Omnimon Alter-S vs MaloMyotismon: BT-16 Matchplay Commentary

  Рет қаралды 1,365

Hyper Colosseum

Hyper Colosseum

Күн бұрын

We are back with some more BT-16 Matchplay for you all and today we are blessed by the return of TJ! These matches were filmed at Dean's Dugout and we are excited to bring back some off-meta decks as the crew looks to unwind after a long and grueling regionals grind. Competitive season will be back soon enough but for now enjoy some more off-meta fun decks! Today we have Jorel playing his famous Alter-S build and Stack piloting MaloMyotis
00:00 -- Set Up
01:45 -- Game 1
10:17 -- Game 2
13:52 -- Game 3
----------------------------------------------------------------------------------------------------------
LINKS:
linktr.ee/hypercolosseum
Join this channel to get access to perks:
/ @hypercolosseum
Sully's Abode TCGPlayer: sullysabode.tcgplayerpro.com/

Пікірлер: 16
@UpgradeBob
@UpgradeBob 26 күн бұрын
where's homeslice getting his purple color source from for his option on turn 1
@amateurishauthor2202
@amateurishauthor2202 26 күн бұрын
7:08 End of turn triggers are put on the stack at the start of the end of turn step, they cannot whiff.
@NoxKaristonn
@NoxKaristonn 26 күн бұрын
Finally I'm on vacations and I can enjoy your videos before noon 🎉
@HyperColosseum
@HyperColosseum 26 күн бұрын
We will always be here for you enjoyment ❤️ Thanks for the support!
@joshbowling2628
@joshbowling2628 26 күн бұрын
When popping Myotismon ACE due to end of turn from Arukenimon & Mummymon effect and passes to your turn. Yukio suspended effect to gain a memory and end of turn effect to delete itself to play malo would still trigger. You resolve all the effects before overflow sees opponents turn again. At least that’s how was informed with timing.
@michaelvelasquez7361
@michaelvelasquez7361 26 күн бұрын
Overflow is an inmediate action, pending effects should still resolve but the memory lose from overflow takes action ASAP as its a game mechanic.
@chancehulan123
@chancehulan123 13 күн бұрын
@@michaelvelasquez7361 While it does overflow and memory is gained immediately, the game is still checking for all pending end of turn triggers, since it is still processing end of turn effects therefore the yukio can still choose to delete itself at that moment or wait for the next end of turn processing since it isnt once per
@alasto67r
@alasto67r 26 күн бұрын
21:03 merciful mode is not optional for the start of turn
@PinOytaku
@PinOytaku 26 күн бұрын
yeah, it had slipped my mind; I remembered it mid-swing but by that point it didn't really matter
@TaoRodBRodel
@TaoRodBRodel 14 күн бұрын
Wait... you sound kind of like Hakka from Hololive XD
@cardlivesmatter1566
@cardlivesmatter1566 26 күн бұрын
lol we all caught it
@cardlivesmatter1566
@cardlivesmatter1566 26 күн бұрын
Also he does it with mist memory boost game 2 come on stack
@drg169
@drg169 26 күн бұрын
No, game 1 the tamer doesn’t trigger if the memory’s at 0
@PinOytaku
@PinOytaku 26 күн бұрын
I set him to 2 by evolving into omeka, both Yukio and the myotis being deleted at end of my turn will trigger, stack deletes the myotis first, and overflows back to me Yukio has already triggered and stack still has the choice to activate it even though my turn still continues. if he chose not to activate it, he could activate it again because it would trigger once more when the memory passes back over to his side
@drg169
@drg169 26 күн бұрын
@@PinOytaku it’s hard to keep up with what’s going on sometimes lol so end of turn effects trigger and still resolve if the gauge goes back to 0? They just have to see end of turn sorta start to happen?
@PinOytaku
@PinOytaku 25 күн бұрын
​​​@@drg169yeah, [end of your turn] is just a flag that gets hit, similar to [start of your turn], [start of main phase], etc if whatever thing was present on the field when the flag was hit, they trigger and are pending activation; there's no missing timing or missing windows in digi another example of this is deathx vs imperial; let's say the imperial player has just an exvee on board with an [end of your turn] "DNA this digi" inheritable if the imperial player passes turn by dropping stingmon, then uses an end of turn DNA to evo into a paildramon and keeps turn, once all the imperial player's effects are done that deathx is still waiting because it triggered and then activates and deletes the paildramon
Imperialdramon vs Vee-Armours: BT-16 Matchplay Commentary
29:22
Hyper Colosseum
Рет қаралды 1,6 М.
Jellymon vs Omnimon Alter-S: BT-16 Matchplay Commentary
19:07
Hyper Colosseum
Рет қаралды 993
마시멜로우로 체감되는 요즘 물가
00:20
진영민yeongmin
Рет қаралды 31 МЛН
БОЛЬШОЙ ПЕТУШОК #shorts
00:21
Паша Осадчий
Рет қаралды 11 МЛН
WHO LAUGHS LAST LAUGHS BEST 😎 #comedy
00:18
HaHaWhat
Рет қаралды 23 МЛН
[PXP Zaandam Locals] Digimon EX6 Mastemon vs Shinegreymon
17:38
PXP Entertainment
Рет қаралды 251
Diaboromon vs Seven Great Demon Lords: EX-06 Matchplay Commentary
25:35
Hyper Colosseum
Рет қаралды 1,8 М.
Xros Heart vs WarGreymon -- BT-16 Matchplay Commentary
13:59
Hyper Colosseum
Рет қаралды 1,1 М.
Imperialdramon vs Jesmon: BT-16 Matchplay Commentary
16:43
Hyper Colosseum
Рет қаралды 1,3 М.
СБЕЖАЛ ОТ РОДАКОВ В СПАЛЬНЕ и ЭТО ЗАКОНЧИЛОСЬ ПЛОХО!! (SchoolBoy Runaway)
12:21
ShadowPriestok - Евгений Чернявский
Рет қаралды 500 М.