New Master Mode Changes, Repeater Buffs, Vanduul Meta? | Star Citizen 3.24

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Vergil | Shadow Moses

Vergil | Shadow Moses

Күн бұрын

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Control Scheme:
Virpil Constellation Alpha LEFT
VPC WarBRD Base
Monstertech Mount
trackir Pro 5 with Headclip
Razer DeathAdder Pro V3
VKB T-Rudder Pedals
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#starcitizen #mmo #mmorpg #pvp #squadron42 #react #reaction
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00:00 Intro
01:15 Bug Fixes and ESP Changes
13:15 Flight & Weapon Changes

Пікірлер: 109
@Ver9jl
@Ver9jl 2 күн бұрын
Live: twitch.tv/ver9jl // Join ver9JL discord for more content: discord.gg/vzABq6AUVd // Join the Shadow Moses (SC Organization) discord: discord.gg/shadowmoses
@shrapnelface5978
@shrapnelface5978 2 күн бұрын
Repeaters got a buff? Nice I like repeaters. Repeaters got a buff? Nice I like repeaters.
@Ben-ee8oo
@Ben-ee8oo 2 күн бұрын
Made me lol!
@o0neill
@o0neill 2 күн бұрын
Repeaters got a buff? Nice I like repeaters.
@panakajack1525
@panakajack1525 2 күн бұрын
.Repeaters like I nice ?Buff a got Repeaters
@fortmanr
@fortmanr 2 күн бұрын
Pete and Repeat were sitting on a bridge
@Ver9jl
@Ver9jl 2 күн бұрын
Bro did I say it twice or something? Fuck I was so distracted with DMs and chat my bad haha
@Oelmen
@Oelmen 2 күн бұрын
I just realized you've become the content creator I've always been longing for in Star Citizen. Someone who engages in discussion about the state of the flight model, meta and who's quick to cover updates and patch notes, and doing all these from the perspective of an experienced hardcore PvPer. This is gold! Keep em coming!
@Ver9jl
@Ver9jl 2 күн бұрын
Appreciate it brother!
@Hairyloft
@Hairyloft 2 күн бұрын
Great vid and updates, will try and catch the live stream too.
@01SHADOW
@01SHADOW 2 күн бұрын
The F7À looks to have the old hornet bug when they get hit once when The shield is down they instantly turn red or get torq imbalance extremely quick which I feel they should take torq imbalance either out of the game or fix it where you have to take a significant amount of damage in order for it to affect your ship
@karmabad6287
@karmabad6287 Күн бұрын
There's nothing more annoying than torque imbalance. Even when it hardly affects the ship, that message in the centre of my screen vexes me.
@smokestacklightning
@smokestacklightning Күн бұрын
Still waiting for flight/ targeting model to settle before putting DCS level hours in but this is an excellent analysis channel- subbed.
@ThomasD66
@ThomasD66 8 сағат бұрын
Size of the ESP bubble is extremely important for MKB players, especially so depending on how you set VJoy. Much less so for joysticks.
@dnash2131
@dnash2131 2 күн бұрын
Gladius needs nose gun to be size 4 and the titan needs its nose gun put down to 3, weird a courier ship has more dps than a dedicated fighter
@ThomasD66
@ThomasD66 8 сағат бұрын
Alternately they could fly more like they look they should fly. That the Titan can stay nose on target when dealing with smaller more nimble craft is wrong.
@sharxbyte
@sharxbyte Күн бұрын
the bug where components would get deleted in VLM was super common in AC with bespoke turrets and missile racks
@omnipresencetv8929
@omnipresencetv8929 2 күн бұрын
would love the calibration of things to be graphical and less menu slider based maaybe like a ready check in your ship where you are asked to do a full set of movements based on where you want your caliration thresholds etc like how far out your Vjoy moves and a slider pops up to fix it.
@GrandLodin
@GrandLodin 2 күн бұрын
kestrel giving us the patch notes we wanted.
@gyratingwolpertiger6851
@gyratingwolpertiger6851 2 күн бұрын
Dont think ill actually miss that top speed in my Hornet. That speed to extend was more deed in the F8. In the Hornet I wanted the cage match relatively speaking.
@SultanDesync
@SultanDesync 2 күн бұрын
other than the hornet movement, they don't seem to be addressing the core issues. I think the repeaters were only suffering in comparison to cannon madness.
@Crittek
@Crittek 2 күн бұрын
Ya agreed. To me, the point of cannons is to punch up and have risk reward. They should be very slow firing, lower speed, high damage. Missing with a light fighter fitted with cannons when firing upon a light fighter fitted with a repeaters should be liking missing with a sniper in FPS vs someone with an assault rifle. I think the point of larger weapons need to be to kill larger shit right? So that’s going to be directly correlated to projectile speed to damage ratio. I seek a day when fitting a hornet with all size 2 repeaters makes sense.
