This NEW Roguelike Gave Me Childhood Nostalgia

  Рет қаралды 47,734

Olexa

Olexa

Жыл бұрын

The roguelike block-breaker that the gaming world needed! Choose your hero and destroy bricks to make him fight. Skillfully maneuver the ball, optimize your upgrades wisely, and maybe you will reach the end of this Odyssey!
Check out Brick Odyssey here:
-- store.steampowered.com/app/22...
#brickodyssey #peglin #roguelike
Thanks for watching!
-- Discord: / discord
-- Twitch: / olexastream
-- Twitter: / olexayt
-- Reddit: / olexa
-- My Nexus Gamestore: www.nexus.gg/olexa
-- KZfaq: / olexayt
-- Business Email: olexakid@gmail.com
-- Join this channel to get access to perks:
/ @olexayt
Music I Use:
-- www.bensound.com/free-music-f...
-- Spring by Ikson

Пікірлер: 111
@chrisbudrow1716
@chrisbudrow1716 Жыл бұрын
“Don’t see why I’d ever recall” Misses the ball about 19 times in a row
@user-on6uf6om7s
@user-on6uf6om7s Жыл бұрын
Shame that there's no way to gain 35% of your HP back after every fight or that second run could've gone differently.
@katekko1
@katekko1 Жыл бұрын
lol
@vincentdessalles254
@vincentdessalles254 Жыл бұрын
'How the hell did I heal his ass' Ladies and gentlemen, Tyler's reading skills in full display. And somehow, it's Orbital's fault.
@ricky99903
@ricky99903 Жыл бұрын
Olexa: why would I need a ball reset function? Also Olexa: how do I get the ball when it's on the opposite side of the arena?
@t.estable3856
@t.estable3856 Жыл бұрын
From what I can parse, when the number of remaining Bricks reaches the Reset Threshold, the board Resets. If you lower your Reset Threshold, you need to destroy more blocks before the board resets, if you raise it you need to destroy less.
@spidy6067
@spidy6067 Жыл бұрын
​​@@bbittercoffee no it is the threshold of bricks that need to be left not the bricks that need to be hit
@bbittercoffee
@bbittercoffee Жыл бұрын
@@spidy6067 ah, that makes sense Let me just delete my previous comment then Thanks for the correction
@saleah4368
@saleah4368 Жыл бұрын
"X but its a roguelike now" is one of my favorite genres
@bluedude3313
@bluedude3313 Жыл бұрын
Okay this game was actually really fun to watch. Gotta say though, I understand 100% that it is much more difficult to play a game & comment during it, than to backseat and be critical. But man oh man did some moments watching this have me on the edge of my seat or in tears. I think a good pro-gamer move would be to constantly track the main ball with the paddle because I noticed there were a lot of cases where it fell into the abyss simply just cause the paddle was on the other side. (Though what do I know, it's probably harder than it looks.)
@Retzaz
@Retzaz Жыл бұрын
I love how enthusiastic he his but my man you read what the boss does yet are confused why and I love it
@gexianhen
@gexianhen Жыл бұрын
9:15 i cant believe u find the PEGLIN protagonist there XD what a crossover
@TimeToGrind
@TimeToGrind Жыл бұрын
Ayyy glad you found this game! I told the dev to hit you up cuz I knew you liked Peglin. It's such an underrated game!
@iampotsataja
@iampotsataja Жыл бұрын
If anything this is a reverse Peglin, you choose the "pegs" instead of the "orbs"
@PhunkieZero
@PhunkieZero 7 ай бұрын
You keep passing up poison, poison would be so helpful by doing damage over time to the last enemy, which usually are ranged attackers and has low hp, and during boss fights is free extra damage
@Big_G_42069
@Big_G_42069 Жыл бұрын
Recalling is as important if not more than dodge rolling in Gungeon
@sheepertheclassical6597
@sheepertheclassical6597 Жыл бұрын
Oh yeah, it’s CLEAR that peglin was a BIG inspiration for this game. It’s not a peglin clone, it’s doing it’s own thing. There also seems to be a suprising amount of depth, so theres that!
@PruneauYT
@PruneauYT Жыл бұрын
The glorious return of the bopping intro music!
@phizix5023
@phizix5023 Жыл бұрын
We def need to see more of this one! The classic brick breaking mechanic is genius. Way more engaging and challenging as hell.
