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thisweekinbevy.com/issue/2024-04-15-new-meshes-new-examples-and-compute-shaders
This week in Bevy we've got some new meshes, new gizmos, and a couple of great new examples in the Bevy repo.
We've also got the first of the ludum dare participants showing off what they've been working on and some really deep dives in the educational section.
## Chapters
00:00 Overview
00:07 What is Bevy?
00:20 bevy_utils
00:44 Triangle3d meshing
01:22 .meta asset example
01:40 compute shader gpu readback
02:15 Tracy
02:59 Merge Train!
03:07 Showcases
03:11 CYBERSUMMONER for LudumDare
03:22 Asteroids
03:40 bevy_flurx demo
03:52 compute shader particles
04:03 2d ragdoll
04:35 Upgrade shop blockout
04:47 Voronoi procedural mesh generation
04:59 Top-down shooter
05:18 Sand-style simulation
05:28 Scavenger
06:02 Voxels, tasks, and pathfinding
06:30 Bullet hell texture sample
06:42 Better caves, bats, and a progress indicator
07:15 Crate Releases
07:29 bevy_dev
07:52 bevy_spritesheet_animation
08:35 Devlogs
09:01 Educational
09:06 Build/Sign/Debug a Bevy app for IPhone from Linux
09:31 Reactivity from the Bottom Up
09:59 Contributing
10:19 Website Changes