@XArgosX20000
@XArgosX20000 2 күн бұрын
@@Crittek this is such a bad take
@fulpsy33
@fulpsy33 2 күн бұрын
Love the Blade, hope the Glaive gets some love to when it gets reworked too.
@boar-darkspear
@boar-darkspear 2 күн бұрын
Solid info, thanks.
@trentjarrett8
@trentjarrett8 2 күн бұрын
I Understand why they did they ESP settings, they wanted to make it less confusing. But they should have added some info about it in the settings menu rather then condensing it into a single slider
@Ver9jl
@Ver9jl 2 күн бұрын
When they did that though, it legitimately hurts people. Because ESP settings are very personal and tie into your device ship etc etc
@damaddmann
@damaddmann 2 күн бұрын
super excited for these changes so happy thank goodness
@scottmartin229
@scottmartin229 2 күн бұрын
The unified ESP slider wasn’t unified. The one slider we have in 3.23 only affects the strength of the pip magnetism. In 3.23, no matter how you move the slider, everyone had 12 degree cone and 1.15 dampening.
@0BLACKESTFUN0
@0BLACKESTFUN0 2 күн бұрын
nope you could change the values in "attribute.xml" file and it went beyond the sliders restrictions . You still can change thoose values in the xml. that don't even exist anymore in official settings menu. Same for FOV, mouse sensivity and vjoy size, relative mouse curves.
@scottmartin229
@scottmartin229 2 күн бұрын
@@0BLACKESTFUN0 It’s not a nope. It’s great you can modify the cone and modifier via XML, but it’s true that the ESP slider in 3.23 has nothing to do with dampening. ESP has two, distinct parts; the dampening (with cone of action and dampening modifier), and pip magnetism (where your crosshair is pulled towards the pip). Those two parts are independent (pip magnetism has it’s own cone of action that is progressive). Prior to 3.23 we had no (in game) method to modify the pip magnetism part of ESP.
@AthosRac
@AthosRac 2 күн бұрын
My Titan with 3x CF repeaters thank that.
@DevouringKing
@DevouringKing 2 күн бұрын
Hope the Freelancers got buffs too soon. Same Agility like Constellations with 1/4 slower SCM speed and 800% less health and Shield and half the DPS is a very very bad balance.
@SeerreuS
@SeerreuS 2 күн бұрын
Thank you
@blackcobra8849
@blackcobra8849 Күн бұрын
Hello, do you have a video teaching how to setup ESP SETTING.
@bjordan429
@bjordan429 2 күн бұрын
14:30 - So as a Talon pilot...I can assume the changes are minor like the Gladius/Hornet; and changes less than +/-40 are not major?
@0Metatron
@0Metatron 2 күн бұрын
I used 8 as bubble size, I wonder what they will pick
@FreshAsIce100
@FreshAsIce100 2 күн бұрын
We know that it's 12 in MM ot won't change in 3.24
@fnunez
@fnunez 2 күн бұрын
Yogi does listen to players, problem is that players don't always agree on what they want :) That's why places like the Shadow Moses discord are very good to have. Can I ask that you make a video going deeper into esp dampening, and what different kinds of players would want to set it to?
@Ver9jl
@Ver9jl 2 күн бұрын
It's just not worth it yet until they rework ESP. They've really ruined it at the moment, hopefully this patch offers more flexibility
@damaddmann
@damaddmann 2 күн бұрын
on dual sticks and master modes have been a nightmare with aiming, i welcome any changes lol
@trell1011
@trell1011 2 күн бұрын
Did they add the crossbow?
@khodi9589
@khodi9589 2 күн бұрын
another great video
@cmdrstarlion7179
@cmdrstarlion7179 2 күн бұрын
Good changes over there
@Ono_on0
@Ono_on0 2 күн бұрын
are those damage buffes about Alpha or sustained dps?
@BobBarker_SC
@BobBarker_SC 2 күн бұрын
🔥
@Kelevelin
@Kelevelin 2 күн бұрын
Yes it's just the ION canon. Still a dead ship if you can't release the shot when you want.
@bigfoot9049
@bigfoot9049 2 күн бұрын
Light fighters don't like being forced into a 2 circle fight
@Fluke2SS
@Fluke2SS 2 күн бұрын
I disagree the size of the fixed circle is important, and varies from one player to the next. I myself preferred 15 degrees with a 1.32 sensitivity of dampening. By making the circle fixed, it is either too small, or too big, and only being allowed to change the sensitivity of dampening causes a problem that becomes inversely disadvantageous depending on the size of the fixed circle. Think of it in terms of mouse acceleration settings on mice. Too much acceleration and it causes oversteer, too little and it causes understeer. And I'm speaking from the context of dual joystick user. Ultimately they should have left ESP the way it was before they screwed with it. Regarding the Hornet speed nerf. That is a mistake, all it does is incentivize AvengerOne's Alpha Strike Technique and makes the situation worse. There is a potential fix though that allows the nerf to stay, but still provides a counter tactic against Alpha Strike Techniques used by light fighters. I'll leave it to the pro's to figure out what that tactic actually involves. Because it requires a revert of a nerf to something else.
