Preview: Auto-swap (Adobe Character Animator)

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Okay Samurai

Okay Samurai

Күн бұрын

Auto-swap is a new feature in Adobe Character Animator Beta that allows you to specify what artwork shows at what position, allowing creators to merge the worlds of frame-by-frame animation and performance capture. In this video we'll walk through several examples of puppets using Auto-swap, as well as some instances of the new Leader/Follower behavior to pick up objects like a coffee cup or sword. Learn more at adobe.com/go/ch_autoswap.
0:00 Intro
2:38 Basic Rigging
8:23 Additional Examples
15:13 Outro
Download Character Animator: www.adobe.com/products/charac...
Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media with #CharacterAnimator!
Subscribe on KZfaq: kzfaq.info_c...
Twitter: / okaysamurai
Website: okaysamurai.com

Пікірлер: 236
@nitromusik9275
@nitromusik9275 2 жыл бұрын
Unrelated to this video but i have to say it. What you do here is amazing and i hope people at adobe take notice of this. Because AE and PR users feel absolutely left alone and not supported at all. Seeing that here is a tool with its own "representative" producing content, answering questions, taking notes and feature requests, discusses upcoming features and statuses is an amazing thing.
@theseanwardshow
@theseanwardshow 2 жыл бұрын
it's almost always you coming out with one of these videos describing an exciting new feature that gives me all kinds of inspiration for a new animation...
@user-ck9cw8fs5n
@user-ck9cw8fs5n 2 жыл бұрын
This is the most game changing thing ever. Along with triggered swap sets, I already have a 3d puppet that I want to try to implement with this. Also this actually makes fight scenes possible. Thanks for the tip about creating a new dragging layer option for errors as well.
@DesignDojo
@DesignDojo 2 жыл бұрын
Thanks for the plug and opportunity, Dave! Creating "Armando" was a super-fun challenge. Hope he comes in "handy" for folks out there :)
@dungeondelves
@dungeondelves 2 жыл бұрын
Incredible!! I've been wanting this sort of thing to be implimented for ages and I cannot wait to play! It's SO COOL, thank you!!
@terrijohnson459
@terrijohnson459 2 жыл бұрын
You guys are "off the chain". You never cease to amaze me. The creativity is extreme and I really admire the work you all do to help us improve our craft. Many thanks to you for the awesome video as well as the creative engineers. Be safe and well. Terri
@bariseroglu
@bariseroglu 2 жыл бұрын
Makes our work easier and easier, and also gives us more space for our creativity. Thanks a lot, Dave and other team members.
@joesquadcoptervideos2067
@joesquadcoptervideos2067 2 жыл бұрын
Man, I love how innovative this team is to continue developing such cool features. People are making some great looking cartoons, and it's all thanks to the work being put into this software. I love that I can make cartoons without needing complicated tools or frame by frame
@oskararnarson
@oskararnarson 2 жыл бұрын
Been waiting since you teased this and boy oh boy, you did not disappoint. This is the holy grail. Amazing! Great job! Thank you!
@callousrascal
@callousrascal 2 жыл бұрын
i love what you do...and right now I feel like I'm 10 years behind you in experience but man how well can someone actually explain something so perfectly? I really appreciate what you do sir. I hope I would creat something truly profound to impress the world.
@jhappysemall2269
@jhappysemall2269 Жыл бұрын
It's crazy. I went back and forth with this tutorial. At first thinkin, "Yes, I need to watch this tutorial to get my V for Vendetta's puppet's cape to follow along my Right Arm when I lift it. But I second guesses my instinct. Turned out... YES!!! This is exactly the video I needed to watch to get the puppeteering to act right. THANKS DAVE, YOU DA MAN!!!
@FirstPersonPhilosophy
@FirstPersonPhilosophy 2 жыл бұрын
You keep surprising me with wonderful new options. Many, many thanks!
@MomentsInTrading
@MomentsInTrading 2 жыл бұрын
I’m in the middle of creating a ‘historic documentary’ using Character Animator. I’m turning the historical people into puppets. It’ll take a couple of weeks more to finish, but it’s coming out great!!!
