Ray Tracing Essentials Part 3: Ray Tracing Hardware

  Рет қаралды 51,496

NVIDIA Developer

NVIDIA Developer

4 жыл бұрын

In Part 3: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of ray tracing hardware. The idea of making special-purpose hardware to accelerate ray tracing has been around for decades, with the AT&T Pixel Machine from 1987 being the oldest commercial effort. Progress since then has made even the lowliest cell phone today more powerful than that behemoth. However, Moore’s Law for CPUs has been slowing down, so more domain-specific solutions have begun to come to the fore. NVIDIA’s Turing architecture introduced acceleration for bounding volume hierarchy and neural net evaluation, both of which make real-time ray tracing feasible for more complex scenes. More details about this video can be found here: bit.ly/nvrttalk3
You can watch the all of the videos in the series on this KZfaq Playlist: • Ray Tracing Essentials
Ray tracing resources page: bit.ly/rtrtinfo
Ray Tracing Gems: raytracinggems.com
Additional links:
The initial image is by Alexia Rubod, and you can see more of her work here:
alexiarubod.com/#/new-gallery/
The “vast array of Crays” story is recounted here blogs.nvidia.com/blog/2018/08... by Turner Whitted
The sphereflake statistics are from this article www.realtimerendering.com/reso..., and the model generator is part of the free Standard Procedural Databases www.realtimerendering.com/reso... program set
You can try a program similar to the interactive ray tracer demo from 1987’s AT&T Pixel Machine on Shadertoy www.shadertoy.com/view/wdtSWf, it even works on your phone
The graph of Moore’s Law’s deceleration is after the graph in the article “A Domain-Specific Architecture for Deep Neural Networks.” dl.acm.org/citation.cfm?id=31...
The Star Wars image near the end is a still from the video Reflections, vimeo.com/291876490 by Epic, ILMxLAB, and NVIDIA
The interactive sphereflake footage at the end of this lesson actually shows 48 million spheres instead 5 million spheres, at a frame rate only somewhat slower

Пікірлер
Ray Tracing Essentials Part 4: The Ray Tracing Pipeline
5:24
NVIDIA Developer
Рет қаралды 51 М.
Ray Tracing Essentials, Part 1: Basics of Ray Tracing
8:58
NVIDIA Developer
Рет қаралды 126 М.
Double Stacked Pizza @Lionfield @ChefRush
00:33
albert_cancook
Рет қаралды 79 МЛН
Clown takes blame for missing candy 🍬🤣 #shorts
00:49
Yoeslan
Рет қаралды 39 МЛН
Rendering a car with my own ray-tracer
13:53
AngeTheGreat
Рет қаралды 283 М.
Ray Tracing: How NVIDIA Solved the Impossible!
16:11
Two Minute Papers
Рет қаралды 790 М.
RAY TRACING and other RENDERING METHODS
10:22
Andrey Lebrov
Рет қаралды 263 М.
What are Tensor Cores?
5:18
Greg Salazar
Рет қаралды 107 М.
Is Ray Tracing a Waste of Money?
18:50
Hardware Accent
Рет қаралды 3,3 М.
Ray Tracing in 5 minutes
4:37
Graphics in 5 Minutes
Рет қаралды 10 М.
NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI
6:18
Raytracing on a Graphing Calculator (again)
13:38
The Science Elf
Рет қаралды 1,9 МЛН
Ray Tracing Essentials Part 2: Rasterization versus Ray Tracing
6:39
NVIDIA Developer
Рет қаралды 145 М.
How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster
32:06
Josh's Channel
Рет қаралды 566 М.
$1 vs $100,000 Slow Motion Camera!
0:44
Hafu Go
Рет қаралды 27 МЛН
Easy Art with AR Drawing App - Step by step for Beginners
0:27
Melli Art School
Рет қаралды 15 МЛН
Samsung Galaxy 🔥 #shorts  #trending #youtubeshorts  #shortvideo ujjawal4u
0:10
Ujjawal4u. 120k Views . 4 hours ago
Рет қаралды 8 МЛН