This is a sort of quick video I did doing while working on something way cooler :) Clips: Funorange: / funorange42 Doki: / dokiww Thanks for watching! Thumbnail by: fFrequence
Пікірлер: 681
@efrrun3 жыл бұрын
everybody gansta till your note shakes "no" at you
@Triantalex3 жыл бұрын
false.
@efrrun3 жыл бұрын
@@Triantalex false?
@jwicy3 жыл бұрын
@@Triantalex its true tho
@your_average_cultured_dude3 жыл бұрын
so fucking true
@Triantalex3 жыл бұрын
@@efrrun false!
@EtienneYT3 жыл бұрын
Don't worry, by the next eon, we'll have osu lazer amirite fellas
@dumteaa3 жыл бұрын
yes of course, it's just over the horizon
@luneh73463 жыл бұрын
Ofc
@kurokun073 жыл бұрын
lazer will come out when rrtyui decides to come back
@sydosys3 жыл бұрын
i hope not, osu!mania in lazer has an almost exact copy of standard's hp system
@opposite3423 жыл бұрын
@@sydosys agreed lol. Only thing good is there's more waveform in editor but other than that it's still sucked
@yeetyeeterson54443 жыл бұрын
That's a mechanic??? I thought I was just dumb.
@justinhoang62933 жыл бұрын
Me too, always thought I was just off by an entire beat sometimes
@TM_Acro3 жыл бұрын
never knew this was a thing just thought i was over tapping
@_Vezz3 жыл бұрын
@@TM_Acro omg same
@Hayachyy3 жыл бұрын
@@TM_Acro same lol
@kofuchinoo3 жыл бұрын
Same
@ganterOsu3 жыл бұрын
As a programmer myself I want to point out another reason on why peppy is not able to change notelock. I remember Peppy mentioned in some interview that the way he wrote code for osu stable was that he was only concerned about development speed but not about code quality and possibility of further changes, so over the years of development, this has brought osu stable to the point where making ANY changes to the game can result in unpredictable behavior, breaking everything and bugs all over the place. So sonsidering this, not only this change will break all existing scores but the development cost will be enormous. This is also the reason for why osu lazer exist and osu stable is put into sort of maintenance mode now, which means that changes are made only if absolutely necessary(e.g. game crashes, critical bugs) P.S. English is not my native language, sorry if I made mistakes
@khoibut62063 жыл бұрын
this is too relatable lmao
@snowy3869.3 жыл бұрын
You explained it well, this needs to be seen by more people
@asmylia98803 жыл бұрын
This is also how osu!Lazer soonTM became the meme
@anotherperson34503 жыл бұрын
Well, osu’s just a remake for that old japanese ds game
@ShaunDelier3 жыл бұрын
pepeSad
@loafodisease6143 жыл бұрын
I didn't even know this mechanic existed, I just thought after one missed note in a stream I just fuck up consistently
@euc59573 жыл бұрын
Yeah, I thought I was keeping pace with the beat from a misaligned starting point
@triiodide77623 жыл бұрын
@@euc5957 YES
@lav69783 жыл бұрын
I took it as a punish lmao
@terabytes113 жыл бұрын
Notelock is like a math problem: you miss the first step, you miss the whole.
@triiodide77623 жыл бұрын
True
@andychua27663 жыл бұрын
Ecf
@birb75913 жыл бұрын
Kids! Always remember to check your work!!!
@mikeymladi92793 жыл бұрын
Yea that happened to me a bunch of times...
@mikeymladi92793 жыл бұрын
Sometimes when I got the wrong result I realized that it's all because of just one tiny mistake I made, *after I've tried a quadrillion methods to see if I got the right result..*
@jaklgs71903 жыл бұрын
I am fairly sure that it would be far more complicated than a regular pp rebalance. The only thing PP rebalances really do is rerun an algorithm on already determined scores. Changing notelock would not only require a pp recalculation for every map, but also overriding replays, miss counts, 50 counts, 100 counts, and 300 counts. Reworking notelock means changing the nature of already existing scores (if possible) would require magnitudes more processing power than an ordinary pp rework.