@KitoBallard
@KitoBallard Жыл бұрын
Don't see Arkanoid clones often these days. Interesting to see the style is still kicking.
@Skenjin
@Skenjin Жыл бұрын
I've been needing to know that name for years now! Had no luck searching for it, was starting to think I imagined that game.
@pomegranatekat2061
@pomegranatekat2061 Жыл бұрын
As others have commented, I think when the amount of remaining bricks gets to the reset threshold, you would reset. So with a higher threshold you would need to break less bricks to to reset. With the recall, I believe you’d use it when the ball is too far to get with your paddle so you don’t take damage. Or also, if there are projectiles in your way, so you don’t have to sacrifice your ball to avoid the projectiles
@opewfmWPO
@opewfmWPO 11 ай бұрын
I'd love to see more of this game
@jackeea_
@jackeea_ Жыл бұрын
This game looks janky af but I kinda love it? With a bit of polish and less information overload I could see this being a hit
@KulegaRycha
@KulegaRycha Жыл бұрын
we need more of that game for sure
@ms0342
@ms0342 Жыл бұрын
Recall seem like a panic bottom, hit it before the ball falls into abyss so you take less damage
@ms0342
@ms0342 Жыл бұрын
Ok he just figure it out after I comment lol
@bluedude3313
@bluedude3313 Жыл бұрын
This new Hydration joke gave me childhood nostalgia
@bluedude3313
@bluedude3313 Жыл бұрын
Why be creative each day when I can simply steal and riff off of Olexa's creativity
@IsStillVicarious
@IsStillVicarious Жыл бұрын
This game looks really cool but I think the physics could be improved somewhat. The physics isn't buggy or anything, it does exactly what it says it does, but it doesn't follow the geometry. Instead of reflecting like a projectile incident on a surface, the ball is simply redirected radially. I get why that would be done for the paddle as it gives the player more control, but doing so for the bricks makes some of the bounces unsatisfying or nonsensical. Very promising roguelike though, I'm curious to see how it progresses. Great video as always, Olexa!
@TheBrickOdysseyGame
@TheBrickOdysseyGame Жыл бұрын
Hey! that's a very interesting observation, thanks for taking the time to point it out and for providing me the opportunity to talk about it. (I'm the guy who made the game btw and I love talking about gamedesign ^^) I experimented with different kind of physics, and the current implementation allowed for more strategical depth, both in designing the layout of the different levels and in rewarding the player actions. The issue with the more traditional ricochet is that it works well with layers of stacked bricks, but it has some important issues in more complex brick layouts featuring open spaces. It doesn't reward the player choices and skill because the ball tend to do all the work by itself. (imagine in the hydra level, the player would just throw the ball in between the "heads" and the ball would bounce left and right all the way up until it reaches the top then bounce it's way back down. It would pretty much always act in the same way making the player input feel irrelevent). Basically all levels would have had to be layers of stacked bricks with minimal variations if the ball ricocheted as a projectile instead of bouncing away from the center of its collision target. And as a player it would feel as you would have very minimal impact when maneuvering the ball. It was a counscious decision to have it act that way, I knew it could look weird for players who are used to the classic breakout games, and I honestly thought this would be one of the biggest complaint I would see about the game, but it surprisingly hasn't been mentionned much currently, so good job for spotting that in a video :) And I 100% agree with your final sentence, thanks Olexa for the amazing video =D
@IsStillVicarious
@IsStillVicarious Жыл бұрын
@@TheBrickOdysseyGame That makes so much sense, thanks for telling me about it. Now that I think about it, the chaos that the radial redirection brings is actually a good thing because the true uncertainty it brings is actually quite minimal for a single bounce but increases after every bounce. My meaning is that you know how the ball is going to bounce in a general sense before it has even hit a block but once it bounces you'll know it's trajectory to the next block but unless you are very good at eyeballing linear motion you won't know exactly where it'll bounce from there. This means that the player is constantly on their toes. Additionally, it raises the skill ceiling by making the player's inputs so much more valuable. The main bit I mentioned about the bounces being unsatisfying was the fact that the ball kept coming right back when it bounced on the side of the block, however that was because it was hitting quite low on the side of the block, making it bounce down, but if it hits higher on the side of the block, it'll bounce up, which will give the player time to dodge things or collect a blessing. Sorry for the ramble, I really just had to fangirl real quick because now I realise it is most definitely a better system for a roguelike.
