Рет қаралды 216
In this video I create a nice coin using nothing more than a plain cylinder mesh and a normal map. The video covers:
* Creating meshes to capture the details of the coin’s face using Blender
* Generating normal maps from those meshes in Blender
* Creating a simple cylindrical coin and UV map in Blender
* Creating a composite normal map in Krita by combining the multiple normal maps generated in Blender
* Creating a material in Unity and applying the normal map
* Importing the coin mesh and applying the material to it
Timestamps:
00:00 Intro
00:22 Creating a mesh for the coin’s bezel
00:57 Creating the normal map from the mesh
02:21 Creating a mesh and normal map of the coin’s face
02:45 Creating a mesh and a UV map of our coin
03:48 Texture painting with our UV and normal maps
04:47 Applying the texture to our coin
Don't forget to like, subscribe, and hit the bell icon for more tutorials on game development techniques and to tag along on my game development journey!
Twitter: @make100games