Limb IK (Adobe Character Animator Tutorial)

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Okay Samurai

Okay Samurai

Күн бұрын

Limb IK (Inverse Kinematics) is a behavior you can add to any Character Animator puppet to get more control over their arms and legs. We'll start this tutorial by showing how to rig the arms to prevent stretching and get realistic elbow bends. Then we'll move on the legs and show how to make characters squat, bend, jump, and more. Finally we'll finish with some recording tips, including building a library of replays to create a ready-to-move character at the press of a button. You can download all the puppets shown here for free on okaysamurai.com/puppets.
0:00 Intro
3:36 Arm IK
9:58 Arms & Legs IK
27:01 Recording IK
Download Character Animator: www.adobe.com/products/charac...
Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media with #CharacterAnimator!
Subscribe on KZfaq: kzfaq.info_c...
Twitter: / okaysamurai
Website: okaysamurai.com

Пікірлер: 391
@AiRJacobs
@AiRJacobs 3 жыл бұрын
Just finished a course on Lynda about creating and animating a character in AE. Wanted to learn the tougher, manual way first, and I can confirm doing a whole cartoon the old fashion way is hell. So glad Character Animator exists to streamline the heck out of the whole process. Can't wait to start some of your tutorials.
@moneygrowz
@moneygrowz 2 жыл бұрын
I was to say the same thing! This video really helps you appreciate character animator
@damonhenson51
@damonhenson51 3 жыл бұрын
What would I do without your page! Your the best man. Thanks for all the great tutorials! Learned CA solely by watching your vids.
@Astronomikat
@Astronomikat 3 жыл бұрын
Really really appreciate all the tutorials and tips. Keep it coming! and THANK YOU!
@pugituppugitup1315
@pugituppugitup1315 3 жыл бұрын
Okay Samurai has the Best Adobe Tutorials I have found.
@madisonbailey3575
@madisonbailey3575 Жыл бұрын
really appreciate the time and effort that has gone into making these tutorials! super helpful!!
@DigitalPuppets
@DigitalPuppets 3 жыл бұрын
Thanks for the shout out, we rig all our puppets with the extra face behaviour and it works great :)
@aniteshsikarwar8680
@aniteshsikarwar8680 2 жыл бұрын
I must say you are doing great work dude, Thanks for teaching things in detailed. I really appreciate your hard work
@cadomosting3965
@cadomosting3965 3 жыл бұрын
Thanks so much Okay Samurai, your videos have been as valuable as the software itself, you kick @ss.
@Dramadonia
@Dramadonia 3 жыл бұрын
I was actually just looking for a video on this when the notification popped up. Talk about synchronization.
@HeartandSoulApothecary
@HeartandSoulApothecary 3 жыл бұрын
That was great, answered some of the issues I was having too - extra bonus there! Thank you so much!
@nibiru2486
@nibiru2486 3 жыл бұрын
this is one spectacular update Dave!!
@benbendor4647
@benbendor4647 3 жыл бұрын
Great addition to the amazing software. Thanks so much (jumping of joy)
@whoozie
@whoozie Жыл бұрын
It's cool how you improved arm IK into this...character animator is one of the best software for animation
@blue7258
@blue7258 2 жыл бұрын
Love your excitement and passion! Thank you!
@jso2332
@jso2332 3 жыл бұрын
I'm coming to life with all this advice. With love, T-Hawk.
@joopluten9764
@joopluten9764 3 жыл бұрын
As always excellent presentation. Some interesting new developments.
@KatsuraSunshineRakugoChannel
@KatsuraSunshineRakugoChannel 3 жыл бұрын
You videos are so so so good! Thanks to you I have learned how to animate in a few days!!!
@stewartjohnson9592
@stewartjohnson9592 3 жыл бұрын
Thank You!!! This Tutorial opens my eyes on what I can do. Amazing!
@arijitroy005
@arijitroy005 3 жыл бұрын
I am a beginner in animation and I am really lucky that I discovered this channel.... Many thanks bro... You earned a subscriber btw...
@sitamurakonda6547
@sitamurakonda6547 3 жыл бұрын
Character animator is really great.it is saving so much of time..thanks for advanced features
@animatinglinc
@animatinglinc 3 жыл бұрын
Dave you are officially my superhero for 2020.
@jackalopeb9598
@jackalopeb9598 3 жыл бұрын
THANK YOU SO MUCH FOR THIS VIDEO!!!! I am finally understanding Limb IK. I watched your video but some stuff was outdated. Thanks again!