@CaptainBerks
@CaptainBerks 2 күн бұрын
Comment Added 👍
@emperorurbi
@emperorurbi 2 күн бұрын
No not my hornet! also they should give the arrow's second shield back. With the overall shields nerfs it really hard to recover from any small mistake.
@Zealot_117
@Zealot_117 Күн бұрын
Vanguard Buffs when
@Dominus-Noctis
@Dominus-Noctis 2 күн бұрын
Would love that vandul rework 🤔
@XDfunnyguy
@XDfunnyguy 2 күн бұрын
Yeah?
@watermelon58
@watermelon58 2 күн бұрын
Great video kestrel the mvp, coupled has instant ramp we are starting to get wiggle spammers now another day another cheese lol
@SlySmuggler
@SlySmuggler Күн бұрын
Did the Santok repeaters get buffed?
@SaintNyx
@SaintNyx 2 күн бұрын
Liked and subscribed!
@gunsmoke9030
@gunsmoke9030 2 күн бұрын
You got shit backwards, light fighters should pay the price when engaging medium fighters
@1scrub2
@1scrub2 2 күн бұрын
And then start inverting with heavy and attack ships, due to mobility limits, to drop-off as larger ships shrug off the smaller lasers.
@ThomasD66
@ThomasD66 8 сағат бұрын
Light fighters should pay a heavy price IF they get tagged by a medium or heavy.
@danny1988221
@danny1988221 2 күн бұрын
After you explained ESP 😳 whut...?
@cartable666
@cartable666 2 күн бұрын
great video!!
@boozemachine7177
@boozemachine7177 Күн бұрын
Beer is good food my doods
@PQKnuckles
@PQKnuckles 2 күн бұрын
they just dont get it with the Ares ion making it a repeater again.
@0BLACKESTFUN0
@0BLACKESTFUN0 2 күн бұрын
and yet still no buff or adjustment to heavy/multicrew ships .... Cool that they fix the hp of the ball turret hp , but heavy fighters with s5 guns have multiple guns that have below 450hp aswell , when do they gonna fix thoose ???? CF repeater buffed , meanwhile Vanguard s2 repeaters having 1000 muzzelvelocity xD AHH CIG IS SO FUNNY !!!!!! I guess CIG want to keep the light fighter meta and emphasize the use of light fighter zerging/ganking. Im gonna make negative score in AC with heavy ships until they have enought data collected to adjust them xD
@Reisbaellchen77
@Reisbaellchen77 Күн бұрын
Kestrl1 MSQD ❤
@XeroJin84
@XeroJin84 2 күн бұрын
Still hoping they give up master modes.
@_Kaurus
@_Kaurus 2 күн бұрын
Why, they already have once before and brought it back now, after saying that it wasn't their goal. CIG flip flops more than a only fans girl does for subs.
@XeroJin84
@XeroJin84 2 күн бұрын
@@_Kaurus I just find it funny they want to have real life sim mode with toilets and eating, but they decide to go arcade mode with flight.
@Mcguirk_
@Mcguirk_ 2 күн бұрын
Same but it makes pvp more accessible to new players
@XeroJin84
@XeroJin84 2 күн бұрын
@@Mcguirk_ they originally promised us gameplay that’s based on someone’s skills; not some game mechanic crutch. Might as well go all out and give us character perks and make it fun that way.
@vik12D
@vik12D 2 күн бұрын
Glad repeaters are becoming viable again.
@frogger2011ify
@frogger2011ify 2 күн бұрын
I fly esp off, i dont like it
@Ver9jl
@Ver9jl 2 күн бұрын
Should improve with this
@spacebro91
@spacebro91 2 күн бұрын
So no love for the F8C...
@pedraaaa
@pedraaaa 2 күн бұрын
I melted mine but i miss it
@spacebro91
@spacebro91 2 күн бұрын
@@pedraaaa how could you do that?
@dsch1znit
@dsch1znit Күн бұрын
The speed nerf of the Hornet and the speed buff of the gladius isn't going to do shit... Snubs, light fighters, most medium fighters, and most heavy fighters are all way to slow for minor speed buffs/nerfs to fix this piece of shit aka Master Modes. PVP fights are solely decided on DPS/HP/Aim now... speed doesn't matter and maneuverability is gone.
