? (Perhaps just additive transparency, but still!)
@litjellyfish7 ай бұрын
Probably AGA + 060 requirements magic. Or even more requirements
@richiegoldfish7 ай бұрын
Pistorm32 could do wipeout easily Vampire v4 and other Vampire could also do if used with Maggie and the SAGA chipset
@alikFan-hq7gn7 ай бұрын
hi,thx for next great games
@RetroFPGAGaming5 ай бұрын
Hello and congrats for the new Amiga 😊 It will run AGA and OCS games, and it will have HDMI output?
@me0wl7 ай бұрын
🐾
@apoch0037 ай бұрын
EDF is playing the theme from Blade Runner. heh
@symonetics7 ай бұрын
Wipeout on the Amiga 🤣
@DanElgaard97 ай бұрын
Are you okey, Alex? You haven't released any videos since last year?
@Harkonnen757 ай бұрын
Yes I'm fine. Thanks for asking. There's nothing better than starting the year with a video of new games, right? and tomorrow the survey and next week's video are ready! 😁🍾🥂
@deadpoolredsuit48927 ай бұрын
EDF ..wasn't that a Snes title?
@Harkonnen757 ай бұрын
Yes. It is a port (demo) of the SNES game EDF
@eijentwun55097 ай бұрын
Hyperborea needs to change the Weird Large Firing 4 SNOWBALLS...they look like they were copy and pasted on here..... They need to be smaller and more frames. The game itself is looking very good and promising.....just needs these fine tunings. Music and Sound FX always please.
@ianfisch72896 ай бұрын
Need to upload at 60fps
@alpyre7 ай бұрын
Wow! That's way too many sprites. 0:55
@Daytona675x7 ай бұрын
And that's not even the latest video of Hyperborea ;)
@krysfox59417 ай бұрын
Well, happy to see new amiga games releases coming up but, it looks like that some of them don't run in 50fps, and no paralax scrolling (foreground and background scrolls together or i mean the background is part of the foreground) which is unacceptable when we know what an amiga can do, especially an Amiga 1200!
@eijentwun55097 ай бұрын
Terryble Knight Sound FX sound cheaper than an 8 bit system.... it does not match the look of the game... they need great improvement.
@lazarushernandez58277 ай бұрын
Its always tricky with the Amiga when it comes to sound. It can sample really well but it has only 4 sound channels. Some devs get it right, some don't. Terryble Knight seems to be inspired by Capcom's Ghost n Goblins/Ghouls n Ghosts.