@bobbleheadjoefilms6151
@bobbleheadjoefilms6151 3 жыл бұрын
Thanks Dave for going through this process. Also great job on Adobe Max
@1WillyDAVID
@1WillyDAVID 2 жыл бұрын
thanks Dave, pretty cool, comprehensive tutorial!
@misschief.artist6954
@misschief.artist6954 3 жыл бұрын
Wow you are amazing. Pleasure to watch you and your work.
@bodnarbulcsu
@bodnarbulcsu 3 жыл бұрын
This is amazing! Keep up the good work!
@user-ji5ug4qv3i
@user-ji5ug4qv3i 3 жыл бұрын
Thank you. Thanks to you, I'm studying hard. I'll watch all the videos!!
@Johubs
@Johubs 3 жыл бұрын
You're my actual hero. Thank you 🙏🏼
@Lunadish
@Lunadish 2 жыл бұрын
I have been looking for this!! Thank you😁
@Taylor92229
@Taylor92229 3 жыл бұрын
I’m buying it now. I’m excited to start working.
@7anzalaanagy341
@7anzalaanagy341 2 жыл бұрын
Thanks Dave Amazing waiting for more tutorials and more App's devolving 👍😍
@HistoryHeroes
@HistoryHeroes 3 жыл бұрын
Awesome Work Dave !
@PapRendi
@PapRendi 3 жыл бұрын
Amazing, great tutorial. Thank You
@beatrepreneur
@beatrepreneur 2 жыл бұрын
Thank you for your videos you've Givin me a solid foundation.
@tiffanylabelle
@tiffanylabelle 3 жыл бұрын
Brilliant Dave! Thank you!!
@horrormania4094
@horrormania4094 2 жыл бұрын
highly underrated youtuber and teacher!
@Butterflyfilmstudio
@Butterflyfilmstudio 3 жыл бұрын
Hey! Thanks for the shoutout @okaysamurai! Love limb ik!!!🤙🏽🤙🏽❤️
@okaysamurai
@okaysamurai 3 жыл бұрын
Haha awesome, glad you got to see that. Great character! Is the final piece out yet?
@Butterflyfilmstudio
@Butterflyfilmstudio 3 жыл бұрын
@@okaysamurai not yet. Missing some key scenes that haven’t been drawn yet.
@AndreGuedesCartoon
@AndreGuedesCartoon 3 жыл бұрын
Amazing
@benafedeyim
@benafedeyim 3 жыл бұрын
I LOVED YOUR CHANNEL YOU ARE GREAT
@udittatisar5336
@udittatisar5336 3 жыл бұрын
You are amazing bro
@DesignedByMaejor
@DesignedByMaejor 3 жыл бұрын
This video has given me life.....
@thegamershub3917
@thegamershub3917 3 жыл бұрын
GREAT DAVE!
@golord
@golord 3 жыл бұрын
I was having a problem with the Evans robot puppet that I was able to solve with this tutorial. In recording the scene, I would bend the left arm up, turn on the weapon, and shoot fire upward. However, when playing back the scene, the weapon would point downward and shoot fire downward. I turned off Auto Arm Bend, and this seems to have fixed the issue. Thanks!
@MsBougon
@MsBougon 2 жыл бұрын
Thank you !
@MegaRazac
@MegaRazac 3 жыл бұрын
Amazing. thank you
@JimmyFlame
@JimmyFlame 4 ай бұрын
Yes… I still find myself checking out your tutorials! Sometimes the basics find a way to hide (at times) 😂
@stevefromhighschool
@stevefromhighschool 3 жыл бұрын
THANK YOU!!!
@PKXDJourney
@PKXDJourney 3 жыл бұрын
Is there any way to sync the left and right arms movement ? Or maybe a way to watch the pre recorded movements while we are recording a new one. Thanks !
@okaysamurai
@okaysamurai 3 жыл бұрын
Yep! Two dragger behaviors. Check out kzfaq.info/get/bejne/jtWcq6t_zt6moHU.html.
@PKXDJourney
@PKXDJourney 3 жыл бұрын
@@okaysamurai Wow ! Thanks a lot, exactly what I needed😄
@andrecheung8416
@andrecheung8416 3 жыл бұрын
how is this video not getting a few million views?!
