Off Camera Secrets | Half-Life 2 - Boundary Break

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Shesez

Shesez

6 жыл бұрын

See beyond the walls and floors of Half-Life 2 to discover developer tricks and insight!
Every episode I have - • Off Camera Secrets | P...
Game Club Podcast - • Zelda 2 - Game Club Po...
You can now vote for future episodes via this mega poll! 100 entrants!!! strawpoll.com/ebgcbdae
Keep me company on Twitter! We have fun there: / boundarybreak
I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. / boundarybreak
Fans have made a discord chat room if you guys like that stuff. Heres a link: / discord
Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

Пікірлер: 3 100
@1050franco
@1050franco 4 жыл бұрын
Can't wait for Boundary Break on Half Life Alyx.
@andylynx007
@andylynx007 4 жыл бұрын
Not really sure how to do that with vr
@KalkuehlGaming
@KalkuehlGaming 4 жыл бұрын
@@andylynx007 it's easy. The first version got a non vr mod. You can't jump but fly around with noclip
@Eliteerin
@Eliteerin 4 жыл бұрын
Watch climbing the citadel by 3kliksphilip
@kenshir00
@kenshir00 4 жыл бұрын
ONE DAY AGO, wow so there is viewers watching this in 2020
@andylynx007
@andylynx007 4 жыл бұрын
@@KalkuehlGaming so, there's a way to play it without VR? But I'm pretty sure it would be useful for boundary breaking only since it would be unplayable to play it w/o VR
@captainjurgh8142
@captainjurgh8142 6 жыл бұрын
9:12 Gordon finally found a way to store his precious crowbar.
@stroodledoodle6441
@stroodledoodle6441 5 жыл бұрын
dammit
@SCP--vn3us
@SCP--vn3us 5 жыл бұрын
Sweet
@jollygrapefruit786
@jollygrapefruit786 5 жыл бұрын
Right up his ass
@ChocoCopters
@ChocoCopters 4 жыл бұрын
*_Gonna need that prostate exam now_*
@555146
@555146 4 жыл бұрын
Therapist: show me where Barney put the crowbar on this doll Gordon
@t.fakename-4421
@t.fakename-4421 5 жыл бұрын
7:45 "The floortiles are very unique to themselves" *shows floor with default placeholder texture*
@geckobrain
@geckobrain 4 жыл бұрын
13:00 *acts like this is the first instance of placeholders*
@sheeloesreallycool
@sheeloesreallycool 4 жыл бұрын
*cries in placeholder*
@SomeDudeOfficial
@SomeDudeOfficial 4 жыл бұрын
Thats actually the area where Alyx opens the secret b-soda machine door and lets you in.
@usmaniqbal6623
@usmaniqbal6623 4 жыл бұрын
Hahaha nerds
@LexiLunarpaw
@LexiLunarpaw 3 жыл бұрын
@@SomeDudeOfficial thats a Baldi Joke isnt it
@knightly_doggo
@knightly_doggo 5 жыл бұрын
THIRD PERSON Gordon Freeman is HL1 Gordon but untextured.
@gemmashellfirewolf124
@gemmashellfirewolf124 5 жыл бұрын
Gordan Freeman Morgan Freeman...
@SolantisA
@SolantisA 5 жыл бұрын
well.. it is textured... it has the same texture as the hl1 barney's helmet, the chrome part.
@knightly_doggo
@knightly_doggo 5 жыл бұрын
@@SolantisA huh... Well.. Uh... *Windows has stoped working\
@user-tm3fz7qx3s
@user-tm3fz7qx3s 4 жыл бұрын
It's underdeveloped because it involves the letter 3.
@average_pyro
@average_pyro 4 жыл бұрын
Fun fact: in Half-Life Source,the same model is used but Gordon is properly textured.
@marsil602the2nd
@marsil602the2nd 6 жыл бұрын
"gotta love valve's commitment to the half-life franchise" *hello darkness my old friend* if thats you taking a shot at valve then high-five lol
@Dargonhuman
@Dargonhuman 6 жыл бұрын
Yes, that gave me a good chuckle too.
@Clone394
@Clone394 6 жыл бұрын
best joke i've heard all year.
@palazzo1113
@palazzo1113 6 жыл бұрын
I'M NOT CRYING, YOU'RE CRYING
@kidkangaroo5213
@kidkangaroo5213 6 жыл бұрын
THOSE AREN'T TEARS, THEY'RE SWEAT DROPLETS. STOP JUDGING
@nancyolej
@nancyolej 6 жыл бұрын
marsil602 Nah, they just haven't figured out how to count to 3!
@Metatr0n
@Metatr0n 6 жыл бұрын
9:13 "Look how Gordon's character model disappears when entering the hovercraft while I completely forget to mention that he has a crowbar stuck in his butt."
@maxruble5433
@maxruble5433 4 жыл бұрын
The interesting part is, at 11:18 Alyx isn't projected on to the screen, Her voice is broadcasted, but there are two animated textures on the screen, one for her idle, and one for when she's talking.
@MisterChief711
@MisterChief711 Жыл бұрын
@@Gorbo it would make no sense if they wouldn't
@Igrium
@Igrium 8 ай бұрын
I wonder why they even spawn the npc in the first place. No need to load the model if the visuals are going to be pre-rendered anyway.
@g_freakman
@g_freakman 2 ай бұрын
@@Igrium it's because source needs an npc for its scene system, which is how all of hl2's dialogue outside of some minor stuff (combine soldier, hev suit) so alyx actually needs to exist in that scene so she can talk
@joofezille9267
@joofezille9267 5 жыл бұрын
Hey Shesez, did you know; During your last goodbye with father Grigori, the man in ravenholm, he steps into a small building and shoots a flammable barrel, causing the whole set to go on fire. I thought that was gonna be in the episode, but let me say what happens. He walks through the fire, and never actually disappears when entering the building. Nor does he stop shooting the zombies following him in. It is a cool thing to his character.
@Kalina47
@Kalina47 4 жыл бұрын
Luc Badolato For me, he didn’t walk into the building. He just walked into the fire. I thought he was gonna die, but he didn’t.
