Were quite some nice ideas Plum, but don't get me wrong, but I thought you were going for what might be next on the pipeline (since I believe I Reade somewhere that the Devs are going for the honour tree units first), would be a good idea. Still this one was fun too 👌
@liamengram63267 ай бұрын
9:00 They could make it so that after their first charge you have 15s to set a 2nd point for them all to charge to by hitting the skill again and placing a point with your mouse.
@JRodB7 ай бұрын
Masterful video, sir. I like all the suggestions. The only things I would say is as far as Claymores go, just have the mastery eliminate the downtime for them entirely in addition the other bonuses. And as far as Bannerguard, they need a couple of inherent tweaks in addition to the mastery. The first being just increase the speeds of the animations by like 50%. Would immediately solve their setup issues and you have to roll cancel at the cost of your own stamina. Also I think they need CC immunity during buffed charges, maybe a limited amount or strictly during the Q charge, since they are vulnerable in any other capacity. Also I think Mastery should increase the flag buff range if you choose to leave it planted. People forget the flag gives everyone under it 50% more defenses for 15 seconds, which is massive and can guarantee a team fight in some cases.
@madhatter123477 ай бұрын
on top of what you said about the Tsereg i would like if the bleed or stun chance that they're supposed to have at the end of their skill tree was a bit more present it currently doesn't feel like they do very much of either
@Lordborgman7 ай бұрын
If they redid the Vet line Tsereg to a present day power level and/or gave them mastery, they'd be a very solid unit. Many issues with old units their abilities just have far too long of a cooldown to compete with ones that have MUCH shorter cooldowns.
@zerokyson3027 ай бұрын
One thing the paladins and stalwarts need to be better than men at arms, no point in the upgrade
@richycampos15197 ай бұрын
Yeah bc paladins are supposed to be an upgrade from men at arms but the only upgrade they get are heals and a better way they attack units
@Mr.Hishprung7 ай бұрын
@@richycampos1519 i disagree, all of things you mentioned MaA's already have behind other things. Regen? pop "cover commander" and MaA's attack is better because they have charge, use shields when fighting and also rush to enemy when covering making paladins a downgrade rather than upgrade.
@yigaboii22547 ай бұрын
@@richycampos1519dont nerf my men at arms
@dragonfire52257 ай бұрын
I would love for Huskarls and Varingians to become good again, they are such cool units
@bluja7ekjddkd6527 ай бұрын
I have got the tsereg for the last past 2 sessions. I run full attack line as well as almost all health docs an charge defenses with a Iv defense Ironsides. All the docs are very good to. You will find a lot of people will single charge them thinking it’s sweet but it’s far from it. Wins a lot of 1v1s an if not they have to fight you for a long time. I’m a big fan of the unit. They also do good decent in crowd fights and are not to slow. Been a big fan of this unit. I do hope it’s going to get buffed. When it does it will be killer. And I will be ready hoping that that there charge will be like axe throwers was when they was broke. Bleed line would be cool to.
@mug2247 ай бұрын
Nice ideas
@Haecqal7 ай бұрын
tsereg skill number 2 i think would be like shield bash + mace bonk
@christopherschwerd18637 ай бұрын
Would also be nice if tseregs could use both of their last skill notes, knock down and bleed together
@rlifeh7 ай бұрын
Tsereg: 1- every troop this unit kill, it reduce cooldown of charge 1 second, max is 15 seconds. 2- after charge, the unit get immunity of cc for 4 seconds I think the mastery work on range units these days, maybe 1 crossbow and 1 archer unit will get mastery, after that, maybe they move to cavs, and don't forget Khevtuul xD
@thatoneidiot4617 ай бұрын
Stalwarts paladins and condos are what I think should get mastery. These choices are okay still though
@Mr.Hishprung7 ай бұрын
MAA's mastery as it is its a complete cancer and no amount of reasons will change my mind. First mastery skill is okay, it makes them more edgy and competetive, and if we got that alone it would be perfect buff. Their last mastery skill is a jump way too ahead, for having shock unit (or rather jack of all trades). Drop the 3% regen and the unit is still awesome but less broken requiring people to gauge how many of enemies they are going to fight rather than walk around with cover commander and enjoy their regenereation no matter what they are doing. Alternatively make the regen pop after 15/20/30 seconds after they has been attacked and reduce amout healed to 0,5/1/1,5 % /s so if someone wants to have passive healing needs to pay with time for it.
@canekpantera147 ай бұрын
I rhink prefecture cav should get a mastery, their speed its their only good thing
@Canosy0937 ай бұрын
Azaps?
@SABER_Knight-King7 ай бұрын
Plumsion no offense but that music on the background gave the feel that I was watching an R18 movie... 😅
@Plumsion7 ай бұрын
then it worked as indented :D
@maxmichaels31067 ай бұрын
i like playing huscals there fun but i agree with you there chant needs a little bit of a change. do you think Berserkers need some change also?
@SchockerX697 ай бұрын
NO! GOD PLEASE NO! They’ve proven that they can’t balance T4 mastery. Please no additional grind. Just buff the base seasonal units. At the very most, just master the remaining T2 and T3. Banner guard needs a numeric increase. All buckler units need active block.