@malcolmr8348
@malcolmr8348 Ай бұрын
Just some product design feedback on the elbow bend behaviour, it would be nice to have auto hand swap when, the elbow bends past 180 degrees into the other direction, when your arm is bent outwards you're likely to see the open hand side of a hand, however if the arm bends inwards so the hand moves towards the torso, it is likely to display the back of the hand. This could then be set so, that any hand set you have you can have a front and back hand for each hand design so whenever a specific hand design is toggled and the hands are being moved around, the hand also faces the expected direction. this change is likely to occur at the elbo change point, and could be a trigger setting below auto arm bend.
@themysteriousunknownrevealed
@themysteriousunknownrevealed 3 жыл бұрын
Mr. Werner, this has got to be the most amazing adobe software that's been launched. Everything is so incredible! I think I may actually realize my dreams of being an animator! My CC just update Character Animator to 2021. Do you have any videos that showcase and demonstrate , if any, the new features? Thank you for all that you've done and continue to do!
@okaysamurai
@okaysamurai 3 жыл бұрын
There isn't a lot of big stuff in the new release - primarily behind the scenes stuff and bug fixes - but I might do a video about some of the new puppets (Hopscotch on the homepage and Alex & Sam on adobe.com/go/chexamples) soon.
@pedram9116
@pedram9116 3 жыл бұрын
Very good 🙂
@Mividaenunpatin
@Mividaenunpatin 3 жыл бұрын
Hi! Thanks for your work! You can't imagine how helpful all this has been for a new project I am launching. I have a question about this yoga puppet. I opened her puppet but I am not able how to make her arms move with my mouse, they are not draggable. I can drag the legs with the mouse, but not the arms. How can I do it? I have seen all the tutorials but I am stock here :(
@hammadinabil923
@hammadinabil923 Жыл бұрын
Thank you bro
@hammadinabil923
@hammadinabil923 Жыл бұрын
I start after adobe anime to day after i see your video thank you its not easy but i hope to learn
@chaseconnors7518
@chaseconnors7518 3 жыл бұрын
This is awesome!!! Huge update. I love your videos Okay Samurai! I also have a question, with the jumping character with the baseball cap, he had a traditional animation feel because his layers were looping! How can I do that that's one of the things i've been missing about character animator!!!
@okaysamurai
@okaysamurai 3 жыл бұрын
Yeah, so if you look in Rig mode, for most of his parts I have them as groups with two layers inside and a Cycle Layers behavior added to the group. So basically I just drew every layer twice and the behavior cycles between the two states. It makes for a cool effect for sure!
@MaxLineExoticBullsK9
@MaxLineExoticBullsK9 2 жыл бұрын
Can you have one of these limb ik set ups with frontal and independent head....2 head rig with head turner behaviours +frontal+side profiles+quarter profiles ...also draggable?
@okaysamurai
@okaysamurai 2 жыл бұрын
Maybe...? A lot of this can still feel experimental when you get into the hacks of adding extra heads. I would try it with a simple stick figure rig and see if you can get it to work. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@milessmiles65
@milessmiles65 3 жыл бұрын
Thank you so much for this! I am having trouble figuring out how to make him just sit down at a bench.
@okaysamurai
@okaysamurai 3 жыл бұрын
Thanks! Open up LimbIKBot from the LimbIK pack on okaysamurai.com/puppets - if you just drag his neck down and to the right he seems to "sit" on something. I would take a screenshot of a character in this position, bring it into Photoshop, and draw the bench with that relative height so it looks good with him on it.
@UnMicroshow
@UnMicroshow 2 жыл бұрын
but what should I do if I have my head turns (Frontal, left & riht quarters) inside of the head group. would it be ok to have two frontal groups?
@okaysamurai
@okaysamurai 2 жыл бұрын
This should be possible, but you may need to play with behavior placement to make sure the head turner is picking up the correct views (same issue when adding head turner + a walking 3-view character). If you get stuck, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@SwalifCartoon
@SwalifCartoon 3 жыл бұрын
Hi , help please. I did limb ik for some of my characters, but some of them have a pin 📌 point, that don’t move when I drag the head,
@okaysamurai
@okaysamurai 3 жыл бұрын
For Limb IK we recommend not adding fixed handles (at least, on non-independent parts) as those can create pulling/pinching effects on those parts. I don't believe any of the example puppets shown here have any fixed handles. If you absolutely have to have one, try making that part independent so it won't affect the rest of the puppet.