@NickCraftNL
@NickCraftNL 4 жыл бұрын
I just stud there for 5 minutes watching him kill zombies in the fire
@toastysketches2517
@toastysketches2517 3 жыл бұрын
@@NickCraftNL *Stood*
@jabuticaba4003
@jabuticaba4003 2 жыл бұрын
@@toastysketches2517 lego coin
@C.A._Old
@C.A._Old Жыл бұрын
Best Ever !
@FatalKitsune
@FatalKitsune 6 жыл бұрын
"Gotta give credit to Valve for showing a ton of commitment to the Half-Life franchise here." Too bad it's not like that anymore!
@linuskobal
@linuskobal 6 жыл бұрын
Lol
@acorn5687
@acorn5687 6 жыл бұрын
HL3
@Sykohsis
@Sykohsis 6 жыл бұрын
Only 10 more years before Half-Life 3 comes out! WHOOP WHOOP!
@itsthisguyNeil
@itsthisguyNeil 6 жыл бұрын
I came to the comments just for that reason. I was like “yeah about that”
@Tumbledweeb
@Tumbledweeb 6 жыл бұрын
Same here, Nail! :D
@swordshine52
@swordshine52 6 жыл бұрын
Fun fact: the low-poly peach moment character is referred to as 'Cheaple' in the game files, for cheap people.
@fsjk85
@fsjk85 6 жыл бұрын
he's supposed to be david blane, thats why he levitates when he stops walking
@PhantomDZ01
@PhantomDZ01 6 жыл бұрын
Even one of the PCGamer mags from the 2004s make fun of that.
@SwordfighterRed
@SwordfighterRed 6 жыл бұрын
Wake up, Cheaple. Wake up and... _smell the ashes._
@MrRiceKrispyNotTaken
@MrRiceKrispyNotTaken 6 жыл бұрын
i think that was samuel a old character of the old story line of half life 2 when the game was leak into the 2004 hi is refereed by barney but the developers replace the 2002-2003 story line whit the 2004 story line this was unased
@MrRiceKrispyNotTaken
@MrRiceKrispyNotTaken 6 жыл бұрын
also most of the maps of the game is a redo of the leaked maps so you can find things incomplete like the part of barney and the incomplete building
@Wicenator
@Wicenator 4 жыл бұрын
10:07 The guy's actual name is "David Blaine" He is a famous street magician and valve confirmed it. You can see him breifly levitate This is his most famous trick.
@TomTom-tz7zf
@TomTom-tz7zf 4 жыл бұрын
great cach. yes it is david blane and yes they made him levitate LOL
@aspodermousstoplight100
@aspodermousstoplight100 4 жыл бұрын
yeah he briefly levitated i can do that too by jumping
@cristetalallaban1317
@cristetalallaban1317 4 жыл бұрын
@@aspodermousstoplight100 levitate and jumping are not the same lol
@darklex5150
@darklex5150 4 жыл бұрын
@@cristetalallaban1317 he means that when he jump he is floating for 1 second lol
@SolomonFactor
@SolomonFactor 4 жыл бұрын
@@cristetalallaban1317 levitating is just jumping in style
@svijj_
@svijj_ 4 жыл бұрын
"It's not quite horror" **shows the goriest and the scariest part in Half Life 2**
@shoomt7545
@shoomt7545 4 жыл бұрын
outdated
@Extreme11
@Extreme11 4 жыл бұрын
No, fast zombies exist
@filipkohout4704
@filipkohout4704 4 жыл бұрын
Half life is scary at 25 fps... Believe me
@nuv2987
@nuv2987 4 жыл бұрын
Filip Kohout I know. When I play Mmod I usually have 295-300 FPS. When in really intense combat situations (and almost the whole of the “Anticitizen One” chapter) my frames were 15-30.
@filipkohout4704
@filipkohout4704 4 жыл бұрын
@@nuv2987 ok im mostly 60 fps but.... The scariest part of Half life 2 is for me ravenholm because i really have 5-30 fps there :D
@JezMM
@JezMM 6 жыл бұрын
Can confirm the "unique" floor tiles at 7:49 are actually a standard grid-based development texture used by Valve. Walls tend to use an orange one and floors this grey one. There are varieties both with and without measurements written on them, you found the latter type in wall-form later in the video of course for that secret Dr. Kleiner room. Also a small missed opportunity for insight at 4:19! You can see in action there the weirdness of how Valve's skybox "projections" are programmed to ALWAYS display "behind" the playable space, without fail. Normally if you try to fly out into the skybox scenery, it'll disappear once you exit the playable space, but in the rare case that the skybox scenery intersects with the playable space, if you view it from an angle where, realistically, said skybox scenery would be in front of the playable scenery, the playable scenery will still be "on top". Obviously this is made sure to never happen during normal play where you're never allowed to go anywhere near the projected scenery. So, to contextualise that confusion with the example: at 4:19 in particular, you see that the playable street area is "on top", even though from the camera's perspective, the low-detail, "distant" house is right next to the camera and, in the real world, would block our view of the playable street. This is because the distant scenery can never overlap the playable scenery due to the nature of it's programming. The projected background scenery is ALWAYS the background, no matter what.
@Milkbutter
@Milkbutter 6 жыл бұрын
The grids at 7:49 were ALL OVER the Beta leak too. What I wish he did was spawn a zombie in the first level's Breencast to demonstrate how funny that can be. Gmodders made so many wonderful moments doing that.
@Divector8
@Divector8 6 жыл бұрын
I had a chuckle at his enthusiasm over those textures because these development textures are very familiar to anyone who's used Source SDK.
@BebxOfficial
@BebxOfficial 6 жыл бұрын
Dives Yeppers!
@Eggeh1
@Eggeh1 6 жыл бұрын
Fuck your essay
@Simplystimulating
@Simplystimulating 6 жыл бұрын
JezMM huh
@ikeychain
@ikeychain 6 жыл бұрын
"Valve are hardly ones to ever waste something." Besides the Half-Life IP
@jamesrichardson849
@jamesrichardson849 6 жыл бұрын
Keychain and Left 4 Dead
@TheFunniBaconMan
@TheFunniBaconMan 6 жыл бұрын
and their status as a game developer.
