Nvidia DLSS 3.5 in UE5. Plugin overview and "how-to" use

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Your Sandbox

Your Sandbox

5 ай бұрын

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Пікірлер: 10
@YourSandbox
@YourSandbox 5 ай бұрын
developer.nvidia.com/rtx/dlss/get-started
@velesvs7461
@velesvs7461 5 ай бұрын
Awesome material !!! Loving it!!
@hassanpainter3d
@hassanpainter3d Сағат бұрын
what is GPU Driver Used ?
@echorises
@echorises 5 ай бұрын
I managed understand what's going on in the sample project by using the debugger tool and see what is applied step-by-step. There is the big question: Why does DLSS use TSR which is the upscaler of Epic? Isn't DLSS an upscaler by itself?
@chelo111
@chelo111 Ай бұрын
yo bro does dlss helps with cinematic/renders????
@HannesZietsman
@HannesZietsman Ай бұрын
3.7 blueprint for the menue does not seem to work in unreal 5.4
@YourSandbox
@YourSandbox Ай бұрын
I haven’t checked 3.7 yet. With each major version they bring more functionality that may not work in previous versions
@wolfwirestudios
@wolfwirestudios 3 ай бұрын
A few questions. 1)Do we need to disable Anti Aliasing for this? Currently I'm not disabling AA, it stays on Method 4 i.e TSR. Logically I thought DLSS will ask to disable AA as it might have it's own sampler but disabling gives a horrible jagged effect. 2)Can you do a follow up tutorial for Frame Gen and Ray Reconstruction? 3) Can you also test Reflex ? Apparently it's not working in my system, says not supported tho I have a RTX 3070 4) How good is DLSS vs NIS given they are loaded in the same plugin? Thanks.
@YourSandbox
@YourSandbox 3 ай бұрын
As documentation says U don’t need to disable Unreal AA. Yeap, I can do tutorial for FG and RR. But keep in mind, it’s for 4xxx series. There is no native support for 3xxx. Honestly, never tried NIS as it’s not as popular solution, but can make a try :)
@wolfwirestudios
@wolfwirestudios 3 ай бұрын
@@YourSandbox Thank you so much.!! And yes, I was asking for a tutorial but not for me, for everyone else as your tutorials are awesome ! PS: I tried forcing Reflex to enabled and it does query as enabled but I don't see any decrease in latency values. Also PS: You might wanna look at FSR3 Crashing on UE5.3 when deployed while the game is paused.
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