@SwalifCartoon
@SwalifCartoon 3 жыл бұрын
@@okaysamurai i dont have fixed parts also there are no draggable point on the same part
@okaysamurai
@okaysamurai 3 жыл бұрын
Sounds like you might need some more direct help. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@Dramadonia
@Dramadonia 3 жыл бұрын
I've had that issue in the past and it took me a while to realize it was the anchor point. Click on the puppet name to see if the anchor is located in that area. Sometimes it needs to be maneuvered around until you find a sweet spot or it makes the puppet looks like it's pinned to a particular spot.
@SwalifCartoon
@SwalifCartoon 3 жыл бұрын
@@Dramadonia I already tried, not helping : (
@mehranali4719
@mehranali4719 3 жыл бұрын
Nice sir i have a question how to deshaped the character like tom hit the jerry with a stick is it animated using cycle layers and triggers or something else
@okaysamurai
@okaysamurai 3 жыл бұрын
You could do that with cycle layers, replays, or just using dragger.
@santiagodecuba5134
@santiagodecuba5134 3 жыл бұрын
Hi Dave! Do you have any tutorial explaining how to set up an arm, so that it can move behind and in front of the body?
@okaysamurai
@okaysamurai 3 жыл бұрын
Usually we recommend picking one or the other: kzfaq.info/get/bejne/bdaXoMKmmbzPgZ8.html
@counterfeitselfband
@counterfeitselfband 2 жыл бұрын
These are great tutorials! I'm having a problem where I've place dragable points on the hands but they're still sort of frozen in place. I'm thinking is this because I had it auto-sync to pre-recorded audio? I have my puppet rigged and selected but when I play the scene, she's just frozen in place.
@okaysamurai
@okaysamurai 2 жыл бұрын
For characters like these it's probably because they have a default replay that is locking their hands into a certain prerecorded position. Look at their triggers and try unselecting the defaults in their "poses" group or wherever (turn off the lit up finger icon) - and you should regain control!
@rasdakai
@rasdakai 11 ай бұрын
Hi. Some time ago I had a character created for me since I can't draw BUT I didn't realize that the arm goes behind the head when I need it in front of the head or at least the hand to the elbow. Any advice or video for that one? It's set up where the left arm in part of the body so I can't move it alone without making the whole body in front of the head
@okaysamurai
@okaysamurai 11 ай бұрын
Yep, check out: kzfaq.info/get/bejne/bdaXoMKmmbzPgZ8.htmlsi=YxqvbMrSVS8PweSy&t=287
@sonicgaming618
@sonicgaming618 3 жыл бұрын
Hey How can I bend my chrctr torso while he is sitting because it looks weird that legs are bending and of chrctr but the torso is straight so any tip on this?
@okaysamurai
@okaysamurai 3 жыл бұрын
If they're sitting maybe don't use the double head rigging treatment I show here for the Yoga character - you'll get more body movement if you rig it more like a traditional character.
@snap-n-shoot
@snap-n-shoot 3 жыл бұрын
I moved the characters right arm from rest pose to a wave pose. I created a 2 frame take and then dragged that take to be 1 second long, i added easing and created a replay trigger. It worked perfectly. I then did exactly the same thing for the left arm, but when I play the replay, the arm flips in the wrong direction before getting to the wave pose. No matter what I try it will not do what the right arm does even though they are rigged exactly the same. Any suggestions?
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmm, hard to diagnose here but if anything was recorded for the left arm, even as part of the right arm replay, then it will compete with any additional movements, leading to weird results. It could also be a bug. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@alejandrodominguez7744
@alejandrodominguez7744 3 жыл бұрын
Hello, need a bit of help please, I created a toon version of myself and want to animate it. When im done with the rigging of the arms, when I try them idk why they´re still strechable and my elbows still bend in akward ways. I have added the sticks/bones and tagged the handles correctly according to each arm (each one has the crown so I know they're independent) and added the limb ik behavior. I still dont know what im doing wrong or different.
@okaysamurai
@okaysamurai 3 жыл бұрын
If you're still seeing the stretching, it means Limb IK can't find the tagged handles. You can try adding the Limb IK behavior to different parts instead of the top level, like the Body group, to see if that helps. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@RuthYamin
@RuthYamin 3 жыл бұрын
Hi , can you show us how to convert the puppet from photoshop back (or correctly save) to CH ? I’d make an edit, but it when i save an entirely new puppet (that i don’t know how to rig) is created. It doesn’t even read the face anymore and saves as “.psp”
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmm, I've never seen a psp file before - not sure what that is. I cover this in the beginning of kzfaq.info/get/bejne/ba17dtply5e5on0.html - if you edit a PSD or AI file coming from CH (either clicking the icon in the project panel or going to Edit > Edit Original), you will open up the linked file, and if you save, the CH character will automatically update. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@mM-sp4ui
@mM-sp4ui 3 жыл бұрын
Hey Dave I did the exact thing you did with the frontal and the head (crowned) but I have a right quarter as well and when I turn the character disappear from the scene how can I fix this?
