Nine Sols - A Taopunk 2D Action Adventure Inspired by Sekiro, Hollow Knight and Katana Zero! You Can Support Nine Souls Here: shop.redcandlegames.com/proje... #Gaming #IndieGames #NineSols
Пікірлер: 311
@darkroninmarvel2 жыл бұрын
"are we sure this is developed by red candle games?" *ritualistic decapitation ensues* "yup, totally developed by them"
@lechking9412 жыл бұрын
ya i noticed that and had a mintal note of how much detail there was so i knew. somethings not a norm
@turdferguson89282 жыл бұрын
These 2D games look so nice and clean now. Like controlling actual cartoons. What a time to be alive
@francisneilsoquino9342 жыл бұрын
Nine Sols, Crowsworn & Silksong
@feedzuh2 жыл бұрын
@@francisneilsoquino934 wdym, silksong ain't real
@drinnerd85322 жыл бұрын
Turd, I was thinking the exact same thing!!
@HitBoxMaster2 жыл бұрын
Agreed. Completely unlike the shitty pixel graphics that these devs keep using for some reason
@drinnerd85322 жыл бұрын
@@HitBoxMaster gonna have to disagree with you on the "pixel-sprite" graphics opinion... although, I can see why someone wouldn't like it. I love it when it's done right because it adds a certain old-school aesthetic to new platform! For example, the game "REPLACED" should be landing sometime this year and frankly, it looks OUTSTANDING in my opinion... although, you still may disagree. Have you seen how that game looks? Here's the trailer if you haven't... kzfaq.info/get/bejne/rrWmgrxlyq_DnZ8.html&ab_channel=Punish ... anyway, like I said, I can understand why someone wouldn't like this style.
@somneales2 жыл бұрын
whoever did the soundtrack definitely did a great job capturing the atmosphere. traditional sounding chanting with volume LFOs and low key drums and percussions is really on point and compliments the world building. the stems from ambient to combat flow seamlessly. the SFX of hitting could be more punchy with short decay and the sword swing more metallic and sharp (higher pitched) but great overall audio mastering. listened on ATH M50X.
@infomanhead2 жыл бұрын
the intro music is literally the non copyright infrangement version of ghost in the shells original opening music :D
@DoktrDub2 жыл бұрын
@@infomanhead it’s a particular style, though in all honesty I forgot what it’s called.
@DoktrDub2 жыл бұрын
I agree for the most part, but personally I believe the less punchy, less decayed SFX of the attacks and impacts blends nice and smoothly with the flow of the animation and underground metallic sci-fi hallway environment in which the combat takes place, it just all rolls together very well and I think if the sounds were tighter and sword somewhat more metallic, wouldn’t be doing it right/wrong or an improvement, but rather just subjective at this point, because the current combat sound design is great as we both agree on. Also listened on m50x’s :)
@K41Z3RR Жыл бұрын
@@DoktrDub If you remember, please let me know.
@cpa3147 ай бұрын
Red Candle Games always does an amazing job with their audio mastering and soundtracks. The soundtrack and audio mastering in Devotion was also top notch!
@jimmylilyjohn2 жыл бұрын
This is from the developers who also made “Devotion” and “Detention “, Red Candles Games!
@alexandriatrenier73662 жыл бұрын
Wow, that’s cool. Devotion and Detention were good too
@FlameRat_YehLon2 жыл бұрын
@@alexandriatrenier7366 Except for the attempt to slip in political stuffs as easter eggs. Never a good move for any game devs.
@imnotabadslimedes34622 жыл бұрын
@@FlameRat_YehLon True, politics is already annoying in real life, i dont want it to ruin my game time to
@cyncynshop2 жыл бұрын
Yeah their games has quality! Too bad people are salty about it.
@FlameRat_YehLon2 жыл бұрын
@@cyncynshop People are salty because they did shit before. I mean, is there any excuse to put political stuffs of any sort in any game? Not to mention doing it in a personal harassment way which is even less acceptable than doing politics.
@rogeliokg2 жыл бұрын
The concept of combining Taoism and cyberpunk is really cool. I can't wait to give it a try.
@octosquid48Ай бұрын
It honestly feels like a first for the science fantasy genre, especially considering the fact that the studio behind this is from Taiwan and not a western studio using east asian aesthetics
@stalins_comically_large_spoon2 жыл бұрын
As a hollow knight player, the “no contact damage” is something that both shocks me and I envy
@dont_taze_a_bloody_gas_main2 жыл бұрын
This game makes the "Human Resource" take quite a different meaning.
