NvCloth collision with World and Characters - Unreal Engine 4 Tutorial

  Рет қаралды 32,015

Marco Ghislanzoni

Marco Ghislanzoni

5 жыл бұрын

NOTE: the Physics refactoring of 4.21.x is now preventing the cloth from interacting with the Environment and the Characters. I am looking for alternative solutions.
Step-by-step tutorial on how to create an NvCloth based cloth and set it up to properly collide with the world (environment) and the character. The latter requires a trick to make it work properly.
Based on Unreal Engine 4.20.3 and integrated NvCloth 1.0.0.

Пікірлер: 143
@Amelia_PC
@Amelia_PC Жыл бұрын
I know it's a long time ago, but for those who are using any Unreal, 4 or 5, this method still works. the only thing you have to pay attention to is the Object Type response. This cloth only collides with World Static, not Dynamic. If your pawn needs to have World Dynamic like mine, you can add a volume trigger to change temporarily your pawn Object Type from dynamic to Static (add Box collision then start a begin and end overlap event on a BP Actor using this cloth skeletal mesh). Tested and it worked. A side note is that if your cloth is too far from the world axis 0,0,0, you should increase your Delta Location x in AddActorWorldSet node to 0.5 (flipflopA) and (flipflopB)-0.5
@catsalinas
@catsalinas
4 years later still very helpful. Thanks!!
@Amelia_PC
@Amelia_PC 4 жыл бұрын
Confirmed! It works like charm in 4.23.1. Great tutorial. Thanks!
@zhangsharp6274
@zhangsharp6274 4 жыл бұрын
Thank you very much for your selfless sharing. This tutorial has helped me a lot!
@gokupiske5965
@gokupiske5965 2 жыл бұрын
Why are you so strong? You are the only person I can do in searching the entire google!! Is there a new way to collide with the environment in 2022? You are really amazing!
@ghostterminal5127
@ghostterminal5127 4 жыл бұрын
okay for anyone having problems with this, go to the third person or first person blueprint, select the capsule for the mesh or the character meshes themselves and make sure collision for the capsule or mesh is checked on and block all is selected, should work after doing that.
@primestyleproduction1799
@primestyleproduction1799 4 жыл бұрын
Thank you! This tutorial has helped me!
@studiogamecat9434
@studiogamecat9434 4 жыл бұрын
Thank you very much for share!!
@jeremb.m7138
@jeremb.m7138 5 жыл бұрын
ok now this is epic! thank you so much!!
@adymatt334
@adymatt334 4 жыл бұрын
Thanks for this! It didn't seem to be working at first but it turns out the objects in my scene weren't set to BlockAll
@BarbaNeggra
@BarbaNeggra 5 жыл бұрын
Thanks a lot !
@jero5566
@jero5566 4 жыл бұрын
Thanks a lot!!!!
@vformdesign6
@vformdesign6 Жыл бұрын
Thank you for your videos! They are always comprehensible and to the point. At the moment I am working on an animation in which a blanket is dragged over an object, but I cannot make it work. The blanket just won´t recognize the object... Do you have any advice, please?
@Celinefar8
@Celinefar8 3 жыл бұрын
hello! thanks for the tutorial. i tried it in 4.24 and it worked fine with FPS player, but when I tried it in 4.25 in the VR level, there is no more collision with both the default environment world objects as well as with the VR hand. i've tried switching both the cloth and the objects to BlockAll, adjusting the physics capsule, etc., but nothing seems to work. is there a way for the VR player to interact with the cloth? the cubes that can be picked up by the VR player also do not interact with the cloth. any solution to this? much appreciated :)
@LogicLeoyt
@LogicLeoyt 4 жыл бұрын
well it really made me sad when i discovered that this is not working anymore on 4.22. Can you get a result like that with apex? i read something about that but now i'm lost as to what to do.
@Jen-R
@Jen-R 4 жыл бұрын
Great lesson! Thank! Is it possible to make the collision take into account the player's shape (whole body), and not the capsule? For example, an arm or a leg affects the fabric. It would be great!
@andrelucas4473
@andrelucas4473 3 жыл бұрын
That's a nice video. But do you know how to to fix that capsule bug? It's still what collides with the cloth.
@silvialazarova7281
@silvialazarova7281 3 жыл бұрын
Anyone got an update for the latest versions of Unreal.. it doesnt work :(
@DoraKage
@DoraKage 5 жыл бұрын
Thank you for this bro. Very helpul ~
@AlexanderTheOkay214
@AlexanderTheOkay214 2 жыл бұрын
For me it does work in simulations but not in-game, any idea why that might be ?
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