@_Kaurus
@_Kaurus 2 күн бұрын
Everything is boring to fly. They only go 250sh m/s
@Ver9jl
@Ver9jl 2 күн бұрын
Top speeds don't mean agility.
@11ash1
@11ash1 2 күн бұрын
comment
@ArcaneAsy1um
@ArcaneAsy1um 2 күн бұрын
Vanduul Meta? alwayshasbeen.jpg
@dimitrirouge5568
@dimitrirouge5568 18 сағат бұрын
they should remove all ESP and auto assist aiming ... it's just no skilled based.
@CPT_Crandalf
@CPT_Crandalf 2 күн бұрын
Thank you to you all for standing up to Yogi. His ego needs a check sometimes and he needs to realize that he is making a game for us and not for him.
@ddavis5442
@ddavis5442 2 күн бұрын
My man what game are you playing? Gladius took us 3 HH turrets to take down with gimbles on and a good 10 seconds of sustained fire to take down. You buff the Gladius health you are putting it into the med fighter range for survivability. It already has decent dps and now has the ability to pull away from the F7C Mk 2. Light fighters gotta stay light fighters, not toe to toe brawlers. If your staying nose to nose with ships that have large DPS you deserve to pop. Gotta get away from LF's being the only ship that "should be viable" for dogfighting. they should be great in packs, but solo, your gonna die unless your better equipped in skills and go toe to toe with another LF. The Gladius speed boost is great, because it gives it the ability to try to get a better position on targets like the Hornet when the Gladius gets overwhelmed, puts it more in its role as support and positional. There not called superiority fighters my friend, there called Light Fighters. Maybe the Gladius pops easy against other LF's because they don't have the agility/speed advantage, but is that wrong? Shouldn't that be dictated at that point by skill? What really needs to happen? Ballistics need a nerf to shield penetration to like 10%. The fact that you can pop a ship before it's shields are down is not realistic or logical.
@TKanal3
@TKanal3 2 күн бұрын
Apparently i wasnt subscribed…
@Ver9jl
@Ver9jl 2 күн бұрын
Haha well you are now! Appreciate you
@XArgosX20000
@XArgosX20000 2 күн бұрын
great so back to repeater only meta. how fucking boring
@Ver9jl
@Ver9jl 2 күн бұрын
I think they're both competitive with eachother, but we will see
@XArgosX20000
@XArgosX20000 2 күн бұрын
@@Ver9jl I would like to think so, right now I like the cannon meta, it rewards good aim and choosing when to fire more than repeater spray and pray
@quantom6
@quantom6 2 күн бұрын
Eew. Light fighter meta again! Ugh. BS
@Ver9jl
@Ver9jl 2 күн бұрын
Not even close
@SaintNyx
@SaintNyx 2 күн бұрын
F7A Mk.II is easily the strongest ship in the game. It's not even close.
@0Metatron
@0Metatron 2 күн бұрын
Lol
@brianfury9790
@brianfury9790 2 күн бұрын
the flight team at cig seams like noobs sadly
@Crittek
@Crittek 2 күн бұрын
Light fighter should be the most maneuverable and therefore the most capable, “meta” if you will. This means a pilot with *adequate* skill should be able to beat every other less maneuverable fighter. The skill gap should be “how many and for how long can you make mistakes? Does the less maneuverable pilot have the skill to force the lighter fighter into making mistakes and how quickly do they need to do this?” There’s no way around this without making a DPS race, Rick paper scissors, skill independent game. The more damage a ship does the less tanky it should be within its class. So a high dps light fighter is less tanky than a lower dps light fighter but a high dps medium fighter should be more tanky than a low dps light fighters, and so on. This is at least a good *starting* philosophy.
@XArgosX20000
@XArgosX20000 2 күн бұрын
no a light fighter should stick to its intended targets. other light fighters and bombers. it should not be a one ship kill all like the previous flight model cancer.
@Crittek
@Crittek 2 күн бұрын
@@XArgosX20000That’s not at all what I described.
@XArgosX20000
@XArgosX20000 2 күн бұрын
@@Crittek "Light fighter should be the most maneuverable and therefore the most capable, “meta” if you will. This means a pilot with adequate skill should be able to beat every other less maneuverable fighter." last time i checked med and heavy fighters are less maneuverable
@brianw3415
@brianw3415 2 күн бұрын
Maybe reduce light fighter ammo and capacitors, after all, it's supposed to be light and ammo is heavy.
@MrClassytangerine
@MrClassytangerine Күн бұрын
Yeah?
@SolarizedWasTaken
@SolarizedWasTaken Күн бұрын
Repeaters got a buff? Nice I like repeaters. Repeaters got a buff? Nice I like repeaters.
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