@raul8492
@raul8492 6 жыл бұрын
Echi if they release hl3 and it's a disappointment their actions are going to drop massively,plus it would be a waste of money developing a game as they get way more money with just steam
@TigeriPlaysGames
@TigeriPlaysGames 6 жыл бұрын
unrelated, but i love that FeMC icon, good taste dude
@Neonagi
@Neonagi 6 жыл бұрын
Do they make games anymore at all?
@coolwalterbennett7805
@coolwalterbennett7805 5 жыл бұрын
Shesez: welcome to episode 69 Viewers: you have entered the comedy area
@mandrac2
@mandrac2 4 жыл бұрын
Nice.
@69terascheibepermegafart82
@69terascheibepermegafart82 4 жыл бұрын
Nice
@carterp9746
@carterp9746 4 жыл бұрын
Nice
@sevynsmith7392
@sevynsmith7392 4 жыл бұрын
Nice
@leogrievous
@leogrievous 4 жыл бұрын
Nice
@decreate952
@decreate952 5 жыл бұрын
11:15 gman disappeared because entities are hidden when you're inside a wall
@voidofspaceandtime4684
@voidofspaceandtime4684 5 жыл бұрын
Outside of the skybox. Not when you're just in a wall.
@ZacharyC2000
@ZacharyC2000 4 жыл бұрын
@@voidofspaceandtime4684 BSP or VIS (not sure which one in this case) does not render things correctly when you are inside of a brush (wall)
@techleontius9161
@techleontius9161 4 жыл бұрын
Actually, he was outside of the map.
@lev7509
@lev7509 3 жыл бұрын
@@ZacharyC2000 VIS is for Quake (but internally it uses BSP, just under a different name), BSP for Source. Also BSP is used in Doom.
@AlexEatDonut
@AlexEatDonut 6 жыл бұрын
7:40 "The tiles are unique" It's dev textures.
@grqfes
@grqfes 4 жыл бұрын
lmao
@yaboycyn
@yaboycyn 6 жыл бұрын
Can you do HL3 next?
@jizzfeed253
@jizzfeed253 6 жыл бұрын
*triggered*
@Fenrize
@Fenrize 6 жыл бұрын
Stop playing with my heart.
@Fenrize
@Fenrize 6 жыл бұрын
thatisthejoke.jpg
@rileristic7177
@rileristic7177 6 жыл бұрын
No
@trashmammal9562
@trashmammal9562 6 жыл бұрын
Sure! It will be done around 9999....9999999
@Neoprimal
@Neoprimal 5 жыл бұрын
11:12 When you state that G-Man dissapears when going off-screen in that area, You are incorrect; You touched the Void when the G-Man went behind the Train Car which under normal circumstances in any game made in Valve's Game Engines will render any NPC or Animated Models within the map to dissapear until you leave the Void and return to the game map. I took a gander at this exact spot after seeing you do that; The G-Man doesn't dissapear in that area; After he reaches the other end of the Train Car he will stop moving and stay there indefinetely.
@l6he
@l6he 4 жыл бұрын
correct!
@Wertyhappy27
@Wertyhappy27 2 жыл бұрын
I may be 2 years late but mneh, in most of his sittings he does vanish, mainly those you can actually reach
@AlissonSilva-ox4uz
@AlissonSilva-ox4uz Жыл бұрын
It's whatever dude
@gm_fun
@gm_fun Жыл бұрын
I checked, and he dissappears after he gets behind the traincar. I even opened the entity list and sure enough, he is removed!
@fuzzydunlop7928
@fuzzydunlop7928 5 жыл бұрын
You can't be lazy when making a video on HL2 - too many people go balls deep into the Source engine and into this game in particular and as you already know - they'll call you on it.
@VGamingJunkieVT
@VGamingJunkieVT 5 жыл бұрын
When a game not only has a noclip mode but an entire level editor that lets you pick the game apart, it's really easy to go balls deep and beyond.
@Andytlp
@Andytlp 5 жыл бұрын
No shit, people find 1 line of text relating to half life in a non half life game patch and start shouting hl3 confirmed. On one hand devs could be trolling by deliberately leaving those... On second its a waste of time and resources and higher ups wouldnt allow it... unless gabe is in on the joke. The games been in development forever. Scrapped a few times by gabe/valves own word. Hl3 probably going to be vr cause it's the next big thing. You cant really one up graphics cause that just requires better computer hardware. Instead theyll be one of the first to make a great game in vr. And they should. They have the money and their own headset so even if it isnt profitable it would probably get vr off the ground. I'd buy a headset just to play hl3.
@MacBeFriend
@MacBeFriend 5 жыл бұрын
@Stix N' Stones unless you're a cheat developer, you really don't know much about source engine. you probably don't even know what clc_move is.
@linenine
@linenine 4 жыл бұрын
I'm the captain now Good time to start investing in an headset, because Half-Life: Alyx was just released.
@lenawillis2484
@lenawillis2484 4 жыл бұрын
@@Andytlp welp
@cheezemonkeyeater
@cheezemonkeyeater 6 жыл бұрын
"This is where I get off." If you change 'where' to 'how,' you get an explanation of G-Man's motivation in the game.
@arpitdas4263
@arpitdas4263 4 жыл бұрын
Good one
@flxmme5635
@flxmme5635 3 жыл бұрын
For christ sake 😂😂
@garden0fstone736
@garden0fstone736 2 жыл бұрын
This is how you get off. Don’t you wanna get off with me Gordon?
@DidYouKnowGamin
@DidYouKnowGamin 6 жыл бұрын
69. Nice.
@aedandotcom
@aedandotcom 6 жыл бұрын
Legendary
@jimmybombimmy
@jimmybombimmy 6 жыл бұрын
Should've been Leisure Suit Larry. J'sayn.
@sedimentary
@sedimentary 6 жыл бұрын
DidYouKnowGaming? I
@afr0dit3_
@afr0dit3_ 6 жыл бұрын
Ayy
@Marc-lf4du
@Marc-lf4du 6 жыл бұрын
Wait wut, dykg watches this
@nanopone
@nanopone 4 жыл бұрын
11:15 he didn't disappear, you took the camera outside of the map which hides any entities. edit: 2 years later i decide to rewatch this video. 13:16, the 128x128 does not refer to pixels, as pixels don't really exist in 3d games because of perspective. this is actually referring to hammer units! 16 hammer units make up a real life foot
@l6he
@l6he 4 жыл бұрын
You're right
@cassandranoorman7154
@cassandranoorman7154 4 жыл бұрын
I spotted that too.