@TheBrickOdysseyGame
@TheBrickOdysseyGame Жыл бұрын
@@IsStillVicarious Haha don't worry I love the rambling, I felt the same with my previous message, felt like I had to cut it short ^^ But yeah you're exactly right, and I think you're spot on when you mention chaos. I really like that term I'm gonna steal it. It is chaotic but not random, and this is another advantage of the current system: there is no need to add a random value to the angle after a bounce (usually with the ricochet style you would sometimes add a small random value to the angle of the ball just to make it less predictable/repetitive -> more chaotic) But with the radial redirection the chaos comes naturally so the ball movement doesn't need randomness to be added on top of it, so on a shorter timeframe the ball movement is actually more predictable/consistent, and as you correctly pointed out it gets harder and harder to predict it over longer bounce streaks. So on the initial throw you can aim at the right side of a brick and you'll be 100% sure the ball will go right, and then with enough practice a good player will have the skill to predict/calculate several bounces ahead. (For exemple: in the first level if you throw the ball in a very specific position and angle, the ball will always bounce in the exact same perfect pattern that will beat the level in one go, without the ball ever coming back to the paddle. No RNG involved. It used to reward a secret "Intended" achievement, there's a video of that somewhere^^) And you're so right about keeping the player on their toe, it was definitely a consideration: with this system the bounces can sometimes feel surprising/unnatural at first, but once you are used to it you actually start to understand where the ball will go and where you will have to be before it hits a block. It's actually quite satisfying when you get used to it. It brings a real improvement to the skill ceiling, and the game is definitely more than just a casual & chill brick-breaker in my opinion. Well that was the objective at least, and I'm always so happy when I see the players starting to realize it :)
@Melissanoma
@Melissanoma Жыл бұрын
Hey it's been a few weeks so i doubt you'll see this, but I had a suggestion. I also thought the ball should bounce the traditional way, but your explanation convinced me that it's a good sacrifice for gameplay. So, I'm wondering if the issue can be solved graphically? If the bricks were changed from rectangles to ovals, the radial bounce might be more intuitive. Like pool/billiards/bowling. It would probably be the easiest to implement, but another possibility is to add a tiny particle effect showing the brick pushing the ball somehow. That would take programming though so it would depend on your implementation. I don't know if either method would even look good. It's just a guess.
@TheBrickOdysseyGame
@TheBrickOdysseyGame Жыл бұрын
@@Melissanoma Hey thanks for the suggestion! I experimented with rounded angles on the bricks during the early development. (for this exact issue) I didn't get much outside feedback on it but personally I thought it looked weird (it's not what we are used to see in a block-breaker) However your comment got me thinking, at first I thought maybe I could add an option to have oval brick (would only change the visual, not the physics or hitbox in any way) But I'm not sure I like the idea of adding too many new options for every details, so then I thought, maybe I could add unlockable Brick Skins (rounded angles, oval, different colors, etc.) I'll have to do some testing and think about it some more, but I kinda like the idea, I think it would be the most elegant approach to this problem. I'll also experiment with particles, adding a subtle wave-like shape after a bounce is a very good idea. We'll have to see if I have the ability to make something that looks good ^^ Thank you very much for making those suggestions, great ideas, really appreciated!
@AdamBlack137
@AdamBlack137 Жыл бұрын
Shower thought after seeing the notification: make a new series and call it "Will it Rougelike!"
@Sterlonian
@Sterlonian Жыл бұрын
Another fine roguelike for my wishlist. Thanks for the fine work!
@nozm5958
@nozm5958 Жыл бұрын
awesome game! i think the curse blocks kind of suck really bad because they're mostly luck-based, but otherwise its surprisingly mechanically tight. would love to see more!
@AlpB123
@AlpB123 Жыл бұрын
Look great for this saturday night ! Thanks !! ;)
@caseyjake2682
@caseyjake2682 Жыл бұрын
I’d love to see this as a series or at least a few more episodes!
@BadgerBishop
@BadgerBishop Жыл бұрын
Lol, "I played a lot... I was never good".
