Jamies definitely need to get to the lab with Ransui Haze, I feel like there is a lot of potential set-ups/mix ups for each chain finisher. It is really easy to check as is, but it can be very interesting when it is meaty or when used as a bait like you show here.
@michaeladkins875010 ай бұрын
Diamond 3 Jamie checking in. Hey, Kaution, I’ve been watching your Jamie videos since month 1 after getting plat with 8 characters trying to find a long term relationship haha. That said I really believe this series will grow all the way through SF6’s life. Bro I’ve been trying to find a combo/setup for the triple punch at 19:00 YOU ARE THE MAN! I think the biggest areas with lack of information out there right now that could up Jamie’s threat level would be: 1. When to use tensei kick (down kk) 2. Safe juggles states get sweep for free drink. (Accidental M to opponent jumping) 3. Resets for conditioning. RESETS Example; drive impact Into wall splat then Cr.H punch, DR-> St. M punch, Cr. H punch. Enemy is now invulnerable but you have 7F advantage. Stand M punch and Cr. H punch are good here but command grab is great at 8F startup if you can manage then1F delay, it’s very unexpected. 2nd example, if in the corner and use DR tensei kick into heavy air K, you can “miss” the Cr. H kick with frame advantage for a Cr. L punch. 4. 50/50 spaced palm vs likely free drink (example: let’s say you land target combo into L. Palm, you can light palm their wake up if they didn’t use wake up recovery, or you can take a drink if they use wake-up recovery. 5. Frame trap conditioning with special moves. I haven’t figured out bakai traps yet but I think we are sleeping on a few with EX bakai into Lv2 super and definitely EX drunken fist. Example for now I’m using is St. H kick into heavy palm or light palm. One is a block string while the other frame traps depending on spacing and opponent counter (4/5 frames will hit but most try M or H counter).. Ex: combo or naked EX pal into corner with Cr. H kick into 3rd or 4th drink gives +4 frames… perfect time to use command grab. 6. We need more situations for using the Ransui Haze triple punch and intoxicated assault (back H punch, ST. H punch, St. H Kick). Drive rush intoxicated assault has so more discovery, I know you covered a bit before. Hope this helps with some ideas, I know you’ve touched on some of them but we are still finding optimal spacing and frames to create options before neutral ensues. Thank you for all of your hard work Brutha!
@kaution682910 ай бұрын
Thanks for all the suggestions brother, and i appreciate the love! I will do my best to tackle these topics if i have more info on them!
@randymartin904010 ай бұрын
that hidden command throw tech is seriously awesome
@Cool30Comics10 ай бұрын
Your videos have been so helpful for upping my Jamie game! Especially the matchup ones! Bless up my man!
@kaution682910 ай бұрын
I'm glad to hear it, thanks a ton!
@davantejohnson785010 ай бұрын
I never had to, needed to, nor wanted to look this in depth into a fighting game character before. There’s just so much information specifically for him to thrive. It also goes to show how dangerous the character is potentially. One or two good buffs in the right hands like literally less drinks for maximum damage or starting with one drink or just even 95% damage could throw the whole community into turmoil fr.
@kaution682910 ай бұрын
You nailed it. Couldn't agree more but would still love to see smaller buffs like +1 extra frame on s.mp, it would cause it to link into s.mk on Punish counter which would be awesome
@c.cudder123411 ай бұрын
The way you convey info is so easy to follow and digest, I swear I always get better after your videos 🔥
@leunghenry846711 ай бұрын
No doubt to say, this is the best Jamie’s guide. And glad to see some other YT channel begin to upload your marvellous gameplay. Thanks bro💪🏻
@kaution682911 ай бұрын
Thank you for the support bro!
@waydeclarke534911 ай бұрын
This was a fantastic guide, meaningful and well laid out. Really good job.
@kaution682911 ай бұрын
Glad you enjoyed it!!
@drink_level_infinite11 ай бұрын
Woah!!! Amazing stuff Kaution This community is so awesome, in the comments they're going into detail with the tech you provide and share their own experience thats amazing. You guys rock!
@tempestreyez10 ай бұрын
Kaution You truly are the Jamie sensei 👌🏼👌🏼
@kaution682910 ай бұрын
I appreciate the love! Thank you
@Xavirexx11 ай бұрын
Glad to see I’ve already implemented some of this tech into my daily Jamie life . Thanks Kaution I’ve definitely leveled up in the past few days especially. I finally made it out of D2 and I’m already halfway to D4 . Master rank here I come .