@MoogMonster5542 жыл бұрын
Wow, that ceremony got dark! I also like that your character is a bit of an A-hole. He just stood there and did nothing while two people got decapitated!
@vazzeg2 жыл бұрын
Well, the developers call their style Taopunk. There is a lot of that renouncing the world kind of thing in Daoism that can be interpreted nowadays as being a bit of an A-hole haha. I can't wait to play this, looks beautiful.
@TBTabby2 жыл бұрын
"Eh, nobody I know."
@zeiitgeist2 жыл бұрын
@@vazzeg more like cults orders, that somehow got groups together with main Taoist sect. The main character is most likely a Maoshan (茅山) exorcist, given the use of a possibly rosewood jian, yellow robe and foo charms and they are trying to rid the world of cultist techno parasites Also the enermies are dressed like Jinwiyei (锦衣卫), might alude to immortality and some harvesting to a dying monarch, who knows maybe a ruthless and faceless
@PhyreI3ird2 жыл бұрын
I could easily see it as either struggling to decide what to do, or biding his time to save the one he knows he can, without any other complicating factors like being fought by the one you're trying to save.
@DoktrDub2 жыл бұрын
@@vazzeg I think their style “Taopunk” generally refers more to the combination of sci-fi and Eastern Mythological elements and is not to be taken as philosophically as that.
@aeonescobedo85262 жыл бұрын
I WAS NOT PREPARED FOR IT TO PULL OUT A CIGAR TO HEAL
@octosquid48Ай бұрын
I don't want to try and sound too much like that “um actually” guy, but it's *not* a cigar. It's an opium pipe. Still very unique and unexpected though.
@labiblabib140928 күн бұрын
@@octosquid48still very addictive too
@srbrant53912 жыл бұрын
I am in love with this art style.
@wind3692 жыл бұрын
I love how you heal by puffing a pipe lol
@AlphaBetaGamer2 жыл бұрын
Yeah, that's one of the coolest healing methods I've seen in a long time!
@wind3692 жыл бұрын
@@AlphaBetaGamer same for me too XD
@franciscoandres49072 жыл бұрын
I like to think with all the sci-fi stuff that it's just a medicinal vape pen.
@zeiitgeist2 жыл бұрын
Thats an opium pipe... Getting a hit of that old painkiller~
@madmouse44652 жыл бұрын
Love to see games with that Thunder Lotus aesthetic. Though I would say that this title could improve a lot more if it had directional input attacks, similar to Sundered. The three-hit-combo gets a little grading after seeing it for the 50th time. Otherwise, I got high hopes for this one!
@cosmicbinary19822 жыл бұрын
that exposition dump between the playable character and the little boy was hard to watch. why repeat so plainly what we just saw. even if we didn’t see what happened, the dialogue just felt really unnatural. prime example of “show, don’t tell”. maybe it’s just me though. lately i’ve really grown fond of games that let you draw your own conclusions, games that don’t spell everything out, with people who talk to you as if you exist within that world. also yeah i’m aware this is just a small snippet there could be tons of hidden lore in the game and that’s what i’m hoping for! i’m really drawn in by the music and art so far. visually it looks like two different games i really love so i’m already invested. (i also agree with others about the combat looking dull 😅 but i think that can be fixed too)
@DivyeshVartha2 жыл бұрын
Exactly. I loved it in Sekiro, a line or two in the beginning and during the fight feels badass. Longer dialogues suck the energy out of high action scenes. Imagine if Kuro started to give exposition dialogue when we first feet Genichiro in the field. Nope, Sekiro motions him and the fight begins.
@dxcSOUL3 ай бұрын
That's what makes FromSoft stand out from most Japanese media. The worst examples are shounen anime where exposition, obnoxious inner monologues, and non-stop flashbacks rob the experience of any nuance and subtlety. They don't handhold the viewer. They straight up forcefully grab the viewer and shove the narrative down the viewer's throat. IMHO, it's why media literacy is so low these days. People need some type of SparkNotes for the most basic interactions of characters in media.
Way better than what I expected. Their trailer made the game look very gameplay-LIGHT.
@kuro44932 жыл бұрын
This is so beautiful ! The hand-to-hand attack at 8:34 remind me a lot the video game "Sundered". And also a bit of "Narita Boy".
