Normal Maps & Textures Not Working in UE5 - An Essential Guide for Game Devs & 3D Artists!

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3DTudor

3DTudor

Күн бұрын

Unlock the Secrets to Normal Map Conversion in UE5 - An Essential Guide for Game Devs & 3D Artists!
In this video, we will be discussing the differences between OpenGL and DirectX, and how they handle normal texture maps. We will also show you how to convert normal maps between the two formats in Unreal Engine 5. If you're a game developer or 3D artist, this video is a must-watch as it will give you a better understanding of how these APIs work, and how to make sure your normal maps are compatible with both. We will be demonstrating the process step-by-step, so you can follow along and apply the same techniques to your own projects.
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► TIMESTAMPS:
00:00 Single Normal Conversion
02:49 Converting in Bulk
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About the Channel Hi and welcome to 3D Tudor on KZfaq! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor KZfaq channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor KZfaq content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My KZfaq channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.

Пікірлер: 4
@FromInfinityTV
@FromInfinityTV Жыл бұрын
Awesome, thanks for explaining the DirectX/OpenGL Normals, just what I was looking for!
@3DTudor
@3DTudor Жыл бұрын
Glad it was helpful!
@paolosenesi8916
@paolosenesi8916 Жыл бұрын
Thank you for all your nice work! I have a question: is it correct to do this in Blender in the image editor by inverting the green channel? Is it different from baking a normal map setting "Swizzle: G : -Y"?
@3DTudor
@3DTudor Жыл бұрын
Blender uses OpenGL by default. If you have directx normal map then this method would work, yeah :)
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