@okaysamurai
@okaysamurai 3 жыл бұрын
It sounds like CH is trying to swap between the front and quarter views but not all the artwork is under the right quarter tag so it isn't coming along for the ride. I have not seen the system I'm showing here work with head turner personally, but if anyone knows how to do it, it would be the Digital Puppets UK guys - check them out, I think they do this technique with head turns as well.
@freeacademy701
@freeacademy701 3 жыл бұрын
Great Video, why when editing the original Psd or AI file by adding new profiles (right or left) the rigging on the already done profile disappears and you have to start from zero again?!
@okaysamurai
@okaysamurai 3 жыл бұрын
If you drastically change the structure of the PSD or AI file, like adding a new group or changing the hierarchy, CH can't keep up with where the existing artwork is anymore and can lose rigging from the shifting artwork. So we recommend saving any heavy duty rigging until you're 100% happy with your general PSD or AI folder/group structure.
@florianparisot4756
@florianparisot4756 2 жыл бұрын
Hi thanks for the amazing tutorials. Howerver i don't see what i'm doing wrong but my character have his legs floating follwing the head movement. I've seen you can pinpoint the feet. But it seems not to work with limb ik. (also i've seen a comment where you say it is not recomended to add pins on limb ik characters). I might have to also precise that my character has sides views too for the walk behaviours. i don't know if it might interfere with the behaviour of the frontal view where my problem is.
@okaysamurai
@okaysamurai 2 жыл бұрын
For walking characters I recommend not putting LimbIK at the top/root level of the puppet, but instead add the behavior directly on your frontal/standing group. That way it will bypass the walk views and only work for the single stationary view. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help.
@TheWonderofMilton
@TheWonderofMilton 3 жыл бұрын
Is there a tutorial where you cover the pose to pose way you recorded the warrior pose a little more?
@okaysamurai
@okaysamurai 3 жыл бұрын
Yep! Try kzfaq.info/get/bejne/l8CRl8iAqqzZnY0.html
@m.saeedtavakkoli5849
@m.saeedtavakkoli5849 3 жыл бұрын
Hi thank you for this tut. i have a problem with the latest update, cant move arms anymore i think its a bug is there a solution for that?
@okaysamurai
@okaysamurai 3 жыл бұрын
I would check Chloe from the home screen and see if you can drag her arms with the mouse. Make sure the dragger behavior is armed (red dot) on the right. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@rawsomeism
@rawsomeism 2 жыл бұрын
Hello :), I have a question for the hands. When I put them on the hips like your first character in the video, they stay on her hip when she moves her torso to the left and right. At my character the hands don’t stay on the same spot on the hips when the rest of the body moves they kind of hover to right and left with the torso. Did you tweak that afterwards or are thy stuck to the hip with a magnet or so? Thanks for your awesome Videos
@okaysamurai
@okaysamurai 2 жыл бұрын
Hmmm, the only reasons I can think of this happening are a) Limb IK > Pin has different settings for the wrists instead of the defaults of puppet / 100%, or b) the arms are rigged differently and are creating a floating issue. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@jeffersonoliveira9301
@jeffersonoliveira9301 3 жыл бұрын
Hello, i want know if he capture the moves of other body beyond of head ?
@okaysamurai
@okaysamurai 3 жыл бұрын
Not yet! Currently you need to use the mouse to drag the other limbs around like I show in this video.
@prosperityokechukwu1503
@prosperityokechukwu1503 2 жыл бұрын
pls what is the best way to save a file in character animator? This is like the third time I've lost intricate files after saving it sometimes with ctrl S even after I save with save as character animator project
@okaysamurai
@okaysamurai 2 жыл бұрын
Nothing should ever be lost - everything is auto-saved. If the problem persists, please upload a screenshot or description of what is happening exactly to the official forums at adobe.com/go/chfeedback so the developers can take a closer look.