@MecoJoeyRamone3 жыл бұрын
why would it change the scores at all, the misses would still be there even without notelock
@jaklgs71903 жыл бұрын
@@MecoJoeyRamone What sort of rework are you talking about? I'm saying that if you removed notelock altogether, certain scores that got misses but correctly aimed and tapped would end up having fewer misses.
@gbnam83 жыл бұрын
and it's not even possible to override all replays because osu! only store top 1000 replays on any map, so for example merami's mou ii kai choke won't be recalculated, and (almost) every low 6-digit top plays are basically gone.
@MecoJoeyRamone3 жыл бұрын
@@jaklgs7190 um, no? why would they feel the need to manipulate scores like that? it's unnecessary as fuck and would break everything. old scores that got notelock misses should be left untouched, no need to run a script to recalculate them. The reason peppy is reluctant to change notelock, imo, is that it would give an unfair advantage to newer scores over old scores, this mentality he has of not wanting to change anything to preserve leaderboards is really lame, at this point he should just make a legacy leaderboard or something, and an option to play with such a mode, and without it you can play with newer mechanics. This way we can get actual game fixes and updates, and you don't mess with the leaderboards.
@ionvop3 жыл бұрын
What would happen if you play the replay file of 0:07 on a version of osu! that removed notelocks? Because depending on how replay files work, it would either play normally like you know it's from the old version, or it would actually hit what's supposed to be notelocked resulting in the replay score being different from what is recorded, breaking the scores
@Jarindela3 жыл бұрын
Actually true, RIP my 200pp play that turned into 80pp after 3 notelocks in the row...
@cedrick253 жыл бұрын
That's still higher than my top play lmfao
@Mekudan3 жыл бұрын
@@cedrick25 that's so weird, when I was doing 80pp plays or less I didn't even know what "pp" was, lol. It wasn't until much later when I started caring. I probably should have never started caring, oof
@woaheggo31953 жыл бұрын
@@Mekudan trueee
@mrprofius3 жыл бұрын
od kdy hraješ osu! ? xd
@sparelol46473 жыл бұрын
Didn't think i would see you here
@stinkykitten10263 жыл бұрын
“Get good” -ppy
@KudosK423 жыл бұрын
"Play other modes" Noone
@walltappn3 жыл бұрын
"play taiko" -me
@someweirdowhoknowsyourloca10203 жыл бұрын
"play all modes for fun" -me
@muniopl-qh7wo3 жыл бұрын
what the hell happened with your name
@not_vinkami3 жыл бұрын
When you fingerlock a note in a stream, you notelock the whole stream
@Username-ky3lr3 жыл бұрын
what I said, that is why I hate note locking.
@omgsand45723 жыл бұрын
BRO I THOUGHT I WAS JUST TERRIBLE I HAVE ALWAYS HEARD OF NOTELOCK BUT NEVER KNEW WHAT IT WAS
@OscarHernandez-jk5nc2 жыл бұрын
YOU PROBABLY ARE TERRIBLE DONT WORRY ABOUT NOTELOCK WORRY ABOUT CLICKING CIRCLES
@lolwat86072 жыл бұрын
@Jaden Dobbs IDFK
@coopjt1883 жыл бұрын
"when a feature in the game is hated, the game is hated" - the entire gaming community
@uaekappa3 жыл бұрын
this is not the slightest bit true
@funl3 жыл бұрын
@@uaekappa its probably a reference to something we dont know
@kbxbrdr3 жыл бұрын
@@funl it’s a reference to note lock in his opinion lol
@znefas3 жыл бұрын
this is correct, every osu player hates osu but still plays due to addiction to circle clicking
@znefas3 жыл бұрын
@@Kapparapa incorrect
@chunkymilk12883 жыл бұрын
I thought he was going to talk about sliderbreaking XD
@twelvoe42053 жыл бұрын
Fax
@mercce67503 жыл бұрын
As a sudden death player, I take that personally.
