New Cliffside Map - Update 6 Experimental Timberborn Gameplay - ep 5

  Рет қаралды 1,714

Tolakram

Tolakram

Ай бұрын

Aquaducts, new buildings, new balancing, let's check it out. This is the new Cliffside map in experimental mode. Timberborn update 6, Timberborn gameplay.
Series: • Cliffside - Update 6 E...
All Timberborn videos: • Timberborn Gameplay (E...
🔻 If you're looking for more videos and the occasional stream check out my second channel, / @tolakram2
💬 Join me on Discord: / discord
🐦 Follow me on twitter: / tolakram
#Timberborn #Tolakram #CityBuilder
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About me:
My name is Mark and I'm a middle aged (old) gamer doing let's plays of games I'm playing, some old and some new. I've found that recording and sharing game play video is fun, and makes the games I play even more enjoyable. This is a hobby for me with my goal to provide at least a few videos a week, as many as I have time for.
I do hope you find these videos enjoyable! Comments are more than welcome, especially tips if I've done something silly (which is most of the time). Likes and subscribes are always appreciated!
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ABOUT THIS GAME
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Beaver societies
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle!
🔹 Wet and dry seasons
Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
🔹 River control
Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
🔹 Lumberpunk
Turn timber into sophisticated machinery - from water wheels and sawmills to engines and shredders. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
🔹 Vertical architecture
Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
🔹 Day and night cycle
Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
🔹Wellbeing
An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more - on top of keeping the colony alive.
🔹Map editor
Play on one of the included maps or create your own and share it with the community! With hills of different heights, ruins scattered in the desert, and all life depending on access to water, each map poses a different challenge.

Пікірлер: 16
@davidcrofts5246
@davidcrofts5246 Ай бұрын
Love the videos dude. Your pathing and platforms are hilarious!
@andyman286
@andyman286 Ай бұрын
Great vid man, get a new house for ya little beeves init.
@HLSnake
@HLSnake Ай бұрын
@6:26 missed an opportunity to use the existing platform in front of the medium warehouse for your steps up, but you also wanted to start getting rid of carrots anyway so :D
@urkerab
@urkerab Ай бұрын
Last episode you discovered the 2×3 spiral staircase. This episode, you've already forgotten. Such is the life of a content creator I guess. Goods are now automatically transferred between districts if there is storage on both sides. Food and water doesn't even need that by default, but you'll want it for large districts anyway.
@Tolakram
@Tolakram Ай бұрын
I'm not a content creator, and I record in batches, I'm at the end of the last batch. :)
@urkerab
@urkerab Ай бұрын
@@Tolakram You created the content I was watching, which is good enough for me.
@JonnyJKF
@JonnyJKF Ай бұрын
It’s been like 4 episodes since you spent science points to unlock double houses and you’ve spent a good portion of every episode since trying to squeeze extra stairs into your residential complex 😂
@nurmr
@nurmr Ай бұрын
5:00 There's a mod called "HousingOptimize", I don't know if it'll work for Update 6 though.
@jonathanozik5442
@jonathanozik5442 Ай бұрын
I see You have some hardships with verticality. May I share with You an old structure/strategy for this game? Build a 3-lane road (to make it look perfectly symmetrical). In the middle lane build stairs. On top of this 3-lane road build platforms - You now have a good looking, clean, symmetrical, *INFINITELY* stackable 3D platform road up. You now can easily connect stacked buildings to this 3-lane road - towers and towers of stacked housing and storage. Bot part factories too. Have fun!
@miot22
@miot22 Ай бұрын
The unnecessarily convoluted staircases have become a recurring joke in the series.
@Tolakram
@Tolakram Ай бұрын
It is funny. When not recording they don't seem that hard, but during recording, impossible logic.
@rooma2444
@rooma2444 Ай бұрын
​@@Tolakramcould you have possibly built paths and stairs on the storage warehouse and small storage container next to the district center? There's already stairs. Less funny though, I agree.
@chuipi
@chuipi Ай бұрын
There is a steam workshop now, and there is a stairs mod with the spiral stairs 😉
@Tolakram
@Tolakram Ай бұрын
Thanks. Mods are not officially supported yet, though the devs do keep a list. Mods are on mod.io, not Steam, similar to Foundation. I won't be doing mods mods while in experimental.
@ljkirby3552
@ljkirby3552 Ай бұрын
i always get bored playing a game for so long well done keeps up with the work
@walterverlaan1286
@walterverlaan1286 27 күн бұрын
Doing good so far.
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