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Obsoleted. See the new TAS here: • [TAS] F-Zero GX: Mute ...
Note: As brief as they are, the tunnel sections on the boostlaps can get a bit *huuurrrrbruruggubll*. Oh, and said tunnel sections may also come a bit sooner than you think :D
Shortly after I finished the Jack Cup TAS, I decided to play around with GX in a TAS environment just to test the waters of different F-Zero game. What started out as a test/playaround on MCSG eventually became a WIP for a single-level TAS so...yeah...I ended up taking on this TAS as another side-project that was mostly left on the back-burner but I still worked on it every now and then.
This TAS went through several strat iterations, used god knows how many re-records and was made over the course of nearly an entire year...6 days short of a full year to be exact :J
A few things:
1) The only reason I didn't MTS or use any kind of MTS chaining on the first 2 corners of lap 1 because I couldn't get any kind of MTSing to work well enough on those corners back when this was just a test TAS.
The current WR uses MTS chaining and is actually 0.6 - 0.7 seconds ahead of this TAS at the beginning of the tunnel as a result. Whoops.
2) Similar to the MTS thing above, I didn't constantly shift-boost in the tunnel on lap 1 because that sort of thing is well outside of my current ability and knowledge. The only place where I could get huge shift-boosts were towards the end of the tunnel, but leaving the tunnel while traveling 7000km/h+ is very bad for the run so I ultimately kept the tunnel strat simple and somewhat slow...but only on lap 1 ;)
3) At the end of the upper path on lap 1, I do a triple shift-boost (and reach a 5 digit speed for 1 frame), which was both unexpected and ungodly difficult for me to repeat on lap 2...so difficult in fact that after spending several months trying everything I could think of to get another triple SB (replication of lap 1, brute-forcing, different angles/timings, slowing down, speeding up, not being in a boosted state etc.), I just gave up and settled for a double SB instead. I probably lost quite a few tenths of a second by doing this.
4) The broken down finish may not be as good as it could be because I decided to use random inputs to brute-force something that looked good enough instead of manually looking for the most optimal finish and I also used a controller for parts of the setup. Also thank god the broken down finish is still faster in a TAS otherwise I'd have to do the triple SB nonsense yet again for christ's sake.
5) Finally - and most importantly - this is just a one-off GX TAS from me. I'd rather just stick to F-Zero X and there's still quite a lot left I'd like to do with that game, plus GX is a more complicated game that I'm far less knowledgeable in compared to X so it's a lot harder for me to make GX TASes.
Having said that, I'd be lying if I said that making a V2 Serial Gaps TAS hasn't crossed my mind at least once (better beginning + broken steering + possible ASB etc.).
Splits:
14"527
06"628
05"982
Machine: Gallant Star-G4
Replay file (.gci) if anyone's interested in it:
www.mediafire.com/file/z1c8qu2...
Maxspeed WR by CGN (0'41"901):
• F-ZERO GX: Mute City -...