Рет қаралды 1,730
This video shows how to create a macro that can be used to automate group attacks for minions as described in MCDM's Flee Mortals!
💥My Patreon: / nickolivo
🎲My Upcoming Games: www.startplayi...
📗My Books: us.amazon.com/...
Get 5% off VoiceMod voicechanger (link.xsolla.co...) with code NICKOLIVO5
Flee, Mortals! Preview PDF - shop.mcdmprodu...
Code from the video:
&{template:npcfullatk} {{attack=1}} {{damage=1}} {{always=1}} {{dmg1flag=1}} @{Goblin Lackey|npc_name_flag} {{rname=Dagger (Group Attack)}} {{r1=[[1d20+3+?{numberOfMinions}]]}} {{r2=[[1d20+3+?{numberOfMinions}]]}} {{dmg1=[[1*?{numberOfMinions}]]}} {{dmg1type=piercing}}
&{template:npcfullatk} {{attack=1}} {{damage=1}} {{always=1}} {{dmg1flag=1}} @{Hellhound Cur|npc_name_flag} {{rname=Hellish Bite (Group Attack)}} {{r1=[[1d20+5+?{numberOfMinions})]]}} {{r2=[[1d20+5+?{numberOfMinions})]]}} {{dmg1=[[3*?{numberOfMinions}]]}} {{dmg1type=fire}} {{description=If the target isn’t a hellhound and the attack was made by more than one cur, the target must make a Dexterity saving throw with a DC equal to [[10+?{numberOfMinions}]]. On a failed save, the target is lit on fire for 1 minute (save ends at end of turn), or until the target or another creature who can reach them uses an action to extinguish the flames. A creature who is on fire at the start of their turn takes [[?{numberOfMinions}]] fire damage. If a creature who is already on fire is set on fire again on a subsequent turn, the damage isn’t cumulative, but the duration of the fire resets to 1 minute.}}