New Meshes, New Examples, and Compute Shaders - This Week in Bevy Engine

  Рет қаралды 3,384

chris biscardi

3 ай бұрын

thisweekinbevy.com/issue/2024-04-15-new-meshes-new-examples-and-compute-shaders
This week in Bevy we've got some new meshes, new gizmos, and a couple of great new examples in the Bevy repo.
We've also got the first of the ludum dare participants showing off what they've been working on and some really deep dives in the educational section.
## Chapters
00:00 Overview
00:07 What is Bevy?
00:20 bevy_utils
00:44 Triangle3d meshing
01:22 .meta asset example
01:40 compute shader gpu readback
02:15 Tracy
02:59 Merge Train!
03:07 Showcases
03:11 CYBERSUMMONER for LudumDare
03:22 Asteroids
03:40 bevy_flurx demo
03:52 compute shader particles
04:03 2d ragdoll
04:35 Upgrade shop blockout
04:47 Voronoi procedural mesh generation
04:59 Top-down shooter
05:18 Sand-style simulation
05:28 Scavenger
06:02 Voxels, tasks, and pathfinding
06:30 Bullet hell texture sample
06:42 Better caves, bats, and a progress indicator
07:15 Crate Releases
07:29 bevy_dev
07:52 bevy_spritesheet_animation
08:35 Devlogs
09:01 Educational
09:06 Build/Sign/Debug a Bevy app for IPhone from Linux
09:31 Reactivity from the Bottom Up
09:59 Contributing
10:19 Website Changes

Пікірлер: 10
@Yas-gs8cm
@Yas-gs8cm 3 ай бұрын
Keep up man... We need these news.
@RealPnoenix
@RealPnoenix 3 ай бұрын
I just found this video, and heard that you said something about explaining quats, and I was like “Oh I did that some days ago”, turns out it was me you mentioned lol
@sanderbos4243
@sanderbos4243 3 ай бұрын
Love this
@balogunmalik1497
@balogunmalik1497 3 ай бұрын
Hello, thanks for the weekly updates. Please keep it up. Can you please create a video on how to get ones game to production either for web or any mobile device OS. Thank you
@chrisbiscardi
@chrisbiscardi 3 ай бұрын
I will eventually, in the meantime you can check out the github actions scripts in Niklas' bevy_game_template which build for mobile, web, and more: github.com/NiklasEi/bevy_game_template
@balogunmalik1497
@balogunmalik1497 2 ай бұрын
@@chrisbiscardi Thank you. Love from Nigeria
@johanngambolputty5351
@johanngambolputty5351 3 ай бұрын
I've been trying to port some Voronoi texture generation I had in Godot, for a funky minesweeper game, on arbitrary grids. It was working in Godot, but now not entirely in my bevy port and haven't had the enthusiasm to solve it yet. But I need to trace arbitrary shapes, because I'm interested in more than just Euclidean Voronoi (taxicab or L_3 can make some interesting shapes), so I trace them out from a bruteforce texture, looking for contiguous regions with the same closest seed id. I also want to try Penrose tilings at some point.
@jakubpietras9925
@jakubpietras9925 3 ай бұрын
Thank you man! This is super interesting
@lMINERl
@lMINERl 3 ай бұрын
Bevy reactor is a must look
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