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A playthrough of Naxat's 1993 beat 'em up for the NEC PC Engine, Double Dragon II: The Revenge.
Since this was a Japan-only release, I've translated and subtitled all the dialogue in the game's cutscenes. The translation is entirely my own work and I did my utmost to ensure it remained faithful, but please pardon any mistakes. Japanese is not my native language and I haven't spoken it regularly for many years.
The playthrough was done on the hard difficulty level to get the best ending. Following the credit roll are a few things that didn't fit in the playthrough itself. Here are some timestamps to make finding the translated scenes a bit easier:
0:24 Introduction
8:12 Mission 1 cutscene
12:02 Mission 2 cutscene
16:19 Mission 3 cutscene
21:44 Mission 4 cutscene
27:57 Mission 5 cutscene
30:45 Mission 6 cutscene
35:41 Mission 7 cutscene
40:24 Mission 8 cutscene
42:14 Ending (Hard)
47:13 Ending (Easy)
48:18 Ending (Normal)
49:55 Wrong system card warning
Despite the system's reputation for high quality arcade conversions, the PC Engine's take on Double Dragon II: The Revenge avoids going the same route as its Mega Drive counterpart ( • Double Dragon II: The ... ).
It is instead based on the classic NES version ( • Double Dragon II: The ... ), and this is no mere port. It's a lavishly produced "next-gen" remake built from the ground up to take advantage of the PC Engine hardware.
It was developed by Kid, a Japanese developer that churned out a ton of really good stuff back in the 90s. Remember Isolated Warrior, Kick Master, Burai Fighter, G.I. Joe, and Summer Carnival '92 Recca for the NES? Kid was behind all of them. Quite a line-up, wouldn't you say?
And all of that talent really shines through in Double Dragon II. The gameplay is tight, the controls are excellent, and the revamped character sprites and backgrounds graphics regularly impress. The new CD soundtrack, though a bit bizarre and stylistically inconsistent, is brimming with catchy synth hooks, and the game features fifteen minutes of extravagantly animated cutscenes voiced by some big-name talent.
And yes, that is Ryo Horikawa. (I figured I'd go ahead and save you the effort of asking or looking it up. The guy has a very distinctive voice.)
The PC Engine version is my favorite way to play Double Dragon II. I love how it straddles the line between old and new - the comfortably stiff 80s arcade-style controls provide just the right amount of precision to let you take full advantage of the diverse move set, it balances out its no-nonsense difficulty level by feeling both satisfying and fair, and the old-school approach to visual design injects a whole lot of oomph into those large, detailed character graphics.
I really hope you guys enjoy this! The game is a lot of fun, and though this video was a lot of work, I enjoyed the time spent putting it together.
If you've been around the channel a while, you might recall that I posted a video similar to this one several years ago. That one is now officially retired. The encode was excessively blurry, I didn't show all of the cutscenes, and I had become dissatisfied with the quality of the gameplay and the translation. So, best foot forward, everything in this video was redone from scratch. I think that the improvement was well worth the effort. I hope you'll agree, and thanks for taking the time out of your day to give it a look!
(The TurboGrafx was such an awesome machine, wasn't it? Just imagine if Hudson had done their version of Ninja Gaiden like this!)
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No cheats were used during the recording of this video.
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