@Gobbbbb3 жыл бұрын
@@mercce6750 Sliderbreaks are the bane of my existence as a HR player.
@varanova60863 жыл бұрын
@@mercce6750 Defining my past (SD player before)
@reconquer51763 жыл бұрын
What is the point of sliders then?
@Neuronecia3 жыл бұрын
0:09 abyssal's Kami no Kotoba run in a nutshell
@theduder30173 жыл бұрын
that was literally a total bruhmoment lmao
@zanzabarosu3 жыл бұрын
i think something people are forgetting is that osu lazer WILL BE the main osu client, just completely revamped to be better in general, so yes he does want to change it, and he isnt too lazy, because he actively is changing it
@Gobbbbb3 жыл бұрын
Agreed, and changing it now would ruin scores that have been set on the game in the last 14 years. Like, why change it now, when the new game is already being developed?
@BigDBrian3 жыл бұрын
We'll see in 10 years when lazer is released
@janmalicek69143 жыл бұрын
@@BigDBrian score submission should actually happen this year :)
@janmalicek69143 жыл бұрын
@PrinZ KittY that is not at all what peppy ever said. he said that by 2017 lazer will be released. which actually happened. lazer has been released since 2017 the same way that osu stable was released in 2007. there will probably never be a proper "release". lazer will just replace stable over time, it's been said that even after lazer replaces stable officialy, stable will still be supported for years (like the 2015 stable-fallback is to this day)
@rollerosu3 жыл бұрын
@@janmalicek6914 the only problem fallback has is that you can't submit a score for every single map, but there's millions so it shouldn't be that big of a burden
@wynnew.34013 жыл бұрын
Hey, loved the video. Recently started getting good enough at the game to get notelocked, so I understand the hate. That aside, I'll take this opportunity of being somewhat early to say how much I love your videos. They're so high quality and professional looking and should get more attention. The topics are also always really interesting. Keep up the good work!
@meninoholden3 жыл бұрын
SO THIS IS WHY I ALWAYS FAIL ON SOME SONGS EVEN IF IM HITTING IT PERFECTLY
@quake22953 жыл бұрын
Lol, nice quick video. I like the shorter more simple videos every once and a while. Keep up the great work, BruhmasterL!!
@evindahood3 жыл бұрын
“not the best track record when it comes to research” made me laugh a little. also the production quality is getting real nice
@flapsical3 жыл бұрын
Hi evin
@nancygong55073 жыл бұрын
so true
@flapsical3 жыл бұрын
@@nancygong5507 hi nancy
@nancygong55073 жыл бұрын
@@flapsical omg hi fean osu master i’m ur biggest fan
@evindahood3 жыл бұрын
@@flapsical hi
@kubogi3 жыл бұрын
Notelock is like the opposite of bug: It's not a feature, it's a bug
@tabu90333 жыл бұрын
your videos are gettin waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better mate, keep up the good work
@defour76493 жыл бұрын
When you said you don't have the best track record for research that kinda made me sad, I think the videos you make require a lot of effort and making mistakes just comes with the craft. Here's to more awesome BruhmasterL content.
@rumor75033 жыл бұрын
It's hated but needed
@kozq28763 жыл бұрын
yes, but not the way it was implemented
@michaelgrover13 жыл бұрын
So this is what's keeping me as a hard stuck 7 digit
@wavez42243 жыл бұрын
Lmao
@waffelo46813 жыл бұрын
Same?