@makeyourmusichappen
@makeyourmusichappen 2 жыл бұрын
This is awesome. I'm glad the team is always keeping it fresh!
@GameswithDeath
@GameswithDeath 2 жыл бұрын
This is amazing! Exactly what I have been looking for in this program. Excellent guys!
@-._.-._.-._.-._.-._.-
@-._.-._.-._.-._.-._.- 2 жыл бұрын
Well done guys! Another game changer from the team!
@LinaFleer
@LinaFleer 2 жыл бұрын
This is a game changer! Amazing!
@2JSinc
@2JSinc 2 жыл бұрын
It keeps getting better and better and better, maybe in the future it will evolve to a somewhat 3d version which everyone can use even without a 3d animation background, amazing dedication and software
@GetRealwithMike
@GetRealwithMike 2 жыл бұрын
Now we need a two or three person talk show setup discussing sports at the same time. That would be epic and funny.
@cashvillea.m.p.8140
@cashvillea.m.p.8140 Жыл бұрын
right
@SirWade
@SirWade 2 жыл бұрын
Ooooh I love this! What an awesome feature :D
@Time4Tech
@Time4Tech 2 жыл бұрын
this software never ceases to amaze me
@betteryouin2418
@betteryouin2418 2 жыл бұрын
Just keeps on getting better and better 👌🏽👌🏽🔥🔥
@teamschindel
@teamschindel 2 жыл бұрын
This awesome. I've been wishing for this to be implemented.
@nikshayrana
@nikshayrana 2 жыл бұрын
Hey, Can you make a tutorial on complete rigging of body tracking from absolutely scratch? (On a completely unrigged puppet) That'd be really really helpful!
@nathanwieler4618
@nathanwieler4618 2 жыл бұрын
I believe he has a playlist that takes you through all of the processes for building and rigging. Usually there's a new video after a major update that runs you through the new options, but getting started hasn't change a whole lot over the years [with some exceptions].
@okaysamurai
@okaysamurai 2 жыл бұрын
I’m hoping to cover this in a future rigging tutorial. Stay tuned!
@genxtechguy
@genxtechguy 2 жыл бұрын
Love these new features. Would LOVE to see Character Animator available on an M1 iPad Pro … the ability to hand draw characters and scenes and quickly bring those into Character Animator .. and to be able to utilize the Apple Pencil.
@Geeksmithing
@Geeksmithing 2 жыл бұрын
Holy crap that's smooth! Nice job team!
@metatron74
@metatron74 2 жыл бұрын
Your videos are awesome and this feature is really cool… opens up possibilities for for example a forward walk cycle….
@OneWingedErin
@OneWingedErin 2 жыл бұрын
This combined with body tracking will be a game changer with speeding up animation workflows! No more recording voice lines and head first and then doing a second or third take for just triggers and draggables!
@amritanandpathak1112
@amritanandpathak1112 6 ай бұрын
You are a great teacher. Thank you.
@creatingtailedstories
@creatingtailedstories 2 жыл бұрын
Oh, I was waiting for that for a while, tough with midi bypass methods
@KyngResilientTitan
@KyngResilientTitan 2 жыл бұрын
Wow!! This is really cool!!
@nathanwieler4618
@nathanwieler4618 2 жыл бұрын
Oh man. This is excellent!
@theseanwardshow
@theseanwardshow 2 жыл бұрын
All of the examples I've seen include the hand as part of the art for the arm, but i use swap sets to change out the hands all the time. How would this work with swapping out the hands? open and closed, pointing, thumbs up, etc?
@okaysamurai
@okaysamurai 2 жыл бұрын
Each artwork instance would need its own hand swapset, and then you would need to add all of those instances to a trigger. So for example, I might have 10 right arm positions, each with a "hand" group inside, and each with default, point, closed, etc inside. Then I would make a hand swapset like normal, but add all those hand instances into each trigger - so a "point" trigger would have 10 layers listed in its "layers and replays" in the triggers panel. A little confusing but hope that makes sense!
@JayWilsonMedia
@JayWilsonMedia Жыл бұрын
Very informative thank you!