@magicbufo42772 жыл бұрын
I was so infatuated and sucked into Narita Boys atmosphere. Such an underrated game, im really hoping for a sequel. Definitely one of my top indie experiences.
@doubleking13502 жыл бұрын
But there it's inspired by hollow knight
@kuro44932 жыл бұрын
@@magicbufo4277 I started playing it but haven't finished it yet. And indeed the atmosphere is incredible !
@magicbufo42772 жыл бұрын
@@kuro4493 nice man i envy you for still experiencing it for the first time lol absorb it all man and enjoy it, some awesome boss battles ahead in you journey, godspeed.
@kuuluna2 жыл бұрын
I love how charming the art style is
@WhyWouldYouTubeShowThis2 жыл бұрын
This looks absolutely stunning! Sadly, bosses don't feel great (in terms of weight of their attacks and their speed + repetitive combat flow makes boss fights quite rough), but I'm quite intrigued nonetheless to see how it's going to evolve considering how much effort is put in animations!
@onlysmiles49492 жыл бұрын
I think the centaur needs just a little more impact
@nathanvonritter2 жыл бұрын
it's just a demo bro, calm down..
@MrHappy43112 жыл бұрын
@@nathanvonritter You get dropkicked as a baby?
@PhyreI3ird2 жыл бұрын
@@nathanvonritter Their comment wasn't even really passionate, why are you telling them to calm down?
@bishopmalthus2 жыл бұрын
I think the current demo wants players to block and counter as much as possible, the normal attack seems to only serves to recover the damage received from the imperfect block. But the block-counter mechanic is really satisfying.
@franciscoandres49072 жыл бұрын
I've never heard of "taopunk" before. I thought it was just gonna be pure eastern oriental fantasy like jadepunk or silkpunk. I didn't know this was sci-fi until that AI started talking through the intercom. I already have so many questions about this world. Is it post apocalyptic? Is it dystopian? It's definitely Cyberpunk, but is there actual magic or just sufficiently advanced tech? What's with the roots? Why are people being farmed like cattle? What do they do with the heads? Who or what are these "gods" and what's their agenda? Are they an evil corporation? Rogue AI? Aliens? Or is it something else? That along with the visuals and the music have definitely put this on my radar.
@KaedeMituki2 жыл бұрын
I suggest you visit their facebook page and have a look. There is a short comics (English link in the comment session) about what happened before and it should answer some of your questions 🙂
@oogleye27492 жыл бұрын
Sounds like a marketing buzzword to be honest. Why would a game with a sci-fi setting with asian theme elements thrown in there being called "Taopunk" lol
@PhyreI3ird2 жыл бұрын
@@oogleye2749 if it actually engages with Daoist philosophy and has all of that mysticism fused with technology, then I'd definitely say it's not just a buzzword.
@oogleye27492 жыл бұрын
@@PhyreI3ird it somehow grinds my gear I had to Google the word "Taopunk" and found it being associated with nothing but this game. I think they're trying to ride the cyberpunk hype, find some asian-y sounding word which sound good and slap it on the "punk". They could have come up with "Sinopunk" or "Chinapunk" lol
@pathemep2 жыл бұрын
Is it a *legal* term? "taopunk"? Daosism IS actually real religion in China. What about Jesuschristpunk, how about that? Or muhammadpunk may be?
@night_sniper57542 жыл бұрын
I don't understand why everyone here are complaining the game is "too slow" and everything is "too sluggish". For once I see a slasher like this that isn't another "one hit - one kill, speedrun everything" a-la Katana Zero. Its differently paced, and I love the fluid animations and how movement turns into movement without a noticable "switch" from running to swinging to flying through the air and et cetera. Afterall, these are just the first levels and I can imagine how later on we would have to work with enough things on the screen happening to justify not a "break-a-neck" pace.
@NarfoOnTheNet2 жыл бұрын
This is beautifully animated
@francescobruno-bossio5372 жыл бұрын
I love the evocative and mysterious setup. Gorgeous animation. This looks a lot of fun
@zen24982 жыл бұрын
To all those complaining about enemies reminder that this is the starting area. You think a bug charging to you is strong? Ofc not bc starting enemies are never strong (talking about the Husks in HK)
@theoreticalphysics36442 жыл бұрын
Holy crap this is amazing art design.