@kaution682911 ай бұрын
Good luck brother!!! Thanks for the support
@NigerianSeafood11 ай бұрын
Incredible, easy to apply tech as usual my man! You continue being an invaluable resource for any players looking to actually put in the work an awesome char like Jamie demands, keep at it.
@kylelogan501310 ай бұрын
Just catching up on you're videos. The hozanshu counter is a great find. I actually find alot of success using overhead to counter hit crouch mk. Using it in the range you know they wanna press mk, i get it to wiff all the time. Same thing with cammys aswell.
@swiftmilk302911 ай бұрын
Always appreciate the new Jamie tech!! Keep up the great work!
@oZiiix11 ай бұрын
Kaution blessing us with new tech compilation!
@revy_chances210811 ай бұрын
Hey for the safe jump from tensei kick I figured out a nice setup that just needs timing, I doubt I found it first though. After the tensei kick delay neutral heavy punch and cancel into light arrow kick or light bakkai kick. Medium bakkai kick also confirms nicely for level 3 follow up.
@kaution682911 ай бұрын
Yeah I figured that one out as well but my ultimate goal was to find something that could side switch with not a lot of drive gauge cost but couldn't find it! :(
@ThePhilocypher11 ай бұрын
Does anyone know how to like a video twice? This video is too good! 🎉
@kaution682911 ай бұрын
Make more accounts xD jk!
@monkeyace12711 ай бұрын
yoooooo hes back
@Sealion9011 ай бұрын
Thanks for sharing. Stay kautious
@Cypherpunk.11 ай бұрын
Great video, I'm trying to get better with Jamie and you are doing pretty good at teaching
@kaution682911 ай бұрын
Thanks! :)
@randymartin904010 ай бұрын
Very cool find on the hozanshu tech. Chun has the same problem juri had on her flipkick. I don't see why they can't add in some on the way down hitboxes, not just at it's final state
@downrightfiercerare156511 ай бұрын
Bro that hasansho find is a God send
@samueldoblas668911 ай бұрын
This is a máster piece thanks
@kissubuntubantu11 ай бұрын
A biiig heart 💗 Sensei Kaution from West Africa, Burkina Faso bro
@swiftmilk302911 ай бұрын
Careful on the Reset into Ransui Haze. It seems to be character specific. After some fast labbing (needs double checking), Double 2KK Works vs Ken, Kimberly, Jamie, Juri, Ryu, Guile, & Chun Li. Single 2KK works vs Manon, Marisa, JP, Cammy, Dhalsim (not 4f, yes cr.lp), & Rashid. It doesn't seem to work at all vs Luke, Cammy, Lily (4f yes, not cr lp), Deejay (4f yes, not cr.lp), E Honda, Blanka (4f yes, not cr.lp), Zangief. Cheers!
@kaution682911 ай бұрын
Awesome, thanks for going into in detail, much appreciated!
@justmarcisfine11 ай бұрын
Hey Kaution, love your content, and your jamie. I was wondering if you're going to continue with your character match up guides? DeeJay in particular, as i feel like i have such a hard time against that character as Jamie. Much love man thanks for your wisdom.
@kaution682911 ай бұрын
Hello, the matchup series will definitely continue, I have noticed myself I am struggling vs this character as well and I'll be labbing soon for deejay. Matchup might be worse than guile or jp imo
@josuevillarreal979211 ай бұрын
I appreciate the labbing 100%, but I think some of these sequences need to be reconsidered at high level play. Here are a couple things I caught: 1. Anything that involves the opponent randomly standing and making your button whiff is not a good sequence. You're risking a missed normal, banking on them crouching, then get mashed on and potentially losing the round, because you know the nature of SF6. 2. The setup where you do 3 normals > sMK > DP is not a reliable sequence either. The last normal in the string leaves you at -1, after that you do sMK which is 29F total. This means it takes a total of 30 frames from the moment you end sLK string. This is not going to work out, because the average jump in ATTACK timing is about 35 frames or less. If Ken jumps, aiming to hit your head with jHP, the soonest he can hit your head is ~31f. This leaves only 1 frame to DP, and your DP 100% misses. If Ken does jHK, it takes about 35F to hit, which gives you a tiny window to delay DP, but competitively, it is unreliable, so you're risking the player jumping out freely. IF they delay their jump in button, you may be lucky and get to delay your own DP, but leaving it up to chance like that is not sound play. Regardless, it's a good sequence, which I will 100% use, but I have to consider them jumping out and accepting DP is not a good option. Cheers!