@SmartSistersEduToons
@SmartSistersEduToons 9 ай бұрын
So much information in one video! I'm trying to create a KZfaq learning channel using Adobe Character Animator, this video is very helpful.
@consp51
@consp51 2 жыл бұрын
Crazy good, I love the new feature.
@ShannonMoran
@ShannonMoran 2 жыл бұрын
MATE THIS IS GAME CHANGING!!!!
@artifexrex1578
@artifexrex1578 2 жыл бұрын
Amazing work!
@TLMOUSE
@TLMOUSE 2 жыл бұрын
This is crazy! Amazing!
@Jannero3go
@Jannero3go 2 жыл бұрын
Coming through like always! Hopefully beta works again now for me now that it's been a couple months🤞🏽
@Camtron954
@Camtron954 2 жыл бұрын
Your vids are the Best !
@apoemaday
@apoemaday 2 жыл бұрын
You guys rock! :)
@MarieLeiner
@MarieLeiner 2 жыл бұрын
OMG it is amazing
@YellowDogAnimations
@YellowDogAnimations 11 ай бұрын
wow incredible!
@luckytoons-LBAC
@luckytoons-LBAC 2 жыл бұрын
Awesome like new tool Dave. I like it ! ;)
@noimdaveman
@noimdaveman 2 жыл бұрын
This is amazing...I always find my projects ahead of these awesome developments though lol
@FrandoréTV
@FrandoréTV 9 ай бұрын
Great video
@rickarroyo
@rickarroyo 2 жыл бұрын
Nice feature!! :))
@cool24a
@cool24a 8 ай бұрын
Awesome!
@joshdestruction8044
@joshdestruction8044 2 жыл бұрын
Wow just realized I can use this for animating guitar playing - I can have an auto-swap arm set behind a body group (with guitar neck) and can also have a hand above the body group with a follower behavior following the arm auto swap set - before I couldnt figure out how to have the arm behind the guitar and the hand in front of the guitar
@mrwamble
@mrwamble 2 жыл бұрын
Holy crap that's amazing.
@rozhanabdul331
@rozhanabdul331 2 жыл бұрын
Thank you so much
@SamWalkerBlue
@SamWalkerBlue 2 жыл бұрын
Killer. Definitely a game changer
@florianparisot4756
@florianparisot4756 10 ай бұрын
THAAAAAAANK YOUUU !
@learningscienceisfun
@learningscienceisfun 2 жыл бұрын
Did I hear someone say....GAME Changer!!! That's pretty sweet!
@HorribleHomeVideo
@HorribleHomeVideo 2 жыл бұрын
I love it already
@HorribleHomeVideo
@HorribleHomeVideo 2 жыл бұрын
My only concern is how will swap sets for different hand gestures work?
@okaysamurai
@okaysamurai 2 жыл бұрын
You could still use swap sets with this, but it would be a pretty heavy and complex system (imagine drawing each unique point, palm flip, etc for each position). If using a swap set I’d probably do a much more limited version of this, with maybe 3 arm positions max (down, out, up).
@sharmansatyakumar5596
@sharmansatyakumar5596 2 жыл бұрын
Thank you sir
@kabylieindependante4902
@kabylieindependante4902 2 жыл бұрын
Thanks for keeping us updated and for making CH a better software for cartoon animation. When we can use the motion option? ( just applying the motion the character will move accordingly to the pose ). Is it possible to improve using multiple characters in same scene the current one is bit difficult and limited . Thanks again for the efforts.
@okaysamurai
@okaysamurai 2 жыл бұрын
Sorry not sure what you mean by motion - like motion trigger or motion lines, or maybe body tracking? If you need some more direct help the best place is Adobe.com/go/chfeedback.
@FairiesFamilyTV
@FairiesFamilyTV 2 жыл бұрын
this is awesome!! can I use auto swap for parallax head movement ? like change the nose angle when the face turn left/right?
@okaysamurai
@okaysamurai 2 жыл бұрын
I've tried it and I feel like the results are pretty choppy. I think the head turner behavior and/or parallax work better currently.
@piyapornsuatao2996
@piyapornsuatao2996 2 жыл бұрын
Cool !
