Ordinary Kriging Animation

  Рет қаралды 2,236

Mining Geologist

Mining Geologist

Ай бұрын

This animation shows the math behind the ordinary kriging interpolation.
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Пікірлер: 12
@GeoSciful
@GeoSciful 25 күн бұрын
That's a really nice intuition. Congratulations.
@MiningGeologist
@MiningGeologist 24 күн бұрын
Thank you !
@anakkuliahan14
@anakkuliahan14 7 күн бұрын
Really nice video. Nice animation. I hope further you can make a isotropy and anisotrophy geostatistic for estimation. Thanks
@MiningGeologist
@MiningGeologist 7 күн бұрын
Thank you for the suggestion!
@luizalbertopersonal
@luizalbertopersonal 28 күн бұрын
I love it, specially the song
@MiningGeologist
@MiningGeologist 28 күн бұрын
haha thank you !
@kemalcizik5096
@kemalcizik5096 28 күн бұрын
Yeeah bro. You are crazy.
@kemalcizik5096
@kemalcizik5096 28 күн бұрын
kzfaq.info/get/bejne/h9Oaitqmy9uln5s.htmlfeature=shared
@MiningGeologist
@MiningGeologist 28 күн бұрын
hahaha i'll take that as a compliment
@renaldyjohan1541
@renaldyjohan1541 16 күн бұрын
Please make sure, in the matrix of covariance between data points, which is on the bottom righ, you wrote 1 1 1 1 and 0.8.. are you sure is that correct for 0.8?
@renaldyjohan1541
@renaldyjohan1541 16 күн бұрын
Because, I have checked, when I put 0.8 in that matrix, I get the result 0.1 for the lambda, instead of you get the result 0.03... and then when I change the value 0.8 to 0.2 in the that matrix, I get 0.03 for the lambda, it is the same as you write
@MiningGeologist
@MiningGeologist 16 күн бұрын
@@renaldyjohan1541 matrix = np.array([ [0.80, 0.73, 0.59, 0.61, 1], [0.73, 0.80, 0.60, 0.66, 1], [0.59, 0.60, 0.80, 0.68, 1], [0.61, 0.66, 0.68, 0.80, 1], [1, 1, 1, 1, 0.80] ]) Vector = np.array([0.69, 0.71, 0.69, 0.70, 1]) weights = np.linalg.solve(matrix, vector) Result : array([0.18837377, 0.28487231, 0.29616708, 0.20566864, 0.03114775]) it is also slightly different here because in the animation it is showing rounded values but in the background it is using float values without decimal limitation, as you can see the values in the above code snippet are also slightly different from the animation but still the LaGrange multiplier is 0.03
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