@Shatterslime
@Shatterslime Жыл бұрын
Read the hydras ability to heal fully on reset
@Yourhatedquestion
@Yourhatedquestion Жыл бұрын
I've heard about Tyler not being able to read before, but now it's getting ridiculous
@lightspeed5150
@lightspeed5150 Жыл бұрын
Tyler missing the peglin reference 🙃
@Likely_
@Likely_ Жыл бұрын
this game looks so sick
@emmettrichardson5833
@emmettrichardson5833 Жыл бұрын
Game looks interesting, definitely gonna pick it up
@infinitivez
@infinitivez Жыл бұрын
I do have to say, this game has been the closet I think I've heard Olexa cry... 😂 "I don't know how to kill him!" "I have 4 ehhhhhhhh peeeeee"
@shaynola1
@shaynola1 Жыл бұрын
This is such a cool game what the fuck?! I'd love if ya ended up doing another episode on this lolol 😄
@Gumunista
@Gumunista Жыл бұрын
This has some heavy peggle inspirations lol
@Dalkyvin
@Dalkyvin Жыл бұрын
Its a peglin "clone" in a good way (Making old games new and i wanna play them)
@speedincooper
@speedincooper Жыл бұрын
You know it's a stressful game when Tyler does his Jerry Lewis Nutty professor impressions
@TheUnspeakeable
@TheUnspeakeable Жыл бұрын
¿Pegglin? This kind of game is the style of Breakout. A game from 1976!
@OlexaYT
@OlexaYT Жыл бұрын
Yes but it’s massively inspired with its UI by Peglin
@markil21
@markil21 Жыл бұрын
damn that was intense
@TheDeadCobraTheDeadCobra
@TheDeadCobraTheDeadCobra Жыл бұрын
Fun game it looks like style of a Hero of Might and Magic its good You really need to learn about using recall better You clearly did not read what it said about the Hydra
@alex4alexn
@alex4alexn Жыл бұрын
jesus, the pain
@Levi___Ramirez
@Levi___Ramirez Жыл бұрын
this one looks intresting! A bit too... unpolished for my liking but it seems like it could be a lot of fun, if this got updated it could be really cool! if you're in the ball park to take suggestions you should check out a game called Shoot Trip Die, I worked on it and it's on sale atm! Hope you do more 4 souls content too!
@oscarguzman3017
@oscarguzman3017 Жыл бұрын
Cool game. I might play this since I'm not a fan of peggle, and therefore peglin.
@Loagyc
@Loagyc Жыл бұрын
Arkanoid but a rougelite, I love it.
@milk-dq7fu
@milk-dq7fu Жыл бұрын
this is just brick breaker peglin
@Jarrod0067
@Jarrod0067 Жыл бұрын
you gave me anxiety while watching this
@yose2830
@yose2830 Жыл бұрын
space pinball roguelike when?
@DeeGeeG
@DeeGeeG Жыл бұрын
The game looks fun but not going to lie the graphics remind me of an old flash game, so if i get it, it's be hard for me to justify it if it's too expensive.
@MeCantSpell
@MeCantSpell Жыл бұрын
"I'm a *ball* expert" 🤨
@Jonjon13Jonjon13
@Jonjon13Jonjon13 Жыл бұрын
AFAIK the original is called Arkanoid, not brick breaker :P
@Eternal_Night69
@Eternal_Night69 4 ай бұрын
It's confirmed olexa can't read
@john_duncan
@john_duncan 6 ай бұрын
blasterball
@XxKing99xX
@XxKing99xX Жыл бұрын
You can tell he watched a lot of northernlion 😂
@OlexaYT
@OlexaYT Жыл бұрын
Is he a big brick breaker fan
@TheBrickOdysseyGame
@TheBrickOdysseyGame Жыл бұрын
@@OlexaYT I wish
@Myce_Mycologic
@Myce_Mycologic Жыл бұрын
tyler, how did you get a job in cyber security without learning how to read
@OlexaYT
@OlexaYT Жыл бұрын
It’s hard to ever truly know
@Boamere
@Boamere Жыл бұрын
All the girls in my school had blackberries
@mityakiselev
@mityakiselev Жыл бұрын
is it just me or is the brick upgrade music straight up a rip-off from Heroes of Might and Magic III?