@jonathanshishko7111
@jonathanshishko7111 2 ай бұрын
Ok Samuarai, you rock! Thanks so much. I hope I get to meet you one day. I use your videos all the time and find daily inspiration from the stuff you do. Thank you. Quick question if you have time: in the Ai puppet file, I understand why there are 10 different phases for each arm. But what is the benefit of having “arm” and “sleeve” as two different layers within each phase folder?
@okaysamurai
@okaysamurai 2 ай бұрын
Thanks for the kind words. I think that's just the way the artist set their artwork up, making it potentially easier to work on each asset individually. But if these were just one layer apiece it would still be totally fine.
@danielmunsaka2051
@danielmunsaka2051 2 жыл бұрын
This is definitely a time saver! When is this officially out? Been enjoying the body tracker feature
@okaysamurai
@okaysamurai 2 жыл бұрын
Hopefully sometime this year, but no ETA yet.
@CrankWaved
@CrankWaved Жыл бұрын
Do you have any tips on rotating wrists for example if you would have a praying mantis character with has to bend his scytes which aren't standard hands.
@okaysamurai
@okaysamurai Жыл бұрын
Oooh good question. I would probably do this via triggers and cycle layers to switch into different scythe positions to give myself the most control. I feel like there might be another way via the transform behavior and rotations, but triggers is probably the more professional/reliable way to do it.
@LambVisionStudios
@LambVisionStudios 2 жыл бұрын
Oh yes :) now that is what I'm talking bout!
@magentapink4828
@magentapink4828 9 ай бұрын
Hi! I was wondering if for a puppet there's more than one layer in a limb like for example the upper arm and forearm are 2 different layers do I need to make the elbow on one of them a leader and the elbow on the other one a follower?
@okaysamurai
@okaysamurai 9 ай бұрын
You can do either way. I would say most puppets have just one layer for the arms, but you could have two arm parts. Here's an example puppet with it split into 2 parts: drive.google.com/file/d/1jisq1hCruiniTMsiZIuUZAtv6brJ5mD1/view?usp=sharing
@haggisnut
@haggisnut 2 жыл бұрын
Looks Amazing..thank you.. I don't see 'Womford" on the home screen of new Beta App though .. where is best place to discuss beta issues? It's an amazing program.
@okaysamurai
@okaysamurai 2 жыл бұрын
Wampler will only appear in the very latest beta update, make sure you have the latest via the cc desktop app. There is a link to the beta forums for feedback on the auto swap website mentioned in this video - please let us know what you think!
@hans-anneveldt
@hans-anneveldt 2 жыл бұрын
nice got it up and running making next yoffga lessen
@GetRealwithMike
@GetRealwithMike 2 жыл бұрын
I love it. I'm just learning the software. Do you have a single course start to finish? I can do some stuff but want more. If you want to pass this along, have Adobe create a cartoon character TTS program. No one has a good one that has fun, upbeat voices for characters and that would be awesome! Make it a standalone program to avoid server costs.
@okaysamurai
@okaysamurai 2 жыл бұрын
I don't, but the complete workflow tutorials are probably the best: kzfaq.info/sun/PLq4LynfF_r15MB40HNeLSw8Rebrd8os9D
@boomrattleboom
@boomrattleboom 2 жыл бұрын
Thanks for the wonderful preview. When will we be able to manipulate fingers?
@okaysamurai
@okaysamurai 2 жыл бұрын
Currently you can trigger different hand positions, but as for something like finger tracking in the webcam...nothing to report at this time. :)
@elid377
@elid377 2 жыл бұрын
what i think CH really needs is about 10 base body characters where we users can just change colors body clothing and fully be able to customize the characters ourselves with few clicks. Make it more user-friendly.I know new update has a costomizable user friendly mode, but it needs to be incorporated to main CH( very good start) Dont get me wrong creating from scratch is great, but not many are trying to dig around and create layers, tag them, etc. in any case Thanks Dave this is still huge improvement
@mibevan
@mibevan 2 жыл бұрын
I Like this new feature. It give you more of a controlled version of the cycle layers behavior where you can start and stop at any point. I may try this with legs might lead to actions such as Kicks if done right. I also like how it can lead to future developed features such as forward walking, to consistency on each view (Example you have a hand raised in front view, it maintains that when switching character views). However I feel like this feature is only limited or beneficial to a front view of a character. MY question is how this can be beneficial towards other character views?