@derps3 жыл бұрын
hey man I appreciate your videos! small note I've noticed in the past couple videos is that you seem to be peaking your mic at the beginning of sentences (notably the yomi yori where you went above 0 dB at the beginnings of a lot sentences). if you don't already, use normalization on audio and set it to around -3 dB (which is the recommended commentator dB level). besides that nice video as always :)
@kurokun073 жыл бұрын
he always peaked, everyone just used to it at this point lol
@smolchungus92133 жыл бұрын
Yeah it's almost like a signature move
@XTripleJaxX2 жыл бұрын
or just use a 1 click soft clipper
@nebulous92803 жыл бұрын
This has happened to me before but I didn't know what happened. Good explanation, really well thought out and easy to follow!
@jd8e413 жыл бұрын
i like the new style of your videos
@ambi_ow3 жыл бұрын
so many cool skins used in this video
@fire_fly43903 жыл бұрын
so this is why i feel it's so easy to stream in lazer
@KuroyamaKuroki3 жыл бұрын
Abyssal is the literal meaning of "if note lock was a person"
@SF3L3 жыл бұрын
Even though it’s necessary, I can’t tell you how many times I’ve wanted to punch a hole in my laptop cause of the notelock
@jeffschwartz45393 жыл бұрын
love your videos! how do you publish so often! you are the summoning salt of osu. keep up the good work
@maybeoptify3 жыл бұрын
The actual most hated mechanic is actually the "see you next time" when closing the game, because it means you cant quit
@asquil78052 жыл бұрын
You can turn that off in the settings!
@white_mage3 жыл бұрын
i've been enlightned. thank you
@tetradoge3 жыл бұрын
Could you do a history of a mapper like sotarks or monstrata? I’d like to hear you talk about their history, I think it would be really interesting. I’ve always wanted to know more about mappers
@UltraMeWeSwagMan3 жыл бұрын
2:36 so, lets get into why Nl0Kc is actually th most hated system in osu
@iiballisticpanda3 жыл бұрын
I had no idea this was a thing, I thought I was just being badd
@eth22913 жыл бұрын
Great thumbnail ! Baguette
@internetstealers27313 жыл бұрын
I think the best way to take care of this is to make 2 kinds of pp; notelock on, and notelock off. Along with a separate leaderboard for it to make thing a bit less harder for the community
@klarenu11633 жыл бұрын
note lock saved my FC once.
@Bubu-of7zm3 жыл бұрын
Now i know why note's were shaking when i tap them at the beat
@naru2k43 жыл бұрын
Every time I see a circle shake a little while aiming a dense pattern in an FC run my heartrate spikes
@bggamingdeluxe56583 жыл бұрын
this is the equivalent of joycon drift
@Yrameshisan3 жыл бұрын
Biggest ppy call out I've ever seen dude, you're wild! Hahahahah
@xk22383 жыл бұрын
the fact that taiko mode has it applied exactly the same way as it is also makes it much more difficult to recover when you miss from slipped taps during streams :( not to mention the orange timing window that shouldn't exist particularly in taiko because it actually registers correct hits within those windows as MISSES
@rinsheie8513 жыл бұрын
i think that peppy at least doing something to try to fix it is actually pretty cool
@MoralTruth3 жыл бұрын
Notelock, a bigger adversary than slider breaks
@Rageinater2 жыл бұрын
Idk why but i love your voice lmao
@ketomi64773 жыл бұрын
There should be a "notelock" option in the settings that you can toggle on and off (all lb and pp stays the same) and it would say (recommended for new players) so that if you are new you can have notelock and have all its effects, and if you toggle it off, after a miss you wont have to wait for the entity to disappear after you get a X. its a way of getting rid of notelock but it's optional
@terracemason46353 жыл бұрын
this literally does not make any sense. that would literally ruin every score ever, and besides, everyone would pick the option with the obvious advantage (no notelock)
@ketomi64773 жыл бұрын
one of the only reasons why my favorite map is my favorite map, the hardest point, jumps are timed with the bpm perfectly so that if i missed I would barely have time to click the next note so I wouldn't notelock
@RyanJacob20073 жыл бұрын
miss once, miss forever there is no escape
@mths35753 жыл бұрын
For real, notelock was one of the main reasons that makes me stop playing Osu!. I started getting mad almost every time when that happened, i just wasnt having fun on Osu anymore
@sneptuneg3 жыл бұрын
If notelock didn't exist, I think the star pass medals would become worthless and higher star maps relatively just easily passable by mashing. Although I do dislike notelock, I think it would be best if the osu!lazer version of Notelock was the current version instead.