@tomjed8977 ай бұрын
nerf frikin man at arms so it dont kill heroes so fast than make them cost 240 leadership
@Plumsion7 ай бұрын
I would say they need to be even higher than 240, maybe same as cresent monks at 250. But I agree
@honzaku27 ай бұрын
you may miss information about new mastery unit votes on frontier and point of the information is there are only unit tree units! i want mastery for the other units too dont take me wrong but thats the fact
@Plumsion7 ай бұрын
cant hurt to dream :)
@klaasvaak25757 ай бұрын
hashashins, just copy MaA cover commander AI on the hashashins. You cant have a unit that just walks to an enemy, stands stil and just hits the air. MaA have this toxic laser vision that everyone hates, its common to see MaA while being mounted and suddenly you look at your death screen while being a 40K hp 1k armour Longsword.
@Clive-Rosfield17 ай бұрын
give nhamkans a stacking bleed mastery tbh, they are the big suck.
@Alan-gt5lr7 ай бұрын
Aren't masteries only for unit tree?
@Plumsion7 ай бұрын
There's been no word if they are or not, but nice to think about
@Perekk21377 ай бұрын
the problem with masteries is that they made gold units useless if you buff claimors with another 9 bonuses from masteries, then why should enyone take zweihanders? tier 4 units with masteries are just too OP and there is no real reason to take tier 5 units men at arms are better than queen's guards kriegstads are more OP than tercios literally every gold unit is useless when their purple substitute get masteries for less leadership
@Plumsion7 ай бұрын
You make a good point 👉 but I would say if they are Sensible with masteries Then I think It's a good thing. Just hate to see all these older units never used
@Arxlikestorunxd7 ай бұрын
Imperial archers mastery: Undo the "rework" that the devs have done- bring bodkin arrows back and make it aimable or make the 2 ability aimable. Azaps- counterstrike ads infinite block for 5 ish seconds and on watch does much much much more dmg. I think this will be fair, since the defence of the unit is shit. After you run these 2 abilities you would be very vulnrable again.
@stefanteal10757 ай бұрын
Can't agree with you more on the imperial archer mastery.
@Arxlikestorunxd7 ай бұрын
thx :))@@stefanteal1075
@Maxikingallright937 ай бұрын
The new T5 ist getting what I hoped for Tseregs. They should change the Unit to be like Tage new t3 cav --> 3 chargers whi needs to be activated one after another with small Timer or they run out. Each Charge Has a different Effect. 1. Immune to knockdown, stun and stagger (Burn,slow etc still work) while Charging. 2. Charge Damage reduces enemy armor by 200 and damage received is reduced by 35% while Charging. 3. Concusses enemies vor 1.5sek (Mace goes bonk)
@zamboanganbeats7 ай бұрын
Aren't they gonna have mastery for all the non seasonal units first? Then mercenaries should be next, most of them are pretty useless.
@zachary31117 ай бұрын
Its gonna take them 3 years if they are not introducing new shields
@zachary31117 ай бұрын
New masteries no new shields
@Plumsion7 ай бұрын
Most likely, they will finish the honour units first, but personally, I think its time for them to start doing seasonal units as there are so many that feel outdated or don't get used.
@canadalovesyou49637 ай бұрын
Mr Plum!
@gyrocopeter7 ай бұрын
Axe raiders only have 18 unit count, and their double axe throw damage is fckng low, I think it will be fun if change it to charge double axe throw with benefits
@kmook767 ай бұрын
I wouldn't want mastery....just balance the seasonal units without requiring further grind. Tseregs could have heal like Mace Seargeants on use.... The grind itself takes away from the game. Most successful game for like 15 years is League of Legends and it's not NEARLY P2W, it's mostly $ for skins and prices for champions is lower. Game pop is dying because of excess p2w grind and bad servers, death spiral.
@teddykazandjiev7 ай бұрын
I doubt seasonal units will ever get mastery. That was the whole point- regular units sucked comapred to seasonals so they gave them mastery. I would want nothing more than Stalwarts to be great again and literally be untouchable from the front while doing 10 000 damage but it won't happen. Granted, Spear Sergeants are very meh even with mastery so Stalwarts are still ok. The same can be said for Paladins. You only see them when confused noobs take them thinking they are better than men at arms. Granted, seasonal units simply need buffs. Zweihanders and Orochi have a place. Yolo cav is still good, though not broken. Shenji are good with the grenades. Modao as well. My point is, we don't need to gut previous seasons just so the newest season can be good. And theya ren't doing that which is good. From the gold units( at least what I see in ranked) the gold units from seasons 8, 9, 16 and 17 are used all the time. Zweihanders in particular shit on men at arms and Iron Reapers, which were the top tier meta units in ranked in season 16. They don't have a mastery but they are still very good. That can be done for every seasonal unit from here all the way back to season 2( not including season 2 because fuck keshigs).
@anettkakuk96377 ай бұрын
Honestly MaA need to have that instant damage during cover commander replaced, anything but that , they walk over you and with no attack animation and you die, but I wiped a full MaA with Landsknechts after knocking them down and max range charging my units into them