@okaysamurai
@okaysamurai 2 жыл бұрын
While I think the easiest way to show the feature off is a front view, I think there’s a ton of creative possibilities that we haven’t even seen yet regardless of views. I’m really excited to see what people do with it once they dig into it - this is a super powerful feature!
@mibevan
@mibevan 2 жыл бұрын
@@okaysamurai I’m more impressed you were able to have these movements be implemented on an XYZ axis.
@CrankWaved
@CrankWaved 10 ай бұрын
Do you happen to have a Photoshop sample laying around? I wanna know where I have to put my artwork in which layer etc.
@okaysamurai
@okaysamurai 10 ай бұрын
Unfortunately I think all we have are the examples up at pages.adobe.com/character/en/autoswap, which I believe are mostly AI. The same rules should apply for PS, it's just the way grouping is done is a little different in the two apps - but the general structure and hierarchy should be the same. If you need some help and get stuck, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@CrankWaved
@CrankWaved 10 ай бұрын
@@okaysamurai Okay thnx!!
@renatovelarde422
@renatovelarde422 2 жыл бұрын
Woooow, this is amazing. I kept wondering if this was possible somehow. I don’t really use body tracking partly because of this arm swapping thing. Otherwise I need to use a Bluetooth number pad and hit triggers every time an arm raises. Can’t wait to use this! Also can’t wait to see all the ways it can be tricked out to do other things. So I guess puppets with arms/etc setup with this won’t work in the regular version until it’s permanent huh?
@okaysamurai
@okaysamurai 2 жыл бұрын
Thanks! Yes, we're in beta now and looking for feedback, but you can absolutely use the beta for production work - just note that things can change sometimes on a daily basis. We hope to add it to the full shipping version sometime this year.
@scottcole7651
@scottcole7651 Жыл бұрын
@@okaysamurai Has this been added yet?
@Dailysquabbles
@Dailysquabbles 2 жыл бұрын
Love this like always. I noticed I can no longer drag my heel after updating beta. Uninstalled and still have this error. Just a FYI for the team
@okaysamurai
@okaysamurai 2 жыл бұрын
So your heel has a draggable tag but it can't be dragged anymore? If you could post to the beta forums with a screenshot or video of the issue that would be incredibly helpful: community.adobe.com/t5/character-animator-beta/ct-p/ct-character-animator-beta?page=1&sort=latest_replies&lang=all&tabid=all
@Kaanelement
@Kaanelement Жыл бұрын
Hi dave Love your videos I kinda new of this programe So My verison is 22.4 Does not featuring Auto Swap Is this feature only available in the newest versions? Thanks for answer
@okaysamurai
@okaysamurai Жыл бұрын
I don't remember when exactly it was added in, but version 23.1 is the latest and I know it has it there.
@Kaanelement
@Kaanelement Жыл бұрын
​@@okaysamuraithankss 😊
@JWitty18
@JWitty18 2 жыл бұрын
YES!
@matthewsinclair8751
@matthewsinclair8751 2 жыл бұрын
Your tutorials are awesome @Okay Samurai! Could you please please do a tutorial for creating a character from scratch in Photoshop. You did a really great tutorial on how to adjust a prebuilt character but I would love to see how the file directory has to be broken up so it can be imported. Thank you so much for what you'e taught us.
@okaysamurai
@okaysamurai 2 жыл бұрын
This one is a bit outdated but I think it still works: kzfaq.info/get/bejne/Y5hxdaigtpe6mKs.html. I'm working on a new rigging tutorial soon, hope to have it out next month!
@matthewsinclair8751
@matthewsinclair8751 2 жыл бұрын
@@okaysamurai Thank you so so much for your kindness and knowledge. Both your responses as well as these tutorials helped me a great deal.
