Open World build in UE5.4

  Рет қаралды 5

Unreality42

Unreality42

14 күн бұрын

00:00:00 - Intro
00:01:30 - Create new project in UE5.4
00:03:00 - Import landscape heightmap and set scaling
00:07:30 - Apply landscape materials and lighting
00:13:00 - Add plugins and substrate in project setting
00:14:40 - Edit defaultengine.ini to apply tessellations on landscape
00:18:40 - Adjust Partitions and active nanite on landscape
00:22:00 - Copy across assets such as splines and water bodies from the old version into the new.
00:29:00 - Why isn't the PCG volume working?
00:31:30 - Apply landscape weight maps
00:42:00 - Check tessellation is working on the landscape
00:00:00 -
00:00:00 -
00:00:00 -

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