@zeryle3 жыл бұрын
Lazer has no notelock lol
@kitkat67033 жыл бұрын
as if you cant already mash 9* hidamari lolo
@zanzabarosu3 жыл бұрын
well osu!lazer's version will become the normal version eventually and it'll probably still have a lot of changes, its not gonne be the same by the time osu!lazer releases
@TonioDND3 жыл бұрын
I dont totally agree, yes high star maps will be easier, since you will have less random misses, but notelock usually happen if you tap too soon (or perfect timing lol) the object after a miss, while doubletapping or mashing to pass a stacked stream isn't always going faster than the speed required, so if you miss because you're going too slow (even while mashing) it means that object already disappeared, or else you wouldnt miss it in the first place, and notelock happens while the object is still there. without notelock tho its way easier to hit spaced streams since you have to be less consistent. Then yes maps like yomi yori, sound chimera or even happy song would be immediately easier to pass.
@powerplayer753 жыл бұрын
"Lets not remove a system that punishes good scores bc of medals that can be cheesed anyway"
@Littlefighter19113 жыл бұрын
That explains why square jumps are so hard and why I don't recover from mixed notes.
@NickSharpx3 жыл бұрын
Epic video
@noahf53003 жыл бұрын
This happened to me when I played monster I suck so I can’t rly hit it wel but I skipped one note and couldn’t hit a single note after
@Verm0uth073 жыл бұрын
so THIS is the reason why I felt like I clicked the circle but it still results in a miss. I thought my fingers weren't responding properly or something
@daggercatz72973 жыл бұрын
Ive started palying Osu together with friends a few weeks ago and now I finally understand the situation where someone of us ( when were playing multiplayer ) is saying that their hits aren't registering..
@Journey224053 жыл бұрын
After note lock - passive drain has to be the thing I hate most, in some hr maps you can literally not have enough circles to maintain even half hip in a slow section, he should just be tied to the amount of circles you do and don’t hit and in general hp does need a rework
@Exarvi3 жыл бұрын
I love doing full streams of notelocks or 100s
@Male_Parent Жыл бұрын
Happens in mania too. But they call it column locking or finger locking. It's quite prevalent in chord jack maps when you accidentally press a column when there's no notes.
@hans9352 жыл бұрын
Well this video answer my question to whether u can make multiple slider going on at once… since the mechanic allows a time window for that.
@sensaw64383 жыл бұрын
I agree
@maboesanman3 жыл бұрын
The problem is that it wouldn’t be like a pp change, because for most plays only the hit counts etc and not the mouse movement. You need the mouse movement to recalculate without note lock, so the information doesn’t exist for anything not on a leaderboard. There is no possibility of recalculating past plays with no note lock, but it could just be switched off and accepted. If there was a breaking change to the gameplay, I think it could be notelock being a function of AR and OD, going down with both. This makes it vanish much faster for hard maps but keeps it around for easier ones
@felipefernandes13243 жыл бұрын
i find notelock pretty useful since i have a lot of fcs that notelock saved from the miss
@kangaroo46463 жыл бұрын
One day we will get a "legend of cookiezi"
@nahtesyn52933 жыл бұрын
YO the editing is so good, high quality OSU content pog.