@ehuahuahuahue2 жыл бұрын
This looks amazing in almost every aspect but I can't help but feel the combat is still a bit too slow and apathetic. If it was just a little bit faster-paced - quicker slashes and movements from the player in particular - it would probably feel way more satisfying and would fit the style even better. The Red Centaur fight is probably the best example here. The boss is amazingly animated and paced but it is frustrating to see how the player's speed lags behind - it's like you need to painstakingly catch up to him after every strike - and each attack feels like it just delicately "flows" through the enemy. A much faster and wider slash - even if it's just about the animation (see: Katana Zero or Ori and the Will of the Wisps) - would add the dynamics and sense of urgency here, much like the blocks+counters do (they look really cool). The player's move and attack arsenal is very limited, too, but that's not necessarily a bad thing - both Katana Zero and Hollow Knight were able to do amazing things with a limited set of moves and much like in the case of Hollow Knight, I guess we can expect the game to evolve the player's capabilities in time :} Finally, the bosses and enemies could see some more variety - fighting them feels a bit too repetitive but again, I'm sure it's still a subject to expand!
@bastion28052 жыл бұрын
This is exactly how I feel about it. The combat, outside the counters, doesn't look satisfying. Maybe later on? But the first few minutes in a videogame, especially action oriented ones, are so important, I don't think I'd play this.
@theonlycatonice2 жыл бұрын
The audio design is pretty great! Among almost everything
@nahuelleiva84602 жыл бұрын
Looks really good. Hope they come with the full version soon!
@Luka-Hartman-VT2 жыл бұрын
Yo! Wasn't expecting something new from Red Candle! Glad to see this!
@fatsumo2 жыл бұрын
Looking good so far. Excited to watch the development
@patrick-aka-patski2 жыл бұрын
Looking cute but being very serious and cool. Pretty nice!
@imvirpil2 жыл бұрын
Gameplay looks really cool and story-wise really intriguing! Can't wait for the full game.
@PhyreI3ird2 жыл бұрын
Thanks for sharing dude, this looks super interesting. Will definitely try and keep an eye out for this one
@mannxj1302 жыл бұрын
Reminds me of "Dust: The Elysian Tail."
@abysscreaturekatsu34432 жыл бұрын
Machine: “Decapitated 2 people” MC: I sleep Machine: “Grabs the boy” MC: REAL CRAP
@AlphaBetaGamer2 жыл бұрын
Haha, yeah I honestly was starting to think he was just gonna let the boy get decapitated too!
@abysscreaturekatsu34432 жыл бұрын
@@AlphaBetaGamer I can’t believe you replied me. i also have the same thought of yours but also thinking that “Is he going to save the boy?” at the same time
@fahimfaysal17532 жыл бұрын
I'm a bit disappointed by the actual gameplay. Seems like the deflect mechanic is mainly for charging up talisman shots instead of softening up enemies. But the world, music and environmental storytelling is incredible enough that I'd play the game regardless. The devs have gone through a lot and these game feels like them shouting at the world, "This is who we are and this is what we want to make." I wish them the best.
@KaedeMituki2 жыл бұрын
I've seen others' fight with the Red Centaur and the deflect mechanic actually can stun the boss and I'm afraid that wasn't shown in this gameplay
@MindinViolet2 жыл бұрын
This look interesting. I love the creative themes. I can’t recall seeing a game inspired by Taoism before.
@danar.raizal2 жыл бұрын
taopunk that's new, can't wait for steam release!~
@sockpocketpre-alpha82582 жыл бұрын
if you attack a guy like at 14:57 when they've got their guard up like that they ought to block it
@chimedemon2 жыл бұрын
I think this game looks so beautiful, the animation so clean, and the tone so haunting like if cartoons were allowed to go as dark as old folk tales… but man, the writing was pretty forced, like the whole beginning dialogue I was thinking “show don’t tell show don’t tell SHOW DON’T TELL” or even if it was delivered in a more believable way. Maybe if you wanted to hint at the main dude’s agility (I don’t even think it was a necessary line because we already could assume he had agility based on the fact that we’d be playing as him…. Whiiich I also think after that cutscene there could’ve been a way to start playing the actual game immediately while still having character moments to make the ceremony more tense), you could have something small like “oh also… I accidentally got my toy on the roof again… I know we should’ve bought a ladder a while ago… though I guess this’ll be the last time you have to worry about it!” Or SOMETHING like that. Just make it sound less like a wiki article and more like a young character who’s most likely about to die. Maybe they wanna hide the fact that they’re scared to show how much they’ve grown to the big bro. You could do it by having small contradictions, or little hints about their true feelings. When we talk about something that makes us stressed, we usually hesitate to fully state what it is. So maybe he could comment on how he messed up the food or something, maybe he didn’t add enough salt on it and is trying to laugh it off, stating how he doesn’t get why the gods would choose someone who can’t even cook for themselves… then get quiet and hint at maybe wishing they’d choose someone else. You could show that they’re having a hard time swallowing anything, then you get to the the ceremony and see why. Just something instead of “did you know this is my character backstory? I know you probably already know, but I wanna tell you anyway.” Anyway great looking game :)
@strawberrys0da7142 жыл бұрын
In the demo, there is a short gameplay section before the dialogue cutscene (maybe they added it after this video was made), but yeah, that dialogue is pretty exposition heavy.