@sonicgaming618
@sonicgaming618 3 жыл бұрын
When i Make my character jump his legs starts to come close to each but your YOGA character legs are straight while jumping and in the air can u tell me how i can keep my legs straight in the air and while jumping (i have added sticks to the legs also)
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmm I haven't seen that before. I would triple check the leg tags and IK behavior parameters and make sure they are exactly like June and Baker in the IK Puppet Pack. If you still can't figure it out, please post a screenshot of what's happening to adobe.com/go/chfeedback for more direct help.
@user-or1yh5tv6b
@user-or1yh5tv6b 3 жыл бұрын
Nice
@purplestorkmedia9089
@purplestorkmedia9089 3 жыл бұрын
Love the video! Small Issue: When I add a Left Quarter I run into bugs that look like artwork is out of place when I drag body, however, after diagnosing my rig works great without the leftquarter/swap set. Given the tip of making the head independent and add a frontal with a Face Dragger, should I not be doing the same for Left Quarter and having both in a swapset? Thanks!
@okaysamurai
@okaysamurai 3 жыл бұрын
Good question - I haven't tried Limb IK with any additional views. My best guess is that when you add that extra view, CH can't quite figure out how to deal with that and the Frontal view - Frontal here is kinda being used as a bit of a hack so it's an outlier. If this is just for faces, I might put all my head positions inside the Head group, and I also might experiment with not tagging views and just using swapsets. But I'm not really sure what to do other than keep experimenting and see if you can find something that works.
@purplestorkmedia9089
@purplestorkmedia9089 3 жыл бұрын
@@okaysamurai Got it, I'll keep playing! Very exciting, thanks for the amazing work you and the Adobe team are doing!
@wokayzofficial
@wokayzofficial 3 жыл бұрын
hi..why there is no limb ik option for me to select after ive done all the rigging process
@okaysamurai
@okaysamurai 3 жыл бұрын
You might have an older version - Limb IK was added late last year. We are currently on Version 4.0.
@sergeapreo6205
@sergeapreo6205 Жыл бұрын
How do you define the ground plane? I seem to be able to drag the Yoga June character by the body up and down and the feet won't go down past a certain line near the bottom of the screen. Instead the rest of the body comes down, giving the illusion of a ground plane. I can't seem to recreate this with my own character.
@okaysamurai
@okaysamurai Жыл бұрын
The ground is wherever the feet start out. So position your character using the Transform behavior, and that will be where things start. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@freeacademy701
@freeacademy701 3 жыл бұрын
I made a puppet with three profiles and that's was amazing using Limb Ik, but I wonder why when I use Immediate walking the character always start walking to the right?
@okaysamurai
@okaysamurai 3 жыл бұрын
I would only recommend using Limb IK for the standing view, otherwise it will compete with the walk behavior (they both want the same tags). See how Eliza on www.okaysamurai.com/puppets/ is set up - I would copy her setup exactly. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@CanberkSezer
@CanberkSezer 3 жыл бұрын
My character mouth is moving with it's body when i enable walk behavior, how can i fix that? And the limb is not working somehow, my characters arms are still stretching enlessly.
@okaysamurai
@okaysamurai 3 жыл бұрын
Hard to diagnose here - for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback. Making the mouth group independent should help it not move with the body.
@renatus123
@renatus123 3 жыл бұрын
omg, I want to try and add this head rotation thing, but I know that if you add a top level layer you loose ALL the rigging from every level below it. So if I add this extra "frontal' group at the top now, I'll loose like at least 100 'cycle layers' that I have in my puppet already... is there any way to save all my rigging somehow and add a top level layer to the image document? I have full head turns and multiple frames on every phoneme, so rigging all of it takes forever. Any ideas? I keep running into this when adjusting my AI document.
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmmm. Unfortunately I'm not sure there's an easy solution here. There are ways to select groups/layers in CH and go to Edit > Copy Behaviors or Paste Behaviors, so theoretically you might be able to copy and paste your relevant behaviors from the older character to the newer one.
@ivatodorova5519
@ivatodorova5519 3 жыл бұрын
Hello, I do not have the option for Limb IK in my Character Animator program. Can you tell me which version you are using, or maybe where to find it outside of behaviours maybe?
@okaysamurai
@okaysamurai 3 жыл бұрын
You most likely have an older version. I'm using version 4.0.
@jimcrick4429
@jimcrick4429 3 жыл бұрын
Great video! These updates are so cool. Was just messing with the limb ik. For some reason, after tagging the shoulders and hips my character's limbs float off the body when walking? Any advice or quick tips where to look? Thanks!