@josuevillarreal979211 ай бұрын
On the contrary, if doing the 3 light sequence, you can just wait and react to his cMK, and just be mindful if you commit to sMK yourself(without reacting)🙂
@kaution682911 ай бұрын
While I won't say you are wrong, there are many unsafe things in sf6, considering the fact our opponent reacts with perfect defense or reactions. It all depends on how they will react to it. There aren't really a lot of solid answers in sf6 that cover everything at once. I'm not saying you are wrong tho, everything make sense, but it is considering the fact our opponent knows in advance of what I'm going to do.
@morganessombe131111 ай бұрын
Thank you sensei 😁. I sent you a friend request and I think we’re friends now. Hope we will have some training sessions someday 🙏🏾
@comb359611 ай бұрын
I found a safe jump set up that can work midscreen. its only a +41 safe jump but nobody is light Dp'ing that anyways. You need level 4 drink so its lowkey useless but hey. It is Punish counter(or DR) 5MP ~ tensei kicks ~ first hit Light Rekka and boom +41 safejump from anywhere.
@kaution682911 ай бұрын
It also works with f.hk tc into headbutt followed by 1 hit of rekka ;)
@legendarylitening11 ай бұрын
You are a god
@gyytgy333010 ай бұрын
Could you do a Ken and Cammy match up video?
@PlanetGreenTea11 ай бұрын
a tip for easier Drive rushes when you are trying to link them, is to hold down the medium buttons beforehand and then tap your forwards.
@BenGmanUk11 ай бұрын
Chief thunder!
@ThePhilocypher11 ай бұрын
12:42 Recently I've been dealing with alot of neutral jumps in the corner. Specifically because I'm going for grab it cmnd grab in meaty. I've been wondering if I had time to land the launcher after whiffed grab, just never labbed it or executed it in matches. I appreciate the breakdown and validation. 😅🙏🏽
@kaution682911 ай бұрын
You're Most welcome drunken fella!!
@PomadaGaming11 ай бұрын
6:31 because it’s safe? I realized this not long ago surprisingly. But yeah,i assume
@PomadaGaming11 ай бұрын
7:53 bruh 8:34 damn that’s why ok 9:10 oh yeah 9:38 nice. I would like to do this in practice 11:30 ok 12:25 i see 13:01 heard of this 13:29 dayum 14:32 did not see that 15:45 right 16:08 rigte 16:35 damn,nice 18:24 ranzui haze? 18:33 oh? 19:28 yeah? 19:37 damn. Damn 20:21 that’s trippy 21:34 the rekkas can frametrap yes 22:15 i see
@kaution682911 ай бұрын
@@PomadaGaming points for effort
@viktor681411 ай бұрын
why you get more advantage frames after a grab? how does it work?
@kaution682911 ай бұрын
Because its meaty, meaning it hits in the later active frames of the move.
@PiPs__810 ай бұрын
Can you do a new tech video.. fighting against a.k.i?
@davantejohnson785010 ай бұрын
Need one against Dhalsim 1st tbh because wtf
@kaution682910 ай бұрын
Both of em will be covered ;)
@justkeepmiffing11 ай бұрын
I’m struggling to open my opponents up after the sweep ender in the corner. I feel like it puts me in a situation where my opponent can wakeup reversal DP or throw me back into the corner 🤕.
@kaution682911 ай бұрын
Go for delayed throw if you want to counter both options.
@tuitioka651111 ай бұрын
21:04 Can't your opponent just threaten with DI tho after they block the first recka?
@kaution682911 ай бұрын
They could but if we decide to not go for 2nd hit we can di back
@tuitioka651111 ай бұрын
@@kaution6829 Oh cool I didn’t realise it was save enough to DI back
@RacingWithSTARS11 ай бұрын
i want to pick jamie up and steal him forever.
@kaution682911 ай бұрын
Same here :D
@RacingWithSTARS11 ай бұрын
@@kaution6829 we can't want the same thing 🥊🥊
@xemman1810 ай бұрын
Is Jamie really the worst character now?
@kaution682910 ай бұрын
Yes, and most of the pro players agree as well if you look at their tier lists. But sometimes that's a good thing cus we might get buffs that could make jamie a lot stronger in the future