@demon_xd_2 жыл бұрын
I havo no idea what Taopunk is, but I love it! (Also, great video, and also, 100th comment)
@magostadepaodequeijo63252 жыл бұрын
I know this is inspired in katana zero and hollow night but the vibes remind me of Dust: An Elysian Tail so bad, what a great game that was, and I still believe it was important to help the growth of hand drawn 2D games
@pablothecoffeelover255113 күн бұрын
I agree
@PlaySA2 жыл бұрын
This looks great. Love the combat system.
@Kohiku2 жыл бұрын
Feels really nostalgic like that flash player from the childhood days, but with polish. Can't wait!
@krisvsthew0rld2 жыл бұрын
definitely gonna keep an eye out on this game
@martinbecker21642 жыл бұрын
I'm loving the music
@Sylentmana2 жыл бұрын
Never heard of Taopunk before but I love it already.
@duchanpark61092 жыл бұрын
Damn those graphics and styles! I must get that game when its out.
@triplehelix32072 жыл бұрын
backed it and excited for it
@Dizzula2 жыл бұрын
This... this is beautiful
@PaGie2 жыл бұрын
OH MY GOD IT LOOKS SO COOL!!!
@ti22182 жыл бұрын
TAKE MY MONEY
@HiddenExp2 жыл бұрын
Taopunk is a nice concept!
@sockpocketpre-alpha82582 жыл бұрын
the enemy attacks seem slow and weak and the enemies are like damage sponges. they should have a block, or faster attacks, but go down quicker when you land a hit. The controls don't seem as tight as any of the three games, the player attacks seem equally as sluggish. the combat looks much more fun at 1.25 or 1.5 speed
@Randomness655352 жыл бұрын
You can speedhack the game then lol
@ianschmidt13412 жыл бұрын
I really like the art style. It’s not pixel art and it’s not trying to imitate Hollow Knight, it’s got its own thing going on. Looks a little bit like Moebius
@user-uu9uh4ed9h2 жыл бұрын
Woow that was looking insane
@RoseDragoness2 жыл бұрын
damn, this is so amazing!
@cyncynshop2 жыл бұрын
I think the speed is good. The swings need to have stronger impact. and hopefully I'll get to try out all the moves such as deflecting. Thanks for showcasing this!
@JJ-mp7rg2 жыл бұрын
The music around 6:00 minutes gives me Akira vibes big time. Nice.
@BismuthBorealis2 жыл бұрын
Personally, I don't think this is Cyberpunk, like others in the comments seem to think, instead I think it's literally what it says on the tin- Daopunk- and all the technology is what happens with sufficiently advanced magic (or in this case, sufficiently advanced qi)
@mewsmeme2 жыл бұрын
This looks extremely polished a must play instantly by me
@cocleum2 жыл бұрын
Nice job, red candle
@dylzNHylz2 жыл бұрын
Thx for showing off another sweet one dude!
@loyal_makoto90312 жыл бұрын
I fucking love the music of this game really
@axelpixel85902 жыл бұрын
Wow looks amazing
@shascastiel70252 жыл бұрын
So, after detention and devotion. Red candle games create this one...
@MineSlimeTV2 жыл бұрын
I just literally took two seconds to see this. I will totally support whoever made thi then!
@JohnnyQuanSW2 жыл бұрын
Wow, can’t wait for this one!
@buckyoufaltimore2 жыл бұрын
Can’t wait for the release
@gavitraxmzproductions98702 жыл бұрын
Seems really cool. The fighting is a bit kn the simple side, but I assume more abilities and upgrades get tacked on over the course of the game.
@gamedude4610 Жыл бұрын
Gotta love how you can deflect basically anything in this game
@hathsin96752 жыл бұрын
This could have been really, really good. Damn.
@yg1562 жыл бұрын
This one goes in my wishlist.