@555Soupy555
@555Soupy555 Жыл бұрын
this game didn't give you nostalgia it gave you stress LMAO
@surfacedwellingscum7808
@surfacedwellingscum7808 Жыл бұрын
I went to steam to try this out THIS GAME IS $12 US DOLLARS BRO
@Buster-tr4lp
@Buster-tr4lp Жыл бұрын
Man if he could read and understand the mechanics of the game lmao
@insertjokeh3r3
@insertjokeh3r3 Жыл бұрын
This is literally peglin but with the brick break game instead.
@TreeofEmber
@TreeofEmber Жыл бұрын
TTG sure does cover this game a lot. Cool game, and it has definitely improved since I first played it.
@Mephil
@Mephil Жыл бұрын
already miles better than peglin
@nathanieltownshend2174
@nathanieltownshend2174 Жыл бұрын
I now must watch this to verify your conclusion.
@nathanieltownshend2174
@nathanieltownshend2174 Жыл бұрын
Ok I agree
@mylesthayer2843
@mylesthayer2843 5 ай бұрын
is it just me or does the background of the 1st area literally look like the terraria one?
@Shatterslime
@Shatterslime Жыл бұрын
Low HP doesn’t heal after fight
@mynaemsophie
@mynaemsophie Жыл бұрын
just recall
@williamstensen5586
@williamstensen5586 Жыл бұрын
game kinda has dx ball vibes
@Show_My_Name_Not_My_Handle
@Show_My_Name_Not_My_Handle Жыл бұрын
All it needs is a paddle that shoots lasers.
@lukewalker6646
@lukewalker6646 Жыл бұрын
How is it you've never Noita? Your avatar is basically the Noita 😅
@OlexaYT
@OlexaYT Жыл бұрын
I’ve played noita, I don’t like it. (My avatar isn’t noita)
@Torqegood
@Torqegood 3 ай бұрын
I think you're the only one calling it a peglin clone to be honest.
@OlexaYT
@OlexaYT 3 ай бұрын
I mean… just look at it lol. It’s heavily inspired, and that’s fine, they put their own twist on it
@trout_rabbit
@trout_rabbit 9 ай бұрын
Love the content but I did pain me to see you skip a great multi ball relic and then skip like 6 multi ball bricks and then pick up a worse multi ball upgrade
@pharumnelson7108
@pharumnelson7108 Жыл бұрын
Roguelike* ?
@nickpannell2809
@nickpannell2809 Жыл бұрын
why you know use heal
@TekExplorer
@TekExplorer Жыл бұрын
i dont think those minus max hp were at all balanced.
@ElRectalo
@ElRectalo Жыл бұрын
This game looks amazing, but it's overpriced AF. It costs more than Isaac or monster train, it's not okay.
@OlexaYT
@OlexaYT Жыл бұрын
It’s $12 lol. That’s less than both Isaac and Monster Train
@ElRectalo
@ElRectalo Жыл бұрын
@@OlexaYT Than it's regional prices maybe? it's 465 for me, while isaac is 449 and monster train is 464
@OlexaYT
@OlexaYT Жыл бұрын
Oh maybe
@kaitlynallen8082
@kaitlynallen8082 Жыл бұрын
Is this or is this not young NL
@lunorasquirrel4928
@lunorasquirrel4928 Жыл бұрын
oh no, arcanoid is now called peglin ripoff?
@ForeverTemplar
@ForeverTemplar Жыл бұрын
Not a roguelike. Not even a roguelite. Just randomly generated patterns.
@OlexaYT
@OlexaYT Жыл бұрын
Permadeath, upgrades, dungeoncrawling, character selection… checking all of the boxes here for roguelike
@thewompa7673
@thewompa7673 Жыл бұрын
Roundguard clone smh /s
@gijsdevisser4226
@gijsdevisser4226 Жыл бұрын
This is just peglin but worse lol
@OlexaYT
@OlexaYT Жыл бұрын
Literally a completely different game lmao
@gijsdevisser4226
@gijsdevisser4226 Жыл бұрын
@@OlexaYT L take
@OlexaYT
@OlexaYT Жыл бұрын
The only thing even remotely similar is how the game looks. The actual gameplay is completely different
@jacobbetancourt5602
@jacobbetancourt5602 Жыл бұрын
skill issue
@certifiedroastbeefmaniac
@certifiedroastbeefmaniac Жыл бұрын
The physics seem very weird, almost bad(?), but the mechanics are amazing and super fun! With a metric ton of polish this game could be big
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