@matt5g3 жыл бұрын
I decided to play a map in the middle of watching this and notelocked on a stream, I'm so upset
@Crispified983 жыл бұрын
remember us when you get big man
@user-lp4th8bg8s3 жыл бұрын
i literally thought there was something wrong with my playing but i couldnt figure out what it was
@SlicerFragZ3 жыл бұрын
Just last week I failed cause of Notelock, so I tried to see if you had made a notelock video, i guess i was just a lil early lmaooo
@koteshima66823 жыл бұрын
I didn't know about this mechanic, always thought once I missed that one note that I became off rhythm
@thepinhorne3 жыл бұрын
history of BruhmasterL
@DeadFrozeKorro3 жыл бұрын
That is what we agree upon
@MXCN_El10113 жыл бұрын
well this explains some of the odd moments while playing
@959_MC3 жыл бұрын
well the reason it cant be implemented like a pp change is because the servers only save the data on misses, acc, combo, and score, saving every single replay would be quite stupid and since notelock is based on gameplay and not combo/acc/misses it cant be detected unless it is in the top 50 scores on that map, which would just fuck everything up.
@Ansel_G3 жыл бұрын
yes
@xrayschan3 жыл бұрын
now i know how this thing names it breaks my possible best score
@jeonseol80103 жыл бұрын
definitely a bruh moment
@HappyMegumin3 жыл бұрын
You dont need to tell why its hated Because we already know the pain
@fiqrisharel35423 жыл бұрын
why is it physically hurt to watch this video D:
@thecrazypudding13 жыл бұрын
Ya i just chocked a colorful play with a stream and a jump notelock
@hvrst62413 жыл бұрын
When i try highest diff on fool moon night with relax my PC got an earthquake
@-Cliffe2 жыл бұрын
Once you miss, you're dead.
@MrHappy43113 жыл бұрын
Good. I thought I was going insane sometimes
@hyperacid24153 жыл бұрын
I see you've extended the video budget
@pkdonkey7893 жыл бұрын
The reason he can't change it is because all the scores that were affected in anyway from notelock would have to be rebalanced; doing something like that is almost impossible and it would affect almost all scores and pp. This is why notelock is being fixed in osu!lazer instead of stable because lazer is the future of osu
@REDandBLUEandORANGE2 жыл бұрын
Note lock also makes learning how to stream much harder
@IndicaAU3 жыл бұрын
So this is why I struggled jumps when I first started 6* jump training maps (I was rushing but I knew I was hitting and at times I know it shouldn't have missed i would fail it's odd)
@ltsArcane3 жыл бұрын
That exists? No wonder why I do so bad on this single specific map that I can never get over 80% on cuz I always mess up the last part of it, while the last part makes up the majority of the map (only 30s long, you can probs guess it)
@sininenblue91613 жыл бұрын
I'm not good enough at the game to encounter notelock so I had no idea this existed
@NvFongyy3 жыл бұрын
I thought I was just trash, now I will blame the Notelock
@OsthatoAlfakyn3 жыл бұрын
Ah, I was kind of expecting a reason why the naive solution doesn't work. Couldn't you simply count clicking on a locked note as a pseudo-hit, where it counts as a miss, but does unlock the next note in the sequence?
@danielyuan98622 жыл бұрын
I was thinking clicking on a "locked" note hits it, but it turns all previous notes that were unhit into misses. I haven't seen the osu! code, and I'm pretty sure you haven't, so I'll just give peppy the benefit of the doubt and that there is something more complicated behind the osu! code that wouldn't allow peppy to simply change the code to remove notelock.
@tski48993 жыл бұрын
Lets go i now have something to blame when i miss sht
@blakstar6003 жыл бұрын
So this was, what kills me at Freedom Dive
@akamer94303 жыл бұрын
I failed a 90 acc freedom dive halftime pass attempt which I think is pretty impressive at 180k because of notelock
@oldoofnt3 жыл бұрын
lol I had to rewatch the last bit because I was distracted by cookiezi's gameplay
@waidi32423 жыл бұрын
Well i play on mcosu with no notelock, and i can say it's pretty dumb since i can miss some objects before they even appear on the screen. And if there's jumps repeating on the same place often, you just miss the note below the one you're hitting and it gets so confused.
@BadWallaby3 жыл бұрын
I love note lock. It reminds me that Im trash every day.