@matthewsinclair8751
@matthewsinclair8751 2 жыл бұрын
@@okaysamurai kzfaq.infonjlgwoGfo9Q?feature=share
@CrankWaved
@CrankWaved 10 ай бұрын
Hi I tested the Armando puppet and noticed he can but at the same time technically can not wave. In the sense that he's only able to wave with a fully stretched out arm and not with a bent elbow. So he's kinda confined to the artwork that is given to him. If I wanted to have the puppet wave like a "normal person" what is the best thing to do in that case?
@okaysamurai
@okaysamurai 10 ай бұрын
Two options: 1) draw in and rig additional arms in the areas where you want the arms/elbows to look a certain way, or 2) avoid this method and just do normal arm rigging.
@CrankWaved
@CrankWaved 10 ай бұрын
@@okaysamurai Okay thank you!!
@JMOAUDIOVISUAL
@JMOAUDIOVISUAL 2 жыл бұрын
Awesome tutorials! Do you have any with spanish subtitles??
@okaysamurai
@okaysamurai 2 жыл бұрын
Sadly no, although I do try to include captions for all my videos that can be auto-translated via KZfaq - not ideal, I know, but hopefully a start.
@starshine_Ultra
@starshine_Ultra 2 жыл бұрын
Please add paralax effect and 3d spacing layers if possible (forground and background), and also the parappa the rappa flat 3d paperlike effect to take full advantage of the bones and joints mechanisim. Your system i feel would be an entry to the mocap 3d in the future- for facial animation and body animation. Does this work well also with the kinrect camera for capturing or it isnt necessary to use it?
@okaysamurai
@okaysamurai 2 жыл бұрын
Kinect isn't necessary, any webcam will work. You can do a lot of 3D spacing in After Effects, which is what we would recommend for that kind of compositing (dynamic link your CH character into AE and use 3D layers).
@starshine_Ultra
@starshine_Ultra 2 жыл бұрын
@@okaysamurai noted thank you very much
@markelliot2994
@markelliot2994 Жыл бұрын
Newbie Question...What is the suggested best method of setting up a keyboard trigger to have a arm/hand point to a different location? For example I want to have a trigger to point at the 'first bullet point' on the screen, another to point at the 'second bullet' point...so as the vo plays and refers to a specific point, I can hit a key to trigger the point that is being discussed. Many thanks!
@okaysamurai
@okaysamurai Жыл бұрын
You want replays! kzfaq.info/get/bejne/o8CZoqqAptqcgnk.html
@markelliot2994
@markelliot2994 Жыл бұрын
@@okaysamurai Thanks so much!
@8414darkness
@8414darkness 11 ай бұрын
I have character animation 2021 on my computer. Can I install Leader/Follower plugin in 2021?
@okaysamurai
@okaysamurai 11 ай бұрын
Leader/Follower was added later - you would need to update to the latest version (2023) to be able to use it.
@gabrielwachong8374
@gabrielwachong8374 2 жыл бұрын
This is amazing! Could there be sub sets of swaps for example for multiple hand positions per arm position?
@okaysamurai
@okaysamurai 2 жыл бұрын
Yep! Would require a lot of extra drawing but totally possible!
@gabrielwachong8374
@gabrielwachong8374 2 жыл бұрын
@@okaysamurai Awesome! good thing is I already have most of the hands and puppet parts since Ive been messing around with after effects. But Ive been looking at your vids on character animator and it looks very powerfulf!
@camongaming2919
@camongaming2919 2 жыл бұрын
I'm not an animator but have anyone programed a gaming controller for shortkeys (adobe Ch) for walking, grabbing etc? Wouldn't that be more friendly for the pc than using body tracker? 🤔
@okaysamurai
@okaysamurai 2 жыл бұрын
I've seen some hacky solutions for a game controller, so I know it's possible but I don't remember the workflow. MIDI is also supported so I've seen a lot of experiments with that too. Ideally the system would be open enough to allow anyone to use anything...hopefully we keep moving in that direction.
@magentapink4828
@magentapink4828 9 ай бұрын
I was wondering, if you want to make a puppet have body turning should that be done with auto swap or is there an actual way to do it?