@okaysamurai
@okaysamurai 3 жыл бұрын
I would either do Limb IK or Walking - not both, at least on the non-frontal views. This is because walking wants a lot of the same tags as Limb IK, so they'll fight with each other.
@jimcrick4429
@jimcrick4429 3 жыл бұрын
@@okaysamurai ahh gotcha! Thanks!
@JR-ci3dh
@JR-ci3dh 3 жыл бұрын
really cool. Is this program also useful for let a character walk (not using the walk behaviour), but just set different poses in a walk cycle? As I just saw the bone tool in adobe animate
@okaysamurai
@okaysamurai 3 жыл бұрын
Yes, some users have used Limb IK + Replays to make a custom walk animation...it's great!
@xmebane
@xmebane 3 жыл бұрын
I've built my puppet matching "June's" layers in Photoshop & CH, tagging, everything, but when I go to my scene and try to raise either arm that is set with draggable points on the wrists, the entire arm floats off the torso. Can't figure out what's the problem. And the head floats a bit as well. Frustrated because I've watched this video over and over and can't find the disconnect.
@okaysamurai
@okaysamurai 3 жыл бұрын
Hard to diagnose here, but my best guess might be that something in the Body/torso might be independent or the arm origins aren't lined up with the body, causing it not to attach? That's the best idea I can think of, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@johnrussellbarrientos6324
@johnrussellbarrientos6324 2 жыл бұрын
Im having trouble with the arm I properly rigged but when I click and drag it drag the whole arm not stick it to the shoulder
@okaysamurai
@okaysamurai 2 жыл бұрын
Make sure the body is not independent and the arm group is set to weld or hinge and not free in the "attach style" parameter on the right. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@Dramadonia
@Dramadonia 3 жыл бұрын
When adding frontal layer to my characters with back hair which is placed below the body when layered, this poses an issue. I'm still trying to figure it out. Loving the new features.
@Dramadonia
@Dramadonia 3 жыл бұрын
Aaaaaaaaaahh. I think it's because I made the head independent. Hhhhmmm,now to find a fix.
@okaysamurai
@okaysamurai 3 жыл бұрын
Yeah, usually you can do something like Chloe from the home screen where you have a back hair group that has the same dependence as the Head, so they move together. But that's trickier here where the head is independent. I'm sure there's a way, but it might take some trial and error. Worst case scenario, get rid of the Frontal and just do the traditional Head/Body - you'll get the weird hip bends but at least you can do what you want with the hair. Hopefully we can make this easier in the future.
@Dramadonia
@Dramadonia 3 жыл бұрын
@@okaysamurai ​ I realized I wasn't going to work out anytime soon so I removed it from the puppets with back hair since I always make the hair independent. They are still looking amazing.
@IlyasandDuck
@IlyasandDuck 3 жыл бұрын
Is it possible to copy the rigging to another character if the characters are identical except for say their outfit (that's on a separate layer)? Trying to save time rigging across multiple characters. Thanks in advance!
@okaysamurai
@okaysamurai 3 жыл бұрын
Yes, the easiest way to do this is to save a copy or duplicate the puppet - then select the copy in the project panel in CH, click the blue link on the right, and find the file to replace it. If the files are structured the same way, it should work great!
@IlyasandDuck
@IlyasandDuck 3 жыл бұрын
@@okaysamurai Thank you! Your videos are amazing and inspiring.
@WalaNimri
@WalaNimri 3 жыл бұрын
I don't get yellow outline instead I get square around each leg or so? Is this the normal 2021 update?
@okaysamurai
@okaysamurai 3 жыл бұрын
Make sure the "show mesh outline" toggle is on in the bottom left corner of the Rig puppet panel. Yellow means what parts are connected together in a mesh. It doesn't always show up for every layer though, depending on your setup.
@therobotandjj
@therobotandjj 3 жыл бұрын
You are amazing! This program is amazing! I just have one question. I seem to have lost the tracking movement of my character. Webcam is on (mic is on). And I can tell when I love I get a sliiiight (barely noticeable) bit of movement. But somewhere in my rigging I lost the free-flowing movement I had (which was close to the original, stock head/body movement). Any suggestions? not sure what I changed. I’m fairly deep into my character so I know it’s something I tweaked maybe on accident. Thank you!!! As a VO Artist/Actor and Writer, this program is a GODSEND. 🙏🏻🙏🏻🙏🏻
@okaysamurai
@okaysamurai 3 жыл бұрын
Awesome, glad you're enjoying it. If you're not seeing movement it's usually because the head got untagged, the face behavior is turned off, and/or the character in the timeline doesn't have a red dot next to them. Hard to diagnose in KZfaq comments for sure, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@therobotandjj
@therobotandjj 3 жыл бұрын
@@okaysamurai You are a frikkin gem! Head was untagged haha. All set! I'll share/post with appropriate tags once it's finished. Thank you sir!