@SiIIy_
@SiIIy_ 3 жыл бұрын
Yeah but he does actually disappear still
@staryoshi06
@staryoshi06 Жыл бұрын
Oh hi nano
@nanopone
@nanopone Жыл бұрын
@@staryoshi06 hi star!!
@redacted8479
@redacted8479 4 жыл бұрын
8:31 That Combine Soldier probably was used to throw the Manhacks
@penggrin
@penggrin 2 жыл бұрын
Overwatch can't actually use manhacks, only metropolice can
@arron4112
@arron4112 6 жыл бұрын
11:16 Dude, no. You went out of the map, and doing that makes NPCs disappear. He does vanish later, but just not at that spot.
@PizzaHutAsuka
@PizzaHutAsuka 6 жыл бұрын
For some reason, Shesez doesn't know _shit_ about the Source engine. It's so easy to figure out you can literally learn how the Source engine works by messing around with Noclip.
@YuppyVA
@YuppyVA 6 жыл бұрын
I was literally just about to point this out, thank you for doing so.
@brokenmirror8629
@brokenmirror8629 6 жыл бұрын
TrollForce K.
@qaisjp
@qaisjp 6 жыл бұрын
Yall so angry... this awesome guy still got your view!
@YuppyVA
@YuppyVA 6 жыл бұрын
Qais Patankar I don't think anyone here is angry about it, rather just trying to inform him as he likes accuracy himself.
@PotatoBullets115
@PotatoBullets115 6 жыл бұрын
"Wake up, Mr.Freemann..." 5 more minutes... please i got 4 hours of sleep.
@DinoThatPlaysHaloQ
@DinoThatPlaysHaloQ 5 жыл бұрын
No wake up m8
@moji_jojo1730
@moji_jojo1730 5 жыл бұрын
the placeholder texture is not measured in pixels, I believe the 128x128 represents the Hammer Units, the most common unit of measurement in Valve Games.
@TailsTheFoxYT
@TailsTheFoxYT 5 жыл бұрын
It isn't a placeholder actually it was probably used for measuring character height.
@chocofrolik834
@chocofrolik834 5 жыл бұрын
@@TailsTheFoxYT it's a placeholder
@okbVinyl
@okbVinyl 4 жыл бұрын
It is 128 hammer units if the texture is being applied with default for engine scaling of 0.25 (HL1 used 1.0 scaling). it's a placeholder and can be used for measurement of environment. There's also a version of this texture with a silhouette of t-posing human for reference, who is 72 or 80 units tall, can't remember for sure.
@lev7509
@lev7509 3 жыл бұрын
Likely, because the digits are rather hi-res at close distance, and besides Source swaps textures to their lower-res versions with distance, so 128x128 pixels no longer make sense.
@noxmore
@noxmore 3 жыл бұрын
That's correct
@jankkhvej434
@jankkhvej434 5 жыл бұрын
at 11:06 the gman only dissapeared because you noclipped into the wall
@max_955
@max_955 5 жыл бұрын
what a noob
@antonio8393
@antonio8393 5 жыл бұрын
but he disappears after going behind the train anyways, he also turns around, making it seem like he is actually getting on the train.
@antonio8393
@antonio8393 5 жыл бұрын
@@rwx-zach Play the game yourself, he gets behind the train, then disappears.
@JennDF
@JennDF 4 жыл бұрын
@@rwx-zachthats not out of bounds so its not gonna make him dissapear lmfao
@grqfes
@grqfes 4 жыл бұрын
@@JennDF yeah that does happen, do you play any game running on the source engine ever?
@TheG_Boy
@TheG_Boy 6 жыл бұрын
Ah yes the good old noclip
@Shadowmaxim
@Shadowmaxim 6 жыл бұрын
This video missed the most interesting off camera mystery in the game: Gman on a boat with spooky music playing through the TV, with crows around him!
@BoundaryBreak
@BoundaryBreak 6 жыл бұрын
gman on the boat wasnt missed. just cut for time purposes
@EllieCollie
@EllieCollie 6 жыл бұрын
Yesh
@ismaciodismorphus3320
@ismaciodismorphus3320 6 жыл бұрын
G_Boy DDD
@ExtraLifeCrisis
@ExtraLifeCrisis 6 жыл бұрын
IKR?!
@LB_
@LB_ 6 жыл бұрын
4:21 this is how skyboxes work in most games I've seen. Even in Harry Potter and the Chamber of Secrets PC, the skybox works that way, you can even put objects in it and see them projected onto the sky in real time.
@ThatWunDolphin
@ThatWunDolphin 6 жыл бұрын
Same with Garrys mod.
@LB_
@LB_ 6 жыл бұрын
But isn't GMod based on the Source engine? That doesn't really help my point XD
@Rroff2
@Rroff2 6 жыл бұрын
One of the first games (though probably not the first) to use this particular technique was Heavy Metal FAKK 2 - IIRC based off someone's modification of the quake 3 compile tools to include such functionality. I believe you could also do something similar in the original Unreal engine using its portal/camera features but I'm not sure if any games used it before ~2000.
@sterdot
@sterdot 6 жыл бұрын
Unreal and UT did it too. I always loved Unreal's skies.
@OnyxAlchemyst
@OnyxAlchemyst 6 жыл бұрын
I was just thinking about this myself! It was quite enthralling when I was 10 years old discovering the skybox in Chamber of Secrets for the first time, and then finding out I could create my own Godzilla Potter.
@Pac0Master
@Pac0Master 6 жыл бұрын
The "placeholder" textures are Dev textures they don't represent the height of "Pixels" but the heights of Units in the game 128 is the common height for 1 floor. including ceiling and floor. there are many other dev textures like this that can be found, you shown one that is a Grid in grey. the same exist in Orange as well. Also, If I remember right, part of the lights bounce textures and change the reflection on characters and the environment so it may explain why some of the boxes are textured and the odd choice of textures a Black box may have made the lighting darker, while a brick wall could have helped out I know it does it in the later build of the engine, notably CS Go, Portal 2, etc.. but I don't know if that was implemented in the early builds aka HL2
@Mirandorl
@Mirandorl 5 жыл бұрын
9:14 Hey concrete Gordon, you've got a little something up your ... up your .... Just don't sit down, ok?
@MagmaMCB
@MagmaMCB 4 жыл бұрын
**sits down in airboat 10 seconds later**
@Bacony_Cakes
@Bacony_Cakes 4 жыл бұрын
That's the starter, you give it a good turn and the engine starts.
@DanielWindows
@DanielWindows 6 ай бұрын
this is not concrete its metal (sorry for bad English(not a joke))
@TonyBMan
@TonyBMan 6 жыл бұрын
"The developers @ Valve are HARDLY ones to waste something..." ....oh, you mean like the Half-Life franchise itself? SICK BURN VALVE.
@CurtisJensenGames
@CurtisJensenGames 4 жыл бұрын
TonyBMan Half Life Alyx
@worldwarpandesal7760
@worldwarpandesal7760 4 жыл бұрын
jokes on you I guess
@tompycz2225
@tompycz2225 6 жыл бұрын
5:08 Wait.... can't you jump over that trigger?
@lychy645
@lychy645 6 жыл бұрын
You can't jump higher than yourself.
@cherry2702
@cherry2702 6 жыл бұрын
But there's a box right next to it, so you probably can.
@dradonydragonblood1245
@dradonydragonblood1245 6 жыл бұрын
You still can't. The trigger is a box. not a thin wall and the box probably extents to the end of the alley. If your inside the trigger the box is invisible.
@hatad321
@hatad321 6 жыл бұрын
Could probably prop jump over it, you can get basically infinite height that way. You hold a prop you can stand on under you and spam jump and grab, it makes you float up into the air.
@hatad321
@hatad321 6 жыл бұрын
To be fair it must've been something they didn't test much because it's pretty easy. Same with Accelerated Back Hopping , which was a side effect of them trying to stop bunny hopping giving you lots of speed, what they do is give you negative speed if you go too fast. But what you can do is bunny hop then turn around backwards, then the negitive speed will boost you backwards really fast.
@bobuiux
@bobuiux 5 жыл бұрын
"placeholder textures" (unit measures) have to be loaded to ram, so its better to use a texture already used in the map
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
Fun Fact: It's possible to see Lamarr disappear into that vent in normal gameplay. You can do some surprisingly simple jumps to get up there.
@crimehole
@crimehole 6 жыл бұрын
Those with a keen eye may notice that the model for Gordon is just his Half Life 1 model in his default pose.
@ephemeralViolette
@ephemeralViolette 6 жыл бұрын
...and without textures.
@nou5877
@nou5877 5 жыл бұрын
@@ephemeralViolette and with gun in ........
@Luka2000_
@Luka2000_ 5 жыл бұрын
@@nou5877 the ass say it pussy
@NinjastarCompass
@NinjastarCompass 6 жыл бұрын
It's still insane they made a game this elaborate in 2004!!!
@toasthead
@toasthead 6 жыл бұрын
Ninjastar Compass its still insane how good the graphics are
@AdrianRojasF
@AdrianRojasF 6 жыл бұрын
I didn't realize how much until I played other games knowing they're released the same year. It really is insane.
@NinjastarCompass
@NinjastarCompass 6 жыл бұрын
not to mention it can run on the ORIGINAL XBOX
@keshavmurali98
@keshavmurali98 6 жыл бұрын
Funny enough, HL fans still think the original had even more attention to detail. Check out Marphitimus kzfaq.info for some mind blowing videos. 1998 game, folks. There's also a lot of broken stuff (Valve cut it out of HL) that Marphy fixed which are just as insane.
@Tomyb15
@Tomyb15 6 жыл бұрын
keshavmurali98 absolutely! I love his content and found his channel just a few days ago. All the attention to detail they put into the enemy AI is really interesting. And it was in the comment section of his videos that I found just how many people think that HL2 is lacking in that regard and some think that it is somewhat bad for it. From what I read in the comments, some think that during HL development, devs had more creative freedom compared to HL2 during which devs were more focused on meeting deadlines. I don't think that is really the case though I don't know. Some have also said that the leaks of the HL2 beta rushed its development. I'm just ledt wondering how would have HL2 turned out if they had managed to add the cut content and put all those little details like HL.
@thr3ddy
@thr3ddy 4 жыл бұрын
I believe they texture the inside of the projected boxes because the previz lighting pass runs over them, thus giving the projected characters the environmentally correct shading. For the doctor, it's not necessary since you only hear his voice, so he can be inside of an unlit measure texture box.
@aidengoodrich5974
@aidengoodrich5974 4 жыл бұрын
2:07 that one texture is what gman stands on
@GaudyMarko
@GaudyMarko 6 жыл бұрын
i like how he has the crowbar sticking out of his ass at 9:12
@Rune.
@Rune. 6 жыл бұрын
GaudyMarrko the Gordon freeman model used in half life 2 has no bones, or animations, therefore the crowbar doesn't know where to go. The default position is in the center of the model, so it looks like a crowbar in an ass.
@martinkosecky4943
@martinkosecky4943 6 жыл бұрын
Correct. They never made a proper Gordon model for HL2 and Episodes since you never see him in third person or in the HL2DM. Gordon did have a playermodel in HL1 , but only because of it being used in MP.
@peaky4065
@peaky4065 6 жыл бұрын
My first thoughts were "if he doesn't open this video with wake up Mr Freeman, I swear to god!"
@VsevolodKhusid
@VsevolodKhusid 4 жыл бұрын
“G-man introduces you to Episodes 1 and 2, as well as... never mind”. HE KNEW
@andrix7777
@andrix7777 3 жыл бұрын
I think that was a reference to Episode 3
@djaccountisbfisbx3880
@djaccountisbfisbx3880 4 жыл бұрын
Those "leeches" look like the little worms from the first Half Life that bite you when you go into the water. When you drain the water in the room the worms are helpless and you can just step on them
@randompersonontheinterwebs
@randompersonontheinterwebs 11 ай бұрын
Those ARE leeches, bruh
@heythere8693
@heythere8693 6 жыл бұрын
Something interesting you didn't mention is that Gordon's "concrete" playermodel is actually his Half Life 1 playermodel, albeit proper textures.