@DevilDoor2 жыл бұрын
new word of the day, Taopunk. And my day just got better
@DanaTheLateBloomingFruitLoop2 жыл бұрын
Holy shit! I love everything shown here!
@jonathanmartinez98482 жыл бұрын
Felicidades! luce increíble, sin duda dará mucho de qué hablar más adelante. 👌😎
@dadahdarkbeatz2 жыл бұрын
Awesome !
@Renetiger0002 жыл бұрын
Inspired by Sekiro, Hollow Knight and Katana Zero? That's instant buy from me! All of these 3 games are my favorite.
@kharijordan64262 жыл бұрын
Liking this flavor.
@MadogBrand2 жыл бұрын
Is there a playable demo of some kind? I'd love to give it a go
@AlphaBetaGamer2 жыл бұрын
Hi! This demo will be released in April (not sure the exact date).
@MadogBrand2 жыл бұрын
@@AlphaBetaGamer thanks for the info, and of course, for showing the game
@AlphaBetaGamer2 жыл бұрын
You're welcome! Thanks for watching! :)
@mikemiles22412 жыл бұрын
@@MadogBrand it has released
@shockedhorizon53082 жыл бұрын
goddamn i gotta find the theme for the second boss that theme SLAPS
@DoomguyIsGrinningAtYou.2 жыл бұрын
Oh yeah. This is definatly gonna scratch that hollow knight itch I've been having.
@wizardcat69852 жыл бұрын
I know I wont be able to beat that game if I had it but I'd watch youtubers do playthroughs
@hauntedbyacorrodededen2 жыл бұрын
I’ve been waiting to see this game!
@karmapolice67832 жыл бұрын
cool design wow wow wow!!!
@LivingShdw2 жыл бұрын
Pretty good overall. My only gripe is with the enemy health values. Their health is just slightly higher than your three hit combo which makes the combat flow less well. I think it would feel better, at least at the start, for a full combo or counter tag to eliminate an enemy. Other than that, the setting, graphics, and sound design are solid.
@user-nu5ci3hl5s2 жыл бұрын
Wow! It looks cool!
@TimelinesOfMaybe2 жыл бұрын
As soon as this game is available on consoles Am pressing that buy button Or maybe depending on things I’ll get it on pc
@genaanimeboy2 жыл бұрын
wow its so cool!
@Veto20902 жыл бұрын
Reminds me a lot of Dust: An Elysian Tail
@deejaymegane57662 жыл бұрын
this reminded me of Bunny Kill so quick
@wizbromanakajeffthejoykill76352 жыл бұрын
So the artstyle and aesthetics are great especially the UI but in terms in combat and the NPCs animation speed as fast paced combat is needed (Speed is the Key!) because it doesn't feel impactful but I'm sure others in the comments have more details about that. So I hope this is not the final product, it needs more to expand more on the ideas.
@xXShyKittyXx2 жыл бұрын
I loved this demo so much that I pitched in 40 bucks. I can't wait for the beta access now!
@17thcolossus912 жыл бұрын
The sekiro influence really shows, the first real boss is almost like gyoubu masataka oniwa
@pouncelygrin66992 жыл бұрын
Amazing game!
@oosmanbeekawoo2 жыл бұрын
You mention Hollow Knight, Sekiro, I click!
@_samtsa2 жыл бұрын
i think this game if amazing. both in look and in game play. the one complaint i have is that i feel like if everyone was given less HP (including yourself) it would be a lot more fun
@argg.x2 жыл бұрын
love it, I can see it's not polished yet but I mean it's a demo. anyway, love to see it.
@ElJorroАй бұрын
I can't wait for this one.
@averageyoutubehandle49717 күн бұрын
Out.
@amergingiles2 жыл бұрын
Taopunk... I like that. That's a good name.
@finngswan3732 Жыл бұрын
That first dialog was such an "as you know" bit and REALLY set my expectations back. I would have rather that entire description of hunting and fixing things be our tutorial. At the end of the day Big Bro speaks and the kid starts asking questions like a normal kid and opens up about thier parents. If it's the most important thing, show it to us. Edit: okay, intrigue is back. But like many others said, the player attacks need a little tightening. I also feel like the heal animation could use a little exaggeration in the movement and speed, even if it's a smear motion when bringing up the pipe. Something to sell how it "feels". For example, Hollow Knight has the sound and particles, or Souls has that exaggerated drinking motion. Something between those might do the trick.