@sketchperez
@sketchperez Жыл бұрын
Hello! Two minutes in you do an effect that makes the characters look more like traditional animation. You have two frames of the character playing rapidly back and forth, how are you doing that in Character animator?
@okaysamurai
@okaysamurai Жыл бұрын
That's called "cycle layers" animation, and I talk about it in the triggers tutorial: kzfaq.info/get/bejne/jeCJfcWLvs7cnZ8.html. The character Scribbles on okaysamurai.com/puppets/ also does this technique.
@sketchperez
@sketchperez Жыл бұрын
@@okaysamurai Wow, thank you so so much for responding. I appreciate all the effort you've put into all of these resources. I know it's not easy, we are all super grateful for your commitment. 🙏🏽🙌🏽
@scherpandy
@scherpandy 2 жыл бұрын
Hello, thank you for this tutorial. Just a question about the tagging of shoulders and hips: shouldn't they be made on the body layer ? I'm a bit confused... :))
@okaysamurai
@okaysamurai 2 жыл бұрын
In general, for most body behaviors (Limb IK, Walk, Body, and a new one coming soon), there can be subtle differences if you put the shoulders and hips on the body vs. the limbs. Bottom line: either is considered correct, and if something isn't working, try the other way!
@scherpandy
@scherpandy 2 жыл бұрын
@@okaysamurai thank you!
@sgolan20
@sgolan20 2 жыл бұрын
hi, when I record and drag the hand, it's ok, but I try to record again but now I want to move the other hand, its working good but I can't see what does the other hand do in realtime? is there a way to fix that?
@okaysamurai
@okaysamurai 2 жыл бұрын
A second dragger behavior lets you do this: kzfaq.info/get/bejne/jtWcq6t_zt6moHU.html
@sgolan20
@sgolan20 2 жыл бұрын
@@okaysamurai thanks, you're awesome
@trovr
@trovr 3 жыл бұрын
sometimes u want to show your hands in front and behind the torso. How to do that!??
@okaysamurai
@okaysamurai 3 жыл бұрын
See here: kzfaq.info/get/bejne/bdaXoMKmmbzPgZ8.html
@judgeworks3687
@judgeworks3687 2 жыл бұрын
Great tut as always. Are there any hacks for animating 4 legged animal characters?
@okaysamurai
@okaysamurai 2 жыл бұрын
Here's one way to do it with the Walk behavior, Limb IK could work as well: kzfaq.info/get/bejne/ndyPZbih29rRXYE.html
@judgeworks3687
@judgeworks3687 2 жыл бұрын
@@okaysamurai THanks! I will try that.
@johnsteele3384
@johnsteele3384 Жыл бұрын
I have a working puppet using the second face behavior method outlined in this tutorial. I am now attempting to add Motion Library. So far, it does not work. Are the two approaches not compatible? I get a message saying Body and Limb IK behavior must be on same layer.
@okaysamurai
@okaysamurai Жыл бұрын
Body tracking (the Body behavior) came out after this video, so I would follow along with the main Body Tracking tutorial: kzfaq.info/get/bejne/nb1yf6SUub2sZYU.html. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@JohnMcMahan5
@JohnMcMahan5 3 жыл бұрын
For some reason hands aren't draggable for me with both downloadable characters. Only the feet and neck are draggable. Do you know why this might be?
@JohnMcMahan5
@JohnMcMahan5 3 жыл бұрын
Nevermind. I got it to work. I went back and rewatched the tutorial and after I disabled everything except for dragger, it worked. Thanks once again for another great tutorial.
@HPoppington
@HPoppington 3 жыл бұрын
Awesome tutorial as always Dave. Didn't see any signs of the layer overlap issue (due to the warping effect) at the joints, has that been fixed in this release too?
@okaysamurai
@okaysamurai 3 жыл бұрын
Thanks! Overlap is still possible - I ran into it a few times with the Baker character's legs during some of the more extreme jumps. Hopefully we can make this better in the future.
@HPoppington
@HPoppington 3 жыл бұрын
@@okaysamurai Thanks for letting me know.
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