@danievanderwesthuyzen238
@danievanderwesthuyzen238 6 жыл бұрын
That armoured guard at 8:30 was taking a break. x'D He probably thought to himself "No one'll ever find me all the way up here." Wonder if his boss will have already seen this episode by the time Half-Life 3 comes out.
@bugaroonie
@bugaroonie 5 жыл бұрын
6:56 H E R N A M E I S L A M A R R
@hannibalburgers477
@hannibalburgers477 4 жыл бұрын
I guess
@ruefysh9576
@ruefysh9576 4 жыл бұрын
ok
@jasonvoorhees8899
@jasonvoorhees8899 5 жыл бұрын
8:37 ain't he the one supposed to launch that Man hunter ?
@jasonlachance3478
@jasonlachance3478 4 жыл бұрын
Manhack, you mean manhack
@thewayfayer3268
@thewayfayer3268 4 жыл бұрын
@@jasonlachance3478 technically, they're both
@hannibalburgers477
@hannibalburgers477 4 жыл бұрын
@@thewayfayer3268 no they're not
@YoungXelDong
@YoungXelDong 3 жыл бұрын
Haha sounds like an alias of a homosexual serial killer
@mr1spamification
@mr1spamification 6 жыл бұрын
11:11 While you are correct the gman is simply deleted from the environment when no longer needed, this particular instance was not what happened. You noclipped inside of a solid brush, causing the 2d skybox backdrop texture to go black, and all entities (including npcs) to immediately unrender even if they were still there, as the game becomes completely confused on what should or should not be rendered based on player location. When the player leaves the boundaries of the map, various fundamental elements of the map are unrendered, such as all entities, and the skybox texture no long understands how to be displayed. 13:15 Incorrect. The numbers are not measuring the pixels, they are actually a reference for height in-game via hammer units. Maps in the source engine are built in the program Hammer.exe. In Hammer, you have a grid which can be expanded or contracted based on how much you zoom in-out in its display which allows for very fine-tuning of geometry or placement of entities in the environment on 3 separate displays (one for each of the 3 axes) of a 2d representation of the map. This grid is made up of what is known as hammer units, and each unit represents one inch in real-world measurement seen in-game. 128x128 for a 2d texture means 128 inches by 128 inches (or hammer units) makes up a single square on that texture (assuming that texture has not been resized when applied to its surface, which would render the reference useless) While map devs likely didn't actually need the inch measurements, all place-holder textures double as hammer-unit measurement references. There's even a texture with an outline of a player body to make size-reference easier and faster during map construction.
@randomYTviewerdatisjustdereLOL
@randomYTviewerdatisjustdereLOL 6 жыл бұрын
I enjoy using noclip to explore outside the map. Half-Life 2 is filled with out of bounds stuff, go to settings - advanced - enable developer console - press ` ingame - type "noclip" and you can explore out of bounds.
@FBGYouTube
@FBGYouTube 2 жыл бұрын
You can also bind it to a key! Type this into your console. bind v noclip (it does not have to be v, it can be changed.)
@Azaism
@Azaism 4 жыл бұрын
1:42 "Gotta give credit to Valve for showing a ton of commitment to the Half Life franchise here" Yeah, those were the good ol' days.
@lumirsliva
@lumirsliva 5 жыл бұрын
just found this channel recently and its really amazing and creative content -> love it! Keep up the good work my dude
@lenzi5119
@lenzi5119 6 жыл бұрын
11:14 you noclip through an area there where usually all npcs/ props will disappear from your vision u can see that also the sky turns black. u went further in the wall behind of you
@gooz1691
@gooz1691 6 жыл бұрын
7:42 "The floor tiles are unique" Those are developer textures
@j.s.radhakrishnan2006
@j.s.radhakrishnan2006 4 жыл бұрын
You don't see them in normal gameplay. So they are unique.
@robeeer2
@robeeer2 3 жыл бұрын
12:29 Wait! You can k... *immediatly launches HL2*
@MattTreck
@MattTreck 4 жыл бұрын
I know this is late, but as an FYI, the textures determine how much light (and what color) bounces off of them back up into the scene. This could be why they didn't use the placeholder/dev textures in scenes where the actors had a camera pointed at them. They were using the textures to tweak the lighting on the character's face.
@totalytaco3715
@totalytaco3715 6 жыл бұрын
The floor tiles at 7:49 are default source dev textures, used when blocking out a level
@acorn5687
@acorn5687 6 жыл бұрын
...Several People Are Typing.
@Exoreya
@Exoreya 6 жыл бұрын
yea...the good old cp_orange maps from tf2 :)
@Sircliffe
@Sircliffe 5 жыл бұрын
Dev textures aren't used to "block" out a level...
@fuzzyone4254
@fuzzyone4254 5 жыл бұрын
and 128x128 is not pixels, is hammer units, 1 unit = 1 inch
@stevethepocket
@stevethepocket 5 жыл бұрын
"Block out" is what it's called when they build a basic, un-detailed version for testing. Because it usually looks like it's made out of blocks.
@milomand9995
@milomand9995 6 жыл бұрын
The "floor tiles" at 7:46 are dev textures.
@halowarrior1000
@halowarrior1000 5 жыл бұрын
I loved playing in Gmod and placing things around in the skybox when I was a kid. It was really fun to see a scene you made so huge above you.
@Thebobwil
@Thebobwil 5 жыл бұрын
Damn, I can't remember if I ever actually tried that...
@milenmilen3201
@milenmilen3201 5 жыл бұрын
9:12 - is the weapon in his... bottom ? :O
@MagmaMCB
@MagmaMCB 4 жыл бұрын
Where else do you think he keeps them?
@streylok439
@streylok439 3 жыл бұрын
Magma after all, he does keep them in his hev suit
@toastysketches2517
@toastysketches2517 3 жыл бұрын
To be honest he has too many weapons I wouldnt be suprized if thats the last availible space
@PootisGodAnimations
@PootisGodAnimations 6 жыл бұрын
I have seen 2 flaws on this video atm. 1. At 11:13 the G-Man disappears because you went out of the maps bounder. (It still would have disappeared but the timing was off because of that.) 2. At 13:11 you say that the 128 is represented by pixels. That is wrong. The numbers represent hammer units which is a height measurement used to make these maps in hammer. (Also the texture is called a Dev Texture :P .) Also some of the random hallways like in 13:28 are just valves laziness. Otherwise good job!
@cluckendip
@cluckendip 6 жыл бұрын
Plus the character from 10:05 wasn't a low texture trick, that was just a model used in the beta and was supposed to be a character that was cut. Valve just chucked that model in for whatever reason.
@staryoshi06
@staryoshi06 6 жыл бұрын
+Dayvo No, shesez is correct. It's a model used specifically for background characters you can't see, and is called male_cheaple.
@The_Butt_Cracker
@The_Butt_Cracker 6 жыл бұрын
Just because a model in retail was also present in the beta does not make it a "beta model".
@voidofspaceandtime4684
@voidofspaceandtime4684 5 жыл бұрын
@@The_Butt_Cracker What?
@donovan6320
@donovan6320 4 жыл бұрын
@@voidofspaceandtime4684 Just because a model exists in the beta version of a game does not make it a beta model.
@theresastarmanwaitinginthe5149
@theresastarmanwaitinginthe5149 6 жыл бұрын
Episode 69.
@aiden5343
@aiden5343 6 жыл бұрын
even speedwagon is aroused
@afr0dit3_
@afr0dit3_ 6 жыл бұрын
Meme
@viridian6812
@viridian6812 6 жыл бұрын
This is where He gets off.
@makonyr
@makonyr 6 жыл бұрын
Ilyass Wolfy he just comments on every video, people with his taste in videos are easy to find
@darklordgig4885
@darklordgig4885 6 жыл бұрын
gigity
@barple367
@barple367 Жыл бұрын
2:14 "Developers at Valve are hardly ones to ever waste something" haha "At least in this particular game" HAHA
@klazzera
@klazzera 5 жыл бұрын
4:25 the skybox is the same with unreal tournament 3, they also had skybox rooms in distant places that are projected
@DuffyDood15
@DuffyDood15 6 жыл бұрын
After over a year of watching boundary break I only just saw the animation with the top contributor at the very end
@bobthelonghairedboi5425
@bobthelonghairedboi5425 6 жыл бұрын
9:17 that's not how a crowbar works
@Trash_prince
@Trash_prince 6 жыл бұрын
This is where I get off
@jamesboyce7467
@jamesboyce7467 4 жыл бұрын
0:15 Nice.
@stefanm.734
@stefanm.734 4 жыл бұрын
I think for a lot of people Valve games are where they were first introduced to the idea of breaking out of the boundaries of the map. It was just made so easy and there was such a draw to do it too, due to how much stuff people wanted to see more of but couldn't normally.
@gunner9037
@gunner9037 6 жыл бұрын
if you'd like to be more precise with noclip, just use the sv_noclipspeed command and set it to lower than default
@derpysponge43
@derpysponge43 6 жыл бұрын
11:15 Just so you know, he didn't really "disappear" that time, it's just noclipping through walls SOMETIMES causes models to disappear.
@ApertureEntertainment
@ApertureEntertainment 3 жыл бұрын
1:54 I think I can confirm that this is where the G-Man and the particle effects are stored. I used commands to spawn some headcrabs and some zombies next to G-Man, flew to the room using noclip and everything I spawned was there.
@jonathann.1433
@jonathann.1433 4 жыл бұрын
And who would've thought that about two and a half years later, one of this franchise's most important voice actors would make a guest appearance in a video.
@TheG_Boy
@TheG_Boy 6 жыл бұрын
I boundary broke this game myself too
@whoelsebutmeofcoursei
@whoelsebutmeofcoursei 6 жыл бұрын
G_Boy It is mandatory for me on Source games
@w12nardo94
@w12nardo94 6 жыл бұрын
I boundary broke tf2
@Paleski
@Paleski 6 жыл бұрын
Yeah, i'm a professional hacker *presses ~ and types NOCLIP in the console*
@cloroxhammer3289
@cloroxhammer3289 6 жыл бұрын
O YEH, VERI PRUFESIONALE *opens console* *quickly like he is late for work types "sv_cheats 1"* *"noclip"* *"quit"* WAIT WUT NNOOOOO
@omarrincon7374
@omarrincon7374 6 жыл бұрын
Why did you comment this twice
@ryanlutes9833
@ryanlutes9833 6 жыл бұрын
I could be remembering wrong but I'm pretty sure the 128 on the placeholder wall texture isn't to do with pixels, it's a measurement of distance units that the source engine uses.
@drunub
@drunub 6 жыл бұрын
Correct
@KapitanWasTaken
@KapitanWasTaken 6 жыл бұрын
Absolutely correct, the so-called Hammer Units (after Valve Hammer Editor) are based on the Imperial Foot. Here's a page from dev wiki developer.valvesoftware.com/wiki/Dimensions
@ryanlutes9833
@ryanlutes9833 6 жыл бұрын
Oh good, it's been a while since I messed around in Hammer, and I was never great with it, so i wasn't sure if I was just misremembering. Thanks for the info.
@mangy2fly604
@mangy2fly604 6 жыл бұрын
Smart cookie. *Turns around* "But you won't pass my next test..."
@IkermlgYT
@IkermlgYT 3 жыл бұрын
0:41 the barrels rhymed with the music, thats some perfect timing
@ESCalation
@ESCalation 5 жыл бұрын
The tile texture used in rooms not acessable to the player can be explained easily. If I remember correctly it was the default texture in Worldcraft at the time.
@bluryach
@bluryach 6 жыл бұрын
"Gotta give valve credit for showing a ton of commitment to the half life series" and then they don't make the third one
@generalsapiens9699
@generalsapiens9699 6 жыл бұрын
It would be more awesome If you showed that lake monster scene...
@coatman4927
@coatman4927 6 жыл бұрын
TVDadoCorrompido what lake monster scene? I don't recall that being in the game.
@PhantomDZ01
@PhantomDZ01 6 жыл бұрын
CoatRack21, the part where you use Klenier's teleporter and Lamarr broke it, it caused you to teleport in many places and one of them is where the lake monster appears. EDIT: kzfaq.info/get/bejne/l96YqpBk1KzHeZ8.html Skip to 1:12 for that scene
@MDPToaster
@MDPToaster 6 жыл бұрын
It’s called an itchyosaur
@fagglebag
@fagglebag 6 жыл бұрын
Mr.Dr.Professor Toaster *Icthyosaur lol
@G7ue
@G7ue 4 жыл бұрын
This video is over a year old, but I still feel inclined to say, I think the reason they have actual textures in the boxes that hold NPC's for broadcast, is so they are properly lighted by the bounce lighting. My idea is further reinforced by the fact that when they only needed Kleiner's voice, they put him in a box with dev textures.
@Snairster
@Snairster 5 жыл бұрын
If you take the camera behind Alyx at the end of half life 2 episode 2, you can see half life 3
@cvf4ever
@cvf4ever 6 жыл бұрын
Funny thing, i kinda explore the hl2 maps when I'm playing gmod
@lazycatstudiosandlazycatga9680
@lazycatstudiosandlazycatga9680 6 жыл бұрын
Black boxes are used to contain SFX like fog
@nubesock5231
@nubesock5231 4 жыл бұрын
"What valve did for their skybox is highly unusual:" *explains how all skyboxes work*
@marscaleb
@marscaleb 5 жыл бұрын
15:05 Wait, that logo! The 2 on the end is actually a 3! Half Life 3 confirmed!
@DuckyQuackington
@DuckyQuackington 6 жыл бұрын
The floor tiles in the unused room are actually dev textures, just like the orange dev textures used for Kleiner. You should mess around in SDK Hammer if you ever do another source game, you can find out a lot.
@lukkkasz323
@lukkkasz323 6 жыл бұрын
Ducky Quackington I cant believe he's actually trying to pretend like he knows a lot but for real he knows shit and probably he never used hammer.
@DuckyQuackington
@DuckyQuackington 6 жыл бұрын
lukkasz323 i cant tell if you’re being serious or if you’re thinking i was being rude, because uh, i wasnt
@N0VA_ST0RM
@N0VA_ST0RM 6 жыл бұрын
"This is where I get off..." BOOM kickass music!
@perlin586
@perlin586 Жыл бұрын
F-16: you no longer have a wing A-10: you no longer have a tank Mantis: you no longer fucking exist
@MaximG.
@MaximG. 5 жыл бұрын
1:12 - BTW, this train cart isn't the one you appear in when game gives you control, it also floats outside of the map like test chamber and prison.
@l6he
@l6he 4 жыл бұрын
I was looking for a comment about that.
@TheOneHamster
@TheOneHamster 6 жыл бұрын
I just realised that you sound A LOT like "Oliver Age 24"....and that is something good! Love your videos!
@austinfranklin9654
@austinfranklin9654 6 жыл бұрын
I'm sad I missed out on this game as a kid:(
@poke548
@poke548 6 жыл бұрын
Just buy the Orange Box and play it now.
@SleepyAdam
@SleepyAdam 6 жыл бұрын
You still can play them now. They hold up.
@Haxcha
@Haxcha 6 жыл бұрын
Damn, i feel bad for you. Half life literally created my childhood
@Henkz85
@Henkz85 6 жыл бұрын
I highly recommend playing at least HL2. Too me both still holds up, but especially HL2 actually feels more modern than many new games with its mechanics. Makes you wonder what modern game developers are doing really.
@SWIFTrunmedia
@SWIFTrunmedia 6 жыл бұрын
I'm sad that people still use clorox bleach accounts in 2018
@DiamondEpsilon
@DiamondEpsilon 4 жыл бұрын
You might think GMAN is teleporting away to save on resources but actually he is using his powers because hes a man of mystery
@lemmythebulldog8812
@lemmythebulldog8812 2 жыл бұрын
10:14 another fun fact about the low poly cheaple is his facial features what little of them was based on the magician David Blaine
@bleuthoot
@bleuthoot 6 жыл бұрын
13:15 I think the 128x128 actually means hammer units if I'm correct
@akeiai
@akeiai 6 жыл бұрын
You are
@apchistuz
@apchistuz Жыл бұрын
Yeah the texture is actually 512x512
@nancyolej
@nancyolej 6 жыл бұрын
If only these games were like real life where everything went somewhere. *sigh*
@SkeleTonHammer
@SkeleTonHammer 2 жыл бұрын
As a developer none of these boundary breaks really surprise me, I know all the tricks, but sometimes I do see one little thing that even I didn't know. I like watching these just on the off-chance I see one of those things.
@leviallen3613
@leviallen3613 5 жыл бұрын
I am pretty sure that if you were to insert some type of physical entity into the miniature background model, that entity will show up in the background/sky box.
@funni_noises
@funni_noises 4 жыл бұрын
Levi Allen that is true it works like that in half life 2 gmod team fortress 2 I’m not sure about the rest of valve games
@austismm
@austismm 4 жыл бұрын
@@funni_noises it works with all valve games with a 3d skybox
@funni_noises
@funni_noises 4 жыл бұрын
Austism I thought so but wasn’t sure
@EpicMarioBros
@EpicMarioBros 6 жыл бұрын
4:56 TRIGGERED
@Simplystimulating
@Simplystimulating 6 жыл бұрын
EpicMarioBros why did I like this
@eater999
@eater999 6 жыл бұрын
Poke You where triggered into doing so.
@ultragaming4962
@ultragaming4962 6 жыл бұрын
Heh
@Eddlm_v2
@Eddlm_v2 6 жыл бұрын
Just found you. Glad I did, I like your work.
@BoundaryBreak
@BoundaryBreak 6 жыл бұрын
thanks man!
@jacobdesio
@jacobdesio 3 жыл бұрын
Dude, seriously great episode. I love all the detail they added to the game
@natedor7739
@natedor7739 5 жыл бұрын
hl2 is the most terrifying horror game because of the fast zombies.. those things scare the life out of me
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