@okaysamurai
@okaysamurai 9 ай бұрын
I would instead use the "Head and Body Turner" behavior. You tag each view and then can swap between views based on your head and/or body rotation.
@thecorecreativeeditor8539
@thecorecreativeeditor8539 2 жыл бұрын
Question, Did you make the dragon bend using ai or ps, or did you bend it in character animator. I can't really figure out how do you make the dragon on different state
@okaysamurai
@okaysamurai 2 жыл бұрын
I did it in Photoshop. Search for the "Puppet Warp" tool in Photoshop, it's super handy.
@talesboxcontos
@talesboxcontos 2 жыл бұрын
Can I use auto-swap for more efficient (or smooth) head turn? The normal head turn CH is very snappy
@okaysamurai
@okaysamurai 2 жыл бұрын
You can try, but in my experiments it still feels a little too jumpy for head turns.
@talesboxcontos
@talesboxcontos 2 жыл бұрын
@@okaysamurai Thanks :)
@curtthackeray8967
@curtthackeray8967 2 жыл бұрын
Is there any talk of being able to use 3-D elements within the software? I would love to be able to use a character OBJ in Creator!
@okaysamurai
@okaysamurai 2 жыл бұрын
The best you can do right now is 3D files exported/flattened to a PSD like Red Monster 3D on the bottom of pages.adobe.com/character/en/puppets. I agree, OBJ support would be awesome. Maybe one day...
@curtthackeray8967
@curtthackeray8967 2 жыл бұрын
@@okaysamurai Thank you so much for your reply! Yeah.. I've been tinkering with the 3ds max to photoshop idea.. but I was just thinking that it would be great to be able to animate 3d characters LIVE! And thanks for all the great tutorials!
@mysticrelaxationmusic8162
@mysticrelaxationmusic8162 2 жыл бұрын
Hie, so I've been going through your videos and there are some which were confusing but most of them are very clear but for the life of me I still don't know how I could make a sad mouth. I do understand that different characters have different triggers but that's very limiting. Is there some way I could borrow a sad mouth from the other characters or something. I have been searching for days now. There are some essentials and I think Sad Mouth shape is an essential every character should have don't you think?
@okaysamurai
@okaysamurai 2 жыл бұрын
Try this: kzfaq.info/get/bejne/gLJgZZeQqpelhZ8.html
@TonesOverthinksIt
@TonesOverthinksIt 2 ай бұрын
Are there any plans to update these tutorials? some of them are out of date. I am currently rigging a puppet the same way and have run into some issues, first the arms still stretch as far as I drag the wrist despite every arm getting tagged with shoulder, elbow, and wrist. The other issue is that as I drag the wrist around in any way other than the arm outstretched, it either fails to change to follower I want or changes to one I don't because of how close together they are. I'm trying to use a puppet with 6 different arm sets on each side. Is there any way to create areas that limit what sets can swap in and out depending on where you drag the wrist?
@okaysamurai
@okaysamurai 2 ай бұрын
Any tutorials that are out of date should say "Archived" in the title, but the main ones should still be accurate outside of some cosmetic changes. For the first issue, I'd rewatch the Limb IK tutorial to make sure everything is set up like the example there. And then for the auto-swap, I've found myself making extra arms to fill in all the inbetween states, because if things aren't switching it doesn't think things are different enough yet to swap to other artwork, so adding more layers can help with that. If the problems persist, please upload a video or screenshot of your issue to adobe.com/go/chfeedback and we'll try to help you out.
@TonesOverthinksIt
@TonesOverthinksIt 2 ай бұрын
@@okaysamurai thanks, to be honest I'm starting to think Character Animator doesn't offer what I need, it's great for head turn and lip syncing, but I need more precise animation and with the absence of a bone tool and no way to just pose and key frame animation I may have to look elsewhere like Animate or After Effects. Though I am considering perhaps just drawing a set of arms in static poses and then using keys to swap between them that way i get the pose I want instantly every time. The animation won't be fluid but I've seen plenty of people pull it off like Nick Hodges over on History Buffs.
@okaysamurai
@okaysamurai 2 ай бұрын
Yeah for your needs AN or AE may be better. Both are more complex than CH but I think it sounds like you're looking for that level of control.
@reedhahamdi
@reedhahamdi 2 жыл бұрын
wow is the better feature
@CrankWaved
@CrankWaved 10 ай бұрын
​ @okaysamurai I also wanted to let you know that one of my videos really blew up in views (relatively speaking) and garnered over 6.4K views. And the crazy thing is that my character only moves his eye around (arrow keys function) and blinks twice (cycle layers behaviour). Ironicallly it's one of my videos I put the least of effort in.
@okaysamurai
@okaysamurai 10 ай бұрын
Haha congrats!
@manuelsiocon2030
@manuelsiocon2030 2 жыл бұрын
I don't see the leader and follower on behavior anything I need to do to make it show? tia
@okaysamurai
@okaysamurai 2 жыл бұрын
Make sure you're using CH Beta. See the website in the video description for more info.
@danielsanz2061
@danielsanz2061 2 жыл бұрын
Will this work to make a character turn around to face the background, or spin in a 180?
@okaysamurai
@okaysamurai 2 жыл бұрын
I would probably use the head/body turner behavior for that, or manually trigger all the states instead. Auto swap is more about something changing as it moves from one XY position to another, so the head and body are most likely going to share the same position and probably wouldn't work as well here.
@meghandenson4622
@meghandenson4622 2 жыл бұрын
Can i use this program to create still images for book illustrations?
@okaysamurai
@okaysamurai 2 жыл бұрын
Sure, you could record poses for a rigged character and go to File > Export > Frame to export an image. But you would probably be better off using something like Adobe Photoshop, Illustrator or Fresco to do that.
@sonicgaming618
@sonicgaming618 2 жыл бұрын
Hey, How can i make my character run then stop and kick?
@okaysamurai
@okaysamurai 2 жыл бұрын
For that I would probably use a combo of a walk behavior and Limb IK. The closest thing I can think of is the Ninja character from the home screen, she walks and has a kick replay. Follow her example and I think you'll be set.
@JayWilsonMedia
@JayWilsonMedia Жыл бұрын
Any difference between using a regular point and labeling Draggable vs using a Draggable point?
@okaysamurai
@okaysamurai Жыл бұрын
They're the exact same - the icon/tool is just a shortcut to get you there!
@WhatAWorld99
@WhatAWorld99 2 жыл бұрын
This feature is fantastic, but is there a way to have a swapset of hands inside a swappable auto triggered limb? That is the only thing i can't seem to do, but that might just be me!
@okaysamurai
@okaysamurai 2 жыл бұрын
You know, I haven't tried this yet, but I can't see why not. If each arm instance had a group of hands inside it, and each instance was under a single trigger (like maybe a "point" trigger will trigger all the points in all the instances simultaneously), it should work. But if the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@WhatAWorld99
@WhatAWorld99 2 жыл бұрын
@@okaysamurai thanks Dave, it works like a charm. I was overcomplicating it but you've solved the problem. Really opens up the auto swap tool with that additional bit!
@JayWilsonMedia
@JayWilsonMedia Жыл бұрын
How do I raise the hands at the same time without recording two different dragging actions?
@okaysamurai
@okaysamurai Жыл бұрын
Drag the hands into position, record for 1 second, extend takes and use blend handles on the edges to blend in/out.
@JayWilsonMedia
@JayWilsonMedia Жыл бұрын
@@okaysamurai Ok makes sense thank you
@temakinha5847
@temakinha5847 2 жыл бұрын
Awesome feature! A true game changer there. For someone who's interested to make a "vtuber" model, one of the things is concerning is the fluidity, mainly the hair and head. Since I'm a newbie could you answer if the auto swap feature could make it more fluid? Because the head paralax and head motion still feels kinda "stiff", compared to Live 2D.
@okaysamurai
@okaysamurai 2 жыл бұрын
Auto swap can definitely make things more fluid, but you have to supply it with all the different artwork, and typically faster motions will look better and hide the artwork transitional "jumps." But I don't think it will give you a true smooth parallax look.
@temakinha5847
@temakinha5847 2 жыл бұрын
@@okaysamurai Thank you! I